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@ -574,8 +574,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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rende1:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.rende=0;
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@ -717,8 +715,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jijiang3:{
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trigger:{global:['useCardAfter','useSkillAfter','phaseAfter']},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event){
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return event.skill!='jijiang2'&&event.skill!='qinwang2';
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@ -661,8 +661,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return player.storage.kbolan2==event.id;
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},
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forced:true,
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popup:false,
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silent:true,
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onremove:true,
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content:function(){
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@ -2505,8 +2503,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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pingshen:{
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trigger:{source:'damageBegin'},
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forced:true,
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popup:false,
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unique:true,
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silent:true,
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content:function(){
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@ -5002,8 +4998,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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kunlunjing2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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var handcards1,handcards2,judges,equips,viewAs,i,j;
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@ -5279,8 +5273,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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liaoyuan3:{
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trigger:{player:'shaEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.liaoyuan=0;
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@ -5557,8 +5549,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yishan2:{
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trigger:{player:'loseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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for(var i=0;i<trigger.cards.length;i++){
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@ -5797,8 +5787,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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daixing2:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(player.storage.daixing){
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@ -6850,8 +6838,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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tianshu3:{
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trigger:{global:['useCardAfter','useSkillAfter','phaseAfter']},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event){
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return event.skill!='tianshu2';
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@ -6982,8 +6968,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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tianshu_remove:{
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trigger:{global:'dieAfter'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return event.player==player.storage.tianshu;
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