diff --git a/character/xianjian.js b/character/xianjian.js index c50d5ea06..01505b8b3 100644 --- a/character/xianjian.js +++ b/character/xianjian.js @@ -217,8 +217,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.storage.anwugu2=3; }, trigger:{player:'phaseAfter'}, - forced:true, - popup:false, silent:true, onremove:true, content:function(){ @@ -323,8 +321,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ subSkill:{ mark:{ trigger:{global:'roundStart'}, - forced:true, - popup:false, silent:true, content:function(){ if(2-(game.roundNumber-player.storage.linghuo)>0){ @@ -467,8 +463,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ subSkill:{ mark:{ trigger:{global:'roundStart'}, - forced:true, - popup:false, silent:true, content:function(){ if(3-(game.roundNumber-player.storage.guijin)>0){ @@ -546,8 +540,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ subSkill:{ mark:{ trigger:{global:'roundStart'}, - forced:true, - popup:false, silent:true, content:function(){ if(4-(game.roundNumber-player.storage.chengxin)>0){ @@ -870,8 +862,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ filter:function(event,player){ return get.type(event.card)=='jiguan'; }, - forced:true, - popup:false, silent:true, content:function(){ player.storage.yujia++; @@ -929,8 +919,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ filter:function(event,player){ return get.type(event.card)=='jiguan'&&!player.hasSkill('yanshi2'); }, - forced:true, - popup:false, silent:true, content:function(){ player.storage.yanshi++; @@ -1156,8 +1144,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ end:{ trigger:{source:'damageEnd'}, priority:9, - forced:true, - popup:false, silent:true, content:function(){ var evt=_status.event.getParent('ywuhun'); @@ -1461,8 +1447,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, qixia:{ trigger:{player:['useCardAfter','respondAfter']}, - forced:true, - popup:false, silent:true, init:function(player){ player.storage.qixia=[]; @@ -2118,8 +2102,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, danqing_count:{ trigger:{player:'useCard'}, - forced:true, - popup:false, silent:true, content:function(){ var suit=get.suit(trigger.card); @@ -2361,8 +2343,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, zhangmu_ai:{ trigger:{player:'loseAfter'}, - forced:true, - popup:false, silent:true, filter:function(event,player){ return player.countCards('h','shan')==0; @@ -2424,8 +2404,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, leiyu2:{ trigger:{player:'phaseUseBegin'}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.leiyu=[]; @@ -2445,8 +2423,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, leiyu4:{ trigger:{player:'useCardToBegin'}, - forced:true, - popup:false, silent:true, filter:function(event,player){ return _status.currentPhase==player&&Array.isArray(player.storage.leiyu)&&event.target&&event.target!=player; @@ -3143,8 +3119,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, wangyou2:{ trigger:{global:'damageEnd'}, - forced:true, - popup:false, silent:true, filter:function(event){ return event.player.isAlive(); @@ -3371,8 +3345,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, xshuangren2:{ trigger:{player:'dieBegin'}, - forced:true, - popup:false, silent:true, filter:function(event,player){ return player.storage.xshuangren?true:false; @@ -3645,8 +3617,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, zhuyue2:{ trigger:{player:'phaseUseEnd'}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.zhuyue.length=0; @@ -3885,8 +3855,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, zhimeng3:{ trigger:{player:['phaseBegin','dieBegin']}, - forced:true, - popup:false, silent:true, content:function(){ "step 0"