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@ -217,8 +217,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.anwugu2=3;
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},
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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onremove:true,
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content:function(){
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@ -323,8 +321,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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mark:{
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trigger:{global:'roundStart'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(2-(game.roundNumber-player.storage.linghuo)>0){
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@ -467,8 +463,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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mark:{
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trigger:{global:'roundStart'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(3-(game.roundNumber-player.storage.guijin)>0){
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@ -546,8 +540,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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mark:{
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trigger:{global:'roundStart'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(4-(game.roundNumber-player.storage.chengxin)>0){
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@ -870,8 +862,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return get.type(event.card)=='jiguan';
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},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yujia++;
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@ -929,8 +919,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return get.type(event.card)=='jiguan'&&!player.hasSkill('yanshi2');
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},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yanshi++;
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@ -1156,8 +1144,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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end:{
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trigger:{source:'damageEnd'},
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priority:9,
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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var evt=_status.event.getParent('ywuhun');
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@ -1461,8 +1447,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qixia:{
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trigger:{player:['useCardAfter','respondAfter']},
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forced:true,
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popup:false,
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silent:true,
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init:function(player){
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player.storage.qixia=[];
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@ -2118,8 +2102,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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danqing_count:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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var suit=get.suit(trigger.card);
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@ -2361,8 +2343,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zhangmu_ai:{
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trigger:{player:'loseAfter'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return player.countCards('h','shan')==0;
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@ -2424,8 +2404,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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leiyu2:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.leiyu=[];
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@ -2445,8 +2423,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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leiyu4:{
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trigger:{player:'useCardToBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return _status.currentPhase==player&&Array.isArray(player.storage.leiyu)&&event.target&&event.target!=player;
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@ -3143,8 +3119,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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wangyou2:{
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trigger:{global:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event){
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return event.player.isAlive();
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@ -3371,8 +3345,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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xshuangren2:{
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return player.storage.xshuangren?true:false;
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@ -3645,8 +3617,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zhuyue2:{
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trigger:{player:'phaseUseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.zhuyue.length=0;
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@ -3885,8 +3855,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zhimeng3:{
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trigger:{player:['phaseBegin','dieBegin']},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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"step 0"
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