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@ -994,6 +994,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return player.countCards('he',{suit:'heart'})>0;
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return player.countCards('he',{suit:'heart'})>0;
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},
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},
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save:true,
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save:true,
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respondTao:true,
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}
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}
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}
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}
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}
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}
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@ -1527,6 +1527,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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threaten:1.5,
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threaten:1.5,
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save:true,
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save:true,
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respondTao:true,
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}
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}
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},
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},
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wushuang:{
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wushuang:{
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@ -1,8 +1,8 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.35.2',
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version:'1.9.36',
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update:'1.9.35',
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// update:'1.9.35',
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changeLog:[
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changeLog:[
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'bug修复',
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'新武将',
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],
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],
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files:[
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files:[
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'game/game.js',
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'game/game.js',
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@ -4512,7 +4512,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageAfter'},
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trigger:{player:'damageAfter'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.countCards('h','tao')>0;
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return player.hasSkillTag('respondTao')||player.countCards('h','tao')>0;
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},
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},
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content:function(){
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content:function(){
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player.chooseToUse({name:'tao'},'神躯:是否使用一张桃?').logSkill='shenqu';
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player.chooseToUse({name:'tao'},'神躯:是否使用一张桃?').logSkill='shenqu';
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