diff --git a/card/gujian.js b/card/gujian.js index 26f7b2078..f3ac376a6 100644 --- a/card/gujian.js +++ b/card/gujian.js @@ -994,6 +994,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ return player.countCards('he',{suit:'heart'})>0; }, save:true, + respondTao:true, } } } diff --git a/character/standard.js b/character/standard.js index a8095a0e6..1a9b6bc65 100644 --- a/character/standard.js +++ b/character/standard.js @@ -1527,6 +1527,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, threaten:1.5, save:true, + respondTao:true, } }, wushuang:{ diff --git a/game/update.js b/game/update.js index 0ded5938b..e91ccb56f 100644 --- a/game/update.js +++ b/game/update.js @@ -1,8 +1,8 @@ window.noname_update={ - version:'1.9.35.2', - update:'1.9.35', + version:'1.9.36', + // update:'1.9.35', changeLog:[ - 'bug修复', + '新武将', ], files:[ 'game/game.js', diff --git a/mode/boss.js b/mode/boss.js index ba78e1bce..a0031159c 100644 --- a/mode/boss.js +++ b/mode/boss.js @@ -4512,7 +4512,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){ trigger:{player:'damageAfter'}, direct:true, filter:function(event,player){ - return player.countCards('h','tao')>0; + return player.hasSkillTag('respondTao')||player.countCards('h','tao')>0; }, content:function(){ player.chooseToUse({name:'tao'},'神躯:是否使用一张桃?').logSkill='shenqu';