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@ -5227,7 +5227,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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['diamond',2,'jiguanyuan'],
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['diamond',4,'jiguantong'],
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['club',7,'jiguantong'],
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['spade',1,'shenmiguo'],
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// ['spade',1,'shenmiguo'],
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['spade',2,'shenmiguo'],
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['heart',1,'shenmiguo'],
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['club',3,'jiguanfeng'],
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@ -2331,6 +2331,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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derivation:'gw_zhuoertan',
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vanish:true,
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addinfo:'捣蛋鬼',
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ai:{
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value:-1
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}
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},
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},
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translate:{
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@ -2452,7 +2455,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gwxiaoshou:'枭首',
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gwxiaoshou_info:'出牌阶段限两次,你可以弃置一张牌对场上体力值最高(或之一)的一名角色造成一点伤害',
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kuanglie:'狂猎',
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kuanglie_info:'锁定技,当一名其他角色成为你的黑色牌的目标后,该角色随机弃置一张牌;每当你发动两次“狂猎”,你摸一张牌',
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kuanglie_info:'锁定技,每当一名敌方角色成为你的黑色牌的目标,你视为对其使用【刺骨寒霜】;在一名角色受到【刺骨寒霜】的影响后,你随机获得一张【狂猎】牌',
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lingshuang:'凛霜',
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lingshuang_info:'每当你失去最后一张基本牌,你可以视为对距离2以内的所有敌方角色使用【刺骨寒霜】;在一名角色受到【刺骨寒霜】影响时,你可以弃置一张手牌将其效果改为“摸牌数-2”',
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gwjiquan:'集权',
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gwjiquan_info:'出牌阶段限一次,你可以从任意名角色处各获得一张牌,每拿一张牌,被拿牌的角色视为对你使用一张杀',
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nuhou:'怒吼',
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@ -2507,7 +2507,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.current=player.next;
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"step 1"
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event.current.animate('target');
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event.current.chooseToUse('乱舞:使用一张杀或流失一点体力',{name:'sha'},function(card,player,target){
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event.current.chooseToUse('乱武:使用一张杀或流失一点体力',{name:'sha'},function(card,player,target){
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if(player==target) return false;
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if(!player.canUse('sha',target)) return false;
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if(get.distance(player,target)<=1) return true;
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@ -6118,6 +6118,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.player.countCards('e');
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},
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direct:true,
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logTarget:'player',
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content:function(){
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player.discardPlayerCard(trigger.player,'e',get.prompt('polang',trigger.player)).logSkill='polang';
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},
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@ -6363,7 +6364,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var num=player.countCards('h')-trigger.source.countCards('h');
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event.num=num;
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if(num>0){
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var next=player.chooseToDiscard(num,'是否弃置'+num+'张手牌,并对'+get.translation(trigger.source)+'造成一点伤害?');
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var next=player.chooseToDiscard(num,get.prompt('pozhen',trigger.source),'弃置'+num+'张手牌,并对'+get.translation(trigger.source)+'造成一点伤害');
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next.logSkill=['pozhen',trigger.source];
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next.ai=function(card){
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if(get.damageEffect(trigger.source,player,player)>0&&num<=2){
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@ -6373,7 +6374,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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else if(num<0){
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player.chooseBool('是否弃置'+get.translation(trigger.source)+(-num)+'张手牌?').ai=function(){
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player.chooseBool(get.prompt('pozhen',trigger.source),'弃置'+get.translation(trigger.source)+(-num)+'张手牌').ai=function(){
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return get.attitude(player,trigger.source)<0;
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}
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}
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@ -15942,7 +15942,7 @@
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if(this.checkShow){
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this.checkShow(name);
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}
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if(info.round){
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if(info&&info.round){
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var roundname=name+'_roundcount';
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this.storage[roundname]=game.roundNumber;
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this.syncStorage(roundname);
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.9.35.1',
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version:'1.9.35.2',
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update:'1.9.35',
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changeLog:[
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'bug修复',
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