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@ -551,8 +551,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jishe2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.jishe=0;
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@ -828,8 +826,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jiyu2:{
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trigger:{player:['phaseUseBegin','phaseAfter']},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.jiyu=[];
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@ -1019,8 +1015,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jiaozhao3:{
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trigger:{player:'phaseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.jiaozhao;
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@ -1218,8 +1212,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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fulin:{
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trigger:{player:'phaseDiscardBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.addTempSkill('fulin2','phaseDiscardAfter');
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@ -1228,8 +1220,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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reset:{
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trigger:{player:['phaseBegin','phaseEnd']},
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forced:true,
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popup:false,
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silent:true,
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priority:10,
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content:function(){
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@ -1238,8 +1228,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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count:{
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trigger:{player:'gainEnd'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return _status.currentPhase==player;
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@ -2950,8 +2938,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhanjue2:{
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audio:false,
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trigger:{player:'phaseBefore'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.zhanjue=0;
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@ -3195,8 +3181,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zuoding2:{},
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zuoding3:{
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trigger:{global:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.addTempSkill('zuoding2');
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@ -3261,8 +3245,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.huomo={};
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},
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trigger:{global:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.huomo={};
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@ -3270,8 +3252,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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huomo_count2:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(!player.storage.huomo) player.storage.huomo={};
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@ -4624,8 +4604,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qiangzhi3:{
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trigger:{player:'phaseUseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.qiangzhi;
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@ -6014,8 +5992,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jiushi2:{
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trigger:{player:'damageBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return player.classList.contains('turnedover');
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@ -7127,8 +7103,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianying3:{
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trigger:{player:'useCard'},
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priority:-1,
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(!event.cards||event.cards.length!=1) return false;
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@ -7141,9 +7115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jianying2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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silent:true,
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popup:false,
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content:function(){
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player.storage.jianying=null;
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}
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