diff --git a/character/yijiang.js b/character/yijiang.js index c4329f3e8..e8120ee85 100644 --- a/character/yijiang.js +++ b/character/yijiang.js @@ -551,8 +551,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, jishe2:{ trigger:{player:'phaseAfter'}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.jishe=0; @@ -828,8 +826,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, jiyu2:{ trigger:{player:['phaseUseBegin','phaseAfter']}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.jiyu=[]; @@ -1019,8 +1015,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, jiaozhao3:{ trigger:{player:'phaseEnd'}, - forced:true, - popup:false, silent:true, content:function(){ delete player.storage.jiaozhao; @@ -1218,8 +1212,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, fulin:{ trigger:{player:'phaseDiscardBegin'}, - forced:true, - popup:false, silent:true, content:function(){ player.addTempSkill('fulin2','phaseDiscardAfter'); @@ -1228,8 +1220,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ subSkill:{ reset:{ trigger:{player:['phaseBegin','phaseEnd']}, - forced:true, - popup:false, silent:true, priority:10, content:function(){ @@ -1238,8 +1228,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, count:{ trigger:{player:'gainEnd'}, - forced:true, - popup:false, silent:true, filter:function(event,player){ return _status.currentPhase==player; @@ -2950,8 +2938,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ zhanjue2:{ audio:false, trigger:{player:'phaseBefore'}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.zhanjue=0; @@ -3195,8 +3181,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ zuoding2:{}, zuoding3:{ trigger:{global:'damageEnd'}, - forced:true, - popup:false, silent:true, content:function(){ player.addTempSkill('zuoding2'); @@ -3261,8 +3245,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.storage.huomo={}; }, trigger:{global:'phaseBegin'}, - forced:true, - popup:false, silent:true, content:function(){ player.storage.huomo={}; @@ -3270,8 +3252,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, huomo_count2:{ trigger:{player:'useCard'}, - forced:true, - popup:false, silent:true, content:function(){ if(!player.storage.huomo) player.storage.huomo={}; @@ -4624,8 +4604,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, qiangzhi3:{ trigger:{player:'phaseUseEnd'}, - forced:true, - popup:false, silent:true, content:function(){ delete player.storage.qiangzhi; @@ -6014,8 +5992,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, jiushi2:{ trigger:{player:'damageBegin'}, - forced:true, - popup:false, silent:true, filter:function(event,player){ return player.classList.contains('turnedover'); @@ -7127,8 +7103,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){ jianying3:{ trigger:{player:'useCard'}, priority:-1, - forced:true, - popup:false, silent:true, filter:function(event,player){ if(!event.cards||event.cards.length!=1) return false; @@ -7141,9 +7115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, jianying2:{ trigger:{player:'phaseAfter'}, - forced:true, silent:true, - popup:false, content:function(){ player.storage.jianying=null; }