新杀贾充bug修复
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@ -1257,9 +1257,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var target of game.filterPlayer()){
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for(var target of game.filterPlayer()){
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if(user==target) continue;
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if(user==target) continue;
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var targetsx=[user,target];
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var targetsx=[user,target];
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targetsx.forEach(i=>i.addSkill('dcbeini_fengyin'));
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targetsx.forEach(i=>i.addSkill('dcbeini_fengyin2'));
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var effx=get.effect(target,sha,user,player);
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var effx=get.effect(target,sha,user,player);
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targetsx.forEach(i=>i.removeSkill('dcbeini_fengyin'));
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targetsx.forEach(i=>i.removeSkill('dcbeini_fengyin2'));
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if(user==player) effx+=1;
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if(user==player) effx+=1;
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if(get.attitude(player,user)>0) effx-=0.1;
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if(get.attitude(player,user)>0) effx-=0.1;
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if(effx>eff){
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if(effx>eff){
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@ -1291,6 +1291,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fengyin:{
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fengyin:{
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inherit:'fengyin',
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inherit:'fengyin',
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},
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},
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fengyin2:{
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inherit:'fengyin',
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},
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}
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}
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},
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},
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dcshizong:{
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dcshizong:{
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@ -3954,7 +3954,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dezhang_info:'觉醒技。准备阶段,若你没有“绥”,则你减1点体力上限并获得〖卫戍〗。',
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dezhang_info:'觉醒技。准备阶段,若你没有“绥”,则你减1点体力上限并获得〖卫戍〗。',
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weishu:'卫戍',
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weishu:'卫戍',
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weishu_info:'锁定技。①当你于摸牌阶段外不因〖卫戍①〗而摸牌后,你令一名角色摸一张牌。②当你于弃牌阶段外不因〖卫戍②〗而弃置牌后,你弃置一名其他角色的一张牌。',
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weishu_info:'锁定技。①当你于摸牌阶段外不因〖卫戍①〗而摸牌后,你令一名角色摸一张牌。②当你于弃牌阶段外不因〖卫戍②〗而弃置牌后,你弃置一名其他角色的一张牌。',
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jin_jiachong:'贾充',
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jin_jiachong:'晋贾充',
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jin_jiachong_prefix:'晋',
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xiongshu:'凶竖',
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xiongshu:'凶竖',
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xiongshu_info:'其他角色的出牌阶段开始时,你可弃置X张牌(X为你本轮内此前已发动过此技能的次数,为0则不弃)并展示其一张手牌,然后你预测“其本阶段内是否会使用与展示牌牌名相同的牌”。此阶段结束时,若你的预测正确,则你对其造成1点伤害;否则你获得展示牌。',
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xiongshu_info:'其他角色的出牌阶段开始时,你可弃置X张牌(X为你本轮内此前已发动过此技能的次数,为0则不弃)并展示其一张手牌,然后你预测“其本阶段内是否会使用与展示牌牌名相同的牌”。此阶段结束时,若你的预测正确,则你对其造成1点伤害;否则你获得展示牌。',
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jianhui:'奸回',
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jianhui:'奸回',
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