OL胡金定修改

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copcap 2024-02-19 15:21:10 +08:00
parent dc3fb78bb9
commit 945d11c457
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GPG Key ID: 30E7AB6699451AEE
1 changed files with 25 additions and 21 deletions

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@ -721,7 +721,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
const storage=player.getStorage('olqingyuan');
if(event.name=='gain'||event.name=='loseAsync'){
if(player.hasSkill('olqingyuan_used')) return false;
return storage.some(target=>event.getg(target).length)&&storage.some(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'he'));
return storage.some(target=>event.getg(target).length)&&storage.some(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'h'));
}
if(!game.hasPlayer(target=>!storage.includes(target)&&target!=player)) return false;
if(event.name=='damage'&&player.getAllHistory('damage').indexOf(event)!=0) return false;
@ -730,23 +730,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true,
async content(event,trigger,player){
if(trigger.name=='gain'||trigger.name=='loseAsync'){
const target=player.getStorage('olqingyuan').filter(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'he')).randomGet();
const target=player.getStorage('olqingyuan').filter(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'h')).randomGet();
player.line(target);
player.addTempSkill('olqingyuan_used');
player.gain(target.getCards('he',card=>{
player.gain(target.getCards('h',card=>{
return lib.filter.canBeGained(card,target,player);
}).randomGet(),target,'giveAuto');
}
else{
const {result:{bool,targets}}=await player.chooseTarget((card,player,target)=>{
const filterTarget=(card,player,target)=>{
return target!=player&&!player.getStorage('olqingyuan').includes(target);
},true).set('prompt2','每回合限一次,当你以此法选择的角色获得牌后,你随机获得其中一名角色的一张牌')
},targetsx=game.filterPlayer(current=>filterTarget(null,player,current));
let result;
if(targetsx.length==1) result={bool:true,targets:targetsx};
else result=await player.chooseTarget(filterTarget,true).set('prompt2','每回合限一次,当你以此法选择的角色获得牌后,你随机获得其中一名角色的一张手牌')
.set('prompt','请选择【轻缘】的目标').set('ai',target=>{
const player=get.event('player');
return get.effect(target,new lib.element.VCard({name:'shunshou_copy2'}),player,player);
});
if(bool){
const target=targets[0];
})
.forResult();
if(result.bool){
const target=result.targets[0];
player.line(target);
game.log(player,'选择了',target);
player.markAuto('olqingyuan',[target]);
@ -764,14 +768,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
locked:false,
enable:'chooseToUse',
filterCard(card){
return get.itemtype(card)=='card'&&card.hasGaintag('olchongshen');
return get.itemtype(card)=='card'&&card.hasGaintag('olchongshen')&&get.color(card)=='red';
},
position:'h',
viewAs:{name:'shan'},
viewAsFilter(player){
if(!player.countCards('h',card=>card.hasGaintag('olchongshen'))) return false;
if(!player.countCards('h',card=>card.hasGaintag('olchongshen')&&get.color(card)=='red')) return false;
},
prompt:'将本轮得到的牌当作【闪】使用',
prompt:'将本轮得到的红色牌当作【闪】使用',
check(card){
return 7-get.value(card);
},
@ -779,7 +783,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
order:2,
respondShan:true,
skillTagFilter(player,tag,arg){
if(arg=='respond'||!player.countCards('h',card=>_status.connectMode||card.hasGaintag('olchongshen'))) return false;
if(arg=='respond'||!player.countCards('h',card=>_status.connectMode||card.hasGaintag('olchongshen')&&get.color(card)=='red')) return false;
},
effect:{
target(card,player,target,current){
@ -790,7 +794,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:'olchongshen_mark',
mod:{
aiValue(player,card,num){
if(get.name(card)!='shan'&&(get.itemtype(card)=='card'&&!card.hasGaintag('olchongshen'))) return;
if(get.name(card)!='shan'&&(get.itemtype(card)=='card'&&(!card.hasGaintag('olchongshen')||get.color(card)!='red'))) return;
let cards=player.getCards('hs',card=>get.name(card)=='shan'||card.hasGaintag('olchongshen'));
cards.sort((a,b)=>(get.name(b)=='shan'?1:2)-(get.name(a)=='shan'?1:2));
const geti=()=>{
@ -803,12 +807,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
aiUseful(){
return lib.skill.olchongshen.mod.aiValue.apply(this,arguments);
},
ignoredHandcard(card,player){
if(card.hasGaintag('olchongshen')) return true;
},
cardDiscardable(card,player,name){
if(name=='phaseDiscard'&&card.hasGaintag('olchongshen')) return false;
},
// ignoredHandcard(card,player){
// if(card.hasGaintag('olchongshen')) return true;
// },
// cardDiscardable(card,player,name){
// if(name=='phaseDiscard'&&card.hasGaintag('olchongshen')) return false;
// },
},
init(player){
if(game.phaseNumber>0){
@ -27213,9 +27217,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olshandao_info:'出牌阶段限一次,你可以选择任意名角色,你选择这些角色的各一张牌,依次将这些牌放置到牌堆顶,然后你视为对这些角色使用【五谷丰登】,然后你视为对这些角色外的所有其他角色使用【万箭齐发】。',
ol_hujinding:'胡金定',
olqingyuan:'轻缘',
olqingyuan_info:'锁定技。①游戏开始时,或当你于本局游戏首次受到伤害后,你选择一名未以此法选择过的其他角色。②每回合限一次,你发动〖轻缘①〗选择过的角色得到牌后,你随机获得其中一名角色的随机一张牌。',
olqingyuan_info:'锁定技。①游戏开始时,或当你于本局游戏首次受到伤害后,你选择一名未以此法选择过的其他角色。②每回合限一次,你发动〖轻缘①〗选择过的角色得到牌后,你随机获得其中一名角色的随机一张牌。',
olchongshen:'重身',
olchongshen_info:'你可以将本轮得到的手牌当作【闪】使用,且这些牌不计入你的手牌上限。',
olchongshen_info:'你可以将本轮得到的红色手牌当作【闪】使用。',
sp_tianji:'天极·皇室宗亲',
sp_sibi:'四弼·辅国文曲',