From 8deef491ad0152cc12427d187b59758704c4ad96 Mon Sep 17 00:00:00 2001 From: copcap Date: Mon, 19 Feb 2024 16:24:57 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E6=9D=80=E8=B4=BE=E5=85=85bug?= =?UTF-8?q?=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/huicui.js | 7 +++++-- character/yingbian.js | 3 ++- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/character/huicui.js b/character/huicui.js index 2d72eab9c..f64b7bbd0 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -1257,9 +1257,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ for(var target of game.filterPlayer()){ if(user==target) continue; var targetsx=[user,target]; - targetsx.forEach(i=>i.addSkill('dcbeini_fengyin')); + targetsx.forEach(i=>i.addSkill('dcbeini_fengyin2')); var effx=get.effect(target,sha,user,player); - targetsx.forEach(i=>i.removeSkill('dcbeini_fengyin')); + targetsx.forEach(i=>i.removeSkill('dcbeini_fengyin2')); if(user==player) effx+=1; if(get.attitude(player,user)>0) effx-=0.1; if(effx>eff){ @@ -1291,6 +1291,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ fengyin:{ inherit:'fengyin', }, + fengyin2:{ + inherit:'fengyin', + }, } }, dcshizong:{ diff --git a/character/yingbian.js b/character/yingbian.js index 53e6f8b6f..aa215d04b 100644 --- a/character/yingbian.js +++ b/character/yingbian.js @@ -3954,7 +3954,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){ dezhang_info:'觉醒技。准备阶段,若你没有“绥”,则你减1点体力上限并获得〖卫戍〗。', weishu:'卫戍', weishu_info:'锁定技。①当你于摸牌阶段外不因〖卫戍①〗而摸牌后,你令一名角色摸一张牌。②当你于弃牌阶段外不因〖卫戍②〗而弃置牌后,你弃置一名其他角色的一张牌。', - jin_jiachong:'贾充', + jin_jiachong:'晋贾充', + jin_jiachong_prefix:'晋', xiongshu:'凶竖', xiongshu_info:'其他角色的出牌阶段开始时,你可弃置X张牌(X为你本轮内此前已发动过此技能的次数,为0则不弃)并展示其一张手牌,然后你预测“其本阶段内是否会使用与展示牌牌名相同的牌”。此阶段结束时,若你的预测正确,则你对其造成1点伤害;否则你获得展示牌。', jianhui:'奸回',