v1.9.97.2.1
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parent
26194a298a
commit
1f117811ed
33
game/game.js
33
game/game.js
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@ -3231,6 +3231,20 @@
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}
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}
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},
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show_sortcard:{
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name:'显示整理手牌按钮',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_sortcard',bool);
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if(lib.config.show_sortcard){
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ui.sortCard.style.display='';
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}
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else{
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ui.sortCard.style.display='none';
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}
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}
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},
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show_pause:{
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name:'显示暂停按钮',
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init:true,
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@ -4561,6 +4575,8 @@
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name:'鏖战模式',
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init:true,
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intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
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frequent:true,
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restart:true,
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},
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connect_viewnext:{
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name:'观看下家副将',
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@ -4650,6 +4666,8 @@
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aozhan:{
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name:'鏖战模式',
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init:true,
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frequent:true,
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restart:true,
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intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
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},
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viewnext:{
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@ -4683,6 +4701,16 @@
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frequent:true,
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restart:true,
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},
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changeViceType:{
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name:'副将变更方式',
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init:'default',
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item:{
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default:'发现式',
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online:'随机式',
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},
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frequent:true,
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restart:true,
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},
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onlyguozhan:{
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name:'使用国战武将',
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init:true,
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@ -10054,9 +10082,9 @@
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}
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}
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player.ai.tempIgnore=[];
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player.stat.push({card:{},skill:{}});
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game.countPlayer(function(current){
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current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[]});
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current.stat.push({card:{},skill:{}});
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});
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if(ui.land&&ui.land.player==player){
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game.addVideo('destroyLand');
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@ -41241,6 +41269,9 @@
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});
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game.me.directgain(hs,false);
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});
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if(!lib.config.show_sortcard){
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ui.sortCard.style.display='none';
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}
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ui.playerids=ui.create.system('显示身份',function(){
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if(game.showIdentity){
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game.showIdentity();
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@ -2,51 +2,49 @@ window.noname_update={
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version:'1.9.97.2.1',
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update:'1.9.97.2',
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changeLog:[
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'没啥更新,就加了两张背景图',
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//'BUG修复',
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'BUG修复',
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],
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files:[
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//'card/extra.js',
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//'card/huanlekapai.js',
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//'card/sp.js',
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'card/sp.js',
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//'card/standard.js',
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//'card/swd.js',
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//'card/guozhan.js',
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'card/guozhan.js',
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//'card/gwent.js',
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//'character/diy.js',
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//'character/extra.js',
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'character/diy.js',
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'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/mobile.js',
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//'character/mtg.js',
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//'character/old.js',
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//'character/refresh.js',
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//'character/shenhua.js',
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//'character/sp.js',
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'character/old.js',
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'character/refresh.js',
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'character/shenhua.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/standard.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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//'character/yxs.js',
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//'extension/boss/extension.js',
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//'layout/default/layout.css',
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//'mode/identity.js',
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//'mode/doudizhu.js',
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//'mode/guozhan.js',
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'mode/guozhan.js',
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//'mode/single.js',
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//'mode/stone.js',
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//'mode/brawl.js',
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'mode/brawl.js',
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//'mode/versus.js',
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//'mode/boss.js',
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//'game/game.js',
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'game/game.js',
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//'game/NoSleep.js',
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//'game/config.js',
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'game/package.js',
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'game/asset.js',
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'game/update.js',
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//'game/package.js',
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//'game/asset.js',
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//'game/source.js',
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]
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};
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