v1.9.97.2.1

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Spmario233 2020-01-18 13:37:42 +08:00 committed by GitHub
parent 26194a298a
commit 1f117811ed
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 49 additions and 20 deletions

View File

@ -3231,6 +3231,20 @@
}
}
},
show_sortcard:{
name:'显示整理手牌按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_sortcard',bool);
if(lib.config.show_sortcard){
ui.sortCard.style.display='';
}
else{
ui.sortCard.style.display='none';
}
}
},
show_pause:{
name:'显示暂停按钮',
init:true,
@ -4561,6 +4575,8 @@
name:'鏖战模式',
init:true,
intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
frequent:true,
restart:true,
},
connect_viewnext:{
name:'观看下家副将',
@ -4650,6 +4666,8 @@
aozhan:{
name:'鏖战模式',
init:true,
frequent:true,
restart:true,
intro:'若开启此选项,则将在游戏中引入“鏖战模式”的规则:<br>当游戏中仅剩四名或更少角色时(七人以下游戏时改为三名或更少),若此时全场没有超过一名势力相同的角色,则从一个新的回合开始,游戏进入鏖战模式直至游戏结束。<br>◇在鏖战模式下,【桃】只能当做【杀】或【闪】使用或打出,不能用来回复体力。<br>注:进入鏖战模式后,即使之后有两名或者更多势力相同的角色出现,仍然不会取消鏖战模式。',
},
viewnext:{
@ -4683,6 +4701,16 @@
frequent:true,
restart:true,
},
changeViceType:{
name:'副将变更方式',
init:'default',
item:{
default:'发现式',
online:'随机式',
},
frequent:true,
restart:true,
},
onlyguozhan:{
name:'使用国战武将',
init:true,
@ -10054,9 +10082,9 @@
}
}
player.ai.tempIgnore=[];
player.stat.push({card:{},skill:{}});
game.countPlayer(function(current){
current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[]});
current.stat.push({card:{},skill:{}});
});
if(ui.land&&ui.land.player==player){
game.addVideo('destroyLand');
@ -41241,6 +41269,9 @@
});
game.me.directgain(hs,false);
});
if(!lib.config.show_sortcard){
ui.sortCard.style.display='none';
}
ui.playerids=ui.create.system('显示身份',function(){
if(game.showIdentity){
game.showIdentity();

View File

@ -2,51 +2,49 @@ window.noname_update={
version:'1.9.97.2.1',
update:'1.9.97.2',
changeLog:[
'没啥更新,就加了两张背景图',
//'BUG修复',
'BUG修复',
],
files:[
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
'card/sp.js',
//'card/standard.js',
//'card/swd.js',
//'card/guozhan.js',
'card/guozhan.js',
//'card/gwent.js',
//'character/diy.js',
//'character/extra.js',
'character/diy.js',
'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
//'character/refresh.js',
//'character/shenhua.js',
//'character/sp.js',
'character/old.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js',
//'character/tw.js',
//'character/standard.js',
'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
//'character/xinghuoliaoyuan.js',
//'character/yijiang.js',
'character/xinghuoliaoyuan.js',
'character/yijiang.js',
//'character/yxs.js',
//'extension/boss/extension.js',
//'layout/default/layout.css',
//'mode/identity.js',
//'mode/doudizhu.js',
//'mode/guozhan.js',
'mode/guozhan.js',
//'mode/single.js',
//'mode/stone.js',
//'mode/brawl.js',
'mode/brawl.js',
//'mode/versus.js',
//'mode/boss.js',
//'game/game.js',
'game/game.js',
//'game/NoSleep.js',
//'game/config.js',
'game/package.js',
'game/asset.js',
'game/update.js',
//'game/package.js',
//'game/asset.js',
//'game/source.js',
]
};