2020-04-03 12:09:26 +00:00
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'use strict';
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game.import('card',function(lib,game,ui,get,ai,_status){
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return {
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name:'yunchou',
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card:{
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diaobingqianjiang:{
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fullskin:true,
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type:'trick',
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enable:true,
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selectTarget:-1,
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filterTarget:function(card,player,target){
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return player==target||target.countCards('h');
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},
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contentBefore:function(){
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"step 0"
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game.delay();
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player.draw();
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"step 1"
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if(get.is.versus()){
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player.chooseControl('顺时针','逆时针',function(event,player){
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if(player.next.side==player.side) return '逆时针';
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return '顺时针';
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}).set('prompt','选择'+get.translation(card)+'的结算方向');
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}
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else{
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event.goto(3);
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}
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"step 2"
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if(result&&result.control=='顺时针'){
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var evt=event.getParent();
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evt.fixedSeat=true;
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evt.targets.sortBySeat();
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evt.targets.reverse();
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if(evt.targets[evt.targets.length-1]==player){
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evt.targets.unshift(evt.targets.pop());
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}
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}
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"step 3"
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ui.clear();
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var cards=get.cards(Math.ceil(game.countPlayer()/2));
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var dialog=ui.create.dialog('调兵遣将',cards,true);
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_status.dieClose.push(dialog);
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dialog.videoId=lib.status.videoId++;
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game.addVideo('cardDialog',null,['调兵遣将',get.cardsInfo(cards),dialog.videoId]);
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event.getParent().preResult=dialog.videoId;
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},
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content:function(){
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"step 0"
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for(var i=0;i<ui.dialogs.length;i++){
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if(ui.dialogs[i].videoId==event.preResult){
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event.dialog=ui.dialogs[i];break;
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}
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}
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if(!event.dialog||!target.countCards('h')){
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event.finish();
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return;
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}
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var minValue=20;
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var hs=target.getCards('h');
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for(var i=0;i<hs.length;i++){
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minValue=Math.min(minValue,get.value(hs[i],target));
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}
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if(target.isUnderControl(true)){
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event.dialog.setCaption('选择一张牌并用一张手牌替换之');
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}
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var next=target.chooseButton(function(button){
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return get.value(button.link,_status.event.player)-minValue;
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});
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next.set('dialog',event.preResult);
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next.set('closeDialog',false);
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next.set('dialogdisplay',true);
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"step 1"
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event.dialog.setCaption('调兵遣将');
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if(result.bool){
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event.button=result.buttons[0];
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target.chooseCard('用一张牌牌替换'+get.translation(result.links),true).ai=function(card){
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return -get.value(card);
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}
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}
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else{
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target.popup('不换');
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event.finish();
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}
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"step 2"
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if(result.bool){
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target.lose(result.cards,ui.special);
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target.$throw(result.cards);
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game.log(target,'用',result.cards,'替换了',event.button.link);
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target.gain(event.button.link);
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target.$gain2(event.button.link);
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event.dialog.buttons.remove(event.button);
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event.dialog.buttons.push(ui.create.button(result.cards[0],'card',event.button.parentNode));
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event.button.remove();
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}
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"step 3"
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game.delay(2);
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},
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contentAfter:function(){
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'step 0'
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event.dialog=get.idDialog(event.preResult);
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if(!event.dialog){
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event.finish();
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return;
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}
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var nextSeat=_status.currentPhase.next;
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var att=get.attitude(player,nextSeat);
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if(player.isUnderControl(true)&&!_status.auto){
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event.dialog.setCaption('将任意张牌以任意顺序置于牌堆顶(先选择的在上)');
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}
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var next=player.chooseButton([1,event.dialog.buttons.length],event.dialog);
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next.ai=function(button){
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if(att>0){
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return get.value(button.link,nextSeat)-5;
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}
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else{
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return 5-get.value(button.link,nextSeat);
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}
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}
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next.set('closeDialog',false);
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next.set('dialogdisplay',true);
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'step 1'
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if(result&&result.bool&&result.links&&result.links.length){
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for(var i=0;i<result.buttons.length;i++){
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event.dialog.buttons.remove(result.buttons[i]);
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}
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var cards=result.links.slice(0);
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while(cards.length){
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ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
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}
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game.log(player,'将'+get.cnNumber(result.links.length)+'张牌置于牌堆顶');
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}
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for(var i=0;i<event.dialog.buttons.length;i++){
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event.dialog.buttons[i].link.discard();
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}
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'step 2'
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var dialog=event.dialog;
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dialog.close();
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_status.dieClose.remove(dialog);
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game.addVideo('cardDialog',null,event.preResult);
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},
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ai:{
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wuxie:function(){
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return 0;
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},
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basic:{
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order:2,
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useful:[3,1],
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value:[5,1]
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},
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result:{
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player:1,
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target:function(player,target){
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if(target.countCards('h')==0) return 0;
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return (Math.sqrt(target.countCards('h'))-get.distance(player,target,'absolute')/game.countPlayer()/3)/2;
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}
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},
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tag:{
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loseCard:1,
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multitarget:1
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}
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}
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},
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caochuanjiejian:{
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fullskin:true,
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type:'trick',
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enable:true,
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filterTarget:function(card,player,target){
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return target.countCards('h')>0&&target!=player;
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},
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content:function(){
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'step 0'
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if(target.countCards('h','sha')){
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var name=get.translation(player.name);
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target.chooseControl().set('prompt',get.translation('caochuanjiejian')).set('choiceList',[
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'将手牌中的所有杀交给'+name+',并视为对'+name+'使用一张杀','展示手牌并令'+name+'弃置任意一张'
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],function(){
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if(get.effect(player,{name:'sha'},target,target)<0) return 1;
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if(target.countCards('h','sha')>=3) return 1;
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return 0;
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});
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}
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else{
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event.directfalse=true;
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}
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'step 1'
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if(event.directfalse||result.control=='选项二'){
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if(target.countCards('h')){
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if(!player.isUnderControl(true)){
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target.showHandcards();
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}
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else{
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game.log(target,'展示了',target.getCards('h'));
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}
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player.discardPlayerCard(target,'h',true,'visible');
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}
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event.finish();
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}
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else{
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var hs=target.getCards('h','sha');
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player.gain(hs,target);
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target.$give(hs,player);
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}
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'step 2'
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target.useCard({name:'sha'},player);
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},
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ai:{
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order:4,
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value:[5,1],
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result:{
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target:function(player,target){
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if(player.hasShan()) return -1;
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return 0;
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}
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}
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}
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},
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// xiaolicangdao:{
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// fullskin:true,
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// type:'trick',
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// enable:true,
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// filterTarget:function(card,player,target){
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// return target!=player;
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// },
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// multitarget:true,
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// content:function(){
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// 'step 0'
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// if(cards&&cards.length){
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// target.gain(cards,player);
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// target.$gain2(cards);
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// if(cards.length==1){
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// event.card1=cards[0];
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// }
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// }
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// 'step 1'
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// event.card2=target.getCards('h').randomGet();
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// if(event.card2){
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// target.discard(event.card2);
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// }
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// else{
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// event.finish();
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// }
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// 'step 2'
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// if(event.card1&&event.card1.name==event.card2.name){
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// target.damage();
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// }
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// },
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// ai:{
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// order:6,
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// value:[3,1],
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// result:{
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// target:function(player,target){
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// return -2/Math.sqrt(1+target.countCards('h'));
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// },
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// },
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// tag:{
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// damage:1,
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// discard:1,
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// loseCard:1,
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// }
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// }
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// },
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geanguanhuo:{
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fullskin:true,
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type:'trick',
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filterTarget:function(card,player,target){
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2020-11-13 07:36:36 +00:00
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if(target==player) return false;
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2022-05-09 16:59:02 +00:00
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return target.countCards('h')>0&&game.hasPlayer(function(current){
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2020-11-13 07:36:36 +00:00
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return target.canCompare(current);
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});
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2023-10-12 11:42:39 +00:00
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//return ui.selected.targets[0].canCompare(target);
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2020-04-03 12:09:26 +00:00
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},
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2022-05-09 16:59:02 +00:00
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filterAddedTarget:function(card,player,target,preTarget){
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return target!=player&&preTarget.canCompare(target);
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},
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2020-04-03 12:09:26 +00:00
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enable:function(){
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return game.countPlayer()>2;
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},
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2023-08-29 08:45:58 +00:00
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recastable:function(){
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2020-04-03 12:09:26 +00:00
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return game.countPlayer()<=2;
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},
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multicheck:function(card,player){
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return game.countPlayer(function(current){
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return current!=player&¤t.countCards('h');
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})>1;
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},
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multitarget:true,
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multiline:true,
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singleCard:true,
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2020-11-13 07:36:36 +00:00
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complexSelect:true,
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2020-04-03 12:09:26 +00:00
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content:function(){
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'step 0'
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2022-05-09 16:59:02 +00:00
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if(!event.addedTarget||!target.canCompare(event.addedTarget)){
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event.finish();
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return;
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}
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2020-04-03 12:09:26 +00:00
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target.chooseToCompare(event.addedTarget);
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'step 1'
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if(!result.tie){
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if(result.bool){
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if(event.addedTarget.countCards('he')){
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target.line(event.addedTarget);
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target.gainPlayerCard(event.addedTarget,true);
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}
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}
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else{
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if(target.countCards('he')){
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event.addedTarget.line(target);
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event.addedTarget.gainPlayerCard(target,true);
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}
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}
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event.finish();
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}
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'step 2'
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target.discardPlayerCard(player);
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target.line(player);
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},
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ai:{
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order:5,
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value:[7,1],
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useful:[4,1],
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result:{
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target:-1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shezhanqunru:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
toself:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target==player;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
modTarget:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=game.filterPlayer(function(current){
|
2020-11-13 07:36:36 +00:00
|
|
|
|
return current!=target&&target.canCompare(current);
|
2020-04-03 12:09:26 +00:00
|
|
|
|
});
|
|
|
|
|
if(!list.length){
|
|
|
|
|
target.draw(3);
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list.sortBySeat(target);
|
|
|
|
|
event.list=list;
|
|
|
|
|
event.torespond=[];
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(event.list.length){
|
|
|
|
|
event.current=event.list.shift();
|
|
|
|
|
event.current.chooseBool('是否响应'+get.translation(target)+'的舌战群儒?',function(event,player){
|
|
|
|
|
if(get.attitude(player,_status.event.source)>=0) return false;
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
var dutag=player.hasSkillTag('nodu');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
var value=get.value(hs[i],player);
|
|
|
|
|
if(hs[i].name=='du'&&dutag) continue;
|
|
|
|
|
if(value<0) return true;
|
|
|
|
|
if(!_status.event.hasTarget){
|
|
|
|
|
if(hs[i].number>=8&&value<=7) return true;
|
|
|
|
|
if(value<=3) return true;
|
|
|
|
|
}
|
|
|
|
|
else if(_status.event.hasTarget%2==1){
|
|
|
|
|
if(hs[i].number>=11&&value<=6) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}).set('source',target).set('hasTarget',event.torespond.length);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(3);
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.torespond.push(event.current);
|
|
|
|
|
event.current.line(target,'green');
|
|
|
|
|
event.current.popup('响应');
|
|
|
|
|
game.log(event.current,'响应了舌战群儒');
|
|
|
|
|
game.delayx(0.5);
|
|
|
|
|
}
|
|
|
|
|
event.goto(1);
|
|
|
|
|
'step 3'
|
|
|
|
|
if(event.torespond.length==0){
|
|
|
|
|
event.num=1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.num=0;
|
|
|
|
|
target.chooseToCompare(event.torespond).callback=lib.card.shezhanqunru.callback;
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
if(event.num>0){
|
|
|
|
|
target.draw(3);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
callback:function(){
|
|
|
|
|
if(event.card1.number>event.card2.number){
|
|
|
|
|
event.parent.parent.num++;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.parent.parent.num--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8.5,
|
|
|
|
|
value:[6,1],
|
|
|
|
|
useful:[3,1],
|
|
|
|
|
tag:{
|
|
|
|
|
draw:1
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var hs=target.getCards('h');
|
|
|
|
|
for(var i=0;i<hs.length;i++){
|
|
|
|
|
var value=get.value(hs[i]);
|
|
|
|
|
if(hs[i].number>=7&&value<=6) return 1;
|
|
|
|
|
if(value<=3) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
youdishenru:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
notarget:true,
|
|
|
|
|
wuxieable:true,
|
|
|
|
|
global:'g_youdishenru',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var info=event.getParent(2).youdiinfo||event.getParent(3).youdiinfo;
|
|
|
|
|
if(!info){
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
info.evt.cancel();
|
|
|
|
|
event.source=info.source;
|
|
|
|
|
event.source.storage.youdishenru=player;
|
|
|
|
|
event.source.addSkill('youdishenru');
|
|
|
|
|
'step 1'
|
|
|
|
|
var next=event.source.chooseToUse({name:'sha'},player,-1,'对'+get.translation(player)+'使用一张杀,或受到一点伤害').set('addCount',false);
|
|
|
|
|
next.ai2=function(){
|
|
|
|
|
return 1;
|
|
|
|
|
};
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
if(event.source.storage.youdishenru){
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.source.removeSkill('youdishenru');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.source.damage(player);
|
|
|
|
|
event.source.removeSkill('youdishenru');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
value:[5,1],
|
|
|
|
|
useful:[5,1],
|
|
|
|
|
order:1,
|
|
|
|
|
wuxie:function(target,card,player,current,state){
|
|
|
|
|
return -state*get.attitude(player,current);
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(_status.event.parent.youdiinfo&&
|
|
|
|
|
get.attitude(player,_status.event.parent.youdiinfo.source)<=0){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
wangmeizhike:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (target.isMinHp()&&target.isDamaged())||target.isMinHandcard();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(target.isMinHp()&&target.isDamaged()){
|
|
|
|
|
target.recover();
|
|
|
|
|
event.rec=true;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(target.isMinHandcard()){
|
|
|
|
|
target.draw(event.rec?1:2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2.5,
|
|
|
|
|
value:7,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var num=0;
|
|
|
|
|
if(target.isMinHp()&&get.recoverEffect(target)>0){
|
|
|
|
|
if(target.hp==1){
|
|
|
|
|
num+=3;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num+=2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(target.isMinHandcard()){
|
|
|
|
|
num+=2;
|
|
|
|
|
}
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
suolianjia:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:"equip",
|
|
|
|
|
subtype:"equip2",
|
|
|
|
|
skills:['suolianjia'],
|
|
|
|
|
onEquip:function(){
|
|
|
|
|
if(player.isLinked()==false) player.link();
|
|
|
|
|
},
|
|
|
|
|
onLose:function(){
|
|
|
|
|
if(player.isLinked()) player.link();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
equipValue:5
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
chenhuodajie:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
filterTarget:true,
|
|
|
|
|
global:'g_chenhuodajie',
|
|
|
|
|
content:function(){
|
|
|
|
|
if(target.countCards('he')){
|
|
|
|
|
player.gainPlayerCard('he',target,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
useful:6,
|
|
|
|
|
value:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:-1
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
fudichouxin:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
2020-11-13 07:36:36 +00:00
|
|
|
|
return player.canCompare(target);
|
2020-04-03 12:09:26 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseToCompare(target).set('preserve','win').clear=false;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain([result.player,result.target]);
|
|
|
|
|
result.player.clone.moveDelete(player);
|
|
|
|
|
result.target.clone.moveDelete(player);
|
|
|
|
|
game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
|
|
|
|
|
}
|
|
|
|
|
else if(!result.cancelled){
|
|
|
|
|
result.player.clone.delete();
|
|
|
|
|
result.target.clone.delete();
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
value:[4,1],
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player){
|
|
|
|
|
if(player.countCards('h')<=1) return 0;
|
|
|
|
|
return -1;
|
|
|
|
|
},
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(player.countCards('h')<=1) return 0;
|
|
|
|
|
return 0.5;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shuiyanqijun:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.countCards('e');
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(target.countCards('e')) target.chooseToDiscard('e',true);
|
|
|
|
|
},
|
|
|
|
|
reverseOrder:true,
|
|
|
|
|
ai:{
|
|
|
|
|
order:9,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.countCards('e')) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
multitarget:1,
|
|
|
|
|
multineg:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
toulianghuanzhu:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'trick',
|
|
|
|
|
enable:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.countCards('h')>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!target.countCards('h')){
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
if(hs.length){
|
|
|
|
|
var minval=get.value(hs[0]);
|
|
|
|
|
var colors=[get.color(hs[0])];
|
|
|
|
|
for(var i=1;i<hs.length;i++){
|
|
|
|
|
var val=get.value(hs[i],player,'raw');
|
|
|
|
|
if(val<minval){
|
|
|
|
|
minval=val;
|
|
|
|
|
colors=[get.color(hs[i])];
|
|
|
|
|
}
|
|
|
|
|
else if(val==minval){
|
|
|
|
|
colors.add(get.color(hs[i]));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.chooseCardButton('偷梁换柱',target.getCards('h')).ai=function(button){
|
|
|
|
|
var val=get.value(button.link,player,'raw')-minval;
|
|
|
|
|
if(val>=0){
|
|
|
|
|
if(colors.contains(get.color(button.link))){
|
|
|
|
|
val+=3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return val;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.viewHandcards(target);
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.card=result.links[[0]];
|
|
|
|
|
player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)).ai=function(card){
|
|
|
|
|
return -get.value(card);
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain(event.card,target);
|
|
|
|
|
target.gain(result.cards,player);
|
|
|
|
|
player.$giveAuto(result.cards,target);
|
|
|
|
|
target.$giveAuto(event.card,player);
|
|
|
|
|
game.log(player,'与',target,'交换了一张手牌');
|
|
|
|
|
if(get.color(event.card)==get.color(result.cards[0])){
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
target.addTempSkill('toulianghuanzhu_ai1');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.addTempSkill('toulianghuanzhu_ai2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
tag:{
|
|
|
|
|
loseCard:1,
|
|
|
|
|
norepeat:1,
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.countCards('h')<=1) return 0;
|
|
|
|
|
if(target.hasSkill('toulianghuanzhu_ai2')) return 0;
|
|
|
|
|
if(target.hasSkill('toulianghuanzhu_ai1')) return 0.5;
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
useful:[4,1],
|
|
|
|
|
value:[6,1]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huoshan:{
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'delay',
|
|
|
|
|
cardcolor:'red',
|
|
|
|
|
cardnature:'fire',
|
|
|
|
|
modTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.judge(card,player,target);
|
|
|
|
|
},
|
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return player.canAddJudge(card);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.bool==false){
|
|
|
|
|
player.damage(2,'fire','nosource');
|
|
|
|
|
var players=game.filterPlayer(function(current){
|
|
|
|
|
return get.distance(player,current)<=1&&player!=current;
|
|
|
|
|
});
|
|
|
|
|
players.sort(lib.sort.seat);
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
players[i].damage(1,'fire','nosource');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addJudgeNext(card);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
|
|
|
|
player.addJudgeNext(card);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return lib.card.shandian.ai.result.target(player,target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tag:{
|
|
|
|
|
// damage:1,
|
|
|
|
|
// natureDamage:1,
|
|
|
|
|
// fireDamage:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hongshui:{
|
|
|
|
|
type:'delay',
|
|
|
|
|
enable:function(card,player){
|
|
|
|
|
return player.canAddJudge(card);
|
|
|
|
|
},
|
|
|
|
|
modTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.judge(card,player,target);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return (lib.filter.judge(card,player,target)&&player==target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[-1,-1],
|
|
|
|
|
judge:function(card){
|
|
|
|
|
if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
fullskin:true,
|
|
|
|
|
effect:function(){
|
|
|
|
|
if(result.bool==false){
|
|
|
|
|
if(player.countCards('he')==0) player.loseHp();
|
|
|
|
|
else{
|
|
|
|
|
player.discard(player.getCards('he').randomGets(3));
|
|
|
|
|
}
|
|
|
|
|
var players=get.players();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
var dist=get.distance(player,players[i]);
|
|
|
|
|
if(dist<=2&&player!=players[i]){
|
|
|
|
|
var cs=players[i].getCards('he');
|
|
|
|
|
if(cs.length==0) players[i].loseHp();
|
|
|
|
|
else{
|
|
|
|
|
players[i].discard(cs.randomGets(3-Math.max(1,dist)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addJudgeNext(card);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cancel:function(){
|
|
|
|
|
player.addJudgeNext(card);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return lib.card.shandian.ai.result.target(player,target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
|
|
|
|
toulianghuanzhu_ai1:{},
|
|
|
|
|
toulianghuanzhu_ai2:{},
|
|
|
|
|
suolianjia:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.source&&event.source.hasSkillTag('unequip',false,{
|
|
|
|
|
name:event.card?event.card.name:null,
|
|
|
|
|
target:player,
|
|
|
|
|
card:event.card
|
|
|
|
|
})) return;
|
|
|
|
|
if(event.nature) return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
nofire:true,
|
|
|
|
|
nothunder:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(player.hasSkillTag('unequip',false,{
|
|
|
|
|
name:card?card.name:null,
|
|
|
|
|
target:player,
|
|
|
|
|
card:card
|
|
|
|
|
})) return;
|
|
|
|
|
if(get.tag(card,'natureDamage')) return 'zerotarget';
|
|
|
|
|
if(card.name=='tiesuo'){
|
|
|
|
|
return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
toulianghuanzhu2:{},
|
|
|
|
|
youdishenru:{
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
silent:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&event.player==player.storage.youdishenru;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
delete player.storage.youdishenru;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
g_youdishenru:{
|
|
|
|
|
trigger:{target:'shaBefore'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2020-07-31 02:16:01 +00:00
|
|
|
|
return !event.getParent().directHit.contains(player)&&player.hasUsableCard('youdishenru');
|
2020-04-03 12:09:26 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
event.youdiinfo={
|
|
|
|
|
source:trigger.player,
|
|
|
|
|
evt:trigger
|
|
|
|
|
};
|
|
|
|
|
player.chooseToUse(function(card,player){
|
|
|
|
|
if(get.name(card)!='youdishenru') return false;
|
|
|
|
|
return lib.filter.cardEnabled(card,player,'forceEnable');
|
|
|
|
|
},'是否使用诱敌深入?').set('source',trigger.player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
g_chenhuodajie:{
|
|
|
|
|
trigger:{global:'damageEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.player==player) return false;
|
|
|
|
|
if(!event.player.countCards('he')) return false;
|
|
|
|
|
if(!lib.filter.targetEnabled({name:'chenhuodajie'},player,event.player)) return false;
|
|
|
|
|
if(event._notrigger.contains(event.player)) return false;
|
2020-07-31 02:16:01 +00:00
|
|
|
|
return player.hasUsableCard('chenhuodajie');
|
2020-04-03 12:09:26 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
|
|
|
|
|
if(card.name!='chenhuodajie') return false;
|
|
|
|
|
return lib.filter.cardEnabled(card,player,'forceEnable');
|
|
|
|
|
},trigger.player,-1).targetRequired=true;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
diaobingqianjiang:'调兵遣将',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
diaobingqianjiang_info:'出牌阶段,对你及其他有手牌的角色使用。你摸一张牌,然后亮出牌堆顶的X张牌(X为存活角色数的一半,向上取整),目标可以用一张手牌替换其中的一张牌。结算后,你可以将剩余的牌中的任意张以任意顺序置于牌堆顶。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
caochuanjiejian:'草船借箭',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
caochuanjiejian_info:'出牌阶段对一名有手牌的其他角色使用,目标选择一项:将手牌中的所有杀(至少1张)交给你,并视为对你使用一张杀;或展示手牌并令你弃置任意张。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
// xiaolicangdao:'笑里藏刀',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
// xiaolicangdao_info:'出牌阶段,对一名其他角色使用。你将此【笑里藏刀】交给目标,然后弃置其一张手牌,若这两张牌牌名相同,你对其造成1点伤害。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
shezhanqunru:'舌战群儒',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
shezhanqunru_info:'出牌阶段,对你使用。你请求所有有手牌的其他角色响应,然后同时与响应的角色拼点。若有角色响应且结果中你赢的次数更多,或若没有角色响应,你摸三张牌。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
youdishenru:'诱敌深入',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
youdishenru_info:'当以你为目标的【杀】生效前,对此【杀】使用。抵消此【杀】,然后此【杀】的使用者需对你使用【杀】(在此【杀】结算结束之后,若此【杀】未对你造成伤害,其重复此流程),否则受到你造成的1点伤害。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
suolianjia:'锁链甲',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
suolianjia_bg:'链',
|
|
|
|
|
geanguanhuo:'隔岸观火',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
geanguanhuo_info:'出牌阶段对一名其他角色使用,令目标与一名你指定的另一名角色拼点,赢的角色获得对方的一张牌;若点数相同,目标可弃置你一张牌(存活角色不超过2时可重铸)。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
toulianghuanzhu:'偷梁换柱',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
toulianghuanzhu_info:'出牌阶段对一名其他角色使用,你观看其手牌,然后可以用一张手牌替牌其中的一张;若两张牌颜色相同,你摸一张牌。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
toulianghuanzhu_bg:'柱',
|
|
|
|
|
fudichouxin:'釜底抽薪',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
shuiyanqijun:'水攻',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
wangmeizhike:'望梅止渴',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
wangmeizhike_info:'出牌阶段对一名角色使用,若没有角色体力比目标少,目标回复一点体力;若没有角色手牌比目标少,目标摸两张牌(若因此牌回复了体力则改为摸一张)。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
chenhuodajie:'趁火打劫',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
huoshan:'火山',
|
|
|
|
|
huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
|
|
|
|
|
hongshui:'洪水',
|
2023-10-15 08:29:56 +00:00
|
|
|
|
hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置3张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去一点体力。',
|
2020-04-03 12:09:26 +00:00
|
|
|
|
},
|
|
|
|
|
list:[
|
|
|
|
|
['heart',6,'huoshan','fire'],
|
|
|
|
|
['club',7,'hongshui'],
|
|
|
|
|
["diamond",3,'guohe'],
|
|
|
|
|
|
|
|
|
|
['diamond',4,'fudichouxin'],
|
|
|
|
|
['club',6,'fudichouxin'],
|
|
|
|
|
['spade',1,'fudichouxin'],
|
|
|
|
|
['club',7,'shuiyanqijun'],
|
|
|
|
|
['club',8,'shuiyanqijun'],
|
|
|
|
|
['club',8,'guohe'],
|
|
|
|
|
['spade',9,'shuiyanqijun'],
|
|
|
|
|
['heart',9,'toulianghuanzhu'],
|
|
|
|
|
['club',10,'toulianghuanzhu'],
|
|
|
|
|
['spade',13,'guohe'],
|
|
|
|
|
['heart',6,'wangmeizhike'],
|
|
|
|
|
['club',1,'wangmeizhike'],
|
|
|
|
|
['diamond',6,'chenhuodajie'],
|
|
|
|
|
['diamond',9,'chenhuodajie'],
|
|
|
|
|
['club',3,'chenhuodajie'],
|
|
|
|
|
|
|
|
|
|
['club',13,'suolianjia'],
|
|
|
|
|
|
|
|
|
|
['club',3,'caochuanjiejian'],
|
|
|
|
|
['spade',7,'caochuanjiejian'],
|
|
|
|
|
// ['spade',5,'xiaolicangdao'],
|
|
|
|
|
// ['diamond',11,'xiaolicangdao'],
|
|
|
|
|
['heart',1,'geanguanhuo'],
|
|
|
|
|
['spade',6,'geanguanhuo'],
|
|
|
|
|
['heart',4,'shezhanqunru'],
|
|
|
|
|
['club',8,'shezhanqunru'],
|
|
|
|
|
['diamond',1,'diaobingqianjiang'],
|
|
|
|
|
['spade',2,'diaobingqianjiang'],
|
|
|
|
|
['heart',12,'youdishenru'],
|
|
|
|
|
['club',2,'youdishenru'],
|
|
|
|
|
['spade',9,'youdishenru'],
|
|
|
|
|
],
|
|
|
|
|
};
|
|
|
|
|
});
|