noname/character/standard.js

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2015-06-13 07:57:52 +00:00
'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
name:'standard',
connect:true,
character:{
caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
simayi:['male','wei',3,['fankui','guicai']],
xiahoudun:['male','wei',4,['ganglie']],
zhangliao:['male','wei',4,['tuxi']],
xuzhu:['male','wei',4,['luoyi']],
guojia:['male','wei',3,['tiandu','yiji']],
zhenji:['female','wei',3,['luoshen','qingguo']],
liubei:['male','shu',4,['rende','jijiang'],['zhu']],
guanyu:['male','shu',4,['wusheng']],
zhangfei:['male','shu',4,['paoxiao']],
zhugeliang:['male','shu',3,['guanxing','kongcheng']],
zhaoyun:['male','shu',4,['longdan']],
machao:['male','shu',4,['mashu','tieji']],
huangyueying:['female','shu',3,['jizhi','qicai']],
sunquan:['male','wu',4,['zhiheng','jiuyuan'],['zhu']],
ganning:['male','wu',4,['qixi']],
lvmeng:['male','wu',4,['keji']],
huanggai:['male','wu',4,['kurou']],
zhouyu:['male','wu',3,['yingzi','fanjian']],
daqiao:['female','wu',3,['guose','liuli']],
luxun:['male','wu',3,['qianxun','lianying']],
sunshangxiang:['female','wu',3,['xiaoji','jieyin']],
huatuo:['male','qun',3,['qingnang','jijiu']],
lvbu:['male','qun',4,['wushuang']],
diaochan:['female','qun',3,['lijian','biyue']],
},
characterIntro:{
liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
guanyu:'字云长,本字长生,并州河东解州人。五虎上将之首,爵至汉寿亭侯,谥曰“壮缪侯”。被奉为“关圣帝君”,崇为“武圣”。',
zhangfei:'字翼德,涿郡人,燕颔虎须,豹头环眼。有诗云:“长坂坡头杀气生,横枪立马眼圆睁。一声好似轰雷震,独退曹家百万兵”。',
zhugeliang:'字孔明,号卧龙,琅琊阳都人,蜀汉丞相。在世时被封为武乡侯,谥曰忠武侯。著有《出师表》、《诫子书》等。怀不世之才,以空城戏司马,能观星象而通鬼神。',
zhaoyun:'字子龙,常山真定人。身长八尺,姿颜雄伟。长坂坡单骑救阿斗,先主云:“子龙一身都是胆也。”',
machao:'字孟起,扶风茂陵人。面如冠玉,目如流星,虎体猿臂,彪腹狼腰,声雄力猛。因衣着讲究,举止非凡,故人称“锦马超”。麾铁骑,捻金枪。',
huangyueying:'荆州沔南白水人,沔阳名士黄承彦之女,诸葛亮之妻,诸葛瞻之母。容貌甚丑,而有奇才:上通天文,下察地理,韬略近于诸书无所不晓,诸葛亮在南阳闻其贤而迎娶。',
sunquan:'吴大帝,字仲谋,吴郡富春县人。统领吴与蜀魏三足鼎立,制衡天下。',
ganning:'字兴霸,巴郡临江人,祖籍荆州南阳郡。为人勇猛刚强,忠心耿耿,勇往无前。曾带兵百人于二更奇袭曹营,大挫其锐气。',
lvmeng:'字子明,汝南富陂人。陈寿评曰:“吕蒙勇而有谋断,识军计,谲郝普,擒关羽,最其妙者。初虽轻果妄杀,终于克己,有国士之量,岂徒武将而已乎!”',
huanggai:'字公覆,零陵郡泉陵县人。官至偏将军、武陵太守。以苦肉计骗曹孟德,亲往诈降,火烧战船,重创敌军。',
zhouyu:'字公瑾,庐江舒县人,任东吴三军大都督,雄姿英发,人称“美周郎”。赤壁之战前,巧用反间计杀了精通水战的叛将蔡瑁、张允。',
daqiao:'庐江皖县人,为乔公长女,孙策之妻,小乔之姊。与小乔并称为“江东二乔”,容貌国色流离。',
luxun:'本名陆议,字伯言,吴郡吴县人。历任东吴大都督、丞相。吴大帝孙权兄孙策之婿,世代为江东大族。以谦逊之书麻痹关羽,夺取荆州,又有火烧连营大破蜀军。',
sunshangxiang:'孙夫人,乃孙权之妹。刘备定荆州,孙权进妹与其结姻,重固盟好。孙夫人才捷刚猛,有诸兄之风。后人为其立庙,号曰“枭姬庙”。',
caocao:'魏武帝曹操,字孟德,小名阿瞒、吉利,沛国谯人。精兵法,善诗歌,乃治世之能臣,乱世之奸雄也。',
simayi:'晋宣帝,字仲达,河内温人。曾任职过曹魏的大都督,太尉,太傅。少有奇节,聪明多大略,博学洽闻,伏膺儒教,世之鬼才也。',
xiahoudun:'字元让,沛国谯人。有拔矢啖睛之勇,性格勇猛刚烈。',
zhangliao:'字文远魏雁门马邑人。官至前将军、征东将军、晋阳侯。武功高强又谋略过人多次建立奇功以800人突袭孙权十万大军皆望风披靡。',
xuzhu:'字仲康,谯国谯县人。和典韦一同统率着曹操的亲卫队“虎卫军”。因为他十分勇猛,所以有“虎痴”的绰号。曾有裸衣斗马超之举。',
guojia:'字奉孝,颍川阳翟人,官至军师祭酒。惜天妒英才,英年早逝。有诗云:“良计环环不遗策,每临制变满座惊”。',
zhenji:'中山无极人,别称甄洛或甄宓,庙号文昭甄皇后。魏文帝曹丕的正室。懂诗文,有倾国倾城之貌,《洛神赋》即是曹植为她所作。',
huatuo:'字元化,一名旉,沛国谯人,“建安三神医”之一。集平生之所得著《青囊经》,现已失传。',
lvbu:'字奉先,五原郡九原县人。三国第一猛将,曾独力战刘关张三人,其武力世之无双。时人语曰:“人中有吕布,马中有赤兔。”',
diaochan:'中国古代四大美女之一,有闭月羞花之貌。司徒王允之义女,由王允授意施行连环计,离间董卓、吕布,借布手除卓。后貂蝉成为吕布的妾。',
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},
perfectPair:{
xiahoudun:['xiahouyuan'],
zhenji:['caopi'],
caocao:['xuzhu','dianwei'],
huangzhong:['weiyan'],
zhugeliang:['huangyueying'],
liubei:['guanyu','zhangfei','ganfuren'],
zhaoyun:['liushan'],
daqiao:['xiaoqiao'],
zhouyu:['huanggai','xiaoqiao'],
sunquan:['zhoutai'],
lvbu:['diaochan'],
machao:['madai','mayunlu'],
zhangliao:['zangba']
},
skill:{
hujia:{
audio:2,
unique:true,
zhuSkill:true,
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
if(player.storage.hujiaing) return false;
if(!player.hasZhuSkill('hujia')) return false;
if(event.filterCard({name:'shan'})==false) return false;
return game.hasPlayer(function(current){
return current!=player&&current.group=='wei';
});
},
check:function(event,player){
if(get.damageEffect(player,event.player,player)>=0) return false;
return true;
},
content:function(){
"step 0"
if(event.current==undefined) event.current=player.next;
if(event.current==player){
event.finish();
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}
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else if(event.current.group=='wei'){
if((event.current==game.me&&!_status.auto)||(
get.attitude(event.current,player)>2)||
event.current.isOnline()){
player.storage.hujiaing=true;
var next=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张闪?',{name:'shan'});
next.set('ai',function(){
var event=_status.event;
return (get.attitude(event.player,event.source)-2);
});
next.autochoose=lib.filter.autoRespondShan;
next.set('source',player);
}
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}
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"step 1"
player.storage.hujiaing=false;
if(result.bool){
event.finish();
trigger.result=result;
trigger.responded=true;
trigger.animate=false;
if(typeof event.current.ai.shown=='number'&&event.current.ai.shown<0.95){
event.current.ai.shown+=0.3;
if(event.current.ai.shown>0.95) event.current.ai.shown=0.95;
}
}
else{
event.current=event.current.next;
event.goto(0);
}
},
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},
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jianxiong:{
audio:2,
trigger:{player:'damageEnd'},
filter:function(event,player){
return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d';
},
content:function(){
player.gain(trigger.cards);
player.$gain2(trigger.cards);
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
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if(get.tag(card,'damage')) return [1,0.5];
}
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}
}
},
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fankui:{
audio:2,
trigger:{player:'damageEnd'},
direct:true,
filter:function(event,player){
return (event.source&&event.source.countCards('he')&&event.source!=player);
},
content:function(){
player.gainPlayerCard(get.prompt('fankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['fankui',trigger.source]);
},
ai:{
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maixie_defend:true,
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effect:{
target:function(card,player,target){
if(player.countCards('he')>1&&get.tag(card,'damage')){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
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if(get.attitude(target,player)<0) return [1,1];
}
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}
}
}
},
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guicai:{
audio:2,
trigger:{global:'judge'},
direct:true,
filter:function(event,player){
return player.countCards('h')>0;
},
content:function(){
"step 0"
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+''+get.prompt('guicai')).set('ai',function(card){
var trigger=_status.event.getTrigger();
var player=_status.event.player;
var judging=_status.event.judging;
var result=trigger.judge(card)-trigger.judge(judging);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||result==0) return 0;
if(attitude>0){
return result-get.value(card)/2;
}
else{
return -result-get.value(card)/2;
}
}).set('judging',trigger.player.judging[0]);
"step 1"
if(result.bool){
player.respond(result.cards,'highlight');
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}
else{
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event.finish();
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}
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"step 2"
if(result.bool){
player.logSkill('guicai');
if(trigger.player.judging[0].clone){
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
game.broadcast(function(card){
if(card.clone){
card.clone.classList.remove('thrownhighlight');
}
},trigger.player.judging[0]);
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
}
ui.discardPile.appendChild(trigger.player.judging[0]);
trigger.player.judging[0]=result.cards[0];
if(!get.owner(result.cards[0],'judge')){
trigger.position.appendChild(result.cards[0]);
}
game.log(trigger.player,'的判定牌改为',result.cards[0]);
game.delay(2);
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}
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},
ai:{
tag:{
rejudge:1,
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}
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}
},
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ganglie:{
audio:2,
trigger:{player:'damageEnd'},
filter:function(event,player){
return (event.source!=undefined);
},
check:function(event,player){
return (get.attitude(player,event.source)<=0);
},
content:function(){
"step 0"
player.judge(function(card){
if(get.suit(card)=='heart') return -2;
return 2;
})
"step 1"
if(result.judge<2){
event.finish();return;
}
trigger.source.chooseToDiscard(2).set('ai',function(card){
if(card.name=='tao') return -10;
if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
return get.unuseful(card)+2.5*(5-get.owner(card).hp);
});
"step 2"
if(result.bool==false){
trigger.source.damage();
}
},
ai:{
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maixie_defend:true,
effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
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return 0.8;
// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
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}
}
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}
},
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tuxi:{
audio:2,
trigger:{player:'phaseDrawBefore'},
direct:true,
content:function(){
"step 0"
var check;
var i,num=game.countPlayer(function(current){
return current!=player&&current.countCards('h')&&get.attitude(player,current)<=0;
});
check=(num>=2);
player.chooseTarget(get.prompt('tuxi'),[1,2],function(card,player,target){
return target.countCards('h')>0&&player!=target;
},function(target){
if(!_status.event.aicheck) return 0;
var att=get.attitude(_status.event.player,target);
if(target.hasSkill('tuntian')) return att/10;
return 1-att;
}).set('aicheck',check);
"step 1"
if(result.bool){
player.logSkill('tuxi',result.targets);
player.gainMultiple(result.targets);
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trigger.cancel();
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}
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else{
event.finish();
}
"step 2"
game.delay();
},
ai:{
threaten:2,
expose:0.3
}
},
luoyi:{
audio:2,
trigger:{player:'phaseDrawBegin'},
check:function(event,player){
if(player.countCards('h')<3) return false;
if(!player.hasSha()) return false;
return game.hasPlayer(function(current){
return get.attitude(player,current)<0&&player.canUse('sha',current);
});
},
content:function(){
player.addTempSkill('luoyi2','phaseEnd');
trigger.num--;
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}
},
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luoyi2:{
trigger:{source:'damageBegin'},
filter:function(event){
return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&event.notLink();
},
forced:true,
content:function(){
trigger.num++;
}
},
tiandu:{
audio:2,
trigger:{player:'judgeEnd'},
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frequent:function(event){
if(event.result.card.name=='du') return false;
if(get.mode()=='guozhan') return false;
return true;
},
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check:function(event){
if(event.result.card.name=='du') return false;
return true;
},
filter:function(event,player){
if(get.owner(event.result.card)){
return false;
}
if(event.nogain&&event.nogain(event.result.card)){
return false;
}
return true;
},
content:function(){
player.gain(trigger.result.card);
player.$gain2(trigger.result.card);
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}
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},
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yiji:{
audio:2,
trigger:{player:'damageEnd'},
frequent:true,
filter:function(event){
return (event.num>0)
},
content:function(){
"step 0"
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event.cards=get.cards(2*trigger.num);
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"step 1"
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if(event.cards.length>1){
player.chooseCardButton('将“遗计”牌分配给任意角色',true,event.cards,[1,event.cards.length]).set('ai',function(button){
if(ui.selected.buttons.length==0) return 1;
return 0;
});
}
else if(event.cards.length==1){
event._result={links:event.cards.slice(0),bool:true};
}
else{
event.finish();
}
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"step 2"
if(result.bool){
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for(var i=0;i<result.links.length;i++){
event.cards.remove(result.links[i]);
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}
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event.togive=result.links.slice(0);
player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.enemy){
return -att;
}
else if(att>0){
return att/(1+target.countCards('h'));
}
else{
return att/100;
}
}).set('enemy',get.value(event.togive[0])<0);
}
"step 3"
if(result.targets.length){
result.targets[0].gain(event.togive,'draw');
player.line(result.targets[0],'green');
game.log(result.targets[0],'获得了'+get.cnNumber(event.togive.length)+'张牌');
event.goto(1);
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}
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(!target.hasFriend()) return;
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var num=1;
if(get.attitude(player,target)>0){
if(player.needsToDiscard()){
num=0.7;
}
else{
num=0.5;
}
}
if(target.hp>=4) return [1,num*2];
if(target.hp==3) return [1,num*1.5];
if(target.hp==2) return [1,num*0.5];
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}
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}
}
}
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},
luoshen:{
audio:2,
trigger:{player:'phaseBegin'},
frequent:true,
content:function(){
"step 0"
if(event.cards==undefined) event.cards=[];
player.judge(function(card){
if(get.color(card)=='black') return 1.5;
return -1.5;
},ui.special);
"step 1"
if(result.judge>0){
event.cards.push(result.card);
if(lib.config.autoskilllist.contains('luoshen')){
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player.chooseBool('是否再次发动【洛神】?');
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}
else{
event._result={bool:true};
}
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}
else{
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for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])!='s'){
event.cards.splice(i,1);i--;
}
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}
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player.gain(event.cards);
if(event.cards.length){
player.$draw(event.cards);
}
event.finish();
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}
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"step 2"
if(result.bool){
event.goto(0);
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}
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else{
player.gain(event.cards);
if(event.cards.length){
player.$draw(event.cards);
}
2016-03-04 13:31:26 +00:00
}
2015-04-29 03:25:17 +00:00
}
2015-12-11 05:07:11 +00:00
},
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qingguo:{
audio:2,
enable:['chooseToRespond'],
filterCard:function(card){
return get.color(card)=='black';
},
viewAs:{name:'shan'},
viewAsFilter:function(player){
2017-03-27 09:35:18 +00:00
if(!player.countCards('h',{color:'black'})) return false;
2015-12-11 05:07:11 +00:00
},
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prompt:'将一张黑色手牌当闪打出',
check:function(){return 1},
ai:{
respondShan:true,
skillTagFilter:function(player){
if(!player.countCards('h',{color:'black'})) return false;
},
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondShan')&&current<0) return 0.6
}
2015-04-29 03:25:17 +00:00
}
}
},
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rende:{
audio:2,
group:['rende1'],
enable:'phaseUse',
filterCard:true,
selectCard:[1,Infinity],
discard:false,
prepare:'give',
filterTarget:function(card,player,target){
return player!=target;
},
check:function(card){
if(ui.selected.cards.length>1) return 0;
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
if(!ui.selected.cards.length&&card.name=='du') return 20;
var player=get.owner(card);
if(player.hp==player.maxHp||player.storage.rende<0||player.countCards('h')<=1){
if(ui.selected.cards.length){
return -1;
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].hasSkill('haoshi')&&
!players[i].isTurnedOver()&&
!players[i].hasJudge('lebu')&&
get.attitude(player,players[i])>=3&&
get.attitude(players[i],player)>=3){
return 11-get.value(card);
}
2015-11-06 10:05:08 +00:00
}
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if(player.countCards('h')>player.hp) return 10-get.value(card);
if(player.countCards('h')>2) return 6-get.value(card);
return -1;
2015-11-06 10:05:08 +00:00
}
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return 10-get.value(card);
},
content:function(){
target.gain(cards,player);
if(typeof player.storage.rende!='number'){
player.storage.rende=0;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
if(player.storage.rende>=0){
player.storage.rende+=cards.length;
if(player.storage.rende>=2){
player.recover();
player.storage.rende=-1;
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
ai:{
order:function(skill,player){
if(player.hp<player.maxHp&&player.storage.rende<2&&player.countCards('h')>1){
return 10;
}
return 1;
},
result:{
target:function(player,target){
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return -10;
}
if(target.hasJudge('lebu')) return 0;
var nh=target.countCards('h');
var np=player.countCards('h');
if(player.hp==player.maxHp||player.storage.rende<0||player.countCards('h')<=1){
if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
}
return Math.max(1,5-nh);
}
},
effect:{
target:function(card,player,target){
if(player==target&&get.type(card)=='equip'){
if(player.countCards('e',{subtype:get.subtype(card)})){
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i]!=player&&get.attitude(player,players[i])>0){
return 0;
}
2015-04-29 03:25:17 +00:00
}
}
}
}
2017-04-15 00:25:50 +00:00
},
threaten:0.8
2015-04-29 03:25:17 +00:00
}
},
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rende1:{
trigger:{player:'phaseUseBegin'},
silent:true,
content:function(){
player.storage.rende=0;
2015-11-06 10:05:08 +00:00
}
2015-04-29 03:25:17 +00:00
},
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jijiang:{
unique:true,
group:['jijiang1','jijiang2'],
zhuSkill:true,
},
jijiang1:{
audio:2,
audioname:['liushan'],
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
if(player.storage.jijianging) return false;
if(!player.hasZhuSkill('jijiang')) return false;
if(event.filterCard({name:'sha'},player,event)==false) return false;
return game.hasPlayer(function(current){
return current!=player&&current.group=='shu';
2016-04-02 16:05:48 +00:00
});
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},
content:function(){
"step 0"
if(event.current==undefined) event.current=player.next;
if(event.current==player){
event.finish();
}
else if(event.current.group=='shu'){
player.storage.jijianging=true;
var next=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张杀?',{name:'sha'});
next.set('ai',function(){
var event=_status.event;
return (get.attitude(event.player,event.source)-2);
});
next.set('source',player);
next.autochoose=lib.filter.autoRespondSha;
2015-04-29 03:25:17 +00:00
}
else{
2017-04-15 00:25:50 +00:00
event.current=event.current.next;
event.redo();
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
"step 1"
player.storage.jijianging=false;
if(result.bool){
event.finish();
trigger.result=result;
trigger.responded=true;
trigger.animate=false;
if(typeof event.current.ai.shown=='number'&&event.current.ai.shown<0.95){
event.current.ai.shown+=0.3;
if(event.current.ai.shown>0.95) event.current.ai.shown=0.95;
}
}
else{
event.current=event.current.next;
event.goto(0);
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
jijiang2:{
audio:2,
audioname:['liushan'],
enable:'chooseToUse',
filter:function(event,player){
if(event.filterCard&&!event.filterCard({name:'sha'},player,event)) return false;
if(!player.hasZhuSkill('jijiang')) return false;
if(player.hasSkill('jijiang3')) return false;
if(!lib.filter.cardUsable({name:'sha'},player)) return false;
return game.hasPlayer(function(current){
return current!=player&&current.group=='shu';
});
},
filterTarget:function(card,player,target){
if(_status.event._backup&&
typeof _status.event._backup.filterTarget=='function'&&
!_status.event._backup.filterTarget({name:'sha'},player,target)){
return false;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
return player.canUse({name:'sha'},target);
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
"step 0"
if(event.current==undefined) event.current=player.next;
if(event.current==player){
player.addSkill('jijiang3');
event.getParent(2).step=0;
event.finish();
}
else if(event.current.group=='shu'){
var next=event.current.chooseToRespond('是否替'+get.translation(player)+'对'+get.translation(target)+'使用一张杀',
function(card,player,event){
event=event||_status.event;
return card.name=='sha'&&event.source.canUse(card,event.target);
});
next.set('ai',function(card){
var event=_status.event;
return get.effect(event.target,card,event.source,event.player);
});
next.set('source',player);
next.set('target',target);
next.autochoose=lib.filter.autoRespondSha;
}
else{
event.current=event.current.next;
event.redo();
}
"step 1"
if(result.bool){
event.finish();
if(result.cards&&result.cards.length==1&&result.cards[0].name=='sha'){
player.useCard(result.cards[0],target).animate=false;
}
else{
player.useCard({name:'sha'},target).animate=false;
}
if(typeof event.current.ai.shown=='number'&&event.current.ai.shown<0.95){
event.current.ai.shown+=0.3;
if(event.current.ai.shown>0.95) event.current.ai.shown=0.95;
}
}
else{
event.current=event.current.next;
event.goto(0);
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
result:{
target:function(player,target){
if(player.hasSkill('jijiang3')) return 0;
return get.effect(target,{name:'sha'},player,target);
}
},
order:function(){
return get.order({name:'sha'})-0.1;
},
2017-02-28 04:36:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
jijiang3:{
trigger:{global:['useCardAfter','useSkillAfter','phaseAfter']},
silent:true,
filter:function(event){
return event.skill!='jijiang2'&&event.skill!='qinwang2';
},
content:function(){
player.removeSkill('jijiang3');
2017-02-28 04:36:17 +00:00
}
2015-06-27 16:21:25 +00:00
},
2017-04-15 00:25:50 +00:00
wusheng:{
audio:3,
enable:['chooseToRespond','chooseToUse'],
filterCard:function(card,player){
if(get.zhu(player,'shouyue')) return true;
return get.color(card)=='red';
},
position:'he',
viewAs:{name:'sha'},
viewAsFilter:function(player){
2017-02-28 04:36:17 +00:00
if(get.zhu(player,'shouyue')){
2017-03-27 08:48:22 +00:00
if(!player.countCards('he')) return false;
2017-02-28 04:36:17 +00:00
}
else{
2017-03-27 09:37:24 +00:00
if(!player.countCards('he',{color:'red'})) return false;
2017-02-28 04:36:17 +00:00
}
2015-12-11 05:07:11 +00:00
},
2017-04-15 00:25:50 +00:00
prompt:'将一张红色牌当杀使用或打出',
check:function(card){return 4-get.value(card)},
ai:{
skillTagFilter:function(player){
if(get.zhu(player,'shouyue')){
if(!player.countCards('he')) return false;
}
else{
if(!player.countCards('he',{color:'red'})) return false;
}
},
respondSha:true,
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
paoxiao:{
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return Infinity;
}
},
ai:{
unequip:true,
skillTagFilter:function(player,tag,arg){
if(!get.zhu(player,'shouyue')) return false;
if(arg&&arg.name=='sha') return true;
return false;
}
2017-02-25 17:26:08 +00:00
}
2017-04-15 00:25:50 +00:00
},
guanxing:{
audio:2,
audioname:['jiangwei'],
trigger:{player:'phaseBegin'},
frequent:true,
content:function(){
"step 0"
if(player.isUnderControl()){
game.modeSwapPlayer(player);
}
var num=Math.min(5,game.countPlayer());
if(player.hasSkill('yizhi')&&player.hasSkill('guanxing')){
num=5;
}
var cards=get.cards(num);
event.cards=cards;
var switchToAuto=function(){
_status.imchoosing=false;
if(event.dialog) event.dialog.close();
if(event.control) event.control.close();
var top=[];
var judges=player.node.judges.childNodes;
var stopped=false;
if(!player.countCards('h','wuxie')){
for(var i=0;i<judges.length;i++){
var judge=get.judge(judges[i]);
cards.sort(function(a,b){
return judge(b)-judge(a);
});
if(judge(cards[0])<0){
stopped=true;break;
}
else{
top.unshift(cards.shift());
}
}
}
var bottom;
if(!stopped){
2016-03-30 07:31:51 +00:00
cards.sort(function(a,b){
2017-04-15 00:25:50 +00:00
return get.value(b,player)-get.value(a,player);
2016-03-30 07:31:51 +00:00
});
2017-04-15 00:25:50 +00:00
while(cards.length){
if(get.value(cards[0],player)<=5) break;
2016-03-30 07:31:51 +00:00
top.unshift(cards.shift());
}
}
2017-04-15 00:25:50 +00:00
bottom=cards;
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
2016-03-30 07:31:51 +00:00
}
2017-04-15 00:25:50 +00:00
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.delay(2);
};
var chooseButton=function(online,player,cards){
2015-04-29 03:25:17 +00:00
var event=_status.event;
2017-04-15 00:25:50 +00:00
player=player||event.player;
cards=cards||event.cards;
event.top=[];
event.bottom=[];
event.status=true;
event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
2017-07-19 04:16:09 +00:00
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('pointerdiv');
}
2017-04-15 00:25:50 +00:00
event.switchToAuto=function(){
event._result='ai';
event.dialog.close();
event.control.close();
_status.imchoosing=false;
},
event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
var event=_status.event;
if(link=='ok'){
if(online){
event._result={
top:[],
bottom:[]
}
for(var i=0;i<event.top.length;i++){
event._result.top.push(event.top[i].link);
}
for(var i=0;i<event.bottom.length;i++){
event._result.bottom.push(event.bottom[i].link);
}
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
else{
var i;
for(i=0;i<event.top.length;i++){
ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
}
for(i=0;i<event.bottom.length;i++){
ui.cardPile.appendChild(event.bottom[i].link);
}
for(i=0;i<event.dialog.buttons.length;i++){
if(event.dialog.buttons[i].classList.contains('glow')==false&&
event.dialog.buttons[i].classList.contains('target')==false)
ui.cardPile.appendChild(event.dialog.buttons[i].link);
}
player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
event.dialog.close();
event.control.close();
game.resume();
_status.imchoosing=false;
}
else if(link=='pileTop'){
event.status=true;
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
2015-04-29 03:25:17 +00:00
}
2016-04-02 08:05:24 +00:00
else{
2017-04-15 00:25:50 +00:00
event.status=false;
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
})
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('selectable');
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
event.custom.replace.button=function(link){
var event=_status.event;
if(link.classList.contains('target')){
link.classList.remove('target');
event.top.remove(link);
}
else if(link.classList.contains('glow')){
link.classList.remove('glow');
event.bottom.remove(link);
}
else if(event.status){
link.classList.add('target');
event.top.unshift(link);
}
else{
link.classList.add('glow');
event.bottom.push(link);
}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
event.custom.replace.window=function(){
for(var i=0;i<_status.event.dialog.buttons.length;i++){
_status.event.dialog.buttons[i].classList.remove('target');
_status.event.dialog.buttons[i].classList.remove('glow');
_status.event.top.length=0;
_status.event.bottom.length=0;
}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
game.pause();
game.countChoose();
};
event.switchToAuto=switchToAuto;
if(event.isMine()){
chooseButton();
event.finish();
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
else if(event.isOnline()){
event.player.send(chooseButton,true,event.player,event.cards);
event.player.wait();
game.pause();
}
else{
event.switchToAuto();
event.finish();
}
"step 1"
if(event.result=='ai'||!event.result){
event.switchToAuto();
}
else{
var top=event.result.top||[];
var bottom=event.result.bottom||[];
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
for(i=0;i<event.cards.length;i++){
if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
ui.cardPile.appendChild(event.cards[i]);
}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.delay(2);
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
ai:{
threaten:1.2
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
},
kongcheng:{
mod:{
targetEnabled:function(card,player,target,now){
if(target.countCards('h')==0){
if(card.name=='sha'||card.name=='juedou') return false;
2016-04-02 08:05:24 +00:00
}
}
2017-04-15 00:25:50 +00:00
},
group:'kongcheng1',
ai:{
noh:true,
skillTagFilter:function(player,tag){
if(tag=='noh'){
if(player.countCards('h')!=1) return false;
}
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
kongcheng1:{
audio:2,
trigger:{player:'loseEnd'},
forced:true,
filter:function(event,player){
if(player.countCards('h')) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
2016-04-16 05:10:01 +00:00
}
2017-04-15 00:25:50 +00:00
return false;
},
content:function(){}
},
longdan:{
group:['longdan_sha','longdan_shan','longdan_draw'],
subSkill:{
draw:{
trigger:{player:['useCard','respond']},
forced:true,
popup:false,
filter:function(event,player){
if(!get.zhu(player,'shouyue')) return false;
return event.skill=='longdan_sha'||event.skill=='longdan_shan';
2015-12-11 05:07:11 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
player.draw();
player.storage.fanghun2++;
}
},
sha:{
audio:2,
enable:['chooseToUse','chooseToRespond'],
filterCard:{name:'shan'},
viewAs:{name:'sha'},
viewAsFilter:function(player){
2017-03-27 09:30:25 +00:00
if(!player.countCards('h','shan')) return false;
2015-12-11 05:07:11 +00:00
},
2017-04-15 00:25:50 +00:00
prompt:'将一张闪当杀使用或打出',
check:function(){return 1},
ai:{
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondSha')&&current<0) return 0.6
}
},
respondSha:true,
skillTagFilter:function(player){
if(!player.countCards('h','shan')) return false;
},
order:function(){
return get.order({name:'sha'})+0.1;
},
useful:-1,
value:-1
}
2017-02-17 17:08:54 +00:00
},
2017-04-15 00:25:50 +00:00
shan:{
audio:2,
enable:['chooseToRespond'],
filterCard:{name:'sha'},
viewAs:{name:'shan'},
prompt:'将一张杀当闪打出',
check:function(){return 1},
viewAsFilter:function(player){
2017-03-27 09:30:25 +00:00
if(!player.countCards('h','sha')) return false;
2015-12-11 05:07:11 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
respondShan:true,
skillTagFilter:function(player){
if(!player.countCards('h','sha')) return false;
},
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondShan')&&current<0) return 0.6
}
},
order:4,
useful:-1,
value:-1
}
2015-04-29 03:25:17 +00:00
}
2015-12-11 05:07:11 +00:00
}
2015-12-19 09:28:50 +00:00
},
2017-04-15 00:25:50 +00:00
mashu:{
mod:{
globalFrom:function(from,to,distance){
return distance-1;
2017-02-26 13:57:00 +00:00
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
feiying:{
mod:{
globalTo:function(from,to,distance){
return distance+1;
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
tieji:{
audio:2,
trigger:{player:'shaBegin'},
check:function(event,player){
return get.attitude(player,event.target)<=0;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
logTarget:'target',
content:function(){
"step 0"
player.judge(function(card){
if(get.zhu(_status.event.player,'shouyue')){
if(get.suit(card)!='spade') return 2;
}
else{
if(get.color(card)=='red') return 2;
}
return -0.5;
});
"step 1"
if(result.bool){
trigger.directHit=true;
}
}
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},
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jizhi:{
audio:2,
audioname:['jianyong'],
trigger:{player:'useCard'},
frequent:true,
filter:function(event){
return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card);
},
content:function(){
player.draw();
},
ai:{
threaten:1.4,
noautowuxie:true,
}
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},
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qicai:{
mod:{
targetInRange:function(card,player,target,now){
var type=get.type(card);
if(type=='trick'||type=='delay') return true;
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}
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},
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},
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zhiheng:{
audio:2,
enable:'phaseUse',
usable:1,
position:'he',
filterCard:true,
selectCard:[1,Infinity],
prompt:'弃置任意张牌并摸等量的牌',
check:function(card){
return 6-get.value(card)
},
content:function(){
player.draw(cards.length);
},
ai:{
order:1,
result:{
player:1
},
threaten:1.5
},
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},
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jiuyuan:{
audio:2,
unique:true,
trigger:{target:'taoBegin'},
zhuSkill:true,
forced:true,
filter:function(event,player){
if(event.player==player) return false;
if(!player.hasZhuSkill('jiuyuan')) return false;
if(player.hp>0) return false;
if(event.player.group!='wu') return false;
return true;
},
content:function(){
player.recover();
}
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},
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qixi:{
audio:4,
enable:'chooseToUse',
filterCard:function(card){
return get.color(card)=='black';
},
position:'he',
viewAs:{name:'guohe'},
viewAsFilter:function(player){
if(!player.countCards('he',{color:'black'})) return false;
},
prompt:'将一张黑色牌当过河拆桥使用',
check:function(card){return 4-get.value(card)}
},
keji:{
audio:4,
trigger:{player:'phaseDiscardBefore'},
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frequent:function(event,player){
return !player.needsToDiscard();
},
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filter:function(event,player){
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return player.countUsed('sha')==0;
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},
content:function(){
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trigger.cancel();
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}
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},
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kurou:{
audio:4,
enable:'phaseUse',
prompt:'失去一点体力并摸两张牌',
content:function(){
"step 0"
player.loseHp(1);
"step 1"
player.draw(2);
},
ai:{
basic:{
order:1
},
result:{
player:function(player){
if(player.countCards('h')>=player.hp-1) return -1;
if(player.hp<3) return -1;
return 1;
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}
}
}
},
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yingzi:{
audio:2,
trigger:{player:'phaseDrawBegin'},
frequent:true,
content:function(){
trigger.num++;
},
ai:{
threaten:1.3
}
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},
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fanjian:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterTarget:function(card,player,target){
return player!=target;
},
content:function(){
"step 0"
target.chooseControl('heart2','diamond2','club2','spade2').set('ai',function(event){
switch(Math.floor(Math.random()*6)){
case 0:return 'heart2';
case 1:case 4:case 5:return 'diamond2';
case 2:return 'club2';
case 3:return 'spade2';
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}
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});
"step 1"
game.log(target,'选择了'+get.translation(result.control));
event.choice=result.control;
target.popup(event.choice);
event.card=player.getCards('h').randomGet();
target.gain(event.card,player);
player.$give(event.card,target);
game.delay();
"step 2"
if(get.suit(event.card)+'2'!=event.choice) target.damage('nocard');
},
ai:{
order:1,
result:{
target:function(player,target){
var eff=get.damageEffect(target,player);
if(eff>=0) return 1+eff;
var value=0,i;
var cards=player.getCards('h');
for(i=0;i<cards.length;i++){
value+=get.value(cards[i]);
}
value/=player.countCards('h');
if(target.hp==1) return Math.min(0,value-7);
return Math.min(0,value-5);
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}
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}
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}
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},
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guose:{
audio:1,
filter:function(event,player){
return player.countCards('he',{suit:'diamond'})>0;
},
enable:'chooseToUse',
filterCard:function(card){
return get.suit(card)=='diamond';
},
position:'he',
viewAs:{name:'lebu'},
prompt:'将一张方片牌当乐不思蜀使用',
check:function(card){return 6-get.value(card)},
ai:{
threaten:1.5
}
},
liuli:{
audio:2,
trigger:{target:'shaBefore'},
direct:true,
priority:5,
filter:function(event,player){
if(player.countCards('he')==0) return false;
return game.hasPlayer(function(current){
return get.distance(player,current,'attack')<=1&&current!=event.player&&
current!=player&&lib.filter.targetEnabled(event.card,event.player,current);
});
},
content:function(){
"step 0"
var next=player.chooseCardTarget({
position:'he',
filterCard:lib.filter.cardDiscardable,
filterTarget:function(card,player,target){
var trigger=_status.event.getTrigger();
if(get.distance(player,target,'attack')<=1&&
target!=trigger.player&&target!=player){
if(player.canUse(trigger.card,target)) return true;
}
return false;
},
ai1:function(card){
return get.unuseful(card)+9;
},
ai2:function(target){
if(_status.event.player.countCards('h','shan')){
return -get.attitude(_status.event.player,target);
}
if(get.attitude(_status.event.player,target)<5){
return 6-get.attitude(_status.event.player,target);
}
if(_status.event.player.hp==1&&player.countCards('h','shan')==0){
return 10-get.attitude(_status.event.player,target);
}
if(_status.event.player.hp==2&&player.countCards('h','shan')==0){
return 8-get.attitude(_status.event.player,target);
}
return -1;
},
prompt:get.prompt('liuli')
});
"step 1"
if(result.bool){
player.discard(result.cards);
player.logSkill(event.name,result.targets);
trigger.target=result.targets[0];
trigger.targets.remove(player);
trigger.targets.push(result.targets[0]);
}
else{
event.finish();
}
"step 2"
trigger.untrigger();
trigger.trigger('useCardToBefore');
trigger.trigger('shaBefore');
game.delay();
},
ai:{
effect:{
target:function(card,player,target){
if(target.countCards('he')==0) return;
if(card.name!='sha') return;
var min=1;
var friend=get.attitude(player,target)>0;
var vcard={name:'shacopy',nature:card.nature,suit:card.suit};
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(player!=players[i]&&
get.attitude(target,players[i])<0&&
target.canUse(card,players[i])){
if(!friend) return 0;
if(get.effect(players[i],vcard,player,player)>0){
if(!player.canUse(card,players[0])){
return [0,0.1];
}
min=0;
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}
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}
}
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return min;
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}
}
}
},
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qianxun:{
mod:{
targetEnabled:function(card,player,target,now){
if(card.name=='shunshou'||card.name=='lebu') return false;
}
},
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},
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lianying:{
audio:2,
trigger:{player:'loseEnd'},
frequent:true,
filter:function(event,player){
if(player.countCards('h')) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
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}
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return false;
},
content:function(){
player.draw();
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},
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ai:{
threaten:0.8,
effect:{
target:function(card){
if(card.name=='guohe'||card.name=='liuxinghuoyu') return 0.5;
}
},
noh:true,
skillTagFilter:function(player,tag){
if(tag=='noh'){
if(player.countCards('h')!=1) return false;
}
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}
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}
},
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xiaoji:{
audio:4,
trigger:{player:'loseEnd'},
frequent:true,
filter:function(event,player){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='e') return true;
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}
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return false;
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},
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content:function(){
var num=0;
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].original=='e') num+=2;
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}
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player.draw(num);
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},
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ai:{
noe:true,
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reverseEquip:true,
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effect:{
target:function(card,player,target,current){
if(get.type(card)=='equip') return [1,3];
}
}
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}
},
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jieyin:{
audio:2,
enable:'phaseUse',
filterCard:true,
usable:1,
selectCard:2,
check:function(card){
var player=get.owner(card);
if(player.countCards('h')>player.hp)
return 8-get.value(card)
if(player.hp<player.maxHp)
return 6-get.value(card)
return 4-get.value(card)
},
filterTarget:function(card,player,target){
if(target.sex!='male') return false;
if(target.hp>=target.maxHp) return false;
if(target==player) return false;
return true;
},
content:function(){
player.recover();
target.recover();
},
ai:{
order:5.5,
result:{
player:function(player){
if(player.hp<player.maxHp) return 4;
if(player.countCards('h')>player.hp) return 0
return -1;
},
target:4
},
threaten:2,
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}
},
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qingnang:{
audio:2,
enable:'phaseUse',
filterCard:true,
usable:1,
check:function(card){
return 9-get.value(card)
},
filterTarget:function(card,player,target){
if(target.hp>=target.maxHp) return false;
return true;
},
content:function(){
target.recover();
},
ai:{
order:9,
result:{
target:function(player,target){
if(target.hp==1) return 5;
if(player==target&&player.countCards('h')>player.hp) return 5;
return 2;
}
},
threaten:2
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}
},
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jijiu:{
audio:2,
enable:'chooseToUse',
filter:function(event,player){
return _status.currentPhase!=player;
},
filterCard:function(card){
return get.color(card)=='red';
},
position:'he',
viewAs:{name:'tao'},
prompt:'将一张红色牌当桃使用',
check:function(card){return 15-get.value(card)},
ai:{
skillTagFilter:function(player){
return player.countCards('he',{color:'red'})>0&&_status.currentPhase!=player;
},
threaten:1.5,
save:true,
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respondTao:true,
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}
},
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wushuang:{
forced:true,
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locked:true,
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group:['wushuang1','wushuang2']
},
wushuang1:{
audio:2,
trigger:{player:'shaBegin'},
forced:true,
filter:function(event,player){
return !event.directHit;
},
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priority:-1,
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content:function(){
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if(typeof trigger.shanRequired=='number'){
trigger.shanRequired++;
}
else{
trigger.shanRequired=2;
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}
}
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},
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wushuang2:{
audio:2,
trigger:{player:'juedou',target:'juedou'},
forced:true,
filter:function(event,player){
return event.turn!=player;
},
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priority:-1,
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content:function(){
"step 0"
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var next=trigger.turn.chooseToRespond({name:'sha'},'请打出一张杀响应决斗');
next.set('prompt2','共需打出2张杀');
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next.autochoose=lib.filter.autoRespondSha;
next.set('ai',function(card){
var player=_status.event.player;
var trigger=_status.event.getTrigger();
if(get.attitude(trigger.turn,player)<0&&trigger.turn.countCards('h','sha')>1){
return get.unuseful2(card);
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}
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return -1;
});
"step 1"
if(result.bool==false){
trigger.directHit=true;
}
},
ai:{
result:{
target:function(card,player,target){
if(card.name=='juedou'&&target.countCards('h')>0) return [1,0,0,-1];
2015-04-29 03:25:17 +00:00
}
}
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}
},
lijian:{
audio:2,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return game.countPlayer(function(current){
return current!=player&&current.sex=='male';
})>1;
},
check:function(card){return 10-get.value(card)},
filterCard:true,
position:'he',
filterTarget:function(card,player,target){
if(player==target) return false;
if(target.sex!='male') return false;
if(ui.selected.targets.length==1){
return target.canUse({name:'juedou'},ui.selected.targets[0]);
}
return true;
},
targetprompt:['先出杀','后出杀'],
selectTarget:2,
multitarget:true,
content:function(){
targets[1].useCard({name:'juedou'},targets[0],'noai').animate=false;
game.delay(0.5);
},
ai:{
order:8,
result:{
target:function(player,target){
if(ui.selected.targets.length==0){
return -3;
}
else{
return get.effect(target,{name:'juedou'},ui.selected.targets[0],target);
}
}
},
expose:0.4,
threaten:3,
}
},
biyue:{
audio:2,
trigger:{player:'phaseEnd'},
frequent:true,
content:function(){
player.draw();
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},
},
},
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translate:{
caocao:'曹操',
simayi:'司马懿',
xiahoudun:'夏侯惇',
zhangliao:'张辽',
xuzhu:'许褚',
guojia:'郭嘉',
zhenji:'甄姬',
liubei:'刘备',
guanyu:'关羽',
zhangfei:'张飞',
zhugeliang:'诸葛亮',
zhaoyun:'赵云',
machao:'马超',
huangyueying:'黄月英',
sunquan:'孙权',
ganning:'甘宁',
lvmeng:'吕蒙',
huanggai:'黄盖',
zhouyu:'周瑜',
daqiao:'大乔',
luxun:'陆逊',
sunshangxiang:'孙尚香',
huatuo:'华佗',
lvbu:'吕布',
diaochan:'貂蝉',
2015-04-29 03:25:17 +00:00
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hujia:'护驾',
jianxiong:'奸雄',
fankui:'反馈',
guicai:'鬼才',
ganglie:'刚烈',
tuxi:'突袭',
luoyi:'裸衣',
luoyi2:'裸衣',
tiandu:'天妒',
yiji:'遗计',
luoshen:'洛神',
qingguo:'倾国',
rende:'仁德',
jijiang:'激将',
jijiang1:'激将',
jijiang2:'激将',
wusheng:'武圣',
paoxiao:'咆哮',
guanxing:'观星',
kongcheng:'空城',
kongcheng1:'空城',
longdan:'龙胆',
longdan1:'龙胆',
longdan2:'龙胆',
mashu:'马术',
feiying:'飞影',
tieji:'铁骑',
jizhi:'集智',
qicai:'奇才',
zhiheng:'制衡',
jiuyuan:'救援',
qixi:'奇袭',
keji:'克己',
kurou:'苦肉',
yingzi:'英姿',
fanjian:'反间',
guose:'国色',
liuli:'流离',
qianxun:'谦逊',
lianying:'连营',
xiaoji:'枭姬',
jieyin:'结姻',
qingnang:'青囊',
jijiu:'急救',
wushuang:'无双',
wushuang1:'无双',
wushuang2:'无双',
lijian:'离间',
biyue:'闭月',
pileTop:'牌堆顶',
pileBottom:'牌堆底',
hujia_info:'主公技,魏势力角色可以替你打出[闪]',
jianxiong_info:'你可以立即获得对你造成伤害的牌',
fankui_info:'当你受到伤害时,可以获得伤害来源的一张牌',
guicai_info:'在任意角色的判定牌生效前,你可以打出一张手牌代替之',
ganglie_info:'每当你受到一次伤害,可进行一次判定,若结果不为红桃,则伤害来源须弃置两张手牌或受到来自你的一点伤害',
tuxi_info:'摸牌阶段你可以改为从1~2名其他角色各抽取一张手牌',
luoyi_info:'摸牌阶段,你可以少摸一张牌,若如此做,你本回合内[杀]或[决斗]造成的伤害+1',
tiandu_info:'你可以立即获得你的判定牌',
yiji_info:'每当你受到一点伤害可以观看牌堆顶的两张牌并将其交给任意1~2名角色',
luoshen_info:'准备阶段,你可以进行一定判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌',
qingguo_info:'你可以将一张黑色手牌当[闪]使用或打出',
rende_info:'出牌阶段,你可以将任意手牌送给其他角色,若送出的手牌不少于两张,你回复一点体力',
jijiang_info:'主公技,蜀势力角色可以帮你使用或打出[杀]',
wusheng_info:'你可以将一张红色牌当[杀]使用',
paoxiao_info:'出牌阶段,你使用[杀]无数量限制',
guanxing_info:'准备阶段你可以观看牌堆顶的x张牌并将其以任意顺序置于牌堆项或牌堆底x为存活角色个数且不超过5',
kongcheng_info:'锁定技,当你没有手牌时,不能成为[杀]或[决斗]的目标',
longdan_info:'你可以将[杀]当[闪],或[闪]当[杀]使用或打出',
mashu_info:'锁定技,你的进攻距离+1',
feiying_info:'锁定技,你的防御距离+1',
tieji_info:'当你使用一张[杀]时,可进行一次判定,若为红色则此[杀]不可闪避',
jizhi_info:'每当你使用一张非转化的普通锦囊牌,可以摸一张牌',
qicai_info:'锁定技,你使用的锦囊牌无距离限制',
zhiheng_info:'出牌阶段你可以弃置任意张牌并摸等量的牌每阶段限1次',
jiuyuan_info:'主公技,锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复一点体力',
qixi_info:'你可以将一张黑色牌当[过河拆桥]使用',
keji_info:'若你在出牌阶段没有使用[杀],则可跳过弃牌阶段',
kurou_info:'出牌阶段,你可以流失一点体力并摸两张牌',
yingzi_info:'摸牌阶段,你可以额外摸一张牌',
fanjian_info:'出牌阶段你可以令一名角色选择一种花色并展示你的一张手牌若选择的花色与展示的不同该角色受到来自你的一点伤害。结算结束后该角色获得展示的牌。每阶段限1次',
guose_info:'你可以将一张方片花色的手牌当[乐不思蜀]使用',
liuli_info:'当你成为[杀]的目标时,可以弃置一张牌将其转移给攻击范围内的一名其他角色,此角色不能是[杀]的使用者',
qianxun_info:'锁定技,你不能成为[顺手牵羊]和[乐不思蜀]的目标',
lianying_info:'每当你失去最后一张手牌,可摸一张牌',
xiaoji_info:'每当你失去一张装备牌,可以摸两张牌',
jieyin_info:'出牌阶段你可以弃置两张牌并选择1名已经受伤的男性角色你与其各回复一点体力每阶段限一次',
qingnang_info:'出牌阶段,你可以弃置一张手牌令一名角色回复一点体力,每阶段限一次',
jijiu_info:'回合外,你可以将一张红色牌当[桃]使用',
2017-07-13 02:23:11 +00:00
wushuang_info:'锁定技,你使用的【杀】或【决斗】需要两张【闪】或【杀】响应',
2017-04-15 00:25:50 +00:00
lijian_info:'出牌阶段,你可以弃一张牌,视为一名男性角色对另一名男性角色使用一张[决斗],每阶段限一次',
biyue_info:'结束阶段,你可以摸一张牌',
},
};
2017-04-14 23:35:56 +00:00
});