This commit is contained in:
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d36e96a358
commit
120e2dc6f3
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@ -156,7 +156,7 @@ card.gujian={
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result:{
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target:function(player,target){
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if(target==player){
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if(target.num('he',{suit:'heart'})){
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if(target.countCards('he',{suit:'heart'})){
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if(target.isDamaged()) return 1.5;
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}
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else{
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@ -1021,13 +1021,13 @@ card.gujian={
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position:'he',
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viewAs:{name:'tao'},
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viewAsFilter:function(player){
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return player.num('he',{suit:'heart'})>0;
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return player.countCards('he',{suit:'heart'})>0;
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},
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prompt:'将一张红桃牌当桃使用',
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check:function(card){return 10-ai.get.value(card)},
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ai:{
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skillTagFilter:function(player){
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return player.num('he',{suit:'heart'})>0;
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return player.countCards('he',{suit:'heart'})>0;
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},
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save:true,
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}
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@ -245,7 +245,7 @@ card.guozhan={
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content:function(){
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'step 0'
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var choiceList=['明置一张武将牌,然后摸一张牌','失去1点体力'];
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if(target.num('he',{type:'equip'})){
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if(target.countCards('he',{type:'equip'})){
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choiceList.push('弃置一张装备牌');
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}
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target.chooseControl(lib.card.chiling.chooseai).set('prompt','敕令').set('choiceList',choiceList);
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@ -915,7 +915,7 @@ card.guozhan={
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var target=event.targets.shift();
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event.current=target;
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var choiceList=['明置一张武将牌,然后摸一张牌','失去1点体力'];
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if(target.num('he',{type:'equip'})){
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if(target.countCards('he',{type:'equip'})){
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choiceList.push('弃置一张装备牌');
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}
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target.chooseControl(lib.card.chiling.chooseai).set('prompt','敕令').set('choiceList',choiceList);
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@ -2539,7 +2539,7 @@ card.swd={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'black'})>0&&player.hujia==0
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return player.countCards('he',{color:'black'})>0&&player.hujia==0
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},
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content:function(){
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'step 0'
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@ -2570,7 +2570,7 @@ card.swd={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0&&player.hp<player.maxHp;
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return player.countCards('he',{color:'red'})>0&&player.hp<player.maxHp;
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},
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content:function(){
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'step 0'
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@ -2602,7 +2602,7 @@ card.swd={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0;
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return player.countCards('he',{color:'red'})>0;
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},
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content:function(){
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"step 0"
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@ -4461,7 +4461,7 @@ card.swd={
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return get.subtype(card)=='equip1';
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},
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filter:function(event,player){
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return player.num('he',{subtype:'equip1'})>0;
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return player.countCards('he',{subtype:'equip1'})>0;
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},
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discard:false,
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prepare:'give',
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@ -140,7 +140,7 @@ character.diy={
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juntun:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('he',{type:'equip'})>0;
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return player.countCards('he',{type:'equip'})>0;
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},
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position:'he',
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filterCard:{type:'equip'},
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@ -393,7 +393,7 @@ character.diy={
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trigger:{global:'shaBefore'},
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direct:true,
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filter:function(event,player){
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return get.distance(player,event.target)<=1&&player.num('he',{type:'equip'});
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return get.distance(player,event.target)<=1&&player.countCards('he',{type:'equip'});
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},
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content:function(){
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'step 0'
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@ -850,9 +850,9 @@ character.diy={
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},
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position:'he',
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filter:function(event,player){
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return player.num('he',function(card){
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return player.hasCard(function(card){
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return get.type(card)!='basic';
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})>0;
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},'he');
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},
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viewAs:{name:'shuiyanqijun'},
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prompt:'将一张非基本牌当水淹七军使用',
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@ -900,7 +900,7 @@ character.diy={
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return ai.get.attitude(player,event.player)<0;
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},
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filter:function(event,player){
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return event.source&&event.source!=player&&event.source.num('he',{color:'red'})>0;
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return event.source&&event.source!=player&&event.source.countCards('he',{color:'red'})>0;
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},
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content:function(){
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trigger.source.discard(trigger.source.getCards('he',{color:'red'}));
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@ -911,7 +911,7 @@ character.diy={
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threaten:0.8,
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target:function(card,player,target){
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if(get.tag(card,'damage')&&ai.get.attitude(target,player)<0){
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return [1,0,0,-player.num('he',{color:'red'})];
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return [1,0,0,-player.countCards('he',{color:'red'})];
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}
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}
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}
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@ -895,15 +895,15 @@ character.extra={
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skillTagFilter:function(player,tag){
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switch(tag){
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case 'respondSha':{
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if(player.num('he',{suit:'diamond'})<Math.max(1,player.hp)) return false;
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if(player.countCards('he',{suit:'diamond'})<Math.max(1,player.hp)) return false;
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break;
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}
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case 'respondShan':{
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if(player.num('he',{suit:'club'})<Math.max(1,player.hp)) return false;
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if(player.countCards('he',{suit:'club'})<Math.max(1,player.hp)) return false;
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break;
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}
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case 'save':{
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if(player.num('he',{suit:'heart'})<Math.max(1,player.hp)) return false;
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if(player.countCards('he',{suit:'heart'})<Math.max(1,player.hp)) return false;
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break;
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}
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}
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@ -941,7 +941,7 @@ character.extra={
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},
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viewAs:{name:'tao'},
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filter:function(event,player){
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return player.num('he',{suit:'heart'})>=player.hp;
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return player.countCards('he',{suit:'heart'})>=player.hp;
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},
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filterCard:function(card){
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return get.suit(card)=='heart';
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@ -963,7 +963,7 @@ character.extra={
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},
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viewAs:{name:'sha',nature:'fire'},
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filter:function(event,player){
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return player.num('he',{suit:'diamond'})>=player.hp;
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return player.countCards('he',{suit:'diamond'})>=player.hp;
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},
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filterCard:function(card){
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return get.suit(card)=='diamond';
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@ -985,7 +985,7 @@ character.extra={
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},
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viewAs:{name:'wuxie'},
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viewAsFilter:function(player){
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return player.num('he',{suit:'spade'})>=player.hp;
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return player.countCards('he',{suit:'spade'})>=player.hp;
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},
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filterCard:function(card){
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return get.suit(card)=='spade';
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@ -573,7 +573,7 @@ character.gujian={
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globalSilent:true,
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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return event.player!=player&&!event.player.tempSkills.meiying3&&event.player.isAlive()&&player.num('he',{color:'red'})>0;
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return event.player!=player&&!event.player.tempSkills.meiying3&&event.player.isAlive()&&player.countCards('he',{color:'red'})>0;
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},
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direct:true,
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content:function(){
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@ -992,7 +992,7 @@ character.gujian={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.maxHp>player.hp&&player.num('he',{color:'red'})>0;
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return player.maxHp>player.hp&&player.countCards('he',{color:'red'})>0;
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},
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alter:true,
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content:function(){
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@ -1128,7 +1128,7 @@ character.gujian={
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yanjia_old:{
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enable:'chooseToUse',
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filter:function(event,player){
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return player.num('he',{type:'equip'})>0;
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return player.countCards('he',{type:'equip'})>0;
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},
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filterCard:function(card){
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return get.type(card)=='equip';
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@ -1138,7 +1138,7 @@ character.gujian={
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prompt:'将一张装备牌当无中生有使用',
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check:function(card){
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var player=_status.currentPhase;
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if(player.num('he',{subtype:get.subtype(card)})>1){
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if(player.countCards('he',{subtype:get.subtype(card)})>1){
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return 11-ai.get.equipValue(card);
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}
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if(player.countCards('h')<player.hp){
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@ -356,7 +356,7 @@ character.hearth={
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'step 1'
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if(event.targets.length){
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event.target=event.targets.shift();
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if(event.target.num('he',{color:'black'})){
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if(event.target.countCards('he',{color:'black'})){
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event.target.chooseCard('he','交给'+get.translation(player)+'一张黑色牌,或失去一点体力',{color:'black'}).ai=function(card){
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if(ai.get.attitude(event.target,player)>0) return 10-ai.get.value(card);
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return 7-ai.get.value(card);
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@ -638,7 +638,7 @@ character.hearth={
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yuelu:{
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enable:'chooseToUse',
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filter:function(event,player){
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return event.type=='dying'&&player.num('he',{color:'black'});
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return event.type=='dying'&&player.countCards('he',{color:'black'});
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},
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alter:true,
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filterCard:{color:'black'},
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@ -657,7 +657,7 @@ character.hearth={
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ai:{
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order:10,
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skillTagFilter:function(player){
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if(player.num('he',{color:'black'})==0) return false;
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if(player.countCards('he',{color:'black'})==0) return false;
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},
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save:true,
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result:{
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@ -753,7 +753,7 @@ character.hearth={
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filterCard:{color:'black'},
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position:'he',
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viewAsFilter:function(player){
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if(!player.num('he',{color:'black'})) return false;
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if(!player.countCards('he',{color:'black'})) return false;
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},
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check:function(card){
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return 6-ai.get.value(card);
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@ -868,7 +868,7 @@ character.hearth={
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},
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viewAs:{name:'wuzhong'},
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viewAsFilter:function(player){
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if(!player.num('he',{suit:'spade'})) return false;
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if(!player.countCards('he',{suit:'spade'})) return false;
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},
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prompt:'将一张黑桃手牌当作无中生有使用',
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check:function(card){return 7-ai.get.value(card)},
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@ -1114,7 +1114,7 @@ character.hearth={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return !player.getStat('damage')&&player.num('he',{color:'black'})>0;
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return !player.getStat('damage')&&player.countCards('he',{color:'black'})>0;
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},
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content:function(){
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'step 0'
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@ -1544,7 +1544,7 @@ character.hearth={
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0
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return player.countCards('he',{color:'red'})>0
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},
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init:function(player){
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player.storage.nuyan=[];
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@ -4065,7 +4065,7 @@ character.hearth={
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enable:['chooseToRespond'],
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filterCard:{type:'equip'},
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filter:function(event,player){
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return player.num('he',{type:'equip'})>0;
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return player.countCards('he',{type:'equip'})>0;
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},
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viewAs:{name:'shan'},
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position:'he',
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@ -4074,7 +4074,7 @@ character.hearth={
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ai:{
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respondShan:true,
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skillTagFilter:function(player){
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if(!player.num('he',{type:'equip'})) return false;
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if(!player.countCards('he',{type:'equip'})) return false;
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}
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}
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},
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@ -4099,7 +4099,7 @@ character.hearth={
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filterCard:{subtype:'equip2'},
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position:'he',
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filter:function(event,player){
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return player.num('he',{subtype:'equip2'})>0;
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return player.countCards('he',{subtype:'equip2'})>0;
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},
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check:function(card){
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return 7-ai.get.value(card);
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@ -4153,7 +4153,7 @@ character.hearth={
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enable:'phaseUse',
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filterCard:{color:'red'},
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filter:function(event,player){
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return player.num('he',{color:'red'})>0;
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return player.countCards('he',{color:'red'})>0;
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},
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position:'he',
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usable:1,
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@ -4191,7 +4191,7 @@ character.hearth={
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enable:'phaseUse',
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filterCard:{color:'black'},
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filter:function(event,player){
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return player.num('he',{color:'black'})>0;
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return player.countCards('he',{color:'black'})>0;
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},
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position:'he',
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usable:1,
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@ -4222,7 +4222,7 @@ character.hearth={
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animationColor:'thunder',
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derivation:'xinci',
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filter:function(event,player){
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return !player.storage.anying&&player.num('he',{color:'black'})>1;
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return !player.storage.anying&&player.countCards('he',{color:'black'})>1;
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},
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selectCard:2,
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filterCard:{color:'black'},
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@ -667,7 +667,7 @@ character.ow={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{type:'equip'})>0;
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return player.countCards('he',{type:'equip'})>0;
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},
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content:function(){
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"step 0"
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@ -948,7 +948,7 @@ character.ow={
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filterCard:{suit:'spade'},
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position:'he',
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filter:function(event,player){
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return player.num('he',{suit:'spade'})>0;
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return player.countCards('he',{suit:'spade'})>0;
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},
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check:function(card){
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return 7-ai.get.value(card);
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@ -1199,7 +1199,7 @@ character.ow={
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filterCard:{suit:'diamond'},
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position:'he',
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filter:function(event,player){
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return player.num('he',{suit:'diamond'})>0;
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return player.countCards('he',{suit:'diamond'})>0;
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},
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filterTarget:function(card,player,target){
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return target!=player&&get.distance(player,target,'attack')<=1;
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@ -1264,13 +1264,13 @@ character.ow={
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animationColor:'water',
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line:'thunder',
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filter:function(event,player){
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return !player.storage.baoxue&&player.num('he',{color:'black'})>0;
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return !player.storage.baoxue&&player.countCards('he',{color:'black'})>0;
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},
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filterTarget:function(card,player,target){
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return target!=player;
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},
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selectTarget:function(){
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return [1,_status.event.player.num('he',{color:'black'})];
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return [1,_status.event.player.countCards('he',{color:'black'})];
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},
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alter:true,
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content:function(){
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@ -1300,7 +1300,7 @@ character.ow={
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var num=game.countPlayer(function(current){
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return ai.get.attitude(player,current)<0;
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});
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var nh=player.num('he',{color:'black'});
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var nh=player.countCards('he',{color:'black'});
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if(nh==1&&num>1) return 0;
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if(nh>num) return 1;
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return 11;
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@ -2217,13 +2217,13 @@ character.ow={
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position:'he',
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viewAs:{name:'sha'},
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viewAsFilter:function(player){
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if(!player.num('he',{color:'black'})) return false;
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if(!player.countCards('he',{color:'black'})) return false;
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},
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prompt:'将一张黑色牌当杀使用或打出',
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check:function(card){return 4-ai.get.value(card)},
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ai:{
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skillTagFilter:function(player){
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if(!player.num('he',{color:'black'})) return false;
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if(!player.countCards('he',{color:'black'})) return false;
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},
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respondSha:true,
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},
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|
@ -2245,7 +2245,7 @@ character.ow={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0;
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return player.countCards('he',{color:'red'})>0;
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},
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content:function(){
|
||||
"step 0"
|
||||
|
@ -2716,7 +2716,7 @@ character.ow={
|
|||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>0&&!player.hasSkill('yihun2');
|
||||
return player.countCards('he',{color:'black'})>0&&!player.hasSkill('yihun2');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
@ -2789,7 +2789,7 @@ character.ow={
|
|||
},
|
||||
filter:function(event,player){
|
||||
if(player.storage.huoyu) return false;
|
||||
if(player.num('he',{color:'red'})<2) return false;
|
||||
if(player.countCards('he',{color:'red'})<2) return false;
|
||||
return true;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
|
|
|
@ -1037,7 +1037,7 @@ character.refresh={
|
|||
if(target.countCards('h')>target.hp+1&&ai.get.recoverEffect(target)>0){
|
||||
return 1;
|
||||
}
|
||||
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.num('he',{color:'red'}))){
|
||||
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.countCards('he',{color:'red'}))){
|
||||
return -2;
|
||||
}
|
||||
return -0.5;
|
||||
|
@ -1290,7 +1290,7 @@ character.refresh={
|
|||
usable:1,
|
||||
discard:false,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'diamond'})>0;
|
||||
return player.countCards('he',{suit:'diamond'})>0;
|
||||
},
|
||||
prepare:'throw',
|
||||
position:'he',
|
||||
|
|
|
@ -1306,7 +1306,7 @@ character.shenhua={
|
|||
},
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
return 6-ai.get.value(card);
|
||||
|
@ -2025,7 +2025,7 @@ character.shenhua={
|
|||
return get.color(card)=='black';
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:['basic','equip'],color:'black'})
|
||||
return player.countCards('he',{type:['basic','equip'],color:'black'})
|
||||
},
|
||||
position:'he',
|
||||
viewAs:{name:'bingliang'},
|
||||
|
@ -2991,7 +2991,7 @@ character.shenhua={
|
|||
return !player.hasSkill('xinqiangxi3');
|
||||
}
|
||||
else if(player.hasSkill('xinqiangxi3')){
|
||||
return !player.hasSkill('xinqiangxi2')&&player.num('he',{type:'equip'})>0;
|
||||
return !player.hasSkill('xinqiangxi2')&&player.countCards('he',{type:'equip'})>0;
|
||||
}
|
||||
else{
|
||||
return true;
|
||||
|
@ -3032,7 +3032,7 @@ character.shenhua={
|
|||
order:8.5,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(player.hasSkill('xinqiangxi2')||!player.num('he',{type:'equip'})){
|
||||
if(player.hasSkill('xinqiangxi2')||!player.countCards('he',{type:'equip'})){
|
||||
if(player.hp<2) return 0;
|
||||
if(target.hp>=player.hp) return 0;
|
||||
}
|
||||
|
@ -3369,7 +3369,7 @@ character.shenhua={
|
|||
trigger:{player:'phaseUseBefore'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -3570,7 +3570,7 @@ character.shenhua={
|
|||
trigger:{player:'damageBefore'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'heart'})>0&&event.num>0&&!player.hasSkill('xintianxiang3');
|
||||
return player.countCards('he',{suit:'heart'})>0&&event.num>0&&!player.hasSkill('xintianxiang3');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -3968,7 +3968,7 @@ character.shenhua={
|
|||
audio:2,
|
||||
trigger:{global:'judge'},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
|
|
@ -210,7 +210,7 @@ character.sp={
|
|||
zqingcheng:{
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'});
|
||||
return player.countCards('he',{type:'equip'});
|
||||
},
|
||||
filterCard:{type:'equip'},
|
||||
position:'he',
|
||||
|
@ -2974,11 +2974,11 @@ character.sp={
|
|||
trigger:{player:'phaseUseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseToDiscard(get.prompt('jiqiao'),[1,player.num('he',{type:'equip'})],'he',function(card){
|
||||
player.chooseToDiscard(get.prompt('jiqiao'),[1,player.countCards('he',{type:'equip'})],'he',function(card){
|
||||
return get.type(card)=='equip';
|
||||
}).set('ai',function(card){
|
||||
if(card.name=='bagua') return 10;
|
||||
|
@ -3518,7 +3518,7 @@ character.sp={
|
|||
onunmark:'throw'
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>0&&player.storage.yinling.length<4;
|
||||
return player.countCards('he',{color:'black'})>0&&player.storage.yinling.length<4;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return target.countCards('he')>0&&target!=player;
|
||||
|
@ -3578,7 +3578,7 @@ character.sp={
|
|||
},
|
||||
position:'he',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'diamond'})>0;
|
||||
return player.countCards('he',{suit:'diamond'})>0;
|
||||
},
|
||||
discard:false,
|
||||
prepare:'give',
|
||||
|
@ -3821,12 +3821,12 @@ character.sp={
|
|||
player.storage.yinbing=[];
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'basic'})<player.countCards('he');
|
||||
return player.countCards('he',{type:'basic'})<player.countCards('he');
|
||||
},
|
||||
marktext:'兵',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard([1,player.countCards('he')-player.num('he',{type:'basic'})],'he',get.prompt('yinbing'),function(card){
|
||||
player.chooseCard([1,player.countCards('he')-player.countCards('he',{type:'basic'})],'he',get.prompt('yinbing'),function(card){
|
||||
return get.type(card)!='basic';
|
||||
}).set('ai',function(card){
|
||||
return 6-ai.get.value(card);
|
||||
|
@ -4479,7 +4479,7 @@ character.sp={
|
|||
trigger:{player:'phaseUseBefore'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -7052,7 +7052,7 @@ character.sp={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.hp<player.maxHp&&player.num('he',{color:'red'})>0;
|
||||
return player.hp<player.maxHp&&player.countCards('he',{color:'red'})>0;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target&&get.distance(player,target,'attack')<=1;
|
||||
|
@ -7743,7 +7743,7 @@ character.sp={
|
|||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
|
|
@ -739,7 +739,7 @@ character.standard={
|
|||
if(!player.countCards('he')) return false;
|
||||
}
|
||||
else{
|
||||
if(!player.num('he',{color:'red'})) return false;
|
||||
if(!player.countCards('he',{color:'red'})) return false;
|
||||
}
|
||||
},
|
||||
prompt:'将一张红色牌当杀使用或打出',
|
||||
|
@ -750,7 +750,7 @@ character.standard={
|
|||
if(!player.countCards('he')) return false;
|
||||
}
|
||||
else{
|
||||
if(!player.num('he',{color:'red'})) return false;
|
||||
if(!player.countCards('he',{color:'red'})) return false;
|
||||
}
|
||||
},
|
||||
respondSha:true,
|
||||
|
@ -1173,7 +1173,7 @@ character.standard={
|
|||
position:'he',
|
||||
viewAs:{name:'guohe'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'black'})) return false;
|
||||
if(!player.countCards('he',{color:'black'})) return false;
|
||||
},
|
||||
prompt:'将一张黑色牌当过河拆桥使用',
|
||||
check:function(card){return 4-ai.get.value(card)}
|
||||
|
@ -1275,7 +1275,7 @@ character.standard={
|
|||
guose:{
|
||||
audio:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'diamond'})>0;
|
||||
return player.countCards('he',{suit:'diamond'})>0;
|
||||
},
|
||||
enable:'chooseToUse',
|
||||
filterCard:function(card){
|
||||
|
@ -1520,7 +1520,7 @@ character.standard={
|
|||
check:function(card){return 15-ai.get.value(card)},
|
||||
ai:{
|
||||
skillTagFilter:function(player){
|
||||
return player.num('he',{color:'red'})>0&&_status.currentPhase!=player;
|
||||
return player.countCards('he',{color:'red'})>0&&_status.currentPhase!=player;
|
||||
},
|
||||
threaten:1.5,
|
||||
save:true,
|
||||
|
|
|
@ -731,7 +731,7 @@ character.swd={
|
|||
hjifeng_old:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
filter:function(event,player){
|
||||
if(!player.num('he',{type:'equip'})) return false;
|
||||
if(!player.countCards('he',{type:'equip'})) return false;
|
||||
if(player.countCards('h',{type:'jiqi'})) return false;
|
||||
if(get.cardPile(function(card){return get.type(card)=='jiqi'})) return true;
|
||||
return false;
|
||||
|
@ -1023,7 +1023,7 @@ character.swd={
|
|||
usable:1,
|
||||
viewAs:{name:'taoyuan'},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
audio:true,
|
||||
prompt:'将一张黑色牌当作桃园结义使用',
|
||||
|
@ -1057,7 +1057,7 @@ character.swd={
|
|||
position:'he',
|
||||
viewAs:{name:'sha'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'red'})) return false;
|
||||
if(!player.countCards('he',{color:'red'})) return false;
|
||||
},
|
||||
prompt:'将一张红色牌当杀使用',
|
||||
check:function(card){return 5-ai.get.value(card)},
|
||||
|
@ -1067,7 +1067,7 @@ character.swd={
|
|||
},
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg!='use') return false;
|
||||
if(!player.num('he',{color:'red'})) return false;
|
||||
if(!player.countCards('he',{color:'red'})) return false;
|
||||
},
|
||||
},
|
||||
group:['huanxia_expire','huanxia_draw','huanxia_gain'],
|
||||
|
@ -1416,7 +1416,7 @@ character.swd={
|
|||
heihuo:{
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0&&player.num('he',{type:'equip'})>0&&!player.hasSkill('heihuo2');
|
||||
return player.countCards('h')>0&&player.countCards('he',{type:'equip'})>0&&!player.hasSkill('heihuo2');
|
||||
},
|
||||
filterCard:function(card){
|
||||
return get.type(card)=='equip';
|
||||
|
@ -1429,7 +1429,7 @@ character.swd={
|
|||
if(nh<2) return 0;
|
||||
if(nh>4) return 0;
|
||||
if(nh==4&&pos=='e') return 0;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card)+(pos=='e'?0.4:0);
|
||||
}
|
||||
return 5.5-ai.get.value(card)+(pos=='e'?0.4:0);
|
||||
|
@ -1636,7 +1636,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black',name:'sha'})>0;
|
||||
return player.countCards('he',{color:'black',name:'sha'})>0;
|
||||
},
|
||||
filterCard:function(card){
|
||||
return card.name=='sha'&&get.color(card)=='black';
|
||||
|
@ -1671,7 +1671,7 @@ character.swd={
|
|||
trigger:{global:'phaseUseBefore'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&player.num('he',{type:'basic'})<player.countCards('he');
|
||||
return event.player!=player&&player.countCards('he',{type:'basic'})<player.countCards('he');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -2657,7 +2657,7 @@ character.swd={
|
|||
trigger:{player:'damageEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -2669,7 +2669,7 @@ character.swd={
|
|||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
selectCard:[1,player.num('he',{color:'black'})],
|
||||
selectCard:[1,player.countCards('he',{color:'black'})],
|
||||
selectTarget:function(){
|
||||
if(ui.selected.targets.length>ui.selected.cards.length){
|
||||
game.uncheck('target');
|
||||
|
@ -3073,13 +3073,13 @@ character.swd={
|
|||
filterCard:{type:'equip'},
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 12-ai.get.equipValue(card);
|
||||
}
|
||||
return 8-ai.get.equipValue(card);
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'});
|
||||
return player.countCards('he',{type:'equip'});
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
|
@ -3181,14 +3181,14 @@ character.swd={
|
|||
jianji:{
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0&&lib.filter.cardEnabled({name:'sha'},player);
|
||||
return player.countCards('he',{type:'equip'})>0&&lib.filter.cardEnabled({name:'sha'},player);
|
||||
},
|
||||
usable:1,
|
||||
filterCard:{type:'equip'},
|
||||
position:'he',
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
return 6-ai.get.equipValue(card);
|
||||
|
@ -3237,7 +3237,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
if(!lib.card.chiyuxi) return false;
|
||||
return !player.getStat('skill').huangyu&&player.num('he',{color:'red'})>1;
|
||||
return !player.getStat('skill').huangyu&&player.countCards('he',{color:'red'})>1;
|
||||
},
|
||||
filterCard:{color:'red'},
|
||||
selectCard:2,
|
||||
|
@ -3263,7 +3263,7 @@ character.swd={
|
|||
filter:function(event,player){
|
||||
var type=get.type(event.card,'trick');
|
||||
if(type!='basic'&&type!='trick') return false;
|
||||
return event.player!=player&&player.num('he',{type:'equip'})>0&&
|
||||
return event.player!=player&&player.countCards('he',{type:'equip'})>0&&
|
||||
event.targets&&event.targets.length>0;
|
||||
},
|
||||
direct:true,
|
||||
|
@ -3531,7 +3531,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'club'})>0;
|
||||
return player.countCards('he',{suit:'club'})>0;
|
||||
},
|
||||
position:'he',
|
||||
filterCard:{suit:'club'},
|
||||
|
@ -4281,7 +4281,7 @@ character.swd={
|
|||
position:'he',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'spade'})>0;
|
||||
return player.countCards('he',{suit:'spade'})>0;
|
||||
},
|
||||
check:function(card){
|
||||
return 10-ai.get.value(card)
|
||||
|
@ -4314,7 +4314,7 @@ character.swd={
|
|||
},
|
||||
viewAs:{name:'liuxinghuoyu'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{suit:'heart'})) return false;
|
||||
if(!player.countCards('he',{suit:'heart'})) return false;
|
||||
},
|
||||
prompt:'将一张红桃手牌当作流星火羽使用',
|
||||
check:function(card){return 6-ai.get.value(card)},
|
||||
|
@ -4361,7 +4361,7 @@ character.swd={
|
|||
return player.countCards('h',{color:'black'})>0;
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'black'})) return false;
|
||||
if(!player.countCards('he',{color:'black'})) return false;
|
||||
},
|
||||
prompt:'将一张黑色牌当作冰魄针使用',
|
||||
check:function(card){return 5-ai.get.value(card)},
|
||||
|
@ -4832,7 +4832,7 @@ character.swd={
|
|||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(get.itemtype(event.cards)!='cards') return false;
|
||||
return player.num('he',{suit:get.suit(event.cards)})>0;
|
||||
return player.countCards('he',{suit:get.suit(event.cards)})>0;
|
||||
},
|
||||
alter:true,
|
||||
content:function(){
|
||||
|
@ -4859,7 +4859,7 @@ character.swd={
|
|||
}
|
||||
player.discard(result.cards);
|
||||
event.num++;
|
||||
if(player.num('he',{suit:event.suit})>1&&!get.is.altered('liaoyuan')){
|
||||
if(player.countCards('he',{suit:event.suit})>1&&!get.is.altered('liaoyuan')){
|
||||
event.goto(1);
|
||||
}
|
||||
}
|
||||
|
@ -6749,7 +6749,7 @@ character.swd={
|
|||
trigger:{player:'damageBefore'},
|
||||
priority:-10,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'});
|
||||
return player.countCards('he',{type:'equip'});
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -6897,7 +6897,7 @@ character.swd={
|
|||
filter:function(event,player){
|
||||
if(!event.player.isLinked()) return false;
|
||||
if(event.nature=='fire') return false;
|
||||
if(player.num('he',{color:'red'})) return true;
|
||||
if(player.countCards('he',{color:'red'})) return true;
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
|
@ -6927,7 +6927,7 @@ character.swd={
|
|||
if(!event.player) return false;
|
||||
if(event.player==player) return false;
|
||||
if(event.player.isLinked()&&event.player.isTurnedOver()) return false;
|
||||
if(player.num('he',{color:'black'})) return true;
|
||||
if(player.countCards('he',{color:'black'})) return true;
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
|
@ -7232,7 +7232,7 @@ character.swd={
|
|||
usable:1,
|
||||
discard:false,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'trick'})>0;
|
||||
return player.countCards('he',{type:'trick'})>0;
|
||||
},
|
||||
prepare:'throw',
|
||||
position:'he',
|
||||
|
@ -8365,7 +8365,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
filterCard:{type:'equip'},
|
||||
position:'he',
|
||||
|
@ -8390,7 +8390,7 @@ character.swd={
|
|||
wanjun:{
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
filterCard:function(card){
|
||||
return get.type(card)=='equip';
|
||||
|
@ -8400,7 +8400,7 @@ character.swd={
|
|||
prompt:'将一张装备牌当南蛮入侵使用',
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
if(player.countCards('h')<player.hp){
|
||||
|
@ -8617,7 +8617,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{suit:'spade'});
|
||||
return player.countCards('he',{suit:'spade'});
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
|
@ -8688,7 +8688,7 @@ character.swd={
|
|||
enable:'chooseToUse',
|
||||
filterCard:{type:'equip'},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'});
|
||||
return player.countCards('he',{type:'equip'});
|
||||
},
|
||||
position:'he',
|
||||
viewAs:{name:'sha'},
|
||||
|
|
|
@ -125,7 +125,7 @@ character.xianjian={
|
|||
usable:1,
|
||||
position:'he',
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'red'})) return false;
|
||||
if(!player.countCards('he',{color:'red'})) return false;
|
||||
},
|
||||
filterCard:{color:'red'},
|
||||
check:function(card){
|
||||
|
@ -194,7 +194,7 @@ character.xianjian={
|
|||
filterCard:{color:'red'},
|
||||
position:'he',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'red'})>0;
|
||||
return player.countCards('he',{color:'red'})>0;
|
||||
},
|
||||
check:function(card){
|
||||
return 7-ai.get.value(card);
|
||||
|
@ -2338,12 +2338,12 @@ character.xianjian={
|
|||
position:'he',
|
||||
viewAs:{name:'shihuifen'},
|
||||
viewAsFilter:function(player){
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
ai:{
|
||||
shihuifen:true,
|
||||
skillTagFilter:function(player){
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -4668,7 +4668,7 @@ character.yijiang={
|
|||
audio:2,
|
||||
trigger:{player:'damageBegin'},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})&&event.source&&event.source.sex=='male';
|
||||
return player.countCards('he',{type:'equip'})&&event.source&&event.source.sex=='male';
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -5088,7 +5088,7 @@ character.yijiang={
|
|||
check:function(card){
|
||||
if(get.type(card)!='equip') return 0;
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
return 6-ai.get.equipValue(card);
|
||||
|
@ -5239,7 +5239,7 @@ character.yijiang={
|
|||
return card.name=='sha'||get.type(card)=='equip';
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h','sha')>0||player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('h','sha')>0||player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
check:function(card){return 8-ai.get.value(card)},
|
||||
selectTarget:2,
|
||||
|
@ -5624,7 +5624,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
audio:2,
|
||||
filter:function(event,player){
|
||||
return player.countCards('he')>player.num('he',{type:'basic'});
|
||||
return player.countCards('he')>player.countCards('he',{type:'basic'});
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -6818,7 +6818,7 @@ character.yijiang={
|
|||
audio:3,
|
||||
priority:6,
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&event.player.hp==1&&player.num('he',{type:'equip'})>0;
|
||||
return event.player!=player&&event.player.hp==1&&player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
|
|
@ -1759,7 +1759,7 @@ character.yxs={
|
|||
prompt:'将一张装备区内的牌当南蛮入侵使用',
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
if(player.countCards('h')<player.hp){
|
||||
|
@ -2396,7 +2396,7 @@ character.yxs={
|
|||
filter:function(event,player){
|
||||
if(get.position(event.card)!='d') return false;
|
||||
if(player.hasSkill('jieyong2')) return false;
|
||||
return player.num('he',{color:'black'})>0;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -2440,7 +2440,7 @@ character.yxs={
|
|||
filter:function(event,player){
|
||||
return _status.currentPhase!=player&&event.player!=player&&get.type(event.card)=='trick'&&
|
||||
get.position(event.card)=='d'&&!player.hasSkill('zhulu2')&&
|
||||
get.itemtype(event.card)=='card'&&player.num('he',{suit:get.suit(event.card)})>0;
|
||||
get.itemtype(event.card)=='card'&&player.countCards('he',{suit:get.suit(event.card)})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
|
|
@ -5121,13 +5121,13 @@ mode.chess={
|
|||
},
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('he',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
||||
return 12-ai.get.equipValue(card);
|
||||
}
|
||||
return 8-ai.get.equipValue(card);
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'});
|
||||
return player.countCards('he',{type:'equip'});
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target&&get.distance(player,target)<=2;
|
||||
|
|
|
@ -879,7 +879,7 @@ mode.guozhan={
|
|||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})>0;
|
||||
return player.countCards('he',{type:'equip'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -1536,7 +1536,7 @@ mode.guozhan={
|
|||
qingcheng:{
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.num('he',{type:'equip'})&&game.hasPlayer(function(current){
|
||||
return player.countCards('he',{type:'equip'})&&game.hasPlayer(function(current){
|
||||
return current!=player&&!current.isUnseen(2);
|
||||
});
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue