This commit is contained in:
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bd8b81a73b
commit
d36e96a358
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@ -637,7 +637,7 @@ card.gujian={
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},
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content:function(){
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"step 0"
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if(!target.num('h',{color:'black'})){
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if(!target.countCards('h',{color:'black'})){
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target.loseHp();
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event.finish();
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}
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10
card/swd.js
10
card/swd.js
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@ -922,7 +922,7 @@ card.swd={
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},
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result:{
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target:function(player,target){
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if(target==player&&target.num('h',{type:'equip'})) return 2.5;
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if(target==player&&target.countCards('h',{type:'equip'})) return 2.5;
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return 1;
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}
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}
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@ -1448,7 +1448,7 @@ card.swd={
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},
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content:function(){
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"step 0"
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if(!target.num('h',{color:'black'})){
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if(!target.countCards('h',{color:'black'})){
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target.loseHp();
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event.finish();
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}
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@ -2062,7 +2062,7 @@ card.swd={
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var skills=player.get('s');
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for(var i=0;i<skills.length;i++){
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if(skills[i].indexOf('yuchan')==0&&skills[i].indexOf('_equip')!=-1){
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return player.num('h',{type:'basic'})>0;
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return player.countCards('h',{type:'basic'})>0;
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}
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}
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return false;
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@ -3868,7 +3868,7 @@ card.swd={
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jiguanyaoshu_skill_old:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{type:['trick','delay']})>0;
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return player.countCards('h',{type:['trick','delay']})>0;
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},
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filterCard:{type:['trick','delay']},
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check:function(card){
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@ -4081,7 +4081,7 @@ card.swd={
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selectCard:2,
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complexCard:true,
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filter:function(event,player){
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if(!player.num('h',{type:['hslingjian','jiqi']})) return false;
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if(!player.countCards('h',{type:['hslingjian','jiqi']})) return false;
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var es=player.getCards('he',{type:'equip'});
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for(var i=0;i<es.length;i++){
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if(lib.inpile.contains(es[i].name)&&
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@ -45,7 +45,7 @@ character.diy={
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usable:1,
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filterCard:{type:'basic'},
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filter:function(event,player){
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return player.num('h',{type:'basic'})>0;
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return player.countCards('h',{type:'basic'})>0;
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},
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check:function(card){
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return 6-ai.get.value(card);
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@ -767,7 +767,7 @@ character.gujian={
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return event.source&&ai.get.attitude(player,event.source)<0;
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},
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filter:function(event,player){
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return event.source&&event.source.isAlive()&&player.num('h',{color:'red'})>1||player.num('h',{color:'black'})>1;
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return event.source&&event.source.isAlive()&&player.countCards('h',{color:'red'})>1||player.countCards('h',{color:'black'})>1;
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},
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direct:true,
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content:function(){
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@ -776,7 +776,7 @@ character.gujian={
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if(ui.selected.cards.length){
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return get.color(card)==get.color(ui.selected.cards[0]);
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}
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return player.num('h',{color:get.color(card)})>1;
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return player.countCards('h',{color:get.color(card)})>1;
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}).set('complexCard',true);
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next.ai=function(card){
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if(ai.get.damageEffect(trigger.source,player,player,'thunder')>0){
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@ -1225,7 +1225,7 @@ character.gujian={
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('h',{type:'basic'})>0&&player.storage.xuanning!=3;
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return player.countCards('h',{type:'basic'})>0&&player.storage.xuanning!=3;
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},
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filterCard:function(card){
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return get.type(card)=='basic';
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@ -1336,7 +1336,7 @@ character.gujian={
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enable:'phaseUse',
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filter:function(event,player){
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if(player.storage.yangming2>0) return false;
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return player.num('h',{color:'red'})>0;
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return player.countCards('h',{color:'red'})>0;
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},
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filterCard:function(card){
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return get.color(card)=='red';
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@ -483,7 +483,7 @@ character.hearth={
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trigger:{source:'damageBegin'},
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direct:true,
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filter:function(event,player){
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return player.num('h',{color:'black'})>0;
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return player.countCards('h',{color:'black'})>0;
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},
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content:function(){
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"step 0"
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@ -523,7 +523,7 @@ character.hearth={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('h',{suit:'spade'})>0;
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return player.countCards('h',{suit:'spade'})>0;
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},
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content:function(){
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'step 0'
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@ -556,7 +556,7 @@ character.hearth={
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('h',{type:['trick','delay']})>0;
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return player.countCards('h',{type:['trick','delay']})>0;
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},
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filterCard:{type:['trick','delay']},
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check:function(card){
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@ -1636,7 +1636,7 @@ character.hearth={
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trigger:{player:['phaseBegin','phaseEnd']},
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frequent:true,
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filter:function(event,player){
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return !player.num('h',{type:'hsdusu'});
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return !player.countCards('h',{type:'hsdusu'});
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},
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content:function(){
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var list=['hsdusu_xueji','hsdusu_huangxuecao','hsdusu_kuyecao','hsdusu_shinancao','hsdusu_huoyanhua'];
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@ -1862,7 +1862,7 @@ character.hearth={
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usable:1,
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filter:function(event,player){
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if(!player.storage.mobao) return false;
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if(!player.num('h',{color:'black'})) return false;
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if(!player.countCards('h',{color:'black'})) return false;
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for(var i=0;i<player.storage.mobao.length;i++){
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if(player.storage.mobao[i].isAlive()) return true;
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}
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@ -3875,7 +3875,7 @@ character.hearth={
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('h',{type:'basic'})<player.countCards('h');
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return player.countCards('h',{type:'basic'})<player.countCards('h');
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},
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filterCard:function(card){
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return get.type(card)!='basic';
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@ -4398,7 +4398,7 @@ character.hearth={
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zuzhou:{
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trigger:{player:'phaseBegin'},
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filter:function(event,player){
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if(!player.num('h',{suit:'spade'})) return false;
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if(!player.countCards('h',{suit:'spade'})) return false;
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return !game.hasPlayer(function(current){
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return current.hasJudge('shandian');
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});
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@ -4429,7 +4429,7 @@ character.hearth={
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enable:'phaseUse',
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filterCard:{color:'black'},
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filter:function(event,player){
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return player.num('h',{color:'black'})>0;
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return player.countCards('h',{color:'black'})>0;
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},
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filterTarget:function(card,player,target){
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return player!=target&&!target.hasSkill('mdzhoufu2');
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@ -4651,7 +4651,7 @@ character.hearth={
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if(_status.currentPhase!=event.player) return false;
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if(event.player.hasSkill('mengun2')) return false;
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if(get.itemtype(event.card)!='card') return false;
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if(!player.num('h',{suit:get.suit(event.card)})) return false;
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if(!player.countCards('h',{suit:get.suit(event.card)})) return false;
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return get.type(event.card)=='basic';
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},
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direct:true,
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@ -560,7 +560,7 @@ character.ow={
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expose:0.2,
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result:{
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target:function(player,target){
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if(ai.get.damageEffect(target,player,target)<0&&player.num('h',function(card){
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if(ai.get.damageEffect(target,player,target)<0&&player.hasCard(function(card){
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return get.tag(card,'damage')?true:false;
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})){
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return -1;
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@ -811,7 +811,7 @@ character.ow={
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maoding2:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{type:'hslingjian'})>1;
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return player.countCards('h',{type:'hslingjian'})>1;
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},
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filterCard:{type:'hslingjian'},
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filterTarget:function(card,player,target){
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@ -1467,7 +1467,7 @@ character.ow={
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}
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var success=false;
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for(var i=0;i<suits.length;i++){
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if(target.num('h',{suit:suits[i]})){
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if(target.countCards('h',{suit:suits[i]})){
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success=true;break;
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}
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}
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@ -2413,7 +2413,7 @@ character.ow={
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return target!=player&&!target.hasSkill('xie2');
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},
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filter:function(event,player){
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return player.num('h',{suit:'heart'});
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return player.countCards('h',{suit:'heart'});
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},
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filterCard:{suit:'heart'},
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check:function(card){
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@ -2519,7 +2519,7 @@ character.ow={
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return target!=player&&!target.hasSkill('luan2');
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},
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filter:function(event,player){
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return player.num('h',{suit:'spade'});
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return player.countCards('h',{suit:'spade'});
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},
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filterCard:{suit:'spade'},
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check:function(card){
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@ -1156,7 +1156,7 @@ character.refresh={
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result:{
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player:function(player){
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if(player.hp<=2) return player.countCards('h')==0?1:0;
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if(player.num('h',{name:'sha',color:'red'})) return 1;
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if(player.countCards('h',{name:'sha',color:'red'})) return 1;
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return player.countCards('h')<=player.hp?1:0;
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}
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},
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@ -313,7 +313,7 @@ character.shenhua={
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lianhuan3:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{suit:'club'})>0;
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return player.countCards('h',{suit:'club'})>0;
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},
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filterCard:{suit:'club'},
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viewAs:{name:'tiesuo'},
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@ -872,7 +872,7 @@ character.shenhua={
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if(player.countCards('h')>player.hp+1){
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check=false;
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}
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else if(player.num('h',{name:['wuzhong']})){
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else if(player.countCards('h',{name:['wuzhong']})){
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check=false;
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}
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else{
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@ -1299,7 +1299,7 @@ character.shenhua={
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{type:'equip'})>0;
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return player.countCards('h',{type:'equip'})>0;
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},
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filterCard:function(card){
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return get.type(card)=='equip';
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@ -2368,7 +2368,7 @@ character.shenhua={
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},
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viewAs:{name:'jiu'},
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viewAsFilter:function(player){
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if(!player.num('h',{suit:'spade'})) return false;
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if(!player.countCards('h',{suit:'spade'})) return false;
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},
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prompt:'将一张黑桃手牌当酒使用',
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check:function(card){
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@ -2377,7 +2377,7 @@ character.shenhua={
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},
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ai:{
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skillTagFilter:function(player){
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return player.num('h',{suit:'spade'})>0&&player.hp<=0;
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return player.countCards('h',{suit:'spade'})>0&&player.hp<=0;
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},
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threaten:1.5,
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save:true,
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@ -2601,7 +2601,7 @@ character.shenhua={
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},
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viewAs:{name:'huogong',nature:'fire'},
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viewAsFilter:function(player){
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if(!player.num('h',{color:'red'})) return false;
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if(!player.countCards('h',{color:'red'})) return false;
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},
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prompt:'将一张红色牌当火攻使用',
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check:function(card){
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@ -2639,7 +2639,7 @@ character.shenhua={
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return get.color(card)=='black';
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},
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viewAsFilter:function(player){
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return player.num('h',{color:'black'})>0;
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return player.countCards('h',{color:'black'})>0;
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},
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viewAs:{name:'wuxie'},
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prompt:'将一张黑色手牌当无懈可击使用',
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@ -2653,7 +2653,7 @@ character.shenhua={
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{suit:'club'})>0;
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return player.countCards('h',{suit:'club'})>0;
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},
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filterCard:function(card){
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return get.suit(card)=='club';
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@ -2666,7 +2666,7 @@ character.shenhua={
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h',{suit:'club'})>0;
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return player.countCards('h',{suit:'club'})>0;
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},
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filterCard:function(card){
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return get.suit(card)=='club';
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@ -3479,7 +3479,7 @@ character.shenhua={
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trigger:{player:'damageBefore'},
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direct:true,
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filter:function(event,player){
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return player.num('h',{suit:'heart'})>0&&event.num>0;
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return player.countCards('h',{suit:'heart'})>0&&event.num>0;
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},
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content:function(){
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"step 0"
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|
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@ -1528,7 +1528,7 @@ character.sp={
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filterCard:{type:'basic'},
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viewAs:{name:'tao'},
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viewAsFilter:function(player){
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if(!player.num('h',{type:'basic'})) return false;
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if(!player.countCards('h',{type:'basic'})) return false;
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},
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prompt:'将一张基本牌当桃使用',
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check:function(card){
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@ -1536,7 +1536,7 @@ character.sp={
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},
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ai:{
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skillTagFilter:function(player){
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if(!player.num('h',{type:'basic'})) return false;
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if(!player.countCards('h',{type:'basic'})) return false;
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},
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save:true,
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}
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@ -1546,13 +1546,13 @@ character.sp={
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filterCard:{type:'basic'},
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viewAs:{name:'sha'},
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viewAsFilter:function(player){
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if(!player.num('h',{type:'basic'})) return false;
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if(!player.countCards('h',{type:'basic'})) return false;
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},
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prompt:'将一张基本牌当杀使用',
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check:function(card){return 4-ai.get.value(card)},
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ai:{
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skillTagFilter:function(player){
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if(!player.num('h',{type:'basic'})) return false;
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if(!player.countCards('h',{type:'basic'})) return false;
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},
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respondSha:true,
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}
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|
@ -1562,7 +1562,7 @@ character.sp={
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filterCard:{type:'basic'},
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viewAs:{name:'jiu'},
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viewAsFilter:function(player){
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if(!player.num('h',{type:'basic'})) return false;
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if(!player.countCards('h',{type:'basic'})) return false;
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},
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prompt:'将一张基本牌当酒使用',
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check:function(card){
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@ -1571,7 +1571,7 @@ character.sp={
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},
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ai:{
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skillTagFilter:function(player){
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return player.num('h',{type:'basic'})>0&&player.hp<=0;
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return player.countCards('h',{type:'basic'})>0&&player.hp<=0;
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},
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save:true,
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}
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|
@ -2125,7 +2125,7 @@ character.sp={
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animationColor:'thunder',
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skillAnimation:'epic',
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filter:function(event,player){
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return !player.storage.jianshu&&player.num('h',{color:'black'})>0;
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return !player.storage.jianshu&&player.countCards('h',{color:'black'})>0;
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},
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init:function(player){
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player.storage.jianshu=false;
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|
@ -3664,7 +3664,7 @@ character.sp={
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if(ai.get.attitude(player,trigger.player)>0){
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return 9-ai.get.value(card);
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}
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if(player.num('h',{name:'shan'})) return -1;
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if(player.countCards('h',{name:'shan'})) return -1;
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return 7-ai.get.value(card);
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});
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next.logSkill='anxian';
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|
@ -4249,7 +4249,7 @@ character.sp={
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audio:2,
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trigger:{player:'phaseDrawBegin'},
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check:function(event,player){
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return player.countCards('h')-player.num('h',{type:'equip'})+2<=player.hp;
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||||
return player.countCards('h')-player.countCards('h',{type:'equip'})+2<=player.hp;
|
||||
},
|
||||
content:function(){
|
||||
trigger.num+=2;
|
||||
|
@ -4337,7 +4337,7 @@ character.sp={
|
|||
trigger:{source:'damageBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(!player.num('h',{color:'black'})) return false;
|
||||
if(!player.countCards('h',{color:'black'})) return false;
|
||||
return event.player.hp>=player.hp&&player!=event.player;
|
||||
},
|
||||
content:function(){
|
||||
|
@ -4362,7 +4362,7 @@ character.sp={
|
|||
audio:true,
|
||||
trigger:{player:'damageBegin'},
|
||||
filter:function(event,player){
|
||||
if(!player.num('h',{color:'red'})) return false;
|
||||
if(!player.countCards('h',{color:'red'})) return false;
|
||||
return event.source&&event.source.hp>=player.hp&&player!=event.source;
|
||||
},
|
||||
direct:true,
|
||||
|
@ -4618,7 +4618,7 @@ character.sp={
|
|||
forced:true,
|
||||
audio:2,
|
||||
filter:function(event,player){
|
||||
return event.parent.name=='phaseDiscard'&&player.num('h',{type:'basic'})<player.countCards('h');
|
||||
return event.parent.name=='phaseDiscard'&&player.countCards('h',{type:'basic'})<player.countCards('h');
|
||||
},
|
||||
content:function(){},
|
||||
mod:{
|
||||
|
@ -4997,7 +4997,7 @@ character.sp={
|
|||
'step 1'
|
||||
if(result.control&&result.control!='cancel2'){
|
||||
player.logSkill('fengpo');
|
||||
var nd=trigger.target.num('h',{suit:'diamond'});
|
||||
var nd=trigger.target.countCards('h',{suit:'diamond'});
|
||||
if(result.control=='draw_card'){
|
||||
player.draw(nd);
|
||||
}
|
||||
|
@ -6665,7 +6665,7 @@ character.sp={
|
|||
return ai.get.damageEffect(event.player,player,player)>0;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.player.isAlive()&&event.player!=player&&player.num('h',{type:'basic'});
|
||||
return event.player.isAlive()&&event.player!=player&&player.countCards('h',{type:'basic'});
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
|
|
@ -466,14 +466,14 @@ character.standard={
|
|||
},
|
||||
viewAs:{name:'shan'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('h',{color:'black'})) return false;
|
||||
if(!player.countCards('h',{color:'black'})) return false;
|
||||
},
|
||||
prompt:'将一张黑色手牌当闪打出',
|
||||
check:function(){return 1},
|
||||
ai:{
|
||||
respondShan:true,
|
||||
skillTagFilter:function(player){
|
||||
if(!player.num('h',{color:'black'})) return false;
|
||||
if(!player.countCards('h',{color:'black'})) return false;
|
||||
},
|
||||
effect:{
|
||||
target:function(card,player,target,current){
|
||||
|
|
|
@ -328,7 +328,7 @@ character.swd={
|
|||
tiebi:{
|
||||
trigger:{global:'shaBegin'},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'black'})&&!event.target.hujia&&get.distance(player,event.target)<=1;
|
||||
return player.countCards('h',{color:'black'})&&!event.target.hujia&&get.distance(player,event.target)<=1;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -461,7 +461,7 @@ character.swd={
|
|||
prompt:'横置武将牌,视为使用一张无视距离的杀',
|
||||
ai:{
|
||||
order:function(){
|
||||
// if(_status.event.player.num('h',{type:'equip'})) return 9;
|
||||
// if(_status.event.player.countCards('h',{type:'equip'})) return 9;
|
||||
return 3.15;
|
||||
},
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
|
@ -671,7 +671,7 @@ character.swd={
|
|||
if(!player.hasFriend()) return 0;
|
||||
var enemies=player.getEnemies();
|
||||
if(enemies.length+1==game.players.length) return 0;
|
||||
var num=player.num('h',function(card){
|
||||
var num=player.hasCard(function(card){
|
||||
return card.name=='sha'||get.color(card)=='red';
|
||||
});
|
||||
if(num<2) return 0;
|
||||
|
@ -700,7 +700,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
if(!player.countCards('h')) return false;
|
||||
if(player.num('h',{type:'jiqi'})) return false;
|
||||
if(player.countCards('h',{type:'jiqi'})) return false;
|
||||
return true;
|
||||
},
|
||||
discard:false,
|
||||
|
@ -732,7 +732,7 @@ character.swd={
|
|||
trigger:{player:'phaseEnd'},
|
||||
filter:function(event,player){
|
||||
if(!player.num('he',{type:'equip'})) return false;
|
||||
if(player.num('h',{type:'jiqi'})) return false;
|
||||
if(player.countCards('h',{type:'jiqi'})) return false;
|
||||
if(get.cardPile(function(card){return get.type(card)=='jiqi'})) return true;
|
||||
return false;
|
||||
},
|
||||
|
@ -1038,7 +1038,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('h',{suit:['spade','heart']})>0;
|
||||
return player.countCards('h',{suit:['spade','heart']})>0;
|
||||
},
|
||||
filterCard:{suit:['spade','heart']},
|
||||
viewAs:{name:'fengyinzhidan'},
|
||||
|
@ -1295,13 +1295,13 @@ character.swd={
|
|||
selectCard:2,
|
||||
viewAs:{name:'sha'},
|
||||
viewAsFilter:function(player){
|
||||
if(player.num('h',{type:['trick','delay']})<2) return false;
|
||||
if(player.countCards('h',{type:['trick','delay']})<2) return false;
|
||||
},
|
||||
check:function(){return 1},
|
||||
ai:{
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg!='use') return false;
|
||||
if(player.num('h',{type:['trick','delay']})<2) return false;
|
||||
if(player.countCards('h',{type:['trick','delay']})<2) return false;
|
||||
},
|
||||
respondSha:true,
|
||||
order:function(){
|
||||
|
@ -3396,7 +3396,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
filterCard:{color:'black'},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'black'})>0;
|
||||
return player.countCards('h',{color:'black'})>0;
|
||||
},
|
||||
selectCard:[1,Infinity],
|
||||
prompt:'弃置任意张黑色手牌并摸等量的牌',
|
||||
|
@ -3499,7 +3499,7 @@ character.swd={
|
|||
if(ai.get.attitude(player,trigger.player)>0){
|
||||
return 9-ai.get.value(card);
|
||||
}
|
||||
if(player.num('h',{name:'shan'})) return -1;
|
||||
if(player.countCards('h',{name:'shan'})) return -1;
|
||||
return 7-ai.get.value(card);
|
||||
}
|
||||
"step 1"
|
||||
|
@ -3919,7 +3919,7 @@ character.swd={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.hp<player.maxHp&&player.num('h',{color:'red'})>0;
|
||||
return player.hp<player.maxHp&&player.countCards('h',{color:'red'})>0;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target;//&&get.distance(player,target,'attack')<=1;
|
||||
|
@ -4358,7 +4358,7 @@ character.swd={
|
|||
viewAs:{name:'bingpotong'},
|
||||
position:'he',
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'black'})>0;
|
||||
return player.countCards('h',{color:'black'})>0;
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('he',{color:'black'})) return false;
|
||||
|
@ -4417,7 +4417,7 @@ character.swd={
|
|||
return player.attitudeTo(event.player)>3;
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(get.is.altered('susheng')&&!player.num('h',{color:'red'})) return false;
|
||||
if(get.is.altered('susheng')&&!player.countCards('h',{color:'red'})) return false;
|
||||
return player.countCards('h')>0&&!player.hasSkill('susheng2');
|
||||
},
|
||||
content:function(){
|
||||
|
@ -5596,8 +5596,8 @@ character.swd={
|
|||
usable:1,
|
||||
filter:function(event,player){
|
||||
if(get.is.altered('xianjiang')&&player.countCards('e')) return false;
|
||||
if(player.num('h',{type:'trick'})) return true;
|
||||
if(player.num('h',{type:'delay'})) return true;
|
||||
if(player.countCards('h',{type:'trick'})) return true;
|
||||
if(player.countCards('h',{type:'delay'})) return true;
|
||||
return false;
|
||||
},
|
||||
selectCard:1,
|
||||
|
@ -6489,7 +6489,7 @@ character.swd={
|
|||
return get.type(card,'trick')=='trick';
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{type:['trick','delay']})>0;
|
||||
return player.countCards('h',{type:['trick','delay']})>0;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
var names=[];
|
||||
|
@ -6872,7 +6872,7 @@ character.swd={
|
|||
return get.distance(player,target)<=1||player==target;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'red'})>0;
|
||||
return player.countCards('h',{color:'red'})>0;
|
||||
},
|
||||
selectTarget:-1,
|
||||
content:function(){
|
||||
|
|
|
@ -760,7 +760,7 @@ character.xianjian={
|
|||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(!player.num('h',{color:'black'})) return false;
|
||||
if(!player.countCards('h',{color:'black'})) return false;
|
||||
if(player.storage.leiyu){
|
||||
for(var i=0;i<player.storage.leiyu.length;i++){
|
||||
if(player.storage.leiyu[i].isAlive()) return true;
|
||||
|
@ -925,7 +925,7 @@ character.xianjian={
|
|||
},
|
||||
filterCard:{color:'black'},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'black'});
|
||||
return player.countCards('h',{color:'black'});
|
||||
},
|
||||
check:function(card){
|
||||
return 5-ai.get.value(card);
|
||||
|
@ -1810,7 +1810,7 @@ character.xianjian={
|
|||
trigger:{global:'dying'},
|
||||
priority:6,
|
||||
filter:function(event,player){
|
||||
return event.player.hp<=0&&player.num('h',{color:'red'});
|
||||
return event.player.hp<=0&&player.countCards('h',{color:'red'});
|
||||
},
|
||||
check:function(event,player){
|
||||
if(ai.get.attitude(player,event.player)<=0) return false;
|
||||
|
@ -1952,7 +1952,7 @@ character.xianjian={
|
|||
return get.color(card)=='black'&&get.type(card)!='basic';
|
||||
});
|
||||
}
|
||||
return player.num('h',{type:'basic'})<player.countCards('he');
|
||||
return player.countCards('h',{type:'basic'})<player.countCards('he');
|
||||
},
|
||||
init:function(player){
|
||||
player.storage.zhuyue=[];
|
||||
|
@ -2085,7 +2085,7 @@ character.xianjian={
|
|||
unique:true,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return !player.storage.guanri&&player.num('h',{color:'red'})>=2;
|
||||
return !player.storage.guanri&&player.countCards('h',{color:'red'})>=2;
|
||||
},
|
||||
check:function(card){
|
||||
return 8-ai.get.value(card);
|
||||
|
@ -2305,16 +2305,16 @@ character.xianjian={
|
|||
return get.suit(card)=='club';
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{suit:'club'});
|
||||
return player.countCards('h',{suit:'club'});
|
||||
},
|
||||
viewAs:{name:'shunshou'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('h',{suit:'club'})) return false;
|
||||
if(!player.countCards('h',{suit:'club'})) return false;
|
||||
},
|
||||
prompt:'将一张装备牌当顺手牵羊使用',
|
||||
check:function(card){
|
||||
var player=_status.currentPhase;
|
||||
if(player.num('h',{subtype:get.subtype(card)})>1){
|
||||
if(player.countCards('h',{subtype:get.subtype(card)})>1){
|
||||
return 11-ai.get.equipValue(card);
|
||||
}
|
||||
if(player.countCards('h')<player.hp){
|
||||
|
|
|
@ -336,7 +336,7 @@ character.yijiang={
|
|||
check:function(button){
|
||||
var player=_status.event.player;
|
||||
var players=game.filterPlayer();
|
||||
if(player.num('h',button.link)) return 0;
|
||||
if(player.countCards('h',button.link)) return 0;
|
||||
if(button.link=='wuzhong'){
|
||||
if(player.countCards('h')<player.hp){
|
||||
return 3+Math.random();
|
||||
|
@ -1624,7 +1624,7 @@ character.yijiang={
|
|||
return get.color(card)=='black';
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
return player.num('h',{color:'black'})>0;
|
||||
return player.countCards('h',{color:'black'})>0;
|
||||
},
|
||||
viewAs:{name:'wuxie'},
|
||||
prompt:'将一张黑色手牌当无懈可击使用',
|
||||
|
@ -1639,7 +1639,7 @@ character.yijiang={
|
|||
},
|
||||
viewAs:{name:'shan'},
|
||||
viewAsFilter:function(player){
|
||||
if(!player.num('h',{color:'red'})) return false;
|
||||
if(!player.countCards('h',{color:'red'})) return false;
|
||||
},
|
||||
audio:true,
|
||||
prompt:'将一张红色手牌当闪打出',
|
||||
|
@ -1647,7 +1647,7 @@ character.yijiang={
|
|||
ai:{
|
||||
respondShan:true,
|
||||
skillTagFilter:function(player){
|
||||
if(!player.num('h',{color:'red'})) return false;
|
||||
if(!player.countCards('h',{color:'red'})) return false;
|
||||
},
|
||||
effect:{
|
||||
target:function(card,player,target,current){
|
||||
|
@ -2330,7 +2330,7 @@ character.yijiang={
|
|||
audio:2,
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
check:function(event,player){
|
||||
var nh=player.countCards('h')-player.num('h',{type:'equip'});
|
||||
var nh=player.countCards('h')-player.countCards('h',{type:'equip'});
|
||||
if(nh<=1) return true;
|
||||
if(player.countCards('h','tao')) return false;
|
||||
if(nh<=2) return Math.random()<0.7;
|
||||
|
@ -2439,14 +2439,14 @@ character.yijiang={
|
|||
usable:1,
|
||||
delay:0,
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'red'})&&player.num('h',{color:'black'});
|
||||
return player.countCards('h',{color:'red'})&&player.countCards('h',{color:'black'});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseControl('红色','黑色').set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(player.num('h',{color:'red'})==1&&
|
||||
player.num('h',{color:'black'})>1) return '红色';
|
||||
if(player.countCards('h',{color:'red'})==1&&
|
||||
player.countCards('h',{color:'black'})>1) return '红色';
|
||||
return '黑色';
|
||||
});
|
||||
'step 1'
|
||||
|
@ -2490,8 +2490,8 @@ character.yijiang={
|
|||
},
|
||||
ai:{
|
||||
order:function(item,player){
|
||||
if(player.num('h',{color:'red'})==1) return 10;
|
||||
if(player.num('h',{color:'black'})==1) return 10;
|
||||
if(player.countCards('h',{color:'red'})==1) return 10;
|
||||
if(player.countCards('h',{color:'black'})==1) return 10;
|
||||
return 1;
|
||||
},
|
||||
result:{
|
||||
|
@ -5524,12 +5524,12 @@ character.yijiang={
|
|||
return false;
|
||||
}
|
||||
if(get.tag(event.card,'respondSha')){
|
||||
if(player.num('h',{name:'sha'})==0){
|
||||
if(player.countCards('h',{name:'sha'})==0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(get.tag(event.card,'respondShan')){
|
||||
if(player.num('h',{name:'shan'})==0){
|
||||
if(player.countCards('h',{name:'shan'})==0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -5928,10 +5928,10 @@ character.yijiang={
|
|||
var e2=target.getEquip(2);
|
||||
if(e2){
|
||||
if(e2.name=='tengjia'){
|
||||
if(!player.num('h',{name:'sha',nature:'fire'})&&!player.num('e','zhuque')) return 0;
|
||||
if(!player.countCards('h',{name:'sha',nature:'fire'})&&!player.num('e','zhuque')) return 0;
|
||||
}
|
||||
if(e2.name=='renwang'){
|
||||
if(!player.num('h',{name:'sha',color:'red'})) return 0;
|
||||
if(!player.countCards('h',{name:'sha',color:'red'})) return 0;
|
||||
}
|
||||
if(e2.name=='baiyin') return 0;
|
||||
}
|
||||
|
@ -6650,7 +6650,7 @@ character.yijiang={
|
|||
"step 0"
|
||||
var check=false;
|
||||
if(trigger.player==player){
|
||||
if(player.num('h',function(card){
|
||||
if(player.hasCard(function(card){
|
||||
return get.type(card)!='basic';
|
||||
})){
|
||||
check=true;
|
||||
|
|
|
@ -274,7 +274,7 @@ character.yxs={
|
|||
},
|
||||
discard:false,
|
||||
filter:function(event,player){
|
||||
if(player.num('h',{suit:'heart'})){
|
||||
if(player.countCards('h',{suit:'heart'})){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -684,7 +684,7 @@ character.yxs={
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
viewAsFilter:function(player){
|
||||
return player.num('h',{suit:'heart'})>0;
|
||||
return player.countCards('h',{suit:'heart'})>0;
|
||||
},
|
||||
viewAs:{name:'wuzhong'},
|
||||
filterCard:{suit:'heart'},
|
||||
|
@ -928,7 +928,7 @@ character.yxs={
|
|||
target.popup(result.control);
|
||||
target.showHandcards();
|
||||
"step 2"
|
||||
if(target.num('h',{suit:event.choice})){
|
||||
if(target.countCards('h',{suit:event.choice})){
|
||||
target.damage();
|
||||
}
|
||||
},
|
||||
|
@ -1551,7 +1551,7 @@ character.yxs={
|
|||
trigger:{global:'dying'},
|
||||
priority:11,
|
||||
filter:function(event,player){
|
||||
return event.player.hp<=0&&(player.countCards('h','jiu')>0||player.num('h',{color:'black'})>=2)&&player!=event.player;
|
||||
return event.player.hp<=0&&(player.countCards('h','jiu')>0||player.countCards('h',{color:'black'})>=2)&&player!=event.player;
|
||||
},
|
||||
check:function(event,player){
|
||||
return ai.get.attitude(player,event.player)<0;
|
||||
|
|
|
@ -18593,7 +18593,7 @@
|
|||
if(lib.config.tao_enemy&&event.dying.side!=player.side&&lib.config.mode!='identity'&&lib.config.mode!='guozhan'){
|
||||
event._result={bool:false}
|
||||
}
|
||||
else if(player.isOnline()||(_status.connectMode&&player==game.me)||player.hasSkillTag('save',true)||player.num('h',function(card){
|
||||
else if(player.isOnline()||(_status.connectMode&&player==game.me)||player.hasSkillTag('save',true)||player.hasCard(function(card){
|
||||
var savable=get.info(card).savable;
|
||||
if(typeof savable=='function') savable=savable(card,player,event.dying);
|
||||
return savable;
|
||||
|
@ -18667,7 +18667,7 @@
|
|||
logv:false,
|
||||
prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
|
||||
filter:function(event,player){
|
||||
return (player.num('h',function(card){
|
||||
return (player.hasCard(function(card){
|
||||
var info=get.info(card);
|
||||
if(typeof info.chongzhu=='function'){
|
||||
return info.chongzhu(event,player);
|
||||
|
@ -18686,7 +18686,7 @@
|
|||
player.$throw(cards,1000);
|
||||
},
|
||||
check:function(card){
|
||||
// if(get.type(card)=='stonecharacter'&&_status.event.player.num('h',{type:'stonecharacter'})<=1){
|
||||
// if(get.type(card)=='stonecharacter'&&_status.event.player.countCards('h',{type:'stonecharacter'})<=1){
|
||||
// return 0;
|
||||
// }
|
||||
return 1;
|
||||
|
|
|
@ -5095,7 +5095,7 @@ mode.chess={
|
|||
return get.distance(player,target)<=5&&player!=target;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'red'})>0;
|
||||
return player.countCards('h',{color:'red'})>0;
|
||||
},
|
||||
selectTarget:-1,
|
||||
content:function(){
|
||||
|
|
|
@ -947,7 +947,7 @@ mode.guozhan={
|
|||
inherit:'kanpo',
|
||||
zhenfa:'inline',
|
||||
viewAsFilter:function(player){
|
||||
return _status.currentPhase.inline(player)&&!player.hasSkill('kanpo')&&player.num('h',{color:'black'})>0;
|
||||
return _status.currentPhase.inline(player)&&!player.hasSkill('kanpo')&&player.countCards('h',{color:'black'})>0;
|
||||
},
|
||||
},
|
||||
yizhi:{
|
||||
|
@ -1615,7 +1615,7 @@ mode.guozhan={
|
|||
usable:4,
|
||||
filterCard:{color:'red'},
|
||||
viewAsFilter:function(player){
|
||||
return player.num('h',{color:'red'})>0;
|
||||
return player.countCards('h',{color:'red'})>0;
|
||||
},
|
||||
check:function(card){
|
||||
return 5-ai.get.value(card);
|
||||
|
|
|
@ -5940,7 +5940,7 @@ mode.stone={
|
|||
forced:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player.getLeader().num('h',{type:'stonecharacter'})>0;
|
||||
return player.getLeader().countCards('h',{type:'stonecharacter'})>0;
|
||||
},
|
||||
content:function(){
|
||||
player.addSkill('stone_chongfeng');
|
||||
|
@ -6155,7 +6155,7 @@ mode.stone={
|
|||
forced:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player.getLeader().num('h',{type:'stonecharacter'})>0;
|
||||
return player.getLeader().countCards('h',{type:'stonecharacter'})>0;
|
||||
},
|
||||
content:function(){
|
||||
player.maxHp++;
|
||||
|
@ -7246,7 +7246,7 @@ mode.stone={
|
|||
forced:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player.getLeader().num('h',{type:'stonecharacter'})>0;
|
||||
return player.getLeader().countCards('h',{type:'stonecharacter'})>0;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
|
@ -9118,14 +9118,14 @@ mode.stone={
|
|||
nopop:true,
|
||||
check:function(){return 1},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{type:'equip'})>0;
|
||||
return player.countCards('h',{type:'equip'})>0;
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
return player.num('h',{type:'equip'})>0;
|
||||
return player.countCards('h',{type:'equip'})>0;
|
||||
},
|
||||
ai:{
|
||||
skillTagFilter:function(player){
|
||||
return player.num('h',{type:'equip'})>0;
|
||||
return player.countCards('h',{type:'equip'})>0;
|
||||
},
|
||||
respondSha:true,
|
||||
order:4,
|
||||
|
@ -9149,14 +9149,14 @@ mode.stone={
|
|||
nopop:true,
|
||||
check:function(){return 1},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{type:['stonecharacter','stonecard']})>0;
|
||||
return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
return player.num('h',{type:['stonecharacter','stonecard']})>0;
|
||||
return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
|
||||
},
|
||||
ai:{
|
||||
skillTagFilter:function(player){
|
||||
return player.num('h',{type:['stonecharacter','stonecard']})>0;
|
||||
return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
|
||||
},
|
||||
respondShan:true,
|
||||
order:4,
|
||||
|
|
Loading…
Reference in New Issue