2023-08-21 09:52:29 +00:00
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'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'jsrg',
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connect:true,
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characterSort:{
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jsrg:{
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jiangshanrugu_qi:['jsrg_liuhong','jsrg_hejin','jsrg_sunjian','jsrg_huangfusong','jsrg_xushao','jsrg_dongbai','jsrg_qiaoxuan','jsrg_yangbiao','jsrg_kongrong','jsrg_zhujun','jsrg_liubei','jsrg_wangyun','jsrg_liuyan','jsrg_caocao','jsrg_nanhualaoxian'],
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jiangshanrugu_cheng:['jsrg_sunce','jsrg_xuyou','jsrg_lvbu','jsrg_zhanghe','jsrg_zoushi','jsrg_guanyu','jsrg_chendeng','jsrg_zhenji','jsrg_zhangliao','jsrg_xugong','jsrg_chunyuqiong'],
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},
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},
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character:{
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//起
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jsrg_liuhong:['male','qun',4,['jsrgchaozheng','jsrgshenchong','jsrgjulian'],['zhu']],
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jsrg_hejin:['male','qun',4,['jsrgzhaobing','jsrgzhuhuan','jsrgyanhuo']],
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jsrg_sunjian:['male','qun',4,['jsrgpingtao','jsrgjuelie']],
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jsrg_huangfusong:['male','qun',4,['jsrgguanhuo','jsrgjuxia']],
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jsrg_xushao:['male','qun',3,['sbyingmen','sbpingjian']],
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jsrg_dongbai:['female','qun',3,['jsrgshichong','jsrglianzhu']],
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jsrg_qiaoxuan:['male','qun',3,['jsrgjuezhi','jsrgjizhao']],
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jsrg_yangbiao:['male','qun','3/4',['jsrgzhaohan','jsrgrangjie','jsrgyizheng']],
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jsrg_kongrong:['male','qun',3,['jsrglirang','jsrgzhengyi']],
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jsrg_zhujun:['male','qun',4,['jsrgfendi','jsrgjuxiang']],
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jsrg_liubei:['male','qun',4,['jsrgjishan','jsrgzhenqiao']],
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jsrg_wangyun:['male','qun',3,['jsrgshelun','jsrgfayi'],['clan:太原王氏']],
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jsrg_liuyan:['male','qun',3,['xinfu_limu','jsrgtushe','jsrgtongjue'],['zhu']],
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jsrg_caocao:['male','qun',4,['jsrgzhenglve','jsrghuilie']],
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jsrg_nanhualaoxian:['male','qun',3,['jsrgshoushu','jsrgxundao','jsrglinghua']],
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//承
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jsrg_sunce:['male','wu',4,['jsrgduxing','jsrgzhiheng','jsrgzhasi','jsrgbashi'],['zhu']],
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jsrg_xuyou:['male','wei',3,['jsrglipan','jsrgqingxi','jsrgjinmie'],['doublegroup:wei:qun']],
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2023-08-26 13:04:21 +00:00
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jsrg_lvbu:['male','qun',5,['jsrgwuchang','jsrgqingjiao','jsrgchengxu'],['doublegroup:shu:qun']],
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jsrg_zhanghe:['male','wei',4,['jsrgqiongtu','jsrgxianzhu'],['doublegroup:wei:qun']],
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2023-08-21 09:52:29 +00:00
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jsrg_zoushi:['female','qun',3,['jsrgguyin','jsrgzhangdeng']],
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2023-08-24 14:56:06 +00:00
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jsrg_guanyu:['male','shu',5,['jsrgguanjue','jsrgnianen'],['border:wei']],
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2023-08-21 09:52:29 +00:00
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jsrg_chendeng:['male','qun',3,['jsrglunshi','jsrgguitu']],
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jsrg_zhenji:['female','qun',3,['jsrgjixiang','jsrgchengxian']],
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2023-08-26 13:04:21 +00:00
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jsrg_zhangliao:['male','qun',4,['jsrgzhengbing','jsrgtuwei'],['doublegroup:wei:qun']],
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2023-08-21 09:52:29 +00:00
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jsrg_xugong:['male','wu',3,['jsrgbiaozhao','jsrgyechou']],
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jsrg_chunyuqiong:['male','qun',4,['jsrgcangchu','jsrgshishou']],
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},
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characterIntro:{
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qiaoxuan:'桥玄(110年-184年6月6日),一作乔玄,字公祖。梁国睢阳县(今河南省商丘市睢阳区)人。东汉时期名臣。桥玄年轻时曾任睢阳县功曹,因坚持追究陈国相羊昌的恶行而闻名。后被举为孝廉,历任洛阳左尉、齐相及上谷、汉阳太守、司徒长史、将作大匠。汉桓帝末年,出任度辽将军,击败鲜卑、南匈奴、高句丽侵扰,保境安民。汉灵帝初年,迁任河南尹、少府、大鸿胪。建宁三年(170年),迁司空。次年,拜司徒。光和元年(178年),升任太尉。桥玄有感于国势日衰,于是称病请辞,改任太中大夫。光和七年(184年),桥玄去世,年七十五。桥玄性格刚强,不阿权贵,待人谦俭,尽管屡历高官,但不因为自己处在高位而有所私请。他为官清廉,去世后连下葬的钱都没有,被时人称为名臣。',
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2023-08-22 03:48:35 +00:00
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jsrg_caocao:'初平元年二月,董卓徙天子都长安,焚洛阳宫室,众诸侯畏卓兵强,莫敢进。操怒斥众人:“为人臣而临此境,当举义兵以诛暴乱,大众已合,诸君何疑?此一战而天下定矣!”遂引兵汴水,遇卓将徐荣,大破之。操迎天子,攻吕布,伐袁术,安汉室,拜为征西将军。是时,袁绍兼四州之地,将攻许都。操欲扫清寰宇,兴复汉室,遂屯兵官渡。既克绍,操曰:“若天命在吾,吾为周文王矣。”',
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jsrg_sunce:'建安五年,操、绍相拒于官渡,孙策欲阴袭许昌,迎汉帝,遂密治兵,部署诸将。未发,会为许贡门客所刺,将计就计,尽托江东于权,诈死以待天时。八月,操、绍决战,孙策亲冒矢石,斩将刈旗,得扬、豫之地。曹操败走冀、青,刘备远遁荆、益。而后历时七年,孙策三分天下已有其二,帝于洛阳,建霸王未竟之功业。权表求吴王,封为仲帝,共治天下。',
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2023-08-21 09:52:29 +00:00
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},
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characterTitle:{
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},
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perfectPair:{},
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card:{
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},
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characterFilter:{
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jsrg_xushao:function(mode){
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return mode!='guozhan';
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},
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},
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skill:{
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//江山如故·承
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//404孙策
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jsrgduxing:{
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audio:2,
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enable:'phaseUse',
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viewAs:{
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name:'juedou',
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storage:{jsrgduxing:true},
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isCard:true,
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},
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viewAsFilter:function(player){
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if(player.hasSkill('jsrgduxing_used')) return false;
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},
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filterCard:()=>false,
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selectCard:-1,
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selectTarget:[1,Infinity],
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precontent:function(){
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player.logSkill('jsrgduxing');
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delete event.result.skill;
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var targets=event.result.targets;
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for(var target of targets){
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target.addTempSkill('jsrgduxing_allsha');
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}
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player.addTempSkill('jsrgduxing_restore');
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player.addTempSkill('jsrgduxing_used','phaseUseAfter');
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},
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ai:{
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order:5,
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result:{
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2023-09-01 15:55:52 +00:00
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player:function(player,target){
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2023-08-21 09:52:29 +00:00
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var eff=Math.sign(get.effect(target,{name:'juedou'},player,player));
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if(player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:{name:'juedou'},
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},true)||ui.selected.targets.concat(target).reduce((p,c)=>{
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return p+c.countCards('h');
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},0)<player.countCards('h','sha')){
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2023-09-01 15:55:52 +00:00
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return 0;
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2023-08-21 09:52:29 +00:00
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}
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2023-09-01 15:55:52 +00:00
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return -114514;
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},
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target:-1.5,
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2023-08-21 09:52:29 +00:00
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}
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},
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subSkill:{
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allsha:{
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charlotte:true,
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mod:{
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cardname:function(card,player,name){
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return 'sha';
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},
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}
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},
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used:{
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charlotte:true,
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},
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restore:{
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charlotte:true,
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trigger:{
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global:'useCardAfter',
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},
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forced:true,
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popup:false,
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forceDie:true,
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forceOut:true,
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filter:function(event,player){
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return event.card.name=='juedou'&&event.card.storage&&event.card.storage.jsrgduxing;
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},
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content:function(){
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game.countPlayer(current=>{
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current.removeSkill('jsrgduxing_allsha');
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},true);
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}
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},
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},
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},
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jsrgzhiheng:{
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audio:2,
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trigger:{
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source:'damageBegin1',
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},
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forced:true,
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filter:function(event,player){
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if(event.getParent().type!='card') return false;
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var respondEvts=[];
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respondEvts.addArray(event.player.getHistory('useCard')).addArray(event.player.getHistory('respond'));
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respondEvts=respondEvts.filter(i=>i.respondTo).map(evt=>evt.respondTo);
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return respondEvts.some(list=>{
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return list[0]==player;
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});
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},
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content:function(){
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trigger.num++;
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},
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},
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jsrgzhasi:{
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audio:2,
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trigger:{
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player:'damageBegin4',
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},
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limited:true,
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skillAnimation:true,
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animationColor:'wood',
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filter:function(event,player){
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return event.num>=player.getHp();
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},
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content:function(){
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player.awakenSkill('jsrgzhasi');
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trigger.cancel();
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player.removeSkill('jsrgzhiheng');
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game.log(player,'失去了技能','#g【猘横】');
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player.addSkillLog('rezhiheng');
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player.addSkill('jsrgzhasi_undist');
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},
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2023-08-25 07:26:55 +00:00
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derivation:'rezhiheng',
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subSkill:{
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undist:{
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2023-08-25 07:26:55 +00:00
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group:'undist',
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2023-08-21 09:52:29 +00:00
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charlotte:true,
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trigger:{
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player:['useCardAfter','damageEnd'],
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},
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filter:function(event,player){
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if(event.name=='useCard') return event.targets.some(target=>{
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return target!=player;
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});
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return true;
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},
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forced:true,
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popup:false,
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charlotte:true,
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content:function(){
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player.removeSkill('jsrgzhasi_undist');
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},
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mark:true,
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intro:{
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content:'诈死中,不计入距离和座次的计算',
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},
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},
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},
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},
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jsrgbashi:{
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audio:2,
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trigger:{player:'chooseToRespondBefore'},
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zhuSkill:true,
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filter:function(event,player){
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if(event.responded) return false;
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if(player.storage.jsrgbashiing) return false;
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if(!player.hasZhuSkill('jsrgbashi')) return false;
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if(!event.filterCard({name:'sha'},player,event)&&!event.filterCard({name:'shan'},player,event)) return false;
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return game.hasPlayer(function(current){
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return current!=player&¤t.group=='wu';
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});
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},
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check:function(event,player){
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if(get.damageEffect(player,event.player,player)>=0) return false;
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return true;
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},
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content:function(){
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'step 0'
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event.targets=game.filterPlayer();
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'step 1'
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var target=event.targets.shift();
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event.target=target;
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if(!target) event.finish();
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else if(!target.isIn()||target==player) event.redo();
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else if(target.group=='wu'){
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if((target==game.me&&!_status.auto)||(
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get.attitude(target,player)>2)||
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target.isOnline()){
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player.storage.jsrgbashiing=true;
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var list=['sha','shan'].filter(name=>trigger.filterCard({name:name},player,trigger));
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var names=list.map(i=>'【'+i+'】').join('或');
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var next=target.chooseToRespond('是否替'+get.translation(player)+'打出一张'+names+'?',{name:list});
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next.set('ai',function(){
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var event=_status.event;
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return (get.attitude(event.player,event.source)-2);
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});
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next.set('skillwarn','替'+get.translation(player)+'打出一张'+names);
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next.autochoose=function(){
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if(!lib.filter.autoRespondSha.apply(this,arguments)) return false;
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return lib.filter.autoRespondShan.apply(this,arguments);
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};
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next.set('source',player);
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}
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}
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'step 2'
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delete player.storage.jsrgbashiing;
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if(result.bool){
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event.finish();
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var name=result.card.name;
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trigger.result={bool:true,card:{name:name,isCard:true}};
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trigger.responded=true;
|
|
|
|
|
trigger.animate=false;
|
|
|
|
|
if(typeof target.ai.shown=='number'&&target.ai.shown<0.95){
|
|
|
|
|
target.ai.shown+=0.3;
|
|
|
|
|
if(target.ai.shown>0.95) target.ai.shown=0.95;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(arg=='use') return false;
|
|
|
|
|
if(player.storage.jsrgbashiing) return false;
|
|
|
|
|
if(!player.hasZhuSkill('jsrgbashi')) return false;
|
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current!=player&¤t.group=='wu';
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//许攸
|
|
|
|
|
jsrglipan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseEnd',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=lib.group.slice();
|
|
|
|
|
list.remove(player.group);
|
|
|
|
|
var getV=function(group){
|
|
|
|
|
var val=1;
|
|
|
|
|
if(group=='wei'||group=='qun') val++;
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
if(current.group!=group) return false;
|
|
|
|
|
var att=get.attitude(player,current);
|
|
|
|
|
if(att>0) val++;
|
|
|
|
|
else if(att==0) val+=0.5;
|
|
|
|
|
else val--;
|
|
|
|
|
});
|
|
|
|
|
return val;
|
|
|
|
|
};
|
|
|
|
|
var maxGroup=list.slice().sort((a,b)=>{
|
|
|
|
|
return getV(b)-getV(a);
|
|
|
|
|
})[0];
|
|
|
|
|
list.push('cancel2');
|
|
|
|
|
player.chooseControl(list).set('prompt',get.prompt('jsrglipan')).set('prompt2','变更为另一个势力').set('ai',()=>{
|
|
|
|
|
return _status.event.choice;
|
|
|
|
|
}).set('choice',maxGroup);
|
|
|
|
|
'step 1'
|
|
|
|
|
var group=result.control;
|
2023-08-25 07:26:55 +00:00
|
|
|
|
if(group=='cancel2') return;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.logSkill('jsrglipan');
|
|
|
|
|
player.popup(group+'2',get.groupnature(group,'raw'));
|
|
|
|
|
player.changeGroup(group);
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.group==group&¤t!=player;
|
|
|
|
|
});
|
|
|
|
|
if(num>0) player.draw(num);
|
|
|
|
|
var next=player.phaseUse();
|
|
|
|
|
next.jsrglipan=true;
|
|
|
|
|
event.next.remove(next);
|
|
|
|
|
trigger.next.push(next);
|
|
|
|
|
player.addTempSkill('jsrglipan_backfire');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backfire:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseUseEnd',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.jsrglipan;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==player.group;
|
|
|
|
|
});
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
if(target&&target.isIn()&&target.canUse({name:'juedou'},player)){
|
|
|
|
|
target.chooseCardTarget({
|
|
|
|
|
position:'hes',
|
|
|
|
|
prompt:'是否将一张牌当【决斗】对'+get.translation(player)+'使用?',
|
|
|
|
|
filterCard:function(card,player){
|
|
|
|
|
return player.canUse(get.autoViewAs({name:'juedou'},[card]),_status.event.getParent().player);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var source=_status.event.getParent().player;
|
|
|
|
|
if(target!=source&&!ui.selected.targets.contains(source)) return false;
|
|
|
|
|
card=get.autoViewAs({name:'juedou'},[card]);
|
|
|
|
|
return lib.filter.filterTarget.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
var card=get.card(),player=get.player();
|
|
|
|
|
if(!card) return;
|
|
|
|
|
card=get.autoViewAs({name:'juedou'},[card]);
|
|
|
|
|
var range=[1,1];
|
|
|
|
|
game.checkMod(card,player,range,'selectTarget',player);
|
|
|
|
|
return range;
|
|
|
|
|
},
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
var player=_status.event.player,target=_status.event.getParent().player;
|
|
|
|
|
var eff=get.effect(target,get.autoViewAs({name:'juedou'},[card]),player,player);
|
|
|
|
|
if(eff<=0) return 0;
|
|
|
|
|
return (player.hp==1?10:6)-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
if(target==_status.event.getParent().player) return 100;
|
|
|
|
|
return get.effect(target,{name:'juedou'},_status.event.player);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
var cardx=get.autoViewAs({name:'juedou'},cards);
|
|
|
|
|
var targets=result.targets.filter(targetx=>{
|
|
|
|
|
return target.canUse(cardx,targetx);
|
|
|
|
|
});
|
|
|
|
|
if(targets.length) target.useCard(cardx,cards,targets);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgqingxi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='qun') return false;
|
|
|
|
|
return game.hasPlayer(current=>lib.skill.jsrgqingxi.filterTarget('',player,current));
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(target.countCards('h')>=player.countCards('h')) return false;
|
|
|
|
|
return !player.getStorage('jsrgqingxi_used').contains(target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.addTempSkill('jsrgqingxi_used','phaseUseAfter');
|
|
|
|
|
player.markAuto('jsrgqingxi_used',[target]);
|
|
|
|
|
var num=player.countCards('h')-target.countCards('h');
|
|
|
|
|
if(num>0) player.chooseToDiscard(num,true,'轻袭:弃置'+get.cnNumber(num)+'张手牌');
|
|
|
|
|
'step 1'
|
|
|
|
|
var card={
|
|
|
|
|
name:'sha',
|
|
|
|
|
nature:'stab',
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
if(player.canUse(card,target,false)) player.useCard(card,target,false);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var num=target.countCards('h')-player.countCards('h');
|
|
|
|
|
var cnt=player.countCards('h',card=>{
|
|
|
|
|
return get.value(card)<5;
|
|
|
|
|
});
|
|
|
|
|
if(cnt<num) return 0;
|
|
|
|
|
var eff=get.effect(target,{name:'sha',nature:'stab'},player,target);
|
|
|
|
|
return Math.sign(eff)/Math.sqrt(num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjinmie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='wei') return false;
|
|
|
|
|
return game.hasPlayer(current=>current.countCards('h')>player.countCards('h'));
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.countCards('h')>player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var card={
|
|
|
|
|
name:'sha',
|
|
|
|
|
nature:'fire',
|
|
|
|
|
storage:{jsrgjinmie:target},
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
if(player.canUse(card,target,false)){
|
|
|
|
|
player.useCard(card,target,false);
|
|
|
|
|
player.addTempSkill('jsrgjinmie_effect');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:0.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var eff=get.effect(target,{name:'sha',nature:'fire'},player,target)/30;
|
|
|
|
|
if(!target.mayHaveShan()) eff*=2;
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h')+1.5;
|
|
|
|
|
eff*=Math.sqrt(del);
|
|
|
|
|
return eff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageSource',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.storage&&event.card.storage.jsrgjinmie&&event.card.storage.jsrgjinmie.isIn();
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=trigger.card.storage.jsrgjinmie;
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
if(del>0){
|
|
|
|
|
player.line(target);
|
|
|
|
|
player.discardPlayerCard(target,'h',true,del);
|
|
|
|
|
}
|
2023-08-22 03:48:35 +00:00
|
|
|
|
// else if(del<0){
|
|
|
|
|
// player.line(target);
|
|
|
|
|
// target.draw(-del);
|
|
|
|
|
// }
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//吕布
|
|
|
|
|
jsrgwuchang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'gainAfter',
|
|
|
|
|
global:'loseAsyncAfter',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var cards=event.getg(player);
|
|
|
|
|
if(!cards.length) return false;
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
if(current==player) return false;
|
|
|
|
|
return event.getl(current).cards2.length;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgwuchang_add',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
if(current==player) return false;
|
|
|
|
|
return trigger.getl(current).cards2.length;
|
|
|
|
|
});
|
|
|
|
|
var target=targets[0];
|
|
|
|
|
player.changeGroup(target.group);
|
|
|
|
|
player.popup(target.group+'2',get.groupnature(target.group,'raw'));
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
add:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageBegin1',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.card||!['sha','juedou'].contains(event.card.name)||event.getParent().type!='card') return false;
|
|
|
|
|
return event.player.group==player.group;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
trigger.num++;
|
|
|
|
|
var group='qun';
|
|
|
|
|
player.changeGroup(group);
|
|
|
|
|
player.popup(group+'2',get.groupnature(group,'raw'));
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgqingjiao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='qun') return false;
|
|
|
|
|
if(!player.countCards('hes')) return false;
|
|
|
|
|
return !player.hasSkill('jsrgqingjiao_tuixinzhifu')&&game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')>player.countCards('h');
|
|
|
|
|
})||!player.hasSkill('jsrgqingjiao_chenghuodajie')&&game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')<player.countCards('h');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
position:'hes',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:1,
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var mod=game.checkMod(ui.selected.cards[0],player,'unchanged','cardEnabled2',player);
|
|
|
|
|
if(!mod) return false;
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
if(del==0) return false;
|
|
|
|
|
var name=del>0?'tuixinzhifu':'chenghuodajie';
|
|
|
|
|
if(player.hasSkill('jsrgqingjiao_'+name)) return false;
|
|
|
|
|
return player.canUse({name:name,cards:ui.selected.cards},target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
var name=del>0?'tuixinzhifu':'chenghuodajie';
|
|
|
|
|
player.useCard({name:name},target,cards);
|
|
|
|
|
player.addTempSkill('jsrgqingjiao_'+name,'phaseUseAfter');
|
|
|
|
|
},
|
2023-08-25 07:26:55 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
result:{
|
2023-09-02 11:40:31 +00:00
|
|
|
|
player:function(player,target){
|
2023-08-25 07:26:55 +00:00
|
|
|
|
var name=(target.countCards('h')>player.countCards('h')?'tuixinzhifu':'chenghuodajie');
|
|
|
|
|
var list=[];
|
|
|
|
|
if(ui.selected.cards.length) list.addArray(ui.selected.cards);
|
|
|
|
|
var card=get.autoViewAs({name:name},list);
|
2023-09-02 11:40:31 +00:00
|
|
|
|
return get.effect(target,card,player,player);
|
2023-08-25 07:26:55 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
subSkill:{
|
|
|
|
|
tuixinzhifu:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
},
|
|
|
|
|
chenghuodajie:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgchengxu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='shu') return false;
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.group==player.group;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit.addArray(game.filterPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.group==player.group;
|
|
|
|
|
}));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
directHit_ai:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
return player.group=='shu'&&player.group==arg.target.group;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张郃
|
|
|
|
|
jsrgqiongtu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'wuxie',
|
|
|
|
|
suit:'none',
|
|
|
|
|
number:null,
|
|
|
|
|
isCard:true,
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='qun'&&!player.hasSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.group=='qun'&&!player.hasSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card)!='basic';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
popname:true,
|
|
|
|
|
ignoreMod:true,
|
|
|
|
|
precontent:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.logSkill('jsrgqiongtu');
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
var card=event.result.cards[0];
|
|
|
|
|
event.card=card;
|
|
|
|
|
event.result.card={
|
|
|
|
|
name:event.result.card.name,
|
|
|
|
|
storage:{jsrgqiongtu:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
event.result.cards=[];
|
|
|
|
|
player.addToExpansion(card,player,'give').gaintag.add('jsrgqiongtu');
|
|
|
|
|
player.addTempSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
marktext:'途',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'expansion',
|
|
|
|
|
markcount:'expansion',
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
var cards=player.getExpansions(skill);
|
|
|
|
|
if(cards.length) player.loseToDiscardpile(cards);
|
|
|
|
|
delete player.storage[skill];
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
check:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardAfter',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='wuxie'&&event.card.storage&&event.card.storage.jsrgqiongtu;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
game.delayx();
|
|
|
|
|
var evt=trigger.getParent(4);
|
|
|
|
|
if(evt.name=='phaseJudge'){
|
|
|
|
|
state=evt.cancelled;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
state=evt._neutralized;
|
|
|
|
|
}
|
|
|
|
|
if(state){
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.changeGroup('wei');
|
|
|
|
|
var cards=player.getExpansions('jsrgqiongtu');
|
|
|
|
|
if(cards.length) player.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgxianzhu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='wei'&&player.hasCard(card=>{
|
|
|
|
|
return _status.connectMode||get.type(card)=='trick';
|
|
|
|
|
},'hs');
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgxianzhu:true},
|
|
|
|
|
},
|
|
|
|
|
position:'hs',
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card)=='trick';
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var cardx={
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgxianzhu:true},
|
|
|
|
|
cards:[card],
|
|
|
|
|
}
|
|
|
|
|
if(game.hasPlayer(current=>{
|
|
|
|
|
return player.canUse(cardx,current)&&get.effect(current,card,player,player)>0&&get.effect(current,cardx,player,player)>0;
|
|
|
|
|
})) return 15-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
onuse:function(links,player){
|
|
|
|
|
player.addTempSkill('jsrgxianzhu_after');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card){
|
|
|
|
|
if(card.storage&&card.storage.jsrgxianzhu) return Infinity;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
after:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'damageSource',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var targets=event.getParent(2).targets;
|
|
|
|
|
if(!targets||targets.length!=1) return false;
|
|
|
|
|
if(!event.card||!event.card.storage||!event.card.storage.jsrgxianzhu) return false;
|
|
|
|
|
var target=event.player,card=event.cards[0];
|
|
|
|
|
if(!target.isIn()) return false;
|
|
|
|
|
if(get.type(card)!='trick') return false;
|
|
|
|
|
if(!player.canUse(card,target,false)) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
group:'jsrgxianzhu_inf',
|
|
|
|
|
content:function(){
|
|
|
|
|
var card={
|
|
|
|
|
name:trigger.cards[0].name,
|
|
|
|
|
isCard:true,
|
|
|
|
|
}
|
|
|
|
|
player.useCard(card,trigger.player,false);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
inf:{
|
|
|
|
|
trigger:{player:'useCard1'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
firstDo:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.storage&&event.card.storage.jsrgxianzhu&&event.addCount!==false) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.addCount=false;
|
|
|
|
|
var stat=player.getStat().card,name=trigger.card.name;
|
|
|
|
|
if(typeof stat[name]=='number') stat[name]--;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//邹氏
|
|
|
|
|
jsrgguyin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseZhunbeiBegin',
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.isTurnedOver()||game.countPlayer2(current=>current.hasSex('male'))>=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.turnOver();
|
|
|
|
|
'step 1'
|
|
|
|
|
var targets=game.filterPlayer(current=>current!=player&¤t.hasSex('male'));
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.line(targets);
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseBool('是否响应'+get.translation(player)+'的【孤吟】?','你可以翻面。').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',function(){
|
|
|
|
|
return target.isTurnedOver()||get.attitude(target,player)>0&&(game.countPlayer2(current=>current.hasSex('male'))>=3||target.getHp()<=1&&player.hasSkill('jsrgzhangdeng'));
|
|
|
|
|
}());
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.turnOver();
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
'step 4'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current==player||current.isTurnedOver();
|
|
|
|
|
});
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
event.num=0;
|
|
|
|
|
event.index=0;
|
|
|
|
|
'step 5'
|
|
|
|
|
var target=targets[event.index];
|
|
|
|
|
if(target.isIn()){
|
|
|
|
|
target.draw();
|
2023-09-04 03:43:15 +00:00
|
|
|
|
event.num++;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
event.index++;
|
|
|
|
|
if(event.index>=targets.length) event.index=0;
|
|
|
|
|
'step 6'
|
|
|
|
|
if(event.num>=game.countPlayer2(current=>current.hasSex('male'))) event.finish();
|
|
|
|
|
else event.goto(5);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhangdeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'logSkill',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.getHistory('useSkill',evt=>{
|
|
|
|
|
return evt.skill=='jsrgzhangdeng_jiu';
|
|
|
|
|
}).map(evt=>evt.event).indexOf(event.log_event)==1;
|
|
|
|
|
},
|
|
|
|
|
global:'jsrgzhangdeng_jiu',
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.turnOver(false);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
jiu:{
|
|
|
|
|
audio:'jsrgzhangdeng',
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.isTurnedOver()&&game.hasPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'jiu',isCard:true},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.isTurnedOver()&&game.hasPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgzhangdeng_jiu');
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
player.line(targets[0]);
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//关羽
|
|
|
|
|
jsrgguanjue:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['useCard','respond'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return lib.suit.contains(get.suit(event.card));
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>current!=player);
|
|
|
|
|
var suit=get.suit(trigger.card);
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
target.addTempSkill('jsrgguanjue_ban');
|
|
|
|
|
target.markAuto('jsrgguanjue_ban',[suit]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
ban:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').contains(get.suit(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').contains(get.suit(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').contains(get.suit(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'绝',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合内不能使用或打出$的牌',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgnianen:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!player.countCards('hes')) return false;
|
|
|
|
|
if(player.hasSkill('jsrgnianen_blocker')) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type2(name)!='basic') continue;
|
|
|
|
|
var card={name:name};
|
|
|
|
|
if(event.filterCard(card,player,event)) return true;
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
card.nature=nature;
|
|
|
|
|
if(event.filterCard(card,player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
derivation:'mashu',
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
if(event.filterCard({name:name},player,event)) list.push(['基本','','sha']);
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
if(event.filterCard({name:name,nature:nature},player,event)) list.push(['基本','','sha',nature]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(get.type(name)=='basic'&&event.filterCard({name:name},player,event)) list.push(['基本','',name]);
|
|
|
|
|
}
|
|
|
|
|
var dialog=ui.create.dialog('念恩',[list,'vcard']);
|
|
|
|
|
dialog.direct=true;
|
|
|
|
|
return dialog;
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
if(_status.event.getParent().type!='phase') return 1;
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].contains(button.link[2])) return 0;
|
|
|
|
|
return player.getUseValue({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgnianen',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
popname:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'hes',
|
|
|
|
|
viewAs:{name:links[0][2],nature:links[0][3]},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
var card=event.result.card;
|
|
|
|
|
if(get.color(card,player)!='red'||get.name(card)!='sha'||get.nature(card)){
|
|
|
|
|
player.addTempSkill('jsrgnianen_blocker');
|
|
|
|
|
player.addAdditionalSkill('jsrgnianen_blocker','mashu');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hiddenCard:function(player,name){
|
|
|
|
|
if(!lib.inpile.contains(name)) return false;
|
|
|
|
|
var type=get.type2(name);
|
|
|
|
|
return type=='basic'&&player.countCards('hes')>0&&!player.hasSkill('jsrgnianen_blocker');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
fireAttack:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(!player.countCards('hes')||player.hasSkill('jsrgnianen_blocker')) return false;
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(_status.event.dying) return get.attitude(player,_status.event.dying);
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'恩',
|
|
|
|
|
intro:{content:'视为拥有〖马术〗'},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//生鱼片
|
|
|
|
|
jsrglunshi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
});
|
|
|
|
|
var len=target.countCards('h');
|
|
|
|
|
num=Math.max(0,Math.min(len+num,5)-len);
|
|
|
|
|
if(num>0) target.draw(num);
|
|
|
|
|
'step 1'
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.inRange(target);
|
|
|
|
|
});
|
|
|
|
|
if(num>0) target.chooseToDiscard(num,'he',true,get.translation(player)+'对你发动了【论势】','请弃置'+get.cnNumber(num)+'张牌');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var num1=game.countPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
}),num2=game.countPlayer(current=>{
|
|
|
|
|
return current.inRange(target);
|
|
|
|
|
});
|
|
|
|
|
var len=target.countCards('h');
|
|
|
|
|
num1=Math.max(0,Math.min(len+num1,5)-len);
|
|
|
|
|
return (num1-num2+1)/2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgguitu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseZhunbeiBegin',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>{
|
|
|
|
|
return current.getEquips(1).length;
|
|
|
|
|
})>=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgguitu'),(card,player,target)=>{
|
|
|
|
|
return target.getEquips(1).length;
|
|
|
|
|
},[1,2]).set('filterOk',()=>{
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var target of ui.selected.targets){
|
|
|
|
|
num+=target.getEquips(1).length;
|
|
|
|
|
}
|
|
|
|
|
return num>=2;
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var sign=-1;
|
|
|
|
|
var val=0;
|
|
|
|
|
if(ui.selected.targets.length){
|
|
|
|
|
sign=1;
|
|
|
|
|
var targetx=ui.selected.targets[0];
|
|
|
|
|
var cards=targetx.getEquips(1);
|
|
|
|
|
var list=cards.map(card=>{
|
|
|
|
|
return [card,get.value(card,targetx)];
|
|
|
|
|
});
|
|
|
|
|
list.sort((a,b)=>{
|
|
|
|
|
return b[1]-a[1];
|
|
|
|
|
});
|
|
|
|
|
val=get.attitude(_status.event.player,targetx)*list[0][1];
|
|
|
|
|
}
|
|
|
|
|
var cards=target.getEquips(1);
|
|
|
|
|
var list=cards.map(card=>{
|
|
|
|
|
return [card,get.value(card,target)];
|
|
|
|
|
});
|
|
|
|
|
list.sort((a,b)=>{
|
|
|
|
|
return b[1]-a[1];
|
|
|
|
|
});
|
|
|
|
|
return get.attitude(_status.event.player,target)*list[0][1]*sign-val;
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgguitu',targets);
|
|
|
|
|
event.rangeList=targets.map(target=>{
|
|
|
|
|
return target.getAttackRange();
|
|
|
|
|
});
|
|
|
|
|
var weapons=[];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
weapons.addArray(target.getEquips(1));
|
|
|
|
|
}
|
|
|
|
|
if(weapons.length>2){
|
|
|
|
|
var list=['诡图:选择要交换的武器牌'];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
list.addArray([
|
|
|
|
|
'<div class="text center">'+get.translation(target)+'的武器牌</div>',
|
|
|
|
|
target.getEquips(1)
|
|
|
|
|
])
|
|
|
|
|
}
|
|
|
|
|
player.chooseButton(list,true,2).set('filterButton',button=>{
|
|
|
|
|
var count=_status.event.count;
|
|
|
|
|
if(count==1) return true;
|
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
if(get.owner(button.link)==get.owner(ui.selected.buttons[i].link)) return false;
|
|
|
|
|
};
|
|
|
|
|
return true;
|
|
|
|
|
}).set('count',targets.length).set('ai',button=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var card=button.link;
|
|
|
|
|
var owner=get.owner(card);
|
|
|
|
|
var att=get.attitude(player,owner);
|
|
|
|
|
var val=-get.value(card)*att;
|
|
|
|
|
return val;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:true,links:weapons};
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var links=result.links;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
var weapons=target.getEquips(1);
|
|
|
|
|
weapons=weapons.filter(i=>links.contains(i));
|
|
|
|
|
if(weapons.length){
|
|
|
|
|
list.push([target,weapons]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(list.length==2){
|
|
|
|
|
event.players=list.map(i=>i[0]);
|
|
|
|
|
event.cards=list.map(i=>i[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.players=[list[0][0],list[0][0]];
|
|
|
|
|
event.cards=list[0][1];
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
player:event.players[0],
|
|
|
|
|
target:event.players[1],
|
|
|
|
|
cards1:event.cards[0],
|
|
|
|
|
cards2:event.cards[1],
|
|
|
|
|
}).setContent('swapHandcardsx');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 3'
|
|
|
|
|
for(var i=0;i<event.cards[1].length;i++){
|
|
|
|
|
if(get.position(event.cards[1][i],true)=='o') event.players[0].equip(event.cards[1][i]);
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<event.cards[0].length;i++){
|
|
|
|
|
if(get.position(event.cards[0][i],true)=='o') event.players[1].equip(event.cards[0][i]);
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
var rangeList=targets.map(target=>{
|
|
|
|
|
return target.getAttackRange();
|
|
|
|
|
});
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
if(rangeList[i]<event.rangeList[i]){
|
|
|
|
|
targets[i].recover();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//甄宓
|
|
|
|
|
jsrgjixiang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['chooseToUseBegin','chooseToRespondBegin'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player!=_status.currentPhase) return false;
|
|
|
|
|
if(player==event.player) return false;
|
|
|
|
|
if(!player.countCards('he')) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='basic') continue;
|
|
|
|
|
if(player.getStorage('jsrgjixiang_used').contains(name)) continue;
|
|
|
|
|
var card={name:name};
|
|
|
|
|
if(event.filterCard(card,event.player,event)) return true;
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
card.nature=nature;
|
|
|
|
|
if(event.filterCard(card,event.player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
global:'jsrgjixiang_save',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='basic') continue;
|
|
|
|
|
var card={name:name};
|
|
|
|
|
if(trigger.filterCard(card,trigger.player,trigger)) list.push(name);
|
|
|
|
|
}
|
|
|
|
|
var listx=[];
|
|
|
|
|
for(var name of list){
|
|
|
|
|
if(player.getStorage('jsrgjixiang_used').contains(name)) continue;
|
|
|
|
|
listx.push([get.type2(name),'',name]);
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
if(trigger.filterCard({name:name,nature:nature},player,trigger)){
|
|
|
|
|
listx.push([get.type2(name),'',name,nature]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var evt=trigger.getParent();
|
|
|
|
|
var names='';
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
names+='【'+get.translation(list[i])+'】';
|
|
|
|
|
names+=i<list.length-2?'、':'或';
|
|
|
|
|
}
|
|
|
|
|
names=names.slice(0,names.length-1);
|
|
|
|
|
var reason=(trigger.name=='chooseToUse'?'使用':'打出');
|
|
|
|
|
var used=player.getStorage('jsrgjixiang_used').filter(name=>list.contains(name));
|
|
|
|
|
var str=get.translation(trigger.player)+(evt.card?'因'+get.translation(evt.card):'')+'需要'+reason+'一张'+names+',是否弃置一张牌视为其'+reason+'之'+
|
|
|
|
|
(used.length?('(你不能以此法令其'+reason+get.translation(used)+')'):'')+'?若如此做,你摸一张牌并令〖称贤〗此阶段可发动次数上限+1。';
|
|
|
|
|
event.str=str;
|
|
|
|
|
if(!listx.length) event.finish();
|
2023-09-04 11:43:51 +00:00
|
|
|
|
else if(listx.length==1) event._result={bool:true,links:listx};
|
2023-08-21 09:52:29 +00:00
|
|
|
|
else{
|
|
|
|
|
event.asked=true;
|
|
|
|
|
player.chooseButton([
|
|
|
|
|
'###'+get.prompt('jsrgjixiang',trigger.player)+'###<div class="text center">'+str+'</div>',
|
2023-09-01 15:55:52 +00:00
|
|
|
|
[listx,'vcard'],
|
2023-08-21 09:52:29 +00:00
|
|
|
|
]).set('ai',()=>Math.random()+1);
|
|
|
|
|
}
|
2023-09-20 02:27:49 +00:00
|
|
|
|
event.list=list;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var name=result.links[0][2],nature=result.links[0][3];
|
|
|
|
|
var card={name:name,nature:nature,isCard:true};
|
|
|
|
|
event.card=card;
|
2023-09-01 15:55:52 +00:00
|
|
|
|
var evt=trigger.getParent();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var reason=(trigger.name=='chooseToUse'?'使用':'打出');
|
|
|
|
|
var prompt=event.asked?
|
|
|
|
|
'济乡:是否弃置一张牌'+(trigger.filterTarget?'并选择目标角色':'')+'?':
|
|
|
|
|
get.prompt('jsrgjixiang',trigger.player);
|
|
|
|
|
var str=event.asked?'若如此做,视为'+get.translation(trigger.player)+reason+get.translation(card)+',然后你摸一张牌并令〖称贤〗此阶段可发动次数上限+1。':event.str;
|
|
|
|
|
var next=player.chooseCardTarget({
|
|
|
|
|
prompt:prompt,
|
|
|
|
|
prompt2:str,
|
|
|
|
|
filterCard:lib.filter.cardDiscardable,
|
|
|
|
|
position:'he',
|
2023-09-20 02:27:49 +00:00
|
|
|
|
goon:get.attitude(player,trigger.player)>1&&(evt.card?get.effect(trigger.player,evt.card,evt.player,player)<0:get.effect(trigger.player,{name:event.list[0]},trigger.player,player)>0),
|
2023-08-21 09:52:29 +00:00
|
|
|
|
ai1:function(card){
|
|
|
|
|
if(_status.event.goon) return 6-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
_get_card:card,
|
|
|
|
|
});
|
|
|
|
|
var keys=['filterTarget','selectTarget','ai2'];
|
|
|
|
|
for(var key of keys) delete next[key];
|
|
|
|
|
for(var i in trigger){
|
|
|
|
|
if(!next.hasOwnProperty(i)) next[i]=trigger[i];
|
|
|
|
|
}
|
|
|
|
|
next.filterTargetx=trigger.filterTarget||(()=>false);
|
|
|
|
|
next.filterTarget=function(card,player,target){
|
|
|
|
|
var filter=this.filterTargetx;
|
|
|
|
|
if(typeof filter!='function') filter=(()=>filter);
|
|
|
|
|
card=_status.event._get_card;
|
|
|
|
|
player=_status.event.getTrigger().player;
|
|
|
|
|
return this.filterTargetx.apply(this,arguments);
|
|
|
|
|
};
|
2023-08-22 03:48:35 +00:00
|
|
|
|
if(typeof next.selectTarget!='number'&&typeof next.selectTarget!='function'&&get.itemtype(next.selectTarget)!='select') next.selectTarget=-1;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cardx=result.cards[0];
|
|
|
|
|
var targets=result.targets||[];
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgjixiang',trigger.player);
|
|
|
|
|
player.addTempSkill('jsrgjixiang_used');
|
|
|
|
|
player.markAuto('jsrgjixiang_used',[card.name]);
|
|
|
|
|
player.discard(cardx);
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.set('responded',true);
|
|
|
|
|
var result={
|
|
|
|
|
bool:true,
|
|
|
|
|
card:card
|
|
|
|
|
};
|
|
|
|
|
if(targets.length) result.targets=targets;
|
|
|
|
|
trigger.result=result;
|
|
|
|
|
player.draw();
|
|
|
|
|
var phaseName;
|
|
|
|
|
for(var name of lib.phaseName){
|
|
|
|
|
var evt=trigger.getParent(name);
|
|
|
|
|
if(!evt||evt.name!=name) continue;
|
|
|
|
|
phaseName=name;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if(phaseName){
|
|
|
|
|
player.addTempSkill('jsrgjixiang_add',phaseName+'After');
|
|
|
|
|
player.addMark('jsrgjixiang_add',1,false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'乡',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已触发过牌名:$',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
add:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
markcount:(storage,player)=>2+(storage||0),
|
|
|
|
|
content:(storage,player)=>'〖称贤〗剩余可发动次数为'+(2+(storage||0)),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
save:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
ai:{
|
|
|
|
|
save:true,
|
|
|
|
|
skillTagFilter:function(player,arg,target){
|
|
|
|
|
return _status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('jsrgjixiang')&&_status.currentPhase.countCards('he');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchengxian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!player.countCards('hs')) return false;
|
|
|
|
|
if(2+player.countMark('jsrgjixiang_add')<=0) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='trick') continue;
|
|
|
|
|
if(player.getStorage('jsrgchengxian_used').contains(name)) continue;
|
|
|
|
|
if(event.filterCard({name:name},player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(player.getStorage('jsrgchengxian_used').contains(name)) continue;
|
|
|
|
|
var info=get.info({name:name});
|
|
|
|
|
if(!info||info.type!='trick') continue;
|
|
|
|
|
if(info.notarget) continue;
|
|
|
|
|
if(!info.selectTarget) continue;
|
|
|
|
|
if(get.type(name)=='trick'&&event.filterCard({name:name},player,event)) list.push(['锦囊','',name]);
|
|
|
|
|
}
|
|
|
|
|
var dialog=ui.create.dialog('称贤',[list,'vcard']);
|
|
|
|
|
return dialog;
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
if(_status.event.getParent().type!='phase') return 1;
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].contains(button.link[2])) return 0;
|
|
|
|
|
return player.getUseValue({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgchengxian',
|
|
|
|
|
filterCard:function(card,player){
|
2023-08-22 03:48:35 +00:00
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return player.canUse(card,current);
|
|
|
|
|
});
|
|
|
|
|
if(!num) return false;
|
|
|
|
|
var cardx=get.copy(lib.skill.jsrgchengxian_backup.viewAs);
|
|
|
|
|
cardx.cards=[card];
|
|
|
|
|
var num2=game.countPlayer(current=>{
|
|
|
|
|
return player.canUse(cardx,current);
|
|
|
|
|
});
|
|
|
|
|
return num==num2;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
popname:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'hs',
|
|
|
|
|
viewAs:{name:links[0][2]},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgchengxian');
|
|
|
|
|
player.addTempSkill('jsrgjixiang_add');
|
|
|
|
|
if(typeof player.storage.jsrgjixiang_add!='number') player.storage.jsrgjixiang_add=0;
|
|
|
|
|
player.storage.jsrgjixiang_add--;
|
|
|
|
|
player.addTempSkill('jsrgchengxian_used');
|
|
|
|
|
player.markAuto('jsrgchengxian_used',[event.result.card.name]);
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
2023-08-22 03:48:35 +00:00
|
|
|
|
return '将一张合法目标数与'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'相同的手牌当此牌使用';
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2023-08-22 03:48:35 +00:00
|
|
|
|
//理解错了,下面这个不用了
|
2023-08-21 09:52:29 +00:00
|
|
|
|
getNumber:function(card,player){
|
|
|
|
|
var rangex=null;
|
|
|
|
|
var info=get.info(card);
|
|
|
|
|
if(!info) return null;
|
|
|
|
|
if(info.notarget) return null;
|
|
|
|
|
if(info.selectTarget!=undefined){
|
|
|
|
|
var select=get.select(info.selectTarget);
|
|
|
|
|
if(select[0]<0){
|
|
|
|
|
if(!info.toself){
|
|
|
|
|
var count=game.countPlayer(current=>{
|
|
|
|
|
return lib.filter.targetEnabled(card,player,current);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else count=1;
|
|
|
|
|
rangex=[count,count];
|
|
|
|
|
}
|
|
|
|
|
else rangex=select;
|
|
|
|
|
}
|
|
|
|
|
return rangex;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(_status.event.dying) return get.attitude(player,_status.event.dying);
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已使用过$',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张辽
|
|
|
|
|
jsrgzhengbing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:3,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='qun';
|
|
|
|
|
},
|
2023-08-22 03:55:04 +00:00
|
|
|
|
filterCard:lib.filter.cardRecastable,
|
2023-09-02 11:40:31 +00:00
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player,val=5+['shan','tao'].contains(get.name(card))*1.5;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(player.needsToDiscard()>2&&get.name(card)=='sha'&&player.countCards('hs','sha')>1) val+=0.5;
|
|
|
|
|
return val-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
lose:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2023-08-22 03:55:04 +00:00
|
|
|
|
player.recast(cards);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
switch(get.name(cards[0])){
|
|
|
|
|
case 'sha':
|
|
|
|
|
player.addTempSkill('jsrgzhengbing_sha');
|
|
|
|
|
player.addMark('jsrgzhengbing_sha',2,false);
|
|
|
|
|
break;
|
|
|
|
|
case 'shan':
|
|
|
|
|
player.draw();
|
|
|
|
|
break;
|
|
|
|
|
case 'tao':
|
|
|
|
|
player.changeGroup('wei');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
result:{player:1},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return num+player.countMark('jsrgzhengbing_sha');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'手牌上限+#',
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgtuwei:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseUseBegin',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='wei'&&game.hasPlayer(current=>{
|
|
|
|
|
return player.inRange(current)&¤t.countGainableCards(player,'he')>0;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgtuwei'),'获得攻击范围内任意名角色的各一张牌。然后回合结束时这些角色中未受过伤害的角色依次获得你的一张牌。',(card,player,target)=>{
|
2023-08-25 07:26:55 +00:00
|
|
|
|
return player.inRange(target)&&target.countGainableCards(player,'he')>0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},[1,Infinity]).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
2023-08-25 07:26:55 +00:00
|
|
|
|
return get.effect(target,{name:'shunshou_copy2'},player,player);
|
|
|
|
|
});
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.logSkill('jsrgtuwei',targets);
|
|
|
|
|
player.gainMultiple(result.targets,'he');
|
|
|
|
|
player.addTempSkill('jsrgtuwei_backfire');
|
|
|
|
|
player.markAuto('jsrgtuwei_backfire',targets);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backfire:{
|
|
|
|
|
audio:'jsrgtuwei',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseEnd',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('jsrgtuwei_backfire').some(target=>{
|
|
|
|
|
return !target.getHistory('damage').length&&target.isIn();
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=player.getStorage('jsrgtuwei_backfire').filter(target=>{
|
|
|
|
|
return !target.getHistory('damage').length&&target.isIn();
|
|
|
|
|
});
|
|
|
|
|
event.targets=targets.sortBySeat();
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
if(target.isIn()&&player.countGainableCards(target,'he')){
|
|
|
|
|
target.line(player);
|
|
|
|
|
target.gainPlayerCard(player,true,'he');
|
|
|
|
|
}
|
|
|
|
|
if(player.countCards('he')&&targets.length) event.redo();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player,target){
|
|
|
|
|
if(player!=target&&get.tag(card,'damage')&&target&&player.getStorage('jsrgtuwei_backfire').contains(target)&&!target.getHistory('damage').length) return [1,1,1,0];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//许贡
|
|
|
|
|
jsrgbiaozhao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>current!=player)>=2;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgbiaozhao'),lib.filter.notMe,2).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var att=get.attitude(player,target);
|
|
|
|
|
if(!ui.selected.targets.length) return att*(Math.sqrt(target.countCards('hs'))+0.1);
|
|
|
|
|
return -att/Math.sqrt(target.countCards('hs')+0.1);
|
|
|
|
|
}).set('targetprompt',['用牌无限制','打你变疼']);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
player.logSkill('jsrgbiaozhao',targets);
|
|
|
|
|
player.addTempSkill('jsrgbiaozhao_syujin',{player:['phaseBegin','die']});
|
|
|
|
|
if(!player.storage.jsrgbiaozhao_syujin) player.storage.jsrgbiaozhao_syujin=[];
|
|
|
|
|
player.storage.jsrgbiaozhao_syujin.push(targets);
|
|
|
|
|
targets[0].addSkill('jsrgbiaozhao_A');
|
|
|
|
|
targets[0].markAuto('jsrgbiaozhao_A',[targets[1]]);
|
|
|
|
|
targets[1].addSkill('jsrgbiaozhao_B');
|
|
|
|
|
targets[1].addMark('jsrgbiaozhao_B'+player.playerid,1,false);
|
|
|
|
|
targets[1].markAuto('jsrgbiaozhao_B',[player]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
syujin:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
var list=player.storage.jsrgbiaozhao_syujin;
|
|
|
|
|
for(var targets of list){
|
|
|
|
|
targets[0].unmarkAuto('jsrgbiaozhao_A',[targets[1]]);
|
|
|
|
|
targets[1].unmarkAuto('jsrgbiaozhao_B',[player]);
|
|
|
|
|
delete targets[1].storage['jsrgbiaozhao_B'+player.playerid];
|
|
|
|
|
if(!targets[0].getStorage('jsrgbiaozhao_A')) targets[0].removeSkill('jsrgbiaozhao_A');
|
|
|
|
|
if(!targets[1].getStorage('jsrgbiaozhao_B')) targets[1].removeSkill('jsrgbiaozhao_B');
|
|
|
|
|
}
|
|
|
|
|
delete player.storage.jsrgbiaozhao_syujin;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
A:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'表',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'对$使用牌无次数和距离限制',
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(player.getStorage('jsrgbiaozhao_A').contains(target)) return true;
|
|
|
|
|
},
|
|
|
|
|
cardUsableTarget:function(card,player,target){
|
|
|
|
|
if(player.getStorage('jsrgbiaozhao_A').contains(target)) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
B:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageBegin1',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
for(var i in player.storage){
|
|
|
|
|
if(i.indexOf('jsrgbiaozhao_B')==0) delete player.storage[i];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&player.getStorage('jsrgbiaozhao_B').contains(event.player);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.countMark('jsrgbiaozhao_B'+trigger.player.playerid)||1;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'召',
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='';
|
|
|
|
|
for(var target of storage){
|
|
|
|
|
str+='对'+get.translation(target)+'使用牌造成的伤害+'+player.countMark('jsrgbiaozhao_B'+target.playerid);
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyechou:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'die'},
|
|
|
|
|
forceDie:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'wood',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgyechou'),lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return -get.attitude(player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgyechou',target);
|
|
|
|
|
target.addSkill('jsrgyechou_effect');
|
|
|
|
|
target.addMark('jsrgyechou_effect',1,false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageBegin3',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.num>=player.getHp();
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num*=2*player.countMark('jsrgyechou_effect');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'仇',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'当你受到伤害值不小于体力值的伤害时,此伤害翻&倍',
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//淳于琼
|
|
|
|
|
jsrgcangchu:{
|
|
|
|
|
audio:'recangchu',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseJieshuBegin',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hasSkill('jsrgshishou_blocker')) return false;
|
|
|
|
|
return player.getHistory('gain').length;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var num=0;
|
|
|
|
|
player.getHistory('gain',evt=>{
|
|
|
|
|
num+=evt.cards.length;
|
|
|
|
|
});
|
|
|
|
|
event.num=num;
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgcangchu'),'令至多'+get.cnNumber(num)+'名角色各摸'+get.cnNumber(num>game.countPlayer()?2:1)+'张牌',[1,num]).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.attitude(player,target)/Math.sqrt(target.countCards('hs')+1);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.logSkill('jsrgcangchu',targets);
|
|
|
|
|
game.asyncDraw(targets,num>game.countPlayer()?2:1);
|
|
|
|
|
game.delayex();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgshishou:{
|
|
|
|
|
audio:'reshishou',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'useCard',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='jiu';
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgshishou_burn',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw(3);
|
|
|
|
|
player.addTempSkill('jsrgshishou_nouse');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
aiOrder:function(player,card,num){
|
|
|
|
|
if(card.name=='jiu') return 0.01;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player_use:function(card,player,target){
|
|
|
|
|
if(card.name=='jiu') return [1,1];
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
nouse:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'失',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'喝醉了,不能再使用牌',
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
burn:{
|
|
|
|
|
audio:'reshishou',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageEnd',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.nature=='fire';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgshishou_blocker',{player:'phaseEnd'});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'守',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'〖仓储〗失效直到下回合结束',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//江山如故·起
|
|
|
|
|
sbyingmen:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.name!='phase'||game.phaseNumber==0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var characters=_status.characterlist.randomRemove(4);
|
|
|
|
|
lib.skill.sbyingmen.addVisitors(characters,player);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
group:'sbyingmen_reload',
|
|
|
|
|
subSkill:{
|
|
|
|
|
reload:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('sbyingmen').length<4;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var characters=_status.characterlist.randomRemove(4-player.getStorage('sbyingmen').length);
|
|
|
|
|
lib.skill.sbyingmen.addVisitors(characters,player);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
getSkills:function(characters,player){
|
|
|
|
|
var skills=[];
|
|
|
|
|
for(var name of characters){
|
|
|
|
|
if(Array.isArray(lib.character[name])){
|
|
|
|
|
for(var skill of lib.character[name][3]){
|
|
|
|
|
var list=get.skillCategoriesOf(skill,player);
|
|
|
|
|
list.remove('锁定技');
|
|
|
|
|
if(list.length>0) continue;
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info&&(!info.unique||info.gainable)) skills.add(skill);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return skills;
|
|
|
|
|
},
|
|
|
|
|
addVisitors:function(characters,player){
|
|
|
|
|
player.addSkillBlocker('sbyingmen');
|
2023-08-23 02:46:55 +00:00
|
|
|
|
game.log(player,'将','#y'+get.translation(characters),'加入了','#g“访客”');
|
|
|
|
|
game.broadcastAll(function(player,characters){
|
|
|
|
|
player.$draw(characters.map(function(name){
|
|
|
|
|
var cardname='huashen_card_'+name;
|
|
|
|
|
lib.card[cardname]={
|
|
|
|
|
fullimage:true,
|
|
|
|
|
image:'character:'+name
|
|
|
|
|
};
|
|
|
|
|
lib.translate[cardname]=get.rawName2(name);
|
|
|
|
|
return game.createCard(cardname,' ',' ');
|
|
|
|
|
}),'nobroadcast');
|
|
|
|
|
},player,characters);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.markAuto('sbyingmen',characters)
|
|
|
|
|
var storage=player.getStorage('sbyingmen');
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(storage,player);
|
|
|
|
|
player.addInvisibleSkill(skills);
|
|
|
|
|
},
|
|
|
|
|
removeVisitors:function(characters,player){
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(characters,player);
|
|
|
|
|
var characters2=player.getStorage('sbyingmen').slice(0);
|
|
|
|
|
characters2.removeArray(characters);
|
|
|
|
|
skills.removeArray(lib.skill.sbyingmen.getSkills(characters2,player));
|
|
|
|
|
player.unmarkAuto('sbyingmen',characters);
|
|
|
|
|
_status.characterlist.addArray(characters);
|
|
|
|
|
player.removeInvisibleSkill(skills);
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
lib.skill.sbyingmen.removeVisitors(player.getSkills('sbyingmen'),player);
|
|
|
|
|
player.removeSkillBlocker('sbyingmen');
|
|
|
|
|
},
|
|
|
|
|
skillBlocker:function(skill,player){
|
|
|
|
|
if(!player.invisibleSkills.contains(skill)||skill=='sbpingjian'||skill=='sbpingjian') return false;
|
|
|
|
|
return !player.hasSkill('sbpingjian');
|
|
|
|
|
},
|
|
|
|
|
marktext:'客',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'访客',
|
|
|
|
|
mark:function(dialog,storage,player){
|
|
|
|
|
if(!storage||!storage.length) return '当前没有“访客”';
|
|
|
|
|
dialog.addSmall([storage,'character']);
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(storage,player);
|
|
|
|
|
if(skills.length) dialog.addText('<li>当前可用技能:'+get.translation(skills),false);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sbpingjian:{
|
|
|
|
|
trigger:{player:['useSkill','logSkillBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var skill=event.sourceSkill||event.skill;
|
|
|
|
|
return player.invisibleSkills.contains(skill)&&lib.skill.sbyingmen.getSkills(player.getStorage('sbyingmen'),player).contains(skill);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var visitors=player.getStorage('sbyingmen').slice(0);
|
|
|
|
|
var drawers=visitors.filter(function(name){
|
|
|
|
|
return Array.isArray(lib.character[name])&&lib.character[name][3].contains(trigger.sourceSkill);
|
|
|
|
|
});
|
|
|
|
|
event.drawers=drawers;
|
|
|
|
|
if(visitors.length==1) event._result={bool:true,links:visitors};
|
|
|
|
|
else{
|
|
|
|
|
var dialog=['评鉴:请选择移去一张“访客”'];
|
|
|
|
|
if(drawers.length) dialog.push('<div class="text center">如果移去'+get.translation(drawers)+',则你摸一张牌</div>');
|
|
|
|
|
dialog.push([visitors,'character']);
|
|
|
|
|
player.chooseButton(dialog,true);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
lib.skill.sbyingmen.removeVisitors(result.links,player);
|
|
|
|
|
game.log(player,'移去了','#y'+get.translation(result.links[0]));
|
|
|
|
|
if(event.drawers.contains(result.links[0])){
|
|
|
|
|
player.addTempSkill('sbpingjian_draw');
|
|
|
|
|
player.storage.sbpingjian_draw.push(trigger.skill);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'sbpingjian_trigger',
|
|
|
|
|
subSkill:{
|
|
|
|
|
draw:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
init:function(player,skill){
|
|
|
|
|
if(!player.storage[skill]) player.storage[skill]=[];
|
|
|
|
|
},
|
|
|
|
|
onremove:true,
|
|
|
|
|
trigger:{player:['useSkillAfter','logSkill']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('sbpingjian_draw').contains(event.skill);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.sbpingjian_draw.remove(trigger.skill);
|
|
|
|
|
player.draw();
|
|
|
|
|
if(!player.storage.sbpingjian_draw.length) player.removeSkill('sbpingjian_draw');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
trigger:{
|
|
|
|
|
trigger:{player:'triggerInvisible'},
|
|
|
|
|
forced:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
priority:10,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.revealed) return false;
|
|
|
|
|
var info=get.info(event.skill);
|
|
|
|
|
if(info.charlotte) return false;
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(player.getStorage('sbyingmen'),player);
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
return skills.contains(event.skill);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(get.info(trigger.skill).silent){
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var info=get.info(trigger.skill);
|
|
|
|
|
var event=trigger,trigger=event._trigger;
|
|
|
|
|
var str;
|
|
|
|
|
var check=info.check;
|
|
|
|
|
if(info.prompt) str=info.prompt;
|
|
|
|
|
else{
|
|
|
|
|
if(typeof info.logTarget=='string'){
|
|
|
|
|
str=get.prompt(event.skill,trigger[info.logTarget],player);
|
|
|
|
|
}
|
|
|
|
|
else if(typeof info.logTarget=='function'){
|
|
|
|
|
var logTarget=info.logTarget(trigger,player);
|
|
|
|
|
if(get.itemtype(logTarget).indexOf('player')==0) str=get.prompt(event.skill,logTarget,player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str=get.prompt(event.skill,null,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(typeof str=='function'){str=str(trigger,player)}
|
|
|
|
|
var next=player.chooseBool('评鉴:'+str);
|
|
|
|
|
next.set('yes',!info.check||info.check(trigger,player));
|
|
|
|
|
next.set('hsskill',event.skill);
|
|
|
|
|
next.set('forceDie',true);
|
|
|
|
|
next.set('ai',function(){
|
|
|
|
|
return _status.event.yes;
|
|
|
|
|
});
|
|
|
|
|
if(typeof info.prompt2=='function'){
|
|
|
|
|
next.set('prompt2',info.prompt2(trigger,player));
|
|
|
|
|
}
|
|
|
|
|
else if(typeof info.prompt2=='string'){
|
|
|
|
|
next.set('prompt2',info.prompt2);
|
|
|
|
|
}
|
|
|
|
|
else if(info.prompt2!=false){
|
|
|
|
|
if(lib.dynamicTranslate[event.skill]) next.set('prompt2',lib.dynamicTranslate[event.skill](player,event.skill));
|
|
|
|
|
else if(lib.translate[event.skill+'_info']) next.set('prompt2',lib.translate[event.skill+'_info']);
|
|
|
|
|
}
|
|
|
|
|
if(trigger.skillwarn){
|
|
|
|
|
if(next.prompt2){
|
|
|
|
|
next.set('prompt2','<span class="thundertext">'+trigger.skillwarn+'。</span>'+next.prompt2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
next.set('prompt2',trigger.skillwarn);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.revealed=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.cancelled=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchaozheng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
return game.filterPlayer(i=>i!=player);
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【朝争】?',
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseToDebate(game.filterPlayer(i=>i!=player)).set('callback',lib.skill.jsrgchaozheng.callback);
|
|
|
|
|
},
|
|
|
|
|
callback:function(){
|
|
|
|
|
var result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
var opinion=result.opinion,targets=result.red.map(i=>i[0]);
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
targets.forEach(i=>i[opinion=='red'?'recover':'loseHp']());
|
|
|
|
|
if(targets.length==0||result.black.length==0) player.draw(result.targets.length);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgshenchong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
limited:true,
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'soil',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.awakenSkill('jsrgshenchong');
|
|
|
|
|
target.addSkillLog('jsrgfeiyang');
|
|
|
|
|
target.addSkillLog('jsrgbahu');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addSkill('jsrgshenchong_die');
|
|
|
|
|
player.markAuto('jsrgshenchong_die',[target]);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{target:1}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
die:{
|
|
|
|
|
audio:'jsrgshenchong',
|
|
|
|
|
trigger:{player:'die'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('jsrgshenchong_die').length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=player.getStorage('jsrgshenchong_die');
|
|
|
|
|
player.line(targets);
|
|
|
|
|
targets.sortBySeat().forEach(current=>{
|
|
|
|
|
current.clearSkills(true);
|
|
|
|
|
current.chooseToDiscard(current.countCards('h'),'h',true);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfeiyang:{
|
|
|
|
|
trigger:{player:'phaseJudgeBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('j')&&player.countCards('h')>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToDiscard('h',2,get.prompt('jsrgfeiyang'),'弃置两张手牌并弃置判定区里的一张牌').set('logSkill','jsrgfeiyang').set('ai',function(card){
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.discardPlayerCard(player,'j',true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgbahu:{
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjulian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseJieshuBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hasZhuSkill('jsrgjulian')&&lib.skill.jsrgjulian.logTarget(null,player).length;
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【聚敛】?',
|
|
|
|
|
prompt2:'你可以获得其他所有群势力角色的各一张牌',
|
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
return game.filterPlayer(current=>{
|
|
|
|
|
return current.group=='qun'&¤t.countGainableCards(player,'h')>0&¤t!=player;
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.filterPlayer(current=>{
|
|
|
|
|
return current.group=='qun'&¤t!=player;
|
|
|
|
|
}).sortBySeat().forEach(i=>{
|
|
|
|
|
player.gainPlayerCard(i,'h',true);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgjulian_draw',
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
subSkill:{
|
|
|
|
|
draw:{
|
|
|
|
|
audio:'jsrgjulian',
|
|
|
|
|
trigger:{global:'gainAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var source=event.player;
|
|
|
|
|
if(source==player||source.group!='qun') return false;
|
|
|
|
|
var evt=event.getParent('phaseDraw');
|
|
|
|
|
return (!evt||evt.player!=source)&&event.getParent().name=='draw'&&event.getParent(2).name!='jsrgjulian_draw'&&player.hasZhuSkill('jsrgjulian',event.player);
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
usable:2,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var source=trigger.player;
|
|
|
|
|
event.source=source;
|
|
|
|
|
source.chooseBool('是否响应'+get.translation(player)+'的【聚敛】摸一张牌?');
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
source.logSkill('jsrgjulian_draw',player);
|
|
|
|
|
source.draw();
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjulian_draw--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
give:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//何进
|
|
|
|
|
jsrgzhaobing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseJieshuBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
if(!hs.length) return false;
|
|
|
|
|
for(var i of hs){
|
|
|
|
|
if(!lib.filter.cardDiscardable(i,player,'jsrgzhaobing')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var cards=player.getCards('h');
|
|
|
|
|
var num=cards.length;
|
|
|
|
|
var prompt2='弃置所有手牌,令至多'+get.cnNumber(num)+'名其他角色依次选择一项:1.正面向上交给你一张【杀】;2.失去1点体力';
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgzhaobing'),prompt2,[1,num],lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
if(!_status.event.goon) return 0;
|
|
|
|
|
return 2-get.attitude(_status.event.player,target);
|
|
|
|
|
}).set('goon',num/2<game.countPlayer(current=>{
|
|
|
|
|
return 2-get.attitude(player,current)>0;
|
|
|
|
|
}));
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgzhaobing',result.targets);
|
|
|
|
|
event.targets=result.targets;
|
|
|
|
|
event.targets.sortBySeat();
|
|
|
|
|
player.chooseToDiscard(true,'h',player.countCards('h'));
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseCard('诏兵:交给'+get.translation(player)+'一张【杀】,或失去1点体力',(card)=>{
|
|
|
|
|
return get.name(card)=='sha';
|
|
|
|
|
}).set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 0;
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
}).set('goon',get.effect(target,{name:'losehp'},target,target)>=0);
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool) target.give(result.cards,player,true);
|
|
|
|
|
else target.loseHp();
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhuhuan:{
|
|
|
|
|
audio:'mouzhu',
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var hs=player.getCards('h','sha');
|
|
|
|
|
if(!hs.length) return false;
|
|
|
|
|
for(var i of hs){
|
|
|
|
|
if(!lib.filter.cardDiscardable(i,player,'jsrgzhuhuan')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgzhuhuan'),lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgzhuhuan',target);
|
|
|
|
|
var hs=player.getCards('h','sha');
|
|
|
|
|
event.num=hs.length;
|
|
|
|
|
player.discard(hs);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
target.chooseToDiscard(get.translation(player)+'对你发动了【诛宦】','弃置'+get.cnNumber(num)+'张牌并失去1点体力;或点击“取消”令其回复1点体力且其摸'+get.cnNumber(num)+'张牌').set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 0;
|
|
|
|
|
return 5.5-get.value(card);
|
|
|
|
|
}).set('goon',target.hp<=2||get.attitude(target,player)>=0||player.isHealthy());
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.loseHp();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.draw(num);
|
|
|
|
|
player.recover();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyanhuo:{
|
|
|
|
|
inherit:'spyanhuo',
|
|
|
|
|
forced:true,
|
|
|
|
|
},
|
|
|
|
|
//孙坚
|
|
|
|
|
jsrgpingtao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var att=get.attitude(target,player);
|
|
|
|
|
target.chooseCard(get.translation(player)+'对你发动了【平讨】','交给其一张牌并令其此回合使用【杀】的次数上限+1;或点击“取消”令其视为对你使用一张【杀】','he').set('ai',card=>{
|
|
|
|
|
if(_status.event.give){
|
|
|
|
|
if(card.name=='sha'||card.name=='tao'||card.name=='jiu') return 0;
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
}
|
|
|
|
|
if(_status.event.att<0&&card.name=='sha') return -1;
|
|
|
|
|
return 4-get.value(card);
|
|
|
|
|
}).set('give',(att>=0||target.hp==1&&target.countCards('hs','shan')<=1)&&get.effect(target,{name:'sha'},player,target)<0).set('att',att);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.give(result.cards,player);
|
|
|
|
|
player.addTempSkill('jsrgpingtao_sha');
|
|
|
|
|
player.addMark('jsrgpingtao_sha',1,false);
|
|
|
|
|
}
|
|
|
|
|
else if(player.canUse('sha',target,false)){
|
|
|
|
|
player.useCard({name:'sha',isCard:true},target,false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.15,
|
|
|
|
|
order:5,
|
|
|
|
|
result:{target:-1}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
marktext:'讨',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合使用【杀】的次数上限+#',
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+player.countMark('jsrgpingtao_sha');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuelie:{
|
|
|
|
|
audio:2,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
return player.countCards('he')&&event.card.name=='sha';
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
2023-09-13 09:18:29 +00:00
|
|
|
|
direct:true,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
content:function(){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToDiscard(get.prompt('jsrgjuelie',trigger.target),'当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌,然后弃置其等量的牌',[1,Infinity],'he').set('ai',card=>{
|
|
|
|
|
if(ui.selected.cards.length>=_status.event.max) return 0;
|
|
|
|
|
if(_status.event.goon) return 4.5-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('max',trigger.target.countDiscardableCards(player,'he')).set('goon',get.attitude(player,trigger.target)<0).set('logSkill',['jsrgjuelie_discard',trigger.target]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var num=result.cards.length;
|
|
|
|
|
if(trigger.target.countDiscardableCards(player,'he')) player.discardPlayerCard('平讨:弃置'+get.translation(trigger.target)+get.cnNumber(num)+'张牌',num,'he',trigger.target,true);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(player.isMinHandcard()||player.isMinHp()){
|
|
|
|
|
var id=trigger.target.playerid;
|
|
|
|
|
var map=trigger.getParent().customArgs;
|
|
|
|
|
if(!map[id]) map[id]={};
|
|
|
|
|
if(typeof map[id].extraDamage!='number'){
|
|
|
|
|
map[id].extraDamage=0;
|
|
|
|
|
}
|
|
|
|
|
map[id].extraDamage++;
|
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
shaRelated:true,
|
|
|
|
|
ai:{
|
|
|
|
|
unequip_ai:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(!arg||!arg.name||arg.name!='sha') return false;
|
|
|
|
|
if(!arg.target) return false;
|
|
|
|
|
var card=arg.target.getEquip(2);
|
|
|
|
|
return card&&get.value(card)>0&&player.hasCard(cardx=>{
|
|
|
|
|
return lib.filter.cardDiscardable(cardx,player,'jsrgjuelie_discard')&&get.value(cardx)<5;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//皇甫嵩
|
|
|
|
|
jsrgguanhuo:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.storage&&event.card.storage.jsrgguanhuo&&!game.hasPlayer2(current=>{
|
|
|
|
|
return current.hasHistory('damage',evt=>evt.card==event.card);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrgguanhuo_viewas',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var count=player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length;
|
|
|
|
|
if(count==1){
|
|
|
|
|
player.addTempSkill('jsrgguanhuo_ex','phaseUseAfter');
|
|
|
|
|
player.addMark('jsrgguanhuo_ex',1,false);
|
|
|
|
|
trigger.targets.forEach(i=>i.removeSkill('huogong2'));
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.removeSkill('jsrgguanhuo');
|
|
|
|
|
game.log(player,'失去了技能','#g【观火】');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
if(_status.event.getParent().skill=='jsrgguanhuo_viewas'&&player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length==1) return 'zeroplayertarget';
|
|
|
|
|
if(_status.event.type=='phase'&&_status.event.skill=='jsrgguanhuo_viewas'&&player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length>1&&player.countCards('h')<=3) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
viewas:{
|
|
|
|
|
audio:'jsrgguanhuo',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'huogong',
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{
|
|
|
|
|
jsrgguanhuo:true
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
prompt:'视为使用一张【火攻】',
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(item,player){
|
|
|
|
|
return get.order({name:'huogong'})+0.01;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ex:{
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='huogong'&&event.getParent().type=='card';
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
intro:{content:'当你造成渠道为【火攻】的伤害时,此伤害+#'},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.countMark('jsrgguanhuo_ex');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuxia:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{target:'useCardToTargeted'},
|
|
|
|
|
usable:1,
|
|
|
|
|
countSkill:function(player){
|
|
|
|
|
return player.getSkills(null,false,false).filter(function(skill){
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(!info||info.charlotte) return false;
|
|
|
|
|
if(info.zhuSkill) return player.hasZhuSkill(skill);
|
|
|
|
|
return true;
|
|
|
|
|
}).length;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&lib.skill.jsrgjuxia.countSkill(event.player)>lib.skill.jsrgjuxia.countSkill(player);
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var goon=get.effect(player,trigger.card,trigger.player,trigger.player)<1;
|
|
|
|
|
if(goon&&!event.isMine()&&!event.isOnline()) game.delayx();
|
|
|
|
|
trigger.player.chooseBool('是否对'+get.translation(player)+'发动【居下】?','令'+get.translation(trigger.card)+'对其无效,然后其摸两张牌').set('ai',()=>{
|
|
|
|
|
return _status.event.goon;
|
|
|
|
|
}).set('goon',goon);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.player.logSkill('jsrgjuxia',player);
|
|
|
|
|
trigger.excluded.add(player);
|
|
|
|
|
player.draw(2);
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjuxia--;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(lib.skill.jsrgjuxia.countSkill(target)>=lib.skill.jsrgjuxia.countSkill(player)) return;
|
|
|
|
|
if(card&&(card.cards||card.isCard)&&get.attitude(target,player)>0&&(!target.storage.counttrigger||!target.storage.counttrigger.jsrgjuxia)) return [0,0.5,0,0.5];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//许劭
|
|
|
|
|
jsrgyingmen:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:['enterGame','phaseBegin'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player,name){
|
|
|
|
|
if(player.getStorage('jsrgyingmen').length>=4) return false;
|
|
|
|
|
if(name=='phaseBefore') return game.phaseNumber==0;
|
|
|
|
|
return event.name!='phase'||event.player==player;
|
|
|
|
|
},
|
|
|
|
|
update:function(player){
|
|
|
|
|
var id=player.playerid;
|
|
|
|
|
var characters=player.getStorage('jsrgyingmen');
|
|
|
|
|
var skillName='jsrgpingjian_'+id;
|
|
|
|
|
var skillsx=[],skillsx2=[];
|
|
|
|
|
var map={};
|
|
|
|
|
var skillsy=lib.skill[skillName]?lib.skill[skillName].group:[];
|
|
|
|
|
for(var name of characters){
|
|
|
|
|
var skills=lib.character[name][3].slice();
|
|
|
|
|
skills=skills.filter(skill=>{
|
|
|
|
|
var list=get.skillCategoriesOf(skill,player);
|
|
|
|
|
list.removeArray(['锁定技','Charlotte']);
|
|
|
|
|
if(list.length) return false;
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
return info&&(!info.unique||info.gainable);
|
|
|
|
|
});
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
for(var i=0;i<skills.length;i++){
|
|
|
|
|
var skill=skills[i];
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info.silent||info.charlotte) continue;
|
|
|
|
|
if(!info.forced&&!info.frequent&&(!info.mod||info.charlotte&&info.mod)) continue;
|
|
|
|
|
var infox=get.copy(info);
|
|
|
|
|
var newname=skill+'_'+id;
|
|
|
|
|
map[newname]=infox;
|
|
|
|
|
if(info.audio) infox.audio=(typeof info.audio!='number')?info.audio:skill;
|
|
|
|
|
// if(infox.group) delete infox.group;
|
|
|
|
|
if(infox.frequent) delete infox.frequent;
|
|
|
|
|
if(infox.forceDie) delete infox.forceDie;
|
|
|
|
|
var popup=infox.popup;
|
|
|
|
|
if(infox.forced&&infox.direct){
|
|
|
|
|
delete infox.direct;
|
|
|
|
|
infox.popup=false;
|
|
|
|
|
}
|
|
|
|
|
if(infox.forced&&!infox.prompt2){
|
|
|
|
|
var skillx=skill;
|
|
|
|
|
while(true){
|
|
|
|
|
var prompt2=lib.translate[skillx+'_info'];
|
|
|
|
|
if(prompt2&&prompt2.length){
|
|
|
|
|
infox.prompt2=prompt2;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
var ind=skillx.lastIndexOf('_');
|
|
|
|
|
if(ind==-1) break;
|
|
|
|
|
skillx=skillx.slice(0,ind);
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
if(popup!=false&&!infox.silent) infox.forced=false;
|
|
|
|
|
if(!infox.charlotte&&infox.mod) delete infox.mod;
|
|
|
|
|
skillsx2.add(skill);
|
|
|
|
|
skills[i]=newname;
|
|
|
|
|
}
|
|
|
|
|
if(skills.length){
|
|
|
|
|
skillsx.addArray(skills);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var skillsRemoving=skillsy.removeArray(skillsx);
|
|
|
|
|
player.removeSkill(skillsRemoving);
|
|
|
|
|
game.broadcastAll(function(name,skillsx,skillsx2,id,map){
|
|
|
|
|
for(var i in map) lib.skill[i]=map[i];
|
|
|
|
|
lib.skill[name]={
|
|
|
|
|
unique:true,
|
|
|
|
|
group:skillsx
|
|
|
|
|
};
|
|
|
|
|
lib.translate[name]='评鉴';
|
|
|
|
|
for(var i of skillsx2){
|
|
|
|
|
lib.translate[i+'_'+id]=lib.translate[i];
|
|
|
|
|
lib.translate[i+'_'+id+'_info']=lib.translate[i+'_info'];
|
|
|
|
|
}
|
|
|
|
|
},skillName,skillsx,skillsx2,id,map);
|
|
|
|
|
player.addSkill(skillName);
|
|
|
|
|
player.addSkill('jsrgpingjian_blocker');
|
|
|
|
|
player.addSkillTrigger(skillName);
|
|
|
|
|
},
|
|
|
|
|
bannedList:['zishu','weishu','xinfu_zhanji','kyouko_rongzhu'],
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var num=player.getStorage('jsrgyingmen').length;
|
|
|
|
|
var list=[];
|
|
|
|
|
_status.characterlist.randomSort();
|
|
|
|
|
for(var i=0;i<_status.characterlist.length;i++){
|
|
|
|
|
var name=_status.characterlist[i];
|
|
|
|
|
var skills=lib.character[name][3].slice();
|
|
|
|
|
if(skills.some(skill=>{
|
|
|
|
|
return lib.skill.jsrgyingmen.bannedList.contains(skill);
|
|
|
|
|
})) continue;
|
|
|
|
|
list.push(name);
|
|
|
|
|
_status.characterlist.remove(name);
|
|
|
|
|
if(list.length>=4-num) break;
|
|
|
|
|
}
|
|
|
|
|
if(list.length){
|
|
|
|
|
player.markAuto('jsrgyingmen',list);
|
|
|
|
|
if(player.hasSkill('jsrgpingjian',null,false,false)) lib.skill.jsrgyingmen.update(player);
|
|
|
|
|
game.log(player,'将','#g'+get.translation(list),'置为','#y访客');
|
|
|
|
|
game.broadcastAll(function(player,list){
|
|
|
|
|
var cards=[];
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
var cardname='huashen_card_'+list[i];
|
|
|
|
|
lib.card[cardname]={
|
|
|
|
|
fullimage:true,
|
|
|
|
|
image:'character:'+list[i]
|
|
|
|
|
}
|
|
|
|
|
lib.translate[cardname]=get.rawName2(list[i]);
|
|
|
|
|
cards.push(game.createCard(cardname,'',''));
|
|
|
|
|
}
|
|
|
|
|
player.$draw(cards,'nobroadcast');
|
|
|
|
|
},player,list);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
combo:'jsrgpingjian'
|
|
|
|
|
},
|
|
|
|
|
marktext:'客',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'访客(盈门/评鉴)',
|
|
|
|
|
mark:function(dialog,storage,player){
|
|
|
|
|
dialog.addText('剩余“访客”');
|
|
|
|
|
if(storage) dialog.addSmall([storage,'character']);
|
|
|
|
|
else dialog.addText('无');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgpingjian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:['logSkill','useSkillAfter']},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
onremove:function(player){
|
|
|
|
|
player.removeSkill('jsrgpingjian_'+player.playerid);
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var skill=event.skill,name=event.event?event.event.name:'';
|
|
|
|
|
var visitors=player.getStorage('jsrgyingmen');
|
|
|
|
|
for(var visitor of visitors){
|
|
|
|
|
var skills=lib.character[visitor][3].slice();
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info&&(info.charlotte||info.silent)) continue;
|
|
|
|
|
if(skills.some(skillx=>{
|
|
|
|
|
return skill.indexOf(skillx)==0||name.indexOf(skillx+'_'+player.playerid)==0;
|
|
|
|
|
})) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var current;
|
|
|
|
|
var skill=trigger.skill,name=trigger.event?trigger.event.name:'';
|
|
|
|
|
var visitors=player.getStorage('jsrgyingmen');
|
|
|
|
|
for(var visitor of visitors){
|
|
|
|
|
var skills=lib.character[visitor][3].slice();
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info&&info.charlotte) continue;
|
|
|
|
|
if(skills.some(skillx=>{
|
|
|
|
|
return skill.indexOf(skillx)==0||name.indexOf(skillx+'_'+player.playerid)==0;
|
|
|
|
|
})){
|
|
|
|
|
current=visitor;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.current=current;
|
|
|
|
|
player.chooseButton(['###评鉴:移去一名访客###<div class="text center">若移去的访客为'+get.translation(current)+',则你摸一张牌</div>',[player.getStorage('jsrgyingmen'),'character']],true).set('ai',button=>{
|
|
|
|
|
if(button.link==_status.event.toremove) return 1;
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('toremove',function(){
|
|
|
|
|
var list=player.getStorage('jsrgyingmen');
|
|
|
|
|
var rand=Math.random();
|
|
|
|
|
if(rand<0.33) return list[0];
|
|
|
|
|
if(rand<0.66) return current;
|
|
|
|
|
return list.randomGet();
|
|
|
|
|
}());
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var visitor=result.links[0];
|
|
|
|
|
game.log(player,'从','#y访客','中移去了','#g'+get.translation(visitor));
|
|
|
|
|
player.popup(visitor);
|
|
|
|
|
player.unmarkAuto('jsrgyingmen',[visitor]);
|
|
|
|
|
_status.characterlist.add(visitor);
|
|
|
|
|
if(visitor==event.current) player.draw();
|
|
|
|
|
lib.skill.jsrgyingmen.update(player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
init:function(player,skill){
|
|
|
|
|
player.addSkillBlocker(skill);
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
player.removeSkillBlocker(skill);
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
locked:true,
|
|
|
|
|
skillBlocker:function(skill,player){
|
|
|
|
|
if(skill!='jsrgpingjian_'+player.playerid) return false;
|
|
|
|
|
if(player._jsrgpingjian_blockerChecking) return;
|
|
|
|
|
player._jsrgpingjian_blockerChecking=true;
|
|
|
|
|
var own=player.hasSkill('jsrgpingjian');
|
|
|
|
|
delete player._jsrgpingjian_blockerChecking;
|
|
|
|
|
return !own;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//董白
|
|
|
|
|
jsrgshichong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
zhuanhuanji:true,
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.target!=player&&event.targets.length==1&&event.target.isIn()&&event.target.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'☯',
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='转换技。当你使用牌指定其他角色为唯一目标后,';
|
|
|
|
|
if(storage) return str+'目标角色可以交给你一张手牌。';
|
|
|
|
|
return str+'你可以获得目标角色一张手牌。';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!player.storage.jsrgshichong){
|
|
|
|
|
player.chooseBool(get.prompt('jsrgshichong',trigger.target),'你可以获得该角色的一张手牌').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',get.attitude(player,trigger.target)<=0);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.target.chooseCard('是否发动'+get.translation(player)+'的【恃宠】?','你可以选择一张手牌,并交给该角色').set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 5-get.value(card);
|
|
|
|
|
return 0-get.value(card);
|
|
|
|
|
}).set('goon',get.attitude(trigger.target,player)>2);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
if(!player.storage.jsrgshichong){
|
|
|
|
|
player.logSkill('jsrgshichong',trigger.target);
|
|
|
|
|
player.gainPlayerCard(trigger.target,'h',true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.target.logSkill('jsrgshichong',player);
|
|
|
|
|
trigger.target.give(result.cards,player);
|
|
|
|
|
}
|
|
|
|
|
player.changeZhuanhuanji('jsrgshichong');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrglianzhu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:{color:'black'},
|
|
|
|
|
position:'h',
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
lose:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.showCards(cards,get.translation(player)+'发动了【连诛】');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.give(cards,target);
|
|
|
|
|
'step 2'
|
|
|
|
|
event.targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==target.group&¤t!=player;
|
|
|
|
|
}).sortBySeat();
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 3'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
if(player.canUse('guohe',target)){
|
|
|
|
|
player.useCard({name:'guohe',isCard:true},target);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.redo();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==target.group&¤t!=player;
|
|
|
|
|
});
|
|
|
|
|
var eff=targets.reduce((p,c)=>{
|
|
|
|
|
return p+get.effect(c,{name:'guohe'},player,player);
|
|
|
|
|
})
|
|
|
|
|
if(ui.selected.cards.length) eff+=get.value(ui.selected.cards[0],target);
|
|
|
|
|
return eff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//桥玄
|
|
|
|
|
jsrgjuezhi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(_status.currentPhase!=player||player.hasSkill('jsrgjuezhi_used',null,null,false)) return false;
|
|
|
|
|
return event.card&&event.getParent().type=='card'&&lib.skill.jsrgjuezhi.getNum(event.player,player)>0;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
getNum:function(target,player){
|
2023-09-01 15:55:52 +00:00
|
|
|
|
return target.countCards('e',card=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var subtype=get.subtypes(card);
|
|
|
|
|
for(var i of subtype){
|
|
|
|
|
if(player.hasDisabledSlot(i)) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgjuezhi_disable',
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgjuezhi_used',['phaseZhunbeiAfter','phaseJudgeAfter','phaseDrawAfter','phaseUseAfter','phaseDiscardAfter','phaseJieshuAfter']);
|
|
|
|
|
trigger.num+=lib.skill.jsrgjuezhi.getNum(trigger.player,player);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
disable:{
|
|
|
|
|
audio:'jsrgjuezhi',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'loseAfter',
|
|
|
|
|
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var evt=event.getl(player);
|
|
|
|
|
return evt&&evt.es&&evt.es.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.cards=trigger.getl(player).es;
|
|
|
|
|
'step 1'
|
|
|
|
|
var card=cards.shift(),subtypes=get.subtypes(card).filter(slot=>player.hasEnabledSlot(slot));
|
|
|
|
|
event.subtypes=subtypes;
|
|
|
|
|
if(subtypes.length>0){
|
|
|
|
|
player.chooseBool(get.prompt('jsrgjuezhi_disable'),'废除你的'+get.translation(subtypes)+'栏').set('ai',()=>1);
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:false};
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgjuezhi_disable');
|
|
|
|
|
player.disableEquip(event.subtypes);
|
|
|
|
|
}
|
|
|
|
|
if(cards.length>0) event.goto(1);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
used:{charlotte:true}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjizhao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgjizhao')).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(player.countCards('j')) return player==target?10:0.1;
|
|
|
|
|
return 6-get.attitude(player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgjizhao',target);
|
|
|
|
|
target.chooseToUse({
|
|
|
|
|
filterCard:function(card,player,event){
|
|
|
|
|
if(get.itemtype(card)!='card'||get.position(card)!='h'&&get.position(card)!='s') return false;
|
|
|
|
|
return lib.filter.filterCard.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
prompt:'急召:使用一张手牌,否则'+get.translation(player)+'可以移动你区域里的一张牌',
|
|
|
|
|
addCount:false,
|
|
|
|
|
goon:target!=player||!player.countCards('j'),
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
if(_status.event.goon) return get.order(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
2023-09-01 15:55:52 +00:00
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){event.finish();return;}
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
if(current==target) return false;
|
|
|
|
|
var hs=target.getCards('h');
|
|
|
|
|
if(hs.length) return true;
|
|
|
|
|
var js=target.getCards('j');
|
|
|
|
|
for(var i=0;i<js.length;i++){
|
|
|
|
|
if(current.canAddJudge(js[i])) return true;
|
|
|
|
|
}
|
|
|
|
|
if(current.isMin()) return false;
|
|
|
|
|
var es=target.getCards('e');
|
|
|
|
|
for(var i=0;i<es.length;i++){
|
|
|
|
|
if(current.canEquip(es[i])) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
|
|
|
|
var next=player.chooseTarget(function(card,player,target){
|
|
|
|
|
return _status.event.targets.contains(target);
|
|
|
|
|
});
|
|
|
|
|
next.set('from',target);
|
|
|
|
|
next.set('targets',targets);
|
|
|
|
|
next.set('ai',function(target){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var att=get.attitude(player,target);
|
|
|
|
|
var sgnatt=get.sgn(att);
|
|
|
|
|
var from=_status.event.from;
|
|
|
|
|
var es=from.getCards('e');
|
|
|
|
|
var i;
|
|
|
|
|
var att2=get.sgn(get.attitude(player,from));
|
|
|
|
|
for(i=0;i<es.length;i++){
|
|
|
|
|
if(sgnatt!=0&&att2!=0&&sgnatt!=att2&&
|
|
|
|
|
get.sgn(get.value(es[i],from))==-att2&&
|
|
|
|
|
get.sgn(get.effect(target,es[i],player,target))==sgnatt&&
|
|
|
|
|
target.canEquip(es[i])){
|
|
|
|
|
return Math.abs(att);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(i==es.length&&(!from.countCards('j',function(card){
|
|
|
|
|
return target.canAddJudge(card);
|
|
|
|
|
})||att2<=0)){
|
|
|
|
|
if(from.countCards('h')>0) return att;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return -att*att2;
|
|
|
|
|
});
|
|
|
|
|
next.set('targetprompt','移动目标');
|
|
|
|
|
next.set('prompt','急召:是否移动'+get.translation(target)+'的一张牌?');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target2=result.targets[0];
|
|
|
|
|
event.targets=[target,target2];
|
|
|
|
|
player.line2(event.targets,'green');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
game.delay();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(targets.length==2){
|
|
|
|
|
player.choosePlayerCard('hej',true,function(button){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var targets0=_status.event.targets0;
|
|
|
|
|
var targets1=_status.event.targets1;
|
|
|
|
|
if(get.attitude(player,targets0)>0&&get.attitude(player,targets1)<0){
|
|
|
|
|
if(get.position(button.link)=='j') return 12;
|
|
|
|
|
if(get.value(button.link,targets0)<0&&get.effect(targets1,button.link,player,targets1)>0) return 10;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(get.position(button.link)=='j') return -10;
|
|
|
|
|
if(get.position(button.link)=='h') return 10;
|
|
|
|
|
return get.value(button.link)*get.effect(targets1,button.link,player,targets1);
|
|
|
|
|
}
|
|
|
|
|
},targets[0]).set('targets0',targets[0]).set('targets1',targets[1]).set('filterButton',function(button){
|
|
|
|
|
var targets1=_status.event.targets1;
|
|
|
|
|
if(get.position(button.link)=='h'){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else if(get.position(button.link)=='j'){
|
|
|
|
|
return targets1.canAddJudge(button.link);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return targets1.canEquip(button.link);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 6'
|
|
|
|
|
if(result.bool&&result.links.length){
|
|
|
|
|
var link=result.links[0];
|
|
|
|
|
if(get.position(link)=='h'){
|
|
|
|
|
event.targets[1].gain(link);
|
|
|
|
|
}
|
|
|
|
|
else if(get.position(link)=='e'){
|
|
|
|
|
event.targets[1].equip(link);
|
|
|
|
|
}
|
|
|
|
|
else if(link.viewAs){
|
|
|
|
|
event.targets[1].addJudge({name:link.viewAs},[link]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.targets[1].addJudge(link);
|
|
|
|
|
}
|
|
|
|
|
event.targets[0].$give(link,event.targets[1],false);
|
|
|
|
|
game.log(event.targets[0],'的',get.position(link)=='h'?'一张手牌':link,'被移动给了',event.targets[1]);
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.type(card)=='delay'&¤t<0){
|
|
|
|
|
if(target.countCards('j')) return;
|
|
|
|
|
return 'zerotarget';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//杨彪
|
|
|
|
|
jsrgzhaohan:{
|
|
|
|
|
audio:'zhaohan',
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
forced:true,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
//locked:false,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(game.shuffleNumber==0) return player.isDamaged();
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player[game.shuffleNumber>0?'loseHp':'recover']();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgrangjie:{
|
|
|
|
|
audio:'rangjie',
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.canMoveCard();
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.canMoveCard(true);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.num=trigger.num;
|
|
|
|
|
'step 1'
|
|
|
|
|
event.num--;
|
|
|
|
|
if(player.canMoveCard()) player.moveCard(true);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=result.card;
|
|
|
|
|
var suit=get.suit(card,false);
|
|
|
|
|
var cards=Array.from(ui.discardPile.childNodes);
|
|
|
|
|
var gains=[];
|
|
|
|
|
var history=game.getGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose') return evt.position==ui.discardPile;
|
|
|
|
|
return evt.name=='cardsDiscard';
|
|
|
|
|
});
|
|
|
|
|
for(var i=history.length-1;i>=0;i--){
|
|
|
|
|
var evt=history[i];
|
|
|
|
|
var cards2=evt.cards.filter(card=>{
|
|
|
|
|
return cards.contains(card)&&get.suit(card,false)==suit;
|
|
|
|
|
});
|
|
|
|
|
if(cards2.length){
|
|
|
|
|
gains.addArray(cards2);
|
|
|
|
|
cards.removeArray(cards2);
|
|
|
|
|
}
|
|
|
|
|
if(!cards.length) break;
|
|
|
|
|
}
|
|
|
|
|
if(gains.length){
|
|
|
|
|
player.chooseButton(['让节:是否获得一张'+get.translation(suit)+'牌?',gains]).set('ai',get.buttonValue);
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:false};
|
|
|
|
|
}
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain(result.links,'gain2');
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
if(event.num>0&&player.hasSkill('jsrgrangjie')){
|
|
|
|
|
player.chooseBool(get.prompt2('jsrgrangjie')).set('ai',()=>_status.event.bool).set('bool',lib.skill.jsrgrangjie.check(trigger,player));
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgrangjie');
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
maixie_hp:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
|
|
|
|
if(target._jsrgrangjie_aiChecking) return;
|
|
|
|
|
target._jsrgrangjie_aiChecking=true;
|
|
|
|
|
var moveCard=target.canMoveCard(true);
|
|
|
|
|
delete target._jsrgrangjie_aiChecking;
|
|
|
|
|
if(!moveCard||!target.hasFriend()) return;
|
|
|
|
|
var num=1;
|
|
|
|
|
if(get.attitude(player,target)>0){
|
|
|
|
|
if(player.needsToDiscard()){
|
|
|
|
|
num=0.5;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num=0.3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(target.hp>=4) return [1,num*2];
|
|
|
|
|
if(target.hp==3) return [1,num*1.5];
|
|
|
|
|
if(target.hp==2) return [1,num*0.5];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgyizheng:{
|
|
|
|
|
audio:'yizheng',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current.countCards('h')>player.countCards('h')&&player.canCompare(current);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,current){
|
|
|
|
|
return current.countCards('h')>player.countCards('h')&&player.canCompare(current);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToCompare(target);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.skip('phaseDraw');
|
|
|
|
|
target.addTempSkill('yizheng2',{player:'phaseDrawSkipped'});
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.chooseControl('1','2','cancel').set('prompt','是否对'+get.translation(player)+'造成至多2点伤害?').set('ai',()=>{
|
|
|
|
|
return _status.event.choice;
|
|
|
|
|
}).set('choice',get.damageEffect(player,target,target)>0?(get.attitude(target,player)>0?0:1):'cancel2');
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.control!='cancel2'){
|
|
|
|
|
var num=result.index+1;
|
|
|
|
|
target.line(player);
|
|
|
|
|
player.damage(target,num);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.skipList.contains('phaseDraw')||target.hasSkill('pingkou')) return 0;
|
|
|
|
|
var hs=player.getCards('h').sort(function(a,b){
|
|
|
|
|
return b.number-a.number;
|
|
|
|
|
});
|
|
|
|
|
var ts=target.getCards('h').sort(function(a,b){
|
|
|
|
|
return b.number-a.number;
|
|
|
|
|
});
|
|
|
|
|
if(!hs.length||!ts.length) return 0;
|
|
|
|
|
if(hs[0].number>ts[0].number) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//孔融
|
|
|
|
|
jsrglirang:{
|
|
|
|
|
audio:'splirang',
|
|
|
|
|
trigger:{global:'phaseDrawBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&!player.hasSkill('jsrglirang_used')&&player.countCards('he')>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseCard(get.prompt('jsrglirang',trigger.player),'你可以选择两张牌,将这些牌交给该角色。若如此做,你获得其本回合弃牌阶段弃置的所有牌。',2,'he').set('ai',card=>{
|
|
|
|
|
if(!_status.event.give) return 0;
|
|
|
|
|
var player=_status.event.player,target=_status.event.target;
|
|
|
|
|
return target.getUseValue(card)-player.getUseValue(card)+0.5;
|
|
|
|
|
}).set('give',get.attitude(player,trigger.player)>0).set('target',trigger.player);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrglirang',trigger.player);
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
player.give(cards,trigger.player);
|
|
|
|
|
player.addTempSkill('jsrglirang_used','roundStart');
|
|
|
|
|
player.addTempSkill('jsrglirang_given');
|
|
|
|
|
player.markAuto('jsrglirang_used',[trigger.player]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
intro:{content:'本轮〖礼让〗目标:$'},
|
|
|
|
|
},
|
|
|
|
|
given:{
|
|
|
|
|
audio:'splirang',
|
|
|
|
|
trigger:{global:'phaseDiscardEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.hasHistory('lose',evt=>{
|
|
|
|
|
return evt.type=='discard'&&evt.getParent('phaseDiscard')==event&&evt.cards2.filterInD('d').length>0;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var cards=[];
|
|
|
|
|
event.player.getHistory('lose',evt=>{
|
|
|
|
|
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==event) cards.addArray(evt.cards2.filterInD('d'));
|
|
|
|
|
});
|
|
|
|
|
return '获得'+get.translation(cards);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=[];
|
|
|
|
|
trigger.player.getHistory('lose',evt=>{
|
|
|
|
|
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==trigger) cards.addArray(evt.cards2.filterInD('d'));
|
|
|
|
|
});
|
|
|
|
|
player.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhengyi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'damageBegin4'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var list=player.getStorage('jsrglirang_used');
|
|
|
|
|
if(!list.length) return false;
|
|
|
|
|
return !player.getHistory('damage').length&&list[0].isIn();
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=player.getStorage('jsrglirang_used')[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseBool('是否对'+get.translation(player)+'发动【争义】?','将此'+(trigger.source?'来源为'+get.translation(trigger.source):'无来源')+'的'+trigger.num+'点伤害转移给你').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',get.damageEffect(player,trigger.source,target)>get.damageEffect(target,trigger.source,target));
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.logSkill('jsrgzhengyi',player);
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
target.damage(trigger.source,trigger.nature,trigger.num).set('card',trigger.card).set('cards',trigger.cards);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//朱儁
|
|
|
|
|
jsrgfendi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.targets.length==1&&event.card.name=='sha'&&event.targets[0].countCards('h')>0;
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
logTarget:'target',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=trigger.target;
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.choosePlayerCard(target,'h',true,[1,Infinity],'分敌:展示'+get.translation(target)+'的任意张手牌').set('ai',button=>{
|
|
|
|
|
if(_status.event.all) return 1;
|
|
|
|
|
if(ui.selected.buttons.length) return 0;
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('all',!target.mayHaveShan()&&Math.random()<0.75).set('forceAuto',true);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
target.showCards(cards,get.translation(player)+'对'+get.translation(target)+'发动了【分敌】');
|
|
|
|
|
target.addGaintag(cards,'jsrgfendi_tag');
|
|
|
|
|
target.addTempSkill('jsrgfendi_blocker');
|
|
|
|
|
player.addTempSkill('jsrgfendi_gain');
|
|
|
|
|
if(!trigger.card.storage) trigger.card.storage={};
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger.card.storage.jsrgfendi=cards.slice();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.storage.jsrgfendi_gain=target;
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgfendi--;
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['damageBefore','damageCancelled','damageZero'],
|
|
|
|
|
target:['shaMiss','useCardToExcluded','useCardToEnd'],
|
|
|
|
|
global:['useCardEnd'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('jsrgfendi_blocker');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(card.cards){
|
|
|
|
|
for(var i of card.cards){
|
|
|
|
|
if(!i.hasGaintag('jsrgfendi_tag')) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(get.itemtype(card)=='card'){
|
|
|
|
|
if(!card.hasGaintag('jsrgfendi_tag')) return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
return lib.skill.jsrgfendi.cardEnabled.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
return lib.skill.jsrgfendi.cardEnabled.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
gain:{
|
|
|
|
|
trigger:{global:'damageSource'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(!event.card||!event.card.storage) return false;
|
|
|
|
|
var cards=event.card.storage.jsrgfendi;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var target=player.storage.jsrgfendi_gain;
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(!cards||!target||!target.isIn()) return false;
|
|
|
|
|
var cardsx=target.getCards('h');
|
|
|
|
|
cardsx.addArray(Array.from(ui.discardPile));
|
|
|
|
|
return cards.some(i=>cardsx.contains(i));
|
|
|
|
|
//target.hasCard(card=>{
|
|
|
|
|
// return card.hasGaintag('jsrgfendi_tag');
|
|
|
|
|
//},'h');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
var target=player.storage.jsrgfendi_gain;
|
|
|
|
|
player.logSkill('jsrgfendi_gain',target);
|
|
|
|
|
var cardsx=target.getCards('h');
|
|
|
|
|
cardsx.addArray(Array.from(ui.discardPile));
|
|
|
|
|
var cards=trigger.card.storage.jsrgfendi.filter(i=>cardsx.contains(i));
|
|
|
|
|
player.gain(cards,'give');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuxiang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'gainAfter',
|
|
|
|
|
global:'loseAsyncAfter',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var evt=event.getParent('phaseDraw');
|
|
|
|
|
if(evt&&evt.name=='phaseDraw') return false;
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
var cards=event.getg(player).filter(i=>hs.contains(i));
|
|
|
|
|
if(!cards.length) return false;
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
if(!lib.filter.cardDiscardable(card,player,'jsrgjuxiang')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
if(!target||get.attitude(player,target)<=0) return false;
|
|
|
|
|
var evt=event.getParent('phaseDiscard'),evt2=event.getParent('phaseJieshu');
|
|
|
|
|
if(evt&&evt.name=='phaseDiscard'||evt2&&evt.name=='phaseJieshu') return false;
|
|
|
|
|
if(target.getCardUsable({name:'sha'})>=target.countCards('hs','sha')) return false;
|
|
|
|
|
if(!target.hasValueTarget({name:'sha'})) return false;
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
var cards=event.getg(player).filter(i=>hs.contains(i));
|
|
|
|
|
var val=0;
|
|
|
|
|
for(var i of cards) val+=get.value(i);
|
|
|
|
|
if(val<10) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
var cards=event.getg(player).filter(i=>hs.contains(i));
|
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
var str='弃置'+get.translation(cards);
|
|
|
|
|
if(target&&target.isIn()){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
list.add(get.suit(card,player));
|
|
|
|
|
}
|
|
|
|
|
var num=list.length;
|
|
|
|
|
str+=',然后令'+get.translation(target)+'于此回合额定的出牌阶段内使用【杀】的次数上限+'+num;
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
var cards=trigger.getg(player).filter(i=>hs.contains(i));
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
list.add(get.suit(card,player));
|
|
|
|
|
}
|
|
|
|
|
event.num=list.length;
|
|
|
|
|
player.discard(cards);
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
if(target&&target.isIn()){
|
|
|
|
|
target.addTempSkill('jsrgjuxiang_sha');
|
|
|
|
|
target.addMark('jsrgjuxiang_sha',num,false);
|
|
|
|
|
var evt=trigger.getParent('phaseUse');
|
|
|
|
|
if(evt&&evt.name=='phaseUse'&&!evt.skill){
|
|
|
|
|
evt.player.addTempSkill('jsrgjuxiang_buff','phaseUseAfter');
|
|
|
|
|
evt.player.addMark('jsrgjuxiang_buff',num,false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
trigger:{global:'phaseUseBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !event.skill;
|
|
|
|
|
},
|
|
|
|
|
silent:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.player.addTempSkill('jsrgjuxiang_buff','phaseUseAfter');
|
|
|
|
|
trigger.player.addMark('jsrgjuxiang_buff',player.countMark('jsrgjuxiang_sha'),false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
buff:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
intro:{content:'使用【杀】的次数上限+#'},
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+player.countMark('jsrgjuxiang_buff');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//刘备
|
|
|
|
|
jsrgjishan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'damageBegin4'},
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp>0;
|
|
|
|
|
},
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
onremove:true,
|
|
|
|
|
prompt2:'失去1点体力并防止此伤害,然后你与其各摸一张牌',
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return get.damageEffect(event.player,event.source,player,event.nature)*Math.sqrt(event.num)<=get.effect(player,{name:'losehp'},player,player);
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgjishan_recover',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
player.loseHp();
|
|
|
|
|
player.markAuto('jsrgjishan',[trigger.player]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(player.isIn()&&trigger.player.isIn()){
|
|
|
|
|
var targets=[player,trigger.player];
|
|
|
|
|
targets.sortBySeat(_status.currentPhase);
|
|
|
|
|
targets[0].draw('nodelay');
|
|
|
|
|
targets[1].draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{content:'已帮助$抵挡过伤害'},
|
|
|
|
|
ai:{expose:0.2},
|
|
|
|
|
subSkill:{
|
|
|
|
|
recover:{
|
|
|
|
|
audio:'jsrgjishan',
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.isMinHp()&&player.getStorage('jsrgjishan').contains(current);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgjishan_recover'),'令一名体力值最小且你对其发动过〖积善①〗的角色回复1点体力',(card,player,target)=>{
|
|
|
|
|
return target.isMinHp()&&player.getStorage('jsrgjishan').contains(target);
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return get.recoverEffect(target,_status.event.player,_status.event.player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgjishan_recover',target);
|
|
|
|
|
target.recover();
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjishan_recover--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhenqiao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardToTargeted'},
|
|
|
|
|
forced:true,
|
|
|
|
|
shaRelated:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.isFirstTarget&&event.card.name=='sha'&&player.hasEmptySlot(1);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
// trigger.getParent().targets=trigger.getParent().targets.concat(trigger.targets);
|
|
|
|
|
// trigger.getParent().triggeredTargets4=trigger.getParent().triggeredTargets4.concat(trigger.targets);
|
|
|
|
|
trigger.getParent().effectCount++;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(player._jsrgzhenqiao_aiChecking) return;
|
|
|
|
|
if(target==player&&get.subtype(card)=='equip1'&&!player.getEquip(1)){
|
|
|
|
|
player._jsrgzhenqiao_aiChecking=true;
|
|
|
|
|
var eff=get.effect(target,card,player,player);
|
|
|
|
|
delete player._jsrgzhenqiao_aiChecking;
|
|
|
|
|
if(eff<3) return 'zerotarget';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
attackRange:function(player,num){
|
|
|
|
|
return num+1;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//王允
|
|
|
|
|
jsrgshelun:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>player.inRange(current));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player.inRange(target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=player.countCards('h');
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.countCards('h')<=num&¤t!=target;
|
|
|
|
|
});
|
|
|
|
|
player.chooseToDebate(targets).set('callback',function(){
|
|
|
|
|
var result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
var opinion=result.opinion;
|
|
|
|
|
var target=event.getParent(2).target;
|
|
|
|
|
if(opinion=='red') player.discardPlayerCard(target,'he',true);
|
|
|
|
|
else target.damage();
|
|
|
|
|
}
|
|
|
|
|
}).set('ai',card=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var color=(player==_status.event.source||get.damageEffect(_status.event.getParent(2).target,player,player)>0)?'black':'red';
|
|
|
|
|
var val=5-get.value(card);
|
|
|
|
|
if(get.color(card)==color) val+=10;
|
|
|
|
|
return val;
|
|
|
|
|
}).set('aiCard',target=>{
|
|
|
|
|
var color=(target==_status.event.source||get.damageEffect(_status.event.getParent(2).target,target,target)>0)?'black':'red';
|
|
|
|
|
var hs=target.getCards('h',{color:color});
|
|
|
|
|
if(!hs.length) hs=target.getCards('h');
|
|
|
|
|
return {bool:true,cards:[hs.randomGet()]};
|
|
|
|
|
}).set('target',target);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
result:{target:-1},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfayi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'chooseToDebateAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.targets.contains(player)) return false;
|
|
|
|
|
if(event.red.map(i=>i[0]).contains(player)) return event.black.length;
|
|
|
|
|
if(event.black.map(i=>i[0]).contains(player)) return event.red.length;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=[];
|
|
|
|
|
if(trigger.red.map(i=>i[0]).contains(player)) targets=trigger.black;
|
|
|
|
|
if(trigger.black.map(i=>i[0]).contains(player)) targets=trigger.red;
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgfayi'),'对一名与你意见不同的角色造成1点伤害',(card,player,target)=>{
|
|
|
|
|
return _status.event.targets.contains(target);
|
|
|
|
|
}).set('targets',targets.map(i=>i[0])).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgfayi',target);
|
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgtushe:{
|
|
|
|
|
audio:'xinfu_tushe',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'useCardToPlayered',
|
|
|
|
|
},
|
|
|
|
|
filter:function (event,player){
|
|
|
|
|
if(get.type(event.card)=='equip') return false;
|
|
|
|
|
if(event.getParent().triggeredTargets3.length>1) return false;
|
|
|
|
|
return event.targets.length>0;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return !player.countCards('h',{type:'basic'});
|
|
|
|
|
},
|
|
|
|
|
content:function (){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.showHandcards();
|
|
|
|
|
'step 1'
|
|
|
|
|
if(player.countCards('h',{type:'basic'})) event.finish();
|
|
|
|
|
else player.chooseBool('图射:是否摸'+get.cnNumber(trigger.targets.length)+'张牌?').set('ai',()=>1);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.draw(trigger.targets.length);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
presha:true,
|
|
|
|
|
pretao:true,
|
|
|
|
|
threaten:1.8,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgtongjue:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hasZhuSkill('jsrgtongjue')&&game.hasPlayer(current=>current!=player&¤t.group=='qun');
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:[1,Infinity],
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.group=='qun';
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
filterOk:function(){
|
|
|
|
|
return ui.selected.cards.length==ui.selected.targets.length;
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(player.hasCard(card=>{
|
|
|
|
|
return player.hasValueTarget(card);
|
|
|
|
|
},'hs')){
|
|
|
|
|
return 3-player.getUseValue(card);
|
|
|
|
|
}
|
|
|
|
|
return 3-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
multiline:true,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
delay:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
var target=targets[i];
|
|
|
|
|
var card=cards[i];
|
|
|
|
|
list.push([target,card]);
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
gain_list:list,
|
|
|
|
|
player:player,
|
|
|
|
|
cards:cards,
|
|
|
|
|
giver:player,
|
|
|
|
|
animate:'giveAuto',
|
|
|
|
|
}).setContent('gaincardMultiple');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addTempSkill('jsrgtongjue_blocker');
|
|
|
|
|
player.markAuto('jsrgtongjue_blocker',targets)
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target:1,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
playerEnabled:function(card,player,target){
|
|
|
|
|
if(player.getStorage('jsrgtongjue_blocker').contains(target)) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{content:'$已经立牧自居,不可接近'},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//404曹操
|
|
|
|
|
jsrgzhenglve:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var zhu=get.zhu(player)||game.findPlayer(current=>current.getSeatNum()==1);
|
|
|
|
|
return event.player==zhu;
|
|
|
|
|
},
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrgzhenglve_damage',
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var num=Math.min(event.player.getHistory('sourceDamage').length>0?1:2,game.countPlayer(current=>{
|
|
|
|
|
return !current.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}));
|
|
|
|
|
if(num==0) return '你可以摸一张牌';
|
|
|
|
|
return '你可以摸一张牌并令'+get.cnNumber(num)+'名角色获得“猎”标记';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw();
|
|
|
|
|
'step 1'
|
|
|
|
|
var damaged=trigger.player.getHistory('sourceDamage').length>0;
|
|
|
|
|
var num=damaged?1:2;
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return !current.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
});
|
|
|
|
|
if(!targets.length) event.finish();
|
|
|
|
|
else if(targets.length<=num) event._result={bool:true,targets:targets};
|
2023-09-13 09:18:29 +00:00
|
|
|
|
else player.chooseTarget('令'+(num>1?'至多':'')+get.cnNumber(num)+'名角色获得“猎”标记',true,[1,num],(card,player,target)=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return !target.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var att=get.attitude(_status.event.player,target);
|
|
|
|
|
return 100-att;
|
|
|
|
|
});
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
player.line(targets);
|
|
|
|
|
targets.forEach(i=>i.addMark('jsrgzhenglve_mark',1));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsableTarget:function(card,player,target){
|
|
|
|
|
if(target.hasMark('jsrgzhenglve_mark')) return true;
|
|
|
|
|
},
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(target.hasMark('jsrgzhenglve_mark')) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
damage:{
|
|
|
|
|
audio:'jsrgzhenglve',
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var cards=event.cards||[];
|
|
|
|
|
return '摸一张牌'+(cards.filterInD().length?'并获得'+get.translation(event.cards.filterInD()):'');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw();
|
|
|
|
|
var cards=trigger.cards;
|
|
|
|
|
if(cards&&cards.filterInD().length){
|
|
|
|
|
player.gain(cards.filterInD(),'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mark:{
|
|
|
|
|
marktext:'猎',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'猎(政略)',
|
|
|
|
|
name2:'猎',
|
|
|
|
|
markcount:()=>0,
|
|
|
|
|
content:'已拥有“猎”标记',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrghuilie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
juexingji:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'thunder',
|
|
|
|
|
derivation:['jsrgpingrong','feiying'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>current.hasMark('jsrgzhenglve_mark'))>2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.awakenSkill('jsrghuilie');
|
|
|
|
|
player.loseMaxHp();
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addSkillLog('jsrgpingrong');
|
|
|
|
|
player.addSkillLog('feiying');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgpingrong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.hasSkill('jsrgpingrong_used')&&game.hasPlayer(current=>current.hasMark('jsrgzhenglve_mark'));
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrghuilie'),'移去一名角色的“猎”,然后你执行一个额外回合。若你在此额外回合内未造成伤害,则你失去1点体力。',(card,player,target)=>{
|
|
|
|
|
return target.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return get.attitude(_status.event.player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgpingrong',target);
|
|
|
|
|
player.addTempSkill('jsrgpingrong_used','roundStart');
|
|
|
|
|
target.removeMark('jsrgzhenglve_mark',target.countMark('jsrgzhenglve_mark'));
|
|
|
|
|
player.insertPhase();
|
|
|
|
|
player.addSkill('jsrgpingrong_check');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{charlotte:true},
|
|
|
|
|
check:{
|
|
|
|
|
audio:'jsrgpingrong',
|
|
|
|
|
trigger:{player:'phaseAfter'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.skill=='jsrgpingrong'&&!player.getHistory('sourceDamage').length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.loseHp();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//南华老仙
|
|
|
|
|
jsrgshoushu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
forced:true,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger:{
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return current.countCards('hej','taipingyaoshu');
|
|
|
|
|
})) return false;
|
|
|
|
|
return event.name!='phase'||game.phaseNumber==0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
group:'jsrgshoushu_destroy',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgshoushu'),'将【太平要术】置入一名角色的装备区',(card,player,target)=>{
|
|
|
|
|
var card={name:'taipingyaoshu'};
|
|
|
|
|
return target.canEquip(card,true);
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return target.getUseValue({name:'taipingyaoshu'})*get.attitude(_status.event.player,target);
|
|
|
|
|
})
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgshoushu',target);
|
|
|
|
|
if(!lib.inpile.contains('taipingyaoshu')){
|
|
|
|
|
lib.inpile.push('taipingyaoshu');
|
|
|
|
|
}
|
|
|
|
|
event.card=game.createCard2('taipingyaoshu','heart',3);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(card) target.equip(card);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
destroy:{
|
|
|
|
|
audio:'jsrgshoushu',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseEnd','equipEnd','addJudgeEnd','gainEnd','loseAsyncEnd','addToExpansionEnd'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
var evt=event.getl(current);
|
|
|
|
|
if(evt&&evt.es) return evt.es.some(i=>i.name=='taipingyaoshu');
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=[];
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
var evt=trigger.getl(current);
|
|
|
|
|
if(evt&&evt.es) return cards.addArray(evt.es.filter(i=>i.name=='taipingyaoshu'));
|
|
|
|
|
});
|
|
|
|
|
game.cardsGotoSpecial(cards);
|
|
|
|
|
game.log(cards,'被销毁了');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgxundao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'judge'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>current.countCards('he'));
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var prompt2=get.translation(player)+'(你)的'+(trigger.judgestr||'')+'判定为'+
|
|
|
|
|
get.translation(player.judging[0])+','+'是否令至多两名角色依次弃置一张牌,然后选择其中一张作为新判定牌?';
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgxundao'),prompt2,[1,2],(card,player,target)=>{
|
|
|
|
|
return target.countCards('he');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(!_status.event.todiscard) return 0;
|
|
|
|
|
if(_status.event.todiscard!='all'){
|
|
|
|
|
if(target==_status.event.todiscard) return 100;
|
|
|
|
|
}
|
|
|
|
|
return get.effect(target,{name:'guohe_copy2'},player,player)/2;
|
|
|
|
|
}).set('todiscard',function(){
|
|
|
|
|
if(trigger.judgestr=='闪电'&&get.damageEffect(player,null,player,'thunder')>=0) return 'all';
|
|
|
|
|
var friends=game.filterPlayer(i=>get.attitude(i,player)>0);
|
|
|
|
|
for(var friend of friends){
|
|
|
|
|
var cardsx=friend.getCards('he',card=>trigger.judge(card)>0);
|
|
|
|
|
cardsx.sort((a,b)=>{
|
|
|
|
|
return get.value(a)-get.value(b);
|
|
|
|
|
});
|
|
|
|
|
if(cardsx.length){
|
|
|
|
|
var card=cardsx[0];
|
|
|
|
|
if(trigger.judge(player.judging[0])>=0){
|
|
|
|
|
if(get.value(card)>4) return false;
|
|
|
|
|
}
|
|
|
|
|
return get.owner(card);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 'all';
|
|
|
|
|
}())
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
targets.sortBySeat(_status.currentPhase);
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgxundao',targets);
|
|
|
|
|
event.cards=[];
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
2023-09-15 11:11:59 +00:00
|
|
|
|
target.chooseToDiscard('寻道:请弃置一张牌'+(target==player?'':',可能被作为新判定牌'),'he',true).set('ai',card=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var trigger=_status.event.getTrigger();
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var judging=_status.event.judging;
|
|
|
|
|
var result=trigger.judge(card)-trigger.judge(judging);
|
|
|
|
|
var attitude=get.attitude(player,trigger.player);
|
|
|
|
|
if(attitude==0||result==0) return 0.1;
|
|
|
|
|
if(attitude>0){
|
|
|
|
|
return result+0.01;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return 0.01-result;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.cards.addArray(result.cards);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
'step 4'
|
|
|
|
|
var cards=event.cards.filterInD('d');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
player.chooseButton(['寻道:选择一张作为新判定牌',cards],true).set('ai',button=>{
|
|
|
|
|
return trigger.judge(button.link);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=result.links[0];
|
|
|
|
|
event.card=card;
|
|
|
|
|
game.cardsGotoOrdering(card).relatedEvent=trigger;
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 6'
|
|
|
|
|
if(player.judging[0].clone){
|
|
|
|
|
game.broadcastAll(function(card,card2,player){
|
|
|
|
|
if(card.clone){
|
|
|
|
|
card.clone.classList.remove('thrownhighlight');
|
|
|
|
|
}
|
|
|
|
|
var node=player.$throwordered(card2.copy(),true);
|
|
|
|
|
node.classList.add('thrownhighlight');
|
|
|
|
|
ui.arena.classList.add('thrownhighlight');
|
|
|
|
|
},player.judging[0],card,player);
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([player.judging[0].clone]));
|
|
|
|
|
}
|
|
|
|
|
game.cardsDiscard(player.judging[0]);
|
|
|
|
|
player.judging[0]=card;
|
|
|
|
|
trigger.orderingCards.add(card);
|
|
|
|
|
game.log(player,'的判定牌改为',card);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
rejudge:true,
|
|
|
|
|
tag:{
|
|
|
|
|
rejudge:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrglinghua:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['phaseZhunbeiBegin','phaseJieshuBegin'],
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var zhunbei=event.name=='phaseZhunbei';
|
|
|
|
|
return '进行目标为你'+(zhunbei?'':'且效果反转')+'的【闪电】判定。若你未因此受到伤害,你可以'+(zhunbei?'令一名角色回复1点体力':'对一名角色造成1点雷电伤害');
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var e2=player.getEquip(2);
|
|
|
|
|
if(e2&&e2.name=='taipingyaoshu') return true;
|
|
|
|
|
if(event.name=='phaseZhunbei'&&game.hasPlayer(current=>{
|
|
|
|
|
return get.recoverEffect(current,player,player)>=0;
|
|
|
|
|
})) return true;
|
|
|
|
|
if(event.name=='phaseJieshu'&&game.hasPlayer(current=>{
|
|
|
|
|
return get.damageEffect(current,player,player,'thunder')>=0;
|
|
|
|
|
})&&player.hasSkillTag('rejudge')&&player.hasCard(card=>{
|
|
|
|
|
return lib.card.shandian.judge(card)<0;
|
|
|
|
|
},'he')) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2023-09-06 05:11:56 +00:00
|
|
|
|
var next=event.executeDelayCardEffect=player.executeDelayCardEffect('shandian');
|
|
|
|
|
if(event.triggername!='phaseJieshuBegin') return;
|
|
|
|
|
next.judge=card=>-lib.card.shandian.judge(card)-4;
|
|
|
|
|
next.judge2=result=>!lib.card.shandian.judge2(result);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
2023-09-04 11:43:51 +00:00
|
|
|
|
var executeDelayCardEffect=event.executeDelayCardEffect;
|
|
|
|
|
if(!player.hasHistory('damage',evt=>evt.getParent(2)==executeDelayCardEffect)){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(trigger.name=='phaseZhunbei'){
|
|
|
|
|
player.chooseTarget('灵化:是否令一名角色回复1点体力?').set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.recoverEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.chooseTarget('灵化:是否对一名角色造成1点雷电伤害?').set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player,'thunder');
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
2023-09-04 11:43:51 +00:00
|
|
|
|
'step 2'
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.line(target);
|
|
|
|
|
if(trigger.name=='phaseZhunbei') target.recover();
|
|
|
|
|
else target.damage('thunder');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:2.8
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
characterReplace:{},
|
|
|
|
|
dynamicTranslate:{
|
|
|
|
|
jsrgshichong:function(player){
|
|
|
|
|
if(player.storage.jsrgshichong) return '转换技。当你使用牌指定其他角色为唯一目标后,阴:你可以获得目标角色一张手牌;<span class="bluetext">阳:目标角色可以交给你一张手牌</span>。';
|
|
|
|
|
return '转换技。当你使用牌指定其他角色为唯一目标后,<span class="bluetext">阴:你可以获得目标角色一张手牌</span>;阳:目标角色可以交给你一张手牌。';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
//江山如故·起
|
|
|
|
|
jsrg_liuhong:'起刘宏',
|
|
|
|
|
jsrg_liuhong_ab:'刘宏',
|
|
|
|
|
jsrgchaozheng:'朝争',
|
|
|
|
|
jsrgchaozheng_info:'准备阶段,你可以令所有其他角色议事。若结果为:红色,意见为红色的角色各回复1点体力;黑色,意见为红色的角色各失去1点体力。然后若所有意见均相同,你摸X张牌(X为此次议事的角色数)。',
|
|
|
|
|
jsrgshenchong:'甚宠',
|
|
|
|
|
jsrgshenchong_info:'限定技。出牌阶段,你可以令一名其他角色获得〖飞扬〗、〖跋扈〗。若如此做,当你死亡时,其失去所有技能并弃置所有手牌。',
|
|
|
|
|
jsrgjulian:'聚敛',
|
|
|
|
|
jsrgjulian_info:'主公技。①其他群势力角色每回合限两次。当其不于摸牌阶段且不因〖聚敛〗摸牌后,其可以摸一张牌。②结束阶段,你可以获得所有其他群势力角色各一张牌。',
|
|
|
|
|
jsrgfeiyang:'飞扬',
|
|
|
|
|
jsrgfeiyang_info:'判定阶段开始时,若你的判定区里有牌,你可以弃置两张手牌并弃置你判定区里的一张牌。',
|
|
|
|
|
jsrgbahu:'跋扈',
|
|
|
|
|
jsrgbahu_info:'锁定技。①准备阶段,你摸一张牌。②你使用【杀】的次数上限+1。',
|
|
|
|
|
jsrg_hejin:'起何进',
|
|
|
|
|
jsrg_hejin_ab:'何进',
|
|
|
|
|
jsrgzhaobing:'诏兵',
|
|
|
|
|
jsrgzhaobing_info:'结束阶段,你可以弃置所有手牌,然后令至多X名其他角色依次选择一项:1.正面向上交给你一张【杀】;2.失去1点体力(X为你本次弃置的牌数)。',
|
|
|
|
|
jsrgzhuhuan:'诛宦',
|
|
|
|
|
jsrgzhuhuan_info:'准备阶段,你可以展示所有手牌并弃置所有【杀】,然后令一名其他角色选择一项:1.弃置等量的牌,然后受到1点伤害;2.令你摸等量的牌,然后你回复1点体力。',
|
|
|
|
|
jsrgyanhuo:'延祸',
|
|
|
|
|
jsrgyanhuo_info:'锁定技。当你死亡时,你增加如下全局技能:当有角色使用【杀】时,此【杀】的伤害值基数+1。',
|
|
|
|
|
jsrg_sunjian:'起孙坚',
|
|
|
|
|
jsrg_sunjian_ab:'孙坚',
|
|
|
|
|
jsrgpingtao:'平讨',
|
|
|
|
|
jsrgpingtao_info:'出牌阶段限一次。你可以令一名其他角色选择一项:1.交给你一张牌,然后你于此回合使用【杀】的次数上限+1;2.令你视为对其使用一张【杀】。',
|
|
|
|
|
jsrgjuelie:'绝烈',
|
2023-09-13 09:18:29 +00:00
|
|
|
|
jsrgjuelie_info:'当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌并弃置其等量的牌,然后若你的手牌数或体力值最小,此【杀】对其的伤害基数+1。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrg_huangfusong:'起皇甫嵩',
|
|
|
|
|
jsrg_huangfusong_ab:'皇甫嵩',
|
|
|
|
|
jsrgguanhuo:'观火',
|
|
|
|
|
jsrgguanhuo_info:'①出牌阶段,你可以视为使用一张【火攻】。②当你因〖观火①〗使用的【火攻】结算结束后,若此牌未造成过伤害,且:若{你此阶段发动〖观火①〗的次数为1,则你于此阶段造成渠道为【火攻】的伤害时,此伤害+1},否则你失去〖观火〗。',
|
|
|
|
|
jsrgjuxia:'居下',
|
|
|
|
|
jsrgjuxia_info:'每回合限一次。当其他角色使用牌指定你为目标后,若其技能数多于你,其可以令此牌对你无效,然后令你摸两张牌。',
|
|
|
|
|
jsrg_xushao:'起许劭',
|
|
|
|
|
jsrg_xushao_ab:'许劭',
|
|
|
|
|
jsrgyingmen:'盈门',
|
|
|
|
|
jsrgyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
|
|
|
|
|
jsrgpingjian:'评鉴',
|
|
|
|
|
jsrgpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能,然后你选择移去一张“访客”。若移去的是本次发动技能的“访客”,你摸一张牌。',
|
|
|
|
|
jsrg_dongbai:'起董白',
|
|
|
|
|
jsrg_dongbai_ab:'董白',
|
|
|
|
|
jsrgshichong:'恃宠',
|
|
|
|
|
jsrgshichong_info:'转换技。当你使用牌指定其他角色为唯一目标后,阴:你可以获得目标角色一张手牌;阳:目标角色可以交给你一张手牌。',
|
|
|
|
|
jsrglianzhu:'连诛',
|
|
|
|
|
jsrglianzhu_info:'出牌阶段限一次。你可以展示一张黑色手牌并交给一名其他角色,然后视为你对所有与其势力相同的其他角色依次使用一张【过河拆桥】。',
|
|
|
|
|
jsrg_qiaoxuan:'起桥玄',
|
|
|
|
|
jsrg_qiaoxuan_ab:'桥玄',
|
|
|
|
|
jsrgjuezhi:'绝质',
|
|
|
|
|
jsrgjuezhi_info:'①当你失去一张装备区里的装备牌后,你可以废除对应的装备栏。②你的回合每阶段限一次。当你使用牌对目标角色造成伤害时,你令此伤害+X(X为其装备区里的牌与你已废除的装备栏中相同副类别的数量)。',
|
|
|
|
|
jsrgjizhao:'急召',
|
|
|
|
|
jsrgjizhao_info:'准备阶段或结束阶段,你可以令一名角色选择一项:1.使用一张手牌;2.令你可以移动其区域里的一张牌。',
|
|
|
|
|
jsrg_yangbiao:'起杨彪',
|
|
|
|
|
jsrg_yangbiao_ab:'杨彪',
|
|
|
|
|
jsrgzhaohan:'昭汉',
|
2023-09-13 09:18:29 +00:00
|
|
|
|
jsrgzhaohan_info:'锁定技。准备阶段,若本局游戏:未洗过牌,你回复1点体力;洗过牌,你失去1点体力。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgrangjie:'让节',
|
|
|
|
|
jsrgrangjie_info:'当你受到1点伤害后,你可以移动场上的一张牌,然后你可以于弃牌堆中选择获得一张本回合进入弃牌堆且与此牌花色相同的牌。',
|
|
|
|
|
jsrgyizheng:'义争',
|
|
|
|
|
jsrgyizheng_info:'出牌阶段限一次。你可以与一名手牌数大于你的角色拼点。若你:赢,其跳过下一个摸牌阶段;没赢,其可以对你造成至多2点伤害。',
|
|
|
|
|
jsrg_kongrong:'起孔融',
|
|
|
|
|
jsrg_kongrong_ab:'孔融',
|
|
|
|
|
jsrglirang:'礼让',
|
|
|
|
|
jsrglirang_info:'每轮限一次。其他角色的摸牌阶段开始时,你可以交给其两张牌。然后此回合的弃牌阶段结束时,你可以获得所有其于此阶段因弃置进入弃牌堆的牌。',
|
|
|
|
|
jsrgzhengyi:'争义',
|
2023-09-12 17:28:01 +00:00
|
|
|
|
jsrgzhengyi_info:'当你每回合首次受到伤害时,本轮因〖礼让〗得到过牌的其他角色可以将此伤害转移给其。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrg_zhujun:'起朱儁',
|
|
|
|
|
jsrg_zhujun_ab:'朱儁',
|
|
|
|
|
jsrgfendi:'分敌',
|
|
|
|
|
jsrgfendi_tag:'分敌',
|
2023-09-13 09:18:29 +00:00
|
|
|
|
jsrgfendi_info:'每回合限一次。当你使用【杀】指定唯一目标后,你可以展示其任意张手牌,令其不能使用或打出对应实体牌不全为这些牌的牌直到此【杀】结算结束。然后当此【杀】对其造成伤害后,你于其手牌区或弃牌堆获得这些牌。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgjuxiang:'拒降',
|
2023-09-12 17:28:01 +00:00
|
|
|
|
jsrgjuxiang_info:'当你不于摸牌阶段得到牌后,你可以弃置之,令当前回合角色于此回合额定的出牌阶段内使用【杀】的次数上限+X(X为你以此法弃置的牌的花色数)。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrg_liubei:'起刘备',
|
|
|
|
|
jsrg_liubei_ab:'刘备',
|
|
|
|
|
jsrgjishan:'积善',
|
|
|
|
|
jsrgjishan_info:'①每回合限一次。当一名角色受到伤害时,你可以失去1点体力并防止此伤害,然后你与其各摸一张牌。②每回合限一次。当你造成伤害后,你可以令一名体力值最小且你对其发动过〖积善①〗的角色回复1点体力。',
|
|
|
|
|
jsrgzhenqiao:'振鞘',
|
|
|
|
|
jsrgzhenqiao_info:'锁定技。①你的攻击范围+1。②当你使用【杀】指定目标后,若你的武器栏为空且未废除,你令此【杀】的效果额外结算一次。',
|
|
|
|
|
jsrg_wangyun:'起王允',
|
|
|
|
|
jsrg_wangyun_ab:'王允',
|
|
|
|
|
jsrgshelun:'赦论',
|
|
|
|
|
jsrgshelun_info:'出牌阶段限一次。你可以选择一名你攻击范围内的角色,然后令除其外所有手牌数不大于你的角色议事。若结果为:红色,你弃置其一张牌;黑色,你对其造成1点伤害。',
|
|
|
|
|
jsrgfayi:'伐异',
|
|
|
|
|
jsrgfayi_info:'当你议事结算结束后,你可以对一名意见与你不同的角色造成1点伤害。',
|
|
|
|
|
jsrg_liuyan:'起刘焉',
|
|
|
|
|
jsrg_liuyan_ab:'刘焉',
|
|
|
|
|
jsrgtushe:'图射',
|
2023-09-13 09:18:29 +00:00
|
|
|
|
jsrgtushe_info:'当你使用非装备牌指定目标后,你可以展示所有手牌(无牌则不展示)。若你没有基本牌,你可以摸X张牌(X为此牌指定的目标数)。',
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2023-08-21 09:52:29 +00:00
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jsrgtongjue:'通绝',
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jsrgtongjue_info:'主公技。出牌阶段限一次。你可以将任意张牌交给等量名其他群势力角色。然后你不能使用牌指定这些角色为目标直到回合结束。',
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jsrg_caocao:'起曹操',
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jsrg_caocao_ab:'曹操',
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jsrgzhenglve:'政略',
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2023-09-13 09:18:29 +00:00
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jsrgzhenglve_info:'①主公的回合结束时,你可以摸一张牌,然后令一名没有“猎”标记的角色获得“猎”(若主公本回合没有造成过伤害,则改为至多两名)。②你对有“猎”的角色使用牌无距离和次数限制。③每回合限一次。当你对有“猎”的角色造成伤害后,你可以摸一张牌并获得造成此伤害的牌。',
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2023-08-21 09:52:29 +00:00
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jsrghuilie:'会猎',
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jsrghuilie_info:'觉醒技。准备阶段,若有“猎”的角色数大于2,你减1点体力上限,然后获得〖平戎〗和〖飞影〗。',
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jsrgpingrong:'平戎',
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jsrgpingrong_info:'每轮限一次。一名角色的回合结束时,你可以移去一名角色的“猎”,然后你于此回合后执行一个额外回合。该回合结束后,若你于此回合未造成过伤害,你失去1点体力。',
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jsrg_nanhualaoxian:'起南华老仙',
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jsrg_nanhualaoxian_ab:'南华老仙',
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jsrgshoushu:'授术',
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2023-09-13 09:18:29 +00:00
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jsrgshoushu_info:'锁定技。①游戏开始时,若场上没有【太平要术】,你可以从游戏外将【太平要术】置于一名角色的装备区内。②当【太平要术】离开一名角色的装备区后,你令此牌销毁。',
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2023-08-21 09:52:29 +00:00
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jsrgxundao:'寻道',
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jsrgxundao_info:'当你的判定牌生效前,你可以令至多两名角色依次弃置一张牌,然后你选择一张以此法弃置且位于弃牌堆中的牌代替此判定牌。',
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jsrglinghua:'灵化',
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2023-09-04 11:43:51 +00:00
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jsrglinghua_info:'①准备阶段,你可以执行目标角色为你的【闪电】效果。若你未因此受到伤害,你可以令一名角色回复1点体力。②结束阶段,你可以执行目标角色为你且判定效果反转的【闪电】效果。若你未因此受到伤害,你可以对一名角色造成1点雷电伤害。',
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2023-08-21 09:52:29 +00:00
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sbyingmen:'盈门',
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sbyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
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sbpingjian:'评鉴',
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sbpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能,然后你选择移去一张“访客”。若移去的是本次发动技能的“访客”,则你于此技能结算结束时摸一张牌。',
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//江山如故·承
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jsrg_sunce:'承孙策',
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jsrg_sunce_ab:'孙策',
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jsrgduxing:'独行',
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jsrgduxing_info:'出牌阶段限一次。你可以视为使用一张可以指定任意名目标角色的【决斗】,且所有目标角色的手牌均视为【杀】直到此牌结算结束。',
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jsrgzhiheng:'猘横',
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jsrgzhiheng_info:'锁定技。当你因执行牌的效果对目标角色造成伤害时,若其于此回合响应过你使用过的牌,此伤害+1。',
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jsrgzhasi:'诈死',
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jsrgzhasi_info:'限定技。当你受到伤害值不小于你的体力值的伤害时,你可以防止此伤害,然后失去〖猘横〗并获得〖制衡〗。然后你不计入距离和座次计算直到你对其他角色使用牌后或当你受到伤害后。',
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jsrgbashi:'霸世',
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jsrgbashi_info:'主公技。当你需要打出【杀】或【闪】时,你可以令其他吴势力角色选择是否打出一张【杀】或【闪】。若有角色响应,则视为你打出了一张【杀】或【闪】。',
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jsrg_xuyou:'承许攸',
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jsrg_xuyou_ab:'许攸',
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jsrglipan:'离叛',
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jsrglipan_info:'回合结束时,你可以变更势力,然后摸X张牌并执行一个额外的出牌阶段。此阶段结束时,所有与你势力相同的角色依次可以将一张牌当【决斗】对你使用(X为与你势力相同的其他角色数)。',
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jsrgqingxi:'轻袭',
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jsrgqingxi_info:'群势力技。出牌阶段每名角色限一次。你可以选择一名手牌数小于你的角色,你将手牌数弃置至与其相同,然后视为对其使用一张刺【杀】。',
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jsrgjinmie:'烬灭',
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2023-08-22 03:48:35 +00:00
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jsrgjinmie_info:'魏势力技。出牌阶段限一次。你可以选择一名手牌数大于你的角色,你视为对其使用一张火【杀】。当此牌造成伤害后,你将其手牌数弃置至与你相同。',
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2023-08-21 09:52:29 +00:00
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jsrg_lvbu:'承吕布',
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jsrg_lvbu_ab:'吕布',
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jsrgwuchang:'无常',
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jsrgwuchang_info:'锁定技。①当你获得其他角色的牌后,你变更势力为与其相同。②当你使用【杀】或【决斗】对与你势力相同的目标角色造成伤害时,此伤害+1,然后变更势力为群。',
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jsrgqingjiao:'轻狡',
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jsrgqingjiao_info:'群势力技。出牌阶段各限一次。你可以将一张牌当【推心置腹】/【趁火打劫】对一名手牌数大于/小于你的角色使用。',
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jsrgchengxu:'乘虚',
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jsrgchengxu_info:'蜀势力技。与你势力相同的其他角色不能响应你使用的牌。',
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jsrg_zhanghe:'承张郃',
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jsrg_zhanghe_ab:'张郃',
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jsrgqiongtu:'穷途',
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jsrgqiongtu_info:'群势力技。每回合限一次。你可以将一张非基本牌置于武将牌上视为使用一张【无懈可击】。若此牌生效,你摸一张牌,否则你变更势力为魏并获得所有“穷途”牌。',
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jsrgxianzhu:'先著',
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jsrgxianzhu_info:'魏势力技。你可以将一张普通锦囊牌当无次数限制的【杀】使用。当此牌对唯一目标造成伤害后,你视为对该角色使用一张此普通锦囊牌。',
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jsrg_zoushi:'承邹氏',
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jsrg_zoushi_ab:'邹氏',
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jsrgguyin:'孤吟',
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2023-09-12 17:28:01 +00:00
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jsrgguyin_info:'准备阶段,你可以翻面,且令所有其他男性角色依次选择是否翻面。然后你和所有背面朝上的角色轮流各摸一张牌,直到你们累计以此法得到X张牌(X为场上存活角色与死亡角色中男性角色数)。',
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2023-08-21 09:52:29 +00:00
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jsrgzhangdeng:'帐灯',
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jsrgzhangdeng_info:'①当一名武将牌背面朝上的角色需要使用【酒】时,若你的武将牌背面朝上,其可以视为使用之。②当一名角色于一回合第二次发动〖帐灯①〗时,你将武将牌翻面至正面朝上。',
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jsrg_guanyu:'承关羽',
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jsrg_guanyu_ab:'关羽',
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jsrgguanjue:'冠绝',
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jsrgguanjue_info:'锁定技。当你使用或打出有花色的牌时,你令所有其他角色于此回合内不能使用或打出该花色的牌。',
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jsrgnianen:'念恩',
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jsrgnianen_info:'你可以将一张牌当任意基本牌使用或打出,然后若此牌不为红色或你以此法使用或打出的牌不为普通【杀】,则直到此回合结束,该技能失效且你视为拥有〖马术〗。',
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jsrg_chendeng:'承陈登',
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jsrg_chendeng_ab:'陈登',
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jsrglunshi:'论势',
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jsrglunshi_info:'出牌阶段限一次。你可以令一名角色摸等同于其攻击范围内角色数的牌(至多摸至五张),然后其弃置等同于攻击范围内含有其的角色数的牌。',
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jsrgguitu:'诡图',
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jsrgguitu_info:'准备阶段,你可以交换场上的两张武器牌,然后攻击范围以此法减少的角色回复1点体力。',
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jsrg_zhenji:'承甄宓',
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jsrg_zhenji_ab:'甄宓',
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jsrgjixiang:'济乡',
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jsrgjixiang_info:'回合内每种牌名限一次。当一名其他角色需要使用或打出一张基本牌时,你可以弃置一张牌令其视为使用或打出之,然后你摸一张牌并令〖称贤〗于此阶段可发动次数上限+1。',
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jsrgchengxian:'称贤',
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2023-08-22 03:48:35 +00:00
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jsrgchengxian_info:'出牌阶段限两次。你可以将一张手牌当一张本回合未以此法使用过的普通锦囊牌使用(此转化牌须与以此法转化的手牌的合法目标数相同)。',
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2023-08-21 09:52:29 +00:00
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jsrg_zhangliao:'承张辽',
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jsrg_zhangliao_ab:'张辽',
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jsrgzhengbing:'整兵',
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jsrgzhengbing_info:'群势力技。出牌阶段限三次。你可以重铸一张牌,若此牌为:【杀】,你本回合手牌上限+2;【闪】,你摸一张牌;【桃】,你变更势力为魏。',
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jsrgtuwei:'突围',
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jsrgtuwei_info:'魏势力技。出牌阶段开始时,你可以获得攻击范围内任意名角色各一张牌。然后此回合结束时,这些角色中未于本回合受到过伤害的角色依次获得你的一张牌。',
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jsrg_xugong:'承许贡',
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jsrg_xugong_ab:'许贡',
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jsrgbiaozhao:'表召',
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jsrgbiaozhao_info:'准备阶段,你可以选择两名其他角色A和B。直到你的下回合开始时或你死亡后,A对B使用牌无次数和距离限制,且B对你使用的牌造成的伤害+1。',
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jsrgyechou:'业仇',
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jsrgyechou_info:'当你死亡时,你可以令一名其他角色获得如下效果:当其受到伤害值不小于其体力值的伤害时,其令此伤害翻倍。',
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jsrg_chunyuqiong:'承淳于琼',
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jsrg_chunyuqiong_ab:'淳于琼',
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jsrgcangchu:'仓储',
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2023-09-12 17:28:01 +00:00
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jsrgcangchu_info:'一名角色的结束阶段,你可以令至多X名角色各摸一张牌,若X大于存活角色数,则改为各摸两张牌(X为你于此回合得到的牌数)。',
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2023-08-21 09:52:29 +00:00
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jsrgshishou:'失守',
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jsrgshishou_info:'锁定技。①当你使用【酒】时,你摸三张牌,然后你本回合不能再使用牌。②当你受到火焰伤害后,你令〖仓储〗失效直到你的下回合结束后。',
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jiangshanrugu_qi:'江山如故·起',
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jiangshanrugu_cheng:'江山如故·承',
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},
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};
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});
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