noname/card/gwent.js

1522 lines
39 KiB
JavaScript
Raw Normal View History

2017-05-10 15:24:15 +00:00
'use strict';
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'gwent',
card:{
2017-05-12 13:29:12 +00:00
gw_dieyi:{
fullskin:true
},
gw_dieyi_equip1:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
type:'equip',
subtype:'equip1',
onLose:function(){
lib.skill.gw_dieyi.process(player);
},
loseDelay:false,
skills:[],
ai:{
equipValue:0
}
},
gw_dieyi_equip2:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
type:'equip',
subtype:'equip2',
onLose:function(){
lib.skill.gw_dieyi.process(player);
},
loseDelay:false,
skills:[],
ai:{
equipValue:0
}
},
gw_dieyi_equip3:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
type:'equip',
subtype:'equip3',
onLose:function(){
lib.skill.gw_dieyi.process(player);
},
loseDelay:false,
skills:[],
ai:{
equipValue:0
}
},
gw_dieyi_equip4:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
type:'equip',
subtype:'equip4',
onLose:function(){
lib.skill.gw_dieyi.process(player);
},
loseDelay:false,
skills:[],
ai:{
equipValue:0
}
},
gw_dieyi_equip5:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
type:'equip',
subtype:'equip5',
onLose:function(){
lib.skill.gw_dieyi.process(player);
},
loseDelay:false,
skills:[],
ai:{
equipValue:0
}
},
gw_dieyi_judge:{
fullskin:true,
vanish:true,
hidden:true,
cardimage:'gw_dieyi',
enable:true,
type:'delay',
filterTarget:true,
effect:function(){
lib.skill.gw_dieyi.process(player);
},
},
gw_hudiewu:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
2017-05-13 08:56:28 +00:00
enable:function(card,player){
return game.hasPlayer(function(current){
return current!=player&&current.countCards('ej');
});
},
2017-05-12 13:29:12 +00:00
notarget:true,
contentBefore:function(){
player.$skill('蝴蝶舞','legend','metal');
game.delay(2);
},
content:function(){
'step 0'
event.targets=game.filterPlayer(function(current){
return current.countCards('ej');
}).sortBySeat();
event.targets.remove(player);
'step 1'
if(event.targets.length){
var target=event.targets.shift();
var ej=target.getCards('ej');
player.line(target);
target.removeEquipTrigger();
for(var i=0;i<ej.length;i++){
ui.discardPile.appendChild(game.createCard(ej[i]));
ej[i].init([ej[i].suit,ej[i].number,'gw_dieyi_'+(get.subtype(ej[i])||'judge')]);
}
event.redo();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:6,
useful:[6,1],
result:{
player:function(player){
return game.countPlayer(function(current){
if(current==player) return;
return -(current.countCards('e')-current.countCards('j')/3)*get.sgn(get.attitude(player,current));
});
}
},
order:0.7,
}
},
gw_yigeniyin:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:true,
notarget:true,
contentBefore:function(){
player.$skill('伊格尼印','legend','metal');
game.delay(2);
},
content:function(){
'step 0'
var enemies=player.getEnemies();
var target=get.max(enemies,'hp','list').randomGet();
if(target){
player.line(target,'fire');
target.damage('fire');
game.delay();
}
'step 1'
event.targets=game.filterPlayer(function(current){
return current.isMaxHp();
}).sortBySeat();
player.line(event.targets,'fire');
'step 2'
if(event.targets.length){
var target=event.targets.shift();
player.line(target,'fire');
target.damage('fire');
event.redo();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
useful:[6,1],
result:{
player:function(player){
var enemies=player.getEnemies();
var players=game.filterPlayer();
var func=function(current){
return current.hp;
};
var max1=get.max(enemies,func);
for(var i=0;i<players.length;i++){
if(players[i].hp==max1){
players.splice(i,1);break;
}
}
var max2=get.max(players,func);
if(max1-1>max2){
return get.damageEffect(get.max(enemies,func,'item'),player,player,'fire');
}
else{
var num;
if(max1>max2){
num=get.sgn(get.damageEffect(get.max(enemies,func,'item'),player,player,'fire'));
}
else if(max1==max2){
num=0;
}
else{
num=1;
}
return num+game.countPlayer(function(current){
if(current.hp>=max2){
return get.sgn(get.damageEffect(current,player,player,'fire'));
}
});
}
}
},
order:0.7,
}
},
gw_leizhoushu:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:true,
notarget:true,
contentBefore:function(){
player.$skill('雷咒术','legend','metal');
game.delay(2);
},
content:function(){
if(player.hasSkill('gw_leizhoushu')){
if(typeof player.storage.gw_leizhoushu!='number'){
player.storage.gw_leizhoushu=2;
}
else{
player.storage.gw_leizhoushu++;
}
player.syncStorage('gw_leizhoushu');
player.updateMarks();
}
else{
player.addSkill('gw_leizhoushu');
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
useful:[6,1],
result:{
player:function(player){
return game.countPlayer(function(current){
if(current!=player&&current.isMaxHandcard()){
return -get.sgn(get.attitude(player,current));
}
});
}
},
order:0.5,
}
},
gw_aerdeyin:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:true,
notarget:true,
contentBefore:function(){
player.$skill('阿尔德印','legend','metal');
game.delay(2);
},
content:function(){
'step 0'
var list=game.filterPlayer(function(current){
return get.distance(player,current,'pure')==1;
});
event.list=list.sortBySeat();
'step 1'
if(event.list.length){
var target=event.list.shift();
2017-05-15 17:47:17 +00:00
event.target=target;
2017-05-12 13:29:12 +00:00
player.line(target,'green');
target.damage();
target.draw(false);
target.$draw();
2017-05-15 17:47:17 +00:00
}
else{
delete event.target;
2017-05-12 13:29:12 +00:00
}
'step 2'
2017-05-15 17:47:17 +00:00
if(event.target){
event.target.out();
event.goto(1);
}
'step 3'
2017-05-12 13:29:12 +00:00
game.delay();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
useful:[6,1],
result:{
player:function(player){
return game.countPlayer(function(current){
if(get.distance(player,current,'pure')==1){
return -get.attitude(player,current);
}
});
}
},
order:0.5,
}
},
2017-05-11 09:37:48 +00:00
gw_ansha:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:function(card,player){
var enemies=player.getEnemies();
return game.hasPlayer(function(current){
return current.hp==1&&enemies.contains(current);
});
},
notarget:true,
contentBefore:function(){
player.$skill('暗杀','legend','metal');
game.delay(2);
},
content:function(){
var enemies=player.getEnemies();
var list=game.filterPlayer(function(current){
return current.hp==1&&enemies.contains(current);
});
if(list.length){
var target=list.randomGet();
player.line(target);
2017-05-12 13:29:12 +00:00
target.die();
2017-05-11 09:37:48 +00:00
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
useful:[6,1],
result:{
player:1
},
order:0.6,
}
},
2017-05-11 04:46:11 +00:00
gw_xinsheng:{
2017-05-10 19:08:28 +00:00
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:function(card,player){
2017-05-11 04:46:11 +00:00
return game.hasPlayer(function(current){
return !current.isUnseen();
});
},
notarget:true,
contentBefore:function(){
player.$skill('新生','legend','metal');
game.delay(2);
},
content:function(){
'step 0'
2017-05-12 13:29:12 +00:00
var target=get.max(game.filterPlayer(function(current){
2017-05-11 04:46:11 +00:00
return !current.isUnseen();
2017-05-12 13:29:12 +00:00
},'list').randomSort(),function(current){
2017-05-11 04:46:11 +00:00
var att=get.attitude(player,current);
2017-05-19 05:56:04 +00:00
if(att<0&&current.isDamaged()&&current.hp<=3){
return -10;
}
2017-05-11 04:46:11 +00:00
var rank=get.rank(current,true);
if(current.maxHp>=3){
if(current.hp<=1){
2017-05-15 17:44:43 +00:00
return att*3;
2017-05-11 04:46:11 +00:00
}
else if(current.hp==2){
if(att>0){
att*=1.5;
}
else{
att/=1.5;
}
}
}
if(rank>=7){
if(att>0){
return att/10;
}
2017-05-15 17:44:43 +00:00
return -att/5;
2017-05-11 04:46:11 +00:00
}
else if(rank<=4){
if(att<0){
return -att/10;
}
return att;
}
return Math.abs(att/2);
2017-05-19 10:34:34 +00:00
},'item');
2017-05-11 04:46:11 +00:00
event.aitarget=target;
var list=[];
for(var i in lib.character){
2017-05-19 10:34:34 +00:00
if(!lib.filter.characterDisabled(i)){
2017-05-11 04:46:11 +00:00
list.push(i);
}
}
var players=game.players.concat(game.dead);
for(var i=0;i<players.length;i++){
list.remove(players[i].name);
list.remove(players[i].name1);
list.remove(players[i].name2);
}
var dialog=ui.create.dialog('选择一张武将牌','hidden');
dialog.add([list.randomGets(12),'character']);
player.chooseButton(dialog,true).ai=function(button){
if(get.attitude(player,event.aitarget)>0){
return get.rank(button.link,true);
}
else{
return -get.rank(button.link,true);
}
};
'step 1'
event.nametarget=result.links[0];
player.chooseTarget(true,'使用'+get.translation(event.nametarget)+'替换一名角色的武将牌',function(card,player,target){
return !target.isUnseen();
}).ai=function(target){
if(target==event.aitarget){
return 1;
}
else{
return 0;
}
2017-05-10 19:08:28 +00:00
}
2017-05-11 04:46:11 +00:00
'step 2'
var target=result.targets[0];
target.reinit(target.name,event.nametarget);
target.hp=target.maxHp;
target.update();
player.line(target,'green');
2017-05-10 19:08:28 +00:00
},
2017-05-11 04:46:11 +00:00
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
2017-05-10 19:08:28 +00:00
},
2017-05-11 04:46:11 +00:00
ai:{
value:8,
useful:[6,1],
result:{
player:1
},
order:0.5,
}
},
gw_niuquzhijing:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
enable:function(card,player){
return game.hasPlayer(function(current){
return current.hp!=player.hp;
});
2017-05-10 19:08:28 +00:00
},
2017-05-11 04:46:11 +00:00
notarget:true,
2017-05-10 19:08:28 +00:00
contentBefore:function(){
2017-05-11 04:46:11 +00:00
var list1=game.filterPlayer(function(current){
2017-05-12 08:05:59 +00:00
return current.isMaxHp();
2017-05-11 04:46:11 +00:00
});
var list2=game.filterPlayer(function(current){
2017-05-12 08:05:59 +00:00
return current.isMinHp();
2017-05-11 04:46:11 +00:00
});
player.line(list1);
for(var i=0;i<list1.length;i++){
list1[i].animate('target');
}
setTimeout(function(){
var list11=list1.slice(0);
var list22=list2.slice(0);
while(list22.length>list11.length){
list11.push(list1.randomGet());
}
while(list22.length<list11.length){
list22.push(list2.randomGet());
}
list11.sortBySeat();
list22.sortBySeat();
while(list11.length){
list11.shift().line(list22.shift(),'green');
}
},500);
2017-05-10 19:08:28 +00:00
player.$skill('纽曲之镜','legend','metal');
game.delay(2);
},
content:function(){
var max=null,min=null;
for(var i=0;i<game.players.length;i++){
2017-05-12 08:05:59 +00:00
if(game.players[i].isMaxHp()){
2017-05-10 19:08:28 +00:00
max=game.players[i].hp;break;
}
}
for(var i=0;i<game.players.length;i++){
2017-05-12 08:05:59 +00:00
if(game.players[i].isMinHp()){
2017-05-10 19:08:28 +00:00
min=game.players[i].hp;break;
}
}
2017-05-11 04:46:11 +00:00
var targets=game.filterPlayer();
2017-05-10 19:08:28 +00:00
if(max!=min&&max!=null&&min!=null){
for(var i=0;i<targets.length;i++){
if(targets[i].hp==max){
2017-05-19 05:56:04 +00:00
targets[i].hp--;
targets[i].maxHp--;
targets[i].$damagepop(-1);
2017-05-10 19:08:28 +00:00
}
else if(targets[i].hp==min){
2017-05-19 05:56:04 +00:00
targets[i].hp++;
targets[i].maxHp++;
targets[i].$damagepop(1,'wood');
2017-05-10 19:08:28 +00:00
}
targets[i].update();
}
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
2017-05-11 04:46:11 +00:00
useful:[6,1],
2017-05-10 19:08:28 +00:00
result:{
2017-05-11 04:46:11 +00:00
player:function(player,target){
return game.countPlayer(function(current){
2017-05-12 08:05:59 +00:00
if(current.isMaxHp()){
2017-05-11 04:46:11 +00:00
return -get.sgn(get.attitude(player,current));
}
2017-05-12 08:05:59 +00:00
if(current.isMinHp()){
2017-05-11 04:46:11 +00:00
return get.sgn(get.attitude(player,current));
}
});
2017-05-10 19:08:28 +00:00
}
},
order:3.5,
}
},
gw_zhongmozhizhan:{
fullborder:'gold',
type:'spell',
subtype:'spell_gold',
vanish:true,
2017-05-11 04:46:11 +00:00
enable:true,
notarget:true,
2017-05-10 19:08:28 +00:00
contentBefore:function(){
2017-05-11 04:46:11 +00:00
player.line(game.filterPlayer());
2017-05-10 19:08:28 +00:00
player.$skill('终末之战','legend','metal');
game.delay(2);
},
content:function(){
'step 0'
event.num=0;
2017-05-11 04:46:11 +00:00
event.targets=game.filterPlayer().sortBySeat();
2017-05-10 19:08:28 +00:00
'step 1'
if(event.num<targets.length){
ui.clear();
var target=targets[event.num];
var cards=target.getCards('hej');
target.lose(cards)._triggered=null;
target.$throw(cards);
event.num++;
event.redo();
game.delay(0.7);
}
'step 2'
ui.clear();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:8,
2017-05-11 04:46:11 +00:00
useful:[6,1],
2017-05-10 19:08:28 +00:00
result:{
2017-05-11 04:46:11 +00:00
player:function(player,target){
2017-05-11 11:37:52 +00:00
if(player.hasUnknown()) return 0;
2017-05-11 04:46:11 +00:00
return -game.countPlayer(function(current){
return current.countCards('he')*get.sgn(get.attitude(player,current));
});
2017-05-10 19:08:28 +00:00
}
},
order:0.5,
}
},
2017-05-11 09:37:48 +00:00
2017-05-12 08:05:59 +00:00
gw_youer:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('e')>0;
},
content:function(){
var cards=target.getCards('e');
target.gain(cards,'draw2');
target.draw(cards.length);
},
ai:{
basic:{
order:6,
value:7,
useful:[3,1],
},
result:{
target:function(player,target){
var num=target.countCards('e');
if(target.hasSkillTag('noe')){
num*=1.5;
}
if(target==_status.currentPhase){
num*=1.2;
}
return num/1.5;
},
},
}
},
gw_tongdi:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:true,
filterTarget:true,
content:function(){
'step 0'
if(!player.countCards('h')){
event.finish();
}
else{
player.chooseCard('h','将一张手牌交给'+get.translation(target),true);
}
'step 1'
player.$giveAuto(result.cards,target);
target.gain(result.cards,player);
'step 2'
player.gainPlayerCard(target,'h',true,2,'visible');
},
ai:{
basic:{
order:8,
value:9.5,
useful:[5,1],
},
result:{
target:function(player,target){
if(player.countCards('h','gw_tongdi')==player.countCards('h')) return 0;
if(!target.countCards('h')) return 0;
return -1;
},
player:function(player,target){
if(player.countCards('h','gw_tongdi')==player.countCards('h')) return 0;
if(!target.countCards('h')) return 0;
return 0.5;
},
},
}
},
gw_fuyuan:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
savable:true,
selectTarget:-1,
content:function(){
target.recover();
target.changeHujia();
},
ai:{
basic:{
order:6,
useful:10,
value:[8,6.5,5,4],
},
result:{
target:2
},
tag:{
recover:1,
save:1,
}
}
},
gw_zhuoshao:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:true,
filterTarget:function(card,player,target){
return target.isMaxHp();
},
cardnature:'fire',
selectTarget:[1,Infinity],
content:function(){
target.damage('fire');
},
ai:{
basic:{
order:8.5,
value:7.5,
useful:[4,1],
},
result:{
target:-1
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
}
},
2017-05-10 19:08:28 +00:00
gw_butianshu:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
2017-05-11 04:46:11 +00:00
enable:true,
2017-05-10 19:08:28 +00:00
filterTarget:true,
2017-05-11 11:37:52 +00:00
// contentBefore:function(){
// player.$skill('卜天术','legend','water');
// game.delay(2);
// },
2017-05-10 19:08:28 +00:00
content:function(){
'step 0'
var list=[];
for(var i in lib.card){
if(lib.card[i].mode&&lib.card[i].mode.contains(lib.config.mode)==false) continue;
if(lib.card[i].type=='delay') list.push([cards[0].suit,cards[0].number,i]);
}
var dialog=ui.create.dialog('卜天术',[list,'vcard']);
var bing=target.countCards('h')<=1;
player.chooseButton(dialog,true,function(button){
2017-05-18 22:15:32 +00:00
if(get.effect(target,{name:button.link[2]},player,player)>0){
2017-05-10 19:08:28 +00:00
if(button.link[2]=='bingliang'){
if(bing) return 2;
return 0.7;
}
if(button.link[2]=='lebu'){
return 1;
}
if(button.link[2]=='guiyoujie'){
return 0.5;
}
if(button.link[2]=='caomu'){
return 0.3;
}
return 0.2;
}
return 0;
}).filterButton=function(button){
return !target.hasJudge(button.link[2]);
};
'step 1'
var card=game.createCard(result.links[0][2]);
event.judgecard=card;
target.$draw(card);
game.delay(0.7);
'step 2'
target.addJudge(event.judgecard);
},
ai:{
value:8,
2017-05-11 04:46:11 +00:00
useful:[5,1],
2017-05-10 19:08:28 +00:00
result:{
player:function(player,target){
var eff=0;
for(var i in lib.card){
if(lib.card[i].type=='delay'){
2017-05-18 22:15:32 +00:00
var current=get.effect(target,{name:i},player,player);
2017-05-10 19:08:28 +00:00
if(current>eff){
eff=current;
}
}
}
return eff;
}
},
order:6,
}
},
2017-05-11 09:37:48 +00:00
gw_shizizhaohuan:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
2017-05-11 11:37:52 +00:00
// contentBefore:function(){
// player.$skill('十字召唤','legend','water');
// game.delay(2);
// },
2017-05-11 09:37:48 +00:00
content:function(){
var list=[];
2017-05-12 08:05:59 +00:00
list.push(get.cardPile('juedou','cardPile'));
list.push(get.cardPile('huogong','cardPile'));
list.push(get.cardPile('nanman','cardPile'));
list.push(get.cardPile('huoshaolianying','cardPile'));
list=[list.randomGet()];
2017-05-17 08:53:56 +00:00
if(list.length){
2017-05-12 08:05:59 +00:00
list.push(get.cardPile('sha','cardPile'));
}
2017-05-17 08:53:56 +00:00
else{
var sha=get.cardPile('sha','cardPile');
if(sha){
sha.remove();
list.push(sha);
list.push(get.cardPile('sha','cardPile'));
}
}
2017-05-11 09:37:48 +00:00
if(list.length){
2017-05-15 17:44:43 +00:00
player.gain(list,'gain2','log');
2017-05-11 09:37:48 +00:00
}
},
ai:{
value:8,
useful:[6,1],
result:{
player:1
},
order:6,
}
},
gw_zuihouyuanwang:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:true,
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
2017-05-11 11:37:52 +00:00
// contentBefore:function(){
// player.$skill('最后愿望','legend','water');
// game.delay(2);
// },
2017-05-11 09:37:48 +00:00
content:function(){
'step 0'
event.num=game.countPlayer();
player.draw(event.num);
'step 1'
player.chooseToDiscard(true,event.num,'he');
},
ai:{
value:6,
useful:[4,1],
result:{
2017-05-19 07:38:20 +00:00
player:function(player){
var num=player.countCards('he');
if(num<=1) return 0;
if(num<=3&&!player.needsToDiscard()) return 0;
return 1;
}
2017-05-11 09:37:48 +00:00
},
order:7,
}
},
gw_zirankuizeng:{
fullborder:'silver',
type:'spell',
subtype:'spell_silver',
vanish:true,
enable:function(card,player){
if(!player.storage.gw_zirankuizeng) return false;
var evtcard=player.storage.gw_zirankuizeng[0];
var targets=player.storage.gw_zirankuizeng[1];
if(!lib.filter.cardEnabled(evtcard,player)) return false;
for(var i=0;i<targets.length;i++){
if(!targets[i].isIn()) return false;
if(!player.canUse(evtcard,targets[i],false)){
return false;
}
}
return true;
},
notarget:true,
2017-05-11 11:37:52 +00:00
// contentBefore:function(){
// player.$skill('自然馈赠','legend','water');
// game.delay(2);
// },
2017-05-11 09:37:48 +00:00
content:function(){
'step 0'
var info=player.storage.gw_zirankuizeng;
player.useCard(game.createCard(info[0]),info[1]);
'step 1'
player.draw();
},
ai:{
value:6,
useful:[4,1],
result:{
player:1
},
order:7,
}
},
2017-05-12 14:08:50 +00:00
gw_qinpendayu:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:true,
selectTarget:-1,
content:function(){
target.addTempSkill('gw_qinpendayu',{player:'phaseAfter'});
},
ai:{
value:4,
useful:[3,1],
result:{
target:function(player,target){
if(target.needsToDiscard()) return -1;
if(target.needsToDiscard(1)) return -0.7;
if(target.needsToDiscard(2)) return -0.4;
return -0.1;
}
},
order:1.2,
tag:{
multitarget:1,
multineg:1,
}
}
},
gw_birinongwu:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:function(card,player,target){
return !target.isLinked();
},
selectTarget:-1,
content:function(){
target.addTempSkill('gw_birinongwu',{player:'phaseAfter'});
},
ai:{
value:4,
useful:[3,1],
result:{
target:-0.5
},
order:1.2,
tag:{
multitarget:1,
multineg:1,
}
}
},
gw_ciguhanshuang:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:function(card,player,target){
return !target.isLinked();
},
selectTarget:-1,
content:function(){
target.addSkill('gw_ciguhanshuang');
},
ai:{
value:4,
useful:[3,1],
result:{
target:-0.5
},
order:1.2,
tag:{
multitarget:1,
multineg:1,
}
}
},
gw_baoxueyaoshui:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:true,
content:function(){
'step 0'
2017-05-17 06:45:21 +00:00
target.chooseToDiscard('h',2,true).delay=false;
2017-05-12 14:08:50 +00:00
'step 1'
target.draw();
},
ai:{
2017-05-15 17:44:43 +00:00
value:6,
2017-05-12 14:08:50 +00:00
useful:[3,1],
result:{
target:function(player,target){
2017-05-21 13:37:58 +00:00
if(target.hasSkillTag('noh')) return 0.1;
2017-05-12 14:08:50 +00:00
switch(target.countCards('h')){
case 0:return 0.5;
case 1:return 0;
case 2:return -1.5;
default:return -1;
}
}
},
order:8,
tag:{
loseCard:1,
discard:1,
}
}
},
2017-05-10 19:08:28 +00:00
gw_zhihuanjun:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:function(card,player,target){
return target.isDamaged();
},
content:function(){
target.loseMaxHp(true);
},
ai:{
value:4,
2017-05-11 09:37:48 +00:00
useful:[3,1],
2017-05-10 19:08:28 +00:00
result:{
target:function(player,target){
if(target.maxHp-target.hp==1){
return -1/target.maxHp;
}
else{
return -1/target.maxHp/3;
}
}
},
order:8,
}
2017-05-11 09:37:48 +00:00
},
gw_zumoshoukao:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
filterTarget:true,
content:function(){
target.addTempSkill('fengyin',{player:'phaseAfter'});
if(target.hujia){
target.changeHujia(-target.hujia);
}
},
ai:{
value:4,
useful:[4,1],
result:{
target:function(player,target){
2017-05-18 22:15:32 +00:00
var threaten=get.threaten(target,player,true);
2017-05-11 09:37:48 +00:00
if(target.hujia){
threaten*=(target.hujia+1);
}
2017-05-11 11:37:52 +00:00
else if(target.hasSkill('fengyin')){
return 0;
}
2017-05-11 09:37:48 +00:00
return -threaten;
}
},
order:9.5,
}
},
gw_aozuzhilei:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
cardnature:'thunder',
filterTarget:function(card,player,target){
return target.hp>=player.hp;
},
content:function(){
'step 0'
target.damage('thunder');
'step 1'
if(target.isIn()){
target.draw();
}
},
ai:{
basic:{
order:1.8,
value:[6,1],
useful:[4,1],
},
result:{
target:-1
},
tag:{
damage:1,
thunderDamage:1,
natureDamage:1,
}
}
},
gw_poxiao:{
fullborder:'bronze',
type:'spell',
subtype:'spell_bronze',
enable:true,
notarget:true,
content:function(){
'step 0'
var choice=1;
if(game.countPlayer(function(current){
if(current.countCards('j')){
if(get.attitude(player,current)>0){
choice=0;
}
return true;
}
})){
player.chooseControl().set('choiceList',[
'弃置一名角色判定区内的所有牌',
'随机获得一张铜卡法术(破晓除外)并展示之'
],function(){
return choice;
});
}
else{
event.directfalse=true;
}
'step 1'
if(!event.directfalse&&result.index==0){
player.chooseTarget(true,'弃置一名角色判定区内的所有牌',function(card,player,target){
return target.countCards('j');
}).ai=function(target){
return get.attitude(player,target)*target.countCards('j');
};
}
else{
var list=get.libCard(function(info,name){
return name!='gw_poxiao'&&info.subtype=='spell_bronze';
});
if(list.length){
player.gain(game.createCard(list.randomGet()),'gain2');
}
else{
player.draw();
}
event.finish();
}
'step 2'
if(result.targets[0]){
player.line(result.targets[0],'green');
result.targets[0].discard(result.targets[0].getCards('j'));
}
},
ai:{
order:4,
useful:[3,1],
result:{
player:1,
}
}
2017-05-10 19:08:28 +00:00
}
2017-05-10 15:24:15 +00:00
},
skill:{
2017-05-12 14:08:50 +00:00
gw_qinpendayu:{
mark:true,
intro:{
content:'手牌上限-1直到下一回合结束'
},
mod:{
maxHandcard:function(player,num){
return num-1;
}
}
},
gw_birinongwu:{
mark:true,
intro:{
content:'不能使用杀直到下一回合结束'
},
mod:{
cardEnabled:function(card){
if(card.name=='sha') return false;
}
}
},
gw_ciguhanshuang:{
trigger:{player:'phaseDrawBegin'},
forced:true,
mark:true,
intro:{
content:'下个摸牌阶段摸牌数-1'
},
filter:function(event){
return event.num>0;
},
content:function(){
trigger.num--;
player.removeSkill('gw_ciguhanshuang');
}
},
2017-05-12 13:29:12 +00:00
gw_dieyi:{
init:function(player){
player.storage.gw_dieyi=1;
},
onremove:true,
trigger:{global:'phaseEnd'},
forced:true,
mark:true,
process:function(player){
if(player.hasSkill('gw_dieyi')){
player.storage.gw_dieyi++;
}
else{
player.addSkill('gw_dieyi');
}
player.syncStorage('gw_dieyi');
player.updateMarks();
},
intro:{
2017-05-13 08:56:28 +00:00
content:'在当前回合的结束阶段,你随机弃置#张牌'
2017-05-12 13:29:12 +00:00
},
content:function(){
player.randomDiscard(player.storage.gw_dieyi);
player.removeSkill('gw_dieyi');
}
},
gw_leizhoushu:{
mark:true,
intro:{
content:function(storage,player){
if(storage>=2){
2017-05-19 05:56:04 +00:00
return '锁定技准备阶段你令手牌数为全场最多的所有其他角色各随机弃置一张手牌若目标不包含敌方角色将一名随机敌方角色追加为额外目标结算X次重复'+storage+'次)';
2017-05-12 13:29:12 +00:00
}
else{
2017-05-19 05:56:04 +00:00
return '锁定技准备阶段你令手牌数为全场最多的所有其他角色各随机弃置一张手牌若目标不包含敌方角色将一名随机敌方角色追加为额外目标结算X次';
2017-05-12 13:29:12 +00:00
}
}
},
2017-05-13 08:56:28 +00:00
nopop:true,
2017-05-12 13:29:12 +00:00
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
var list=game.filterPlayer();
for(var i=0;i<list.length;i++){
2017-05-19 05:56:04 +00:00
if(list[i]!=player&&list[i].isMaxHandcard()) return true;
2017-05-12 13:29:12 +00:00
}
return false;
},
content:function(){
'step 0'
if(typeof player.storage.gw_leizhoushu=='number'){
event.num=player.storage.gw_leizhoushu;
}
else{
event.num=1;
}
'step 1'
if(event.num){
var max=0;
var maxp=null;
var list=game.filterPlayer(function(current){
2017-05-19 05:56:04 +00:00
return current.isMaxHandcard();
2017-05-12 13:29:12 +00:00
}).sortBySeat();
2017-05-19 05:56:04 +00:00
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(list.contains(enemies[i])){
break;
}
}
if(i==enemies.length){
list.push(enemies.randomGet());
}
2017-05-12 13:29:12 +00:00
list.remove(player);
if(!list.length){
event.finish();
return;
}
player.line(list,'green');
for(var i=0;i<list.length;i++){
2017-05-19 05:56:04 +00:00
list[i].randomDiscard('h',false);
2017-05-12 13:29:12 +00:00
}
}
else{
event.finish();
}
'step 2'
event.num--;
event.goto(1);
game.delay();
}
},
2017-05-11 09:37:48 +00:00
_gw_zirankuizeng:{
trigger:{player:'useCard'},
silent:true,
filter:function(event,player){
2017-05-13 11:02:59 +00:00
if(!lib.config.cards.contains('gwent')) return false;
2017-05-11 09:37:48 +00:00
if(get.info(event.card).complexTarget) return false;
if(!event.targets) return false;
2017-05-21 12:30:52 +00:00
if(event.card.name=='gw_zirankuizeng') return false;
return ((['spell_bronze','spell_silver'].contains(get.subtype(event.card))||get.type(event.card)=='trick')&&
event.cards[0]&&event.cards[0]==event.card);
2017-05-11 09:37:48 +00:00
},
content:function(){
player.storage.gw_zirankuizeng=[trigger.cards[0],trigger.targets.concat(trigger.addedTargets||[])];
}
},
2017-05-11 04:46:11 +00:00
_gainspell:{
trigger:{player:'drawBegin'},
silent:true,
priority:-11,
filter:function(event,player){
2017-05-13 11:02:59 +00:00
if(!lib.config.cards.contains('gwent')) return false;
2017-05-11 04:46:11 +00:00
return event.num>0&&event.parent.name=='phaseDraw';
},
content:function(){
if(!player.storage.spell_gain||Math.max.apply(null,player.storage.spell_gain)<0){
var tmp=player.storage.spell_gain2;
player.storage.spell_gain=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15].randomGets(3);
2017-05-11 09:37:48 +00:00
player.storage.spell_gain2=Math.floor((15-Math.max.apply(null,player.storage.spell_gain))/2);
2017-05-11 04:46:11 +00:00
if(tmp){
for(var i=0;i<3;i++){
player.storage.spell_gain[i]+=tmp;
}
}
}
for(var i=0;i<3;i++){
if(player.storage.spell_gain[i]==0){
var list;
if(i==0){
list=get.libCard(function(info){
return info.subtype=='spell_gold';
});
}
else{
list=get.libCard(function(info){
return info.subtype=='spell_silver';
});
}
if(list&&list.length){
ui.cardPile.insertBefore(game.createCard(list.randomGet()),ui.cardPile.firstChild);
}
}
player.storage.spell_gain[i]--;
}
}
}
2017-05-10 19:08:28 +00:00
},
help:{
'昆特牌':'<ul><li>法术为分金、银、铜三类,金卡和银卡不出现在牌堆中<li>'+
2017-05-11 04:46:11 +00:00
'摸牌阶段有一定概率摸到银卡在16个摸牌阶段中至少会摸到2张银卡<li>'+
'摸牌阶段有一定概率摸到金卡在16个摸牌阶段中至少会摸到1张金卡<li>'+
2017-05-12 13:29:12 +00:00
'金卡无视调虎离山、潜行等免疫目标的效果<li>'+
2017-05-10 19:08:28 +00:00
'进行洗牌时金卡、银卡将从弃牌堆中消失,不进入牌堆'
2017-05-10 15:24:15 +00:00
},
translate:{
2017-05-10 19:08:28 +00:00
spell:'法术',
spell_gold:'金卡法术',
spell_silver:'银卡法术',
spell_bronze:'铜卡法术',
2017-05-12 13:29:12 +00:00
gw_dieyi:'蝶翼',
gw_dieyi_equip1:'蝶翼·器',
gw_dieyi_equip2:'蝶翼·衣',
gw_dieyi_equip3:'蝶翼·攻',
gw_dieyi_equip4:'蝶翼·防',
gw_dieyi_equip5:'蝶翼·宝',
gw_dieyi_judge:'蝶翼·判',
2017-05-13 08:56:28 +00:00
gw_dieyi_equip1_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
gw_dieyi_equip2_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
gw_dieyi_equip3_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
gw_dieyi_equip4_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
gw_dieyi_equip5_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
gw_dieyi_judge_info:'判定阶段移去此牌,并于当前回合的结束阶段随机弃置一张牌',
2017-05-12 13:29:12 +00:00
gw_hudiewu:'蝴蝶舞',
2017-05-13 08:56:28 +00:00
gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(在你失去蝶翼后,你于当前回合的结束阶段随机弃置一张牌),然后结束出牌阶段',
2017-05-12 13:29:12 +00:00
gw_yigeniyin:'伊格尼印',
2017-05-12 15:13:26 +00:00
gw_yigeniyin_info:'对敌方角色中体力值最大的一名随机角色造成一点火焰伤害,然后对场上体力值最大的所有角色各造成一点火焰伤害,然后结束出牌阶段',
2017-05-12 13:29:12 +00:00
gw_leizhoushu:'雷咒术',
2017-05-19 05:56:04 +00:00
gw_leizhoushu_info:'获得技能雷咒术在每个准备阶段令全场牌数最多的所有其他角色各随机弃置一张牌若目标不包含敌方角色将一名随机敌方角色追加为额外目标结算X次X为本局获得此技能的次数然后结束出牌阶段',
2017-05-12 13:29:12 +00:00
gw_aerdeyin:'阿尔德印',
2017-05-15 17:44:43 +00:00
gw_aerdeyin_info:'对相邻的角色造成一点伤害,目标摸一张牌并移出游戏一轮,然后结束出牌阶段',
2017-05-11 04:46:11 +00:00
gw_xinsheng:'新生',
2017-05-12 13:29:12 +00:00
gw_xinsheng_info:'随机观看12张武将牌选择一张替代一名角色的武将牌然后结束出牌阶段',
2017-05-10 19:08:28 +00:00
gw_zhongmozhizhan:'终末之战',
2017-05-11 09:37:48 +00:00
gw_zhongmozhizhan_info:'将所有角色区域内的所有牌置入弃牌堆(不触发技能),然后结束出牌阶段',
2017-05-10 19:08:28 +00:00
gw_butianshu:'卜天术',
2017-05-11 04:46:11 +00:00
gw_butianshu_info:'出牌阶段对任意角色使用,将任意一张延时锦囊牌置入其判定区',
2017-05-10 19:08:28 +00:00
gw_zhihuanjun:'致幻菌',
gw_zhihuanjun_info:'出牌阶段对一名已受伤角色使用,令其减少一点体力上限',
gw_niuquzhijing:'纽曲之镜',
2017-05-19 05:56:04 +00:00
gw_niuquzhijing_info:'令全场体力最多的角色减少一点体力和体力上限,体力最少的角色增加一点体力和体力上限(不触发技能),然后结束出牌阶段',
2017-05-11 09:37:48 +00:00
gw_ansha:'暗杀',
2017-05-12 13:29:12 +00:00
gw_ansha_info:'令一名体力为1的随机敌方角立即死亡然后结束出牌阶段',
2017-05-11 09:37:48 +00:00
gw_shizizhaohuan:'十字召唤',
2017-05-17 08:13:00 +00:00
gw_shizizhaohuan_info:'从牌堆中获得一张杀以及决斗、火攻、火烧连营、南蛮入侵四张牌中的随机一张',
2017-05-11 09:37:48 +00:00
gw_zuihouyuanwang:'最后愿望',
gw_zuihouyuanwang_info:'摸X张牌并弃置X张牌X为存活角色数',
gw_zirankuizeng:'自然馈赠',
2017-05-21 12:30:52 +00:00
gw_zirankuizeng_info:'重新结算一遍你上一张使用的非金法术(自然馈赠除外)或非转化普通锦囊牌,然后摸一张牌',
2017-05-11 09:37:48 +00:00
gw_poxiao:'破晓',
gw_poxiao_info:'选择一项:弃置一名角色判定区内的所有牌,或随机获得一张铜卡法术(破晓除外)并展示之',
gw_zumoshoukao:'阻魔手铐',
gw_zumoshoukao_info:'令一名角色失去所有护甲且非锁定技失效直到下一回合结束',
gw_aozuzhilei:'奥祖之雷',
gw_aozuzhilei_info:'对一名体力值不小于你的角色造成一点雷属性伤害,然后该角色摸一张牌',
2017-05-12 08:05:59 +00:00
gw_zhuoshao:'灼烧',
gw_zhuoshao_info:'对任意名体力值为全场最高的角色使用,造成一点火属性伤害',
gw_fuyuan:'复原',
gw_fuyuan_info:'对一名濒死状态角色使用,目标回复一点体力并获得一点护甲',
gw_youer:'诱饵',
gw_youer_info:'令一名装备区内有牌的其他角色将装备区内的牌收回手牌,然后摸等量的牌',
gw_tongdi:'通敌',
gw_tongdi_info:'交给一名角色一张手牌,然后观看其手牌并获得其中两张',
gw_baoxueyaoshui:'暴雪药水',
gw_baoxueyaoshui_info:'令一名角色弃置两张手牌并摸一张牌',
gw_birinongwu:'蔽日浓雾',
2017-05-12 14:08:50 +00:00
gw_birinongwu_bg:'雾',
gw_birinongwu_info:'出牌阶段对所有角色使用,目标不能使用杀直到下一回合结束',
2017-05-12 08:05:59 +00:00
gw_qinpendayu:'倾盆大雨',
2017-05-12 14:08:50 +00:00
gw_qinpendayu_bg:'雨',
gw_qinpendayu_info:'出牌阶段对所有角色使用,目标手牌上限-1直到下一回合结束',
gw_ciguhanshuang:'刺骨寒霜',
gw_ciguhanshuang_bg:'霜',
gw_ciguhanshuang_info:'出牌阶段对所有角色使用,目标下个摸牌阶段摸牌数-1',
2017-05-12 08:05:59 +00:00
gw_wenyi:'瘟疫',
gw_wenyi_info:'令所有体力值为全场最少的角色随机弃置一张牌',
gw_yanziyaoshui:'燕子药水',
gw_yanziyaoshui_info:'令一名角色摸一张牌,若其手牌数为全场最少,改为摸三张',
gw_guaiwuchaoxue:'怪物巢穴',
gw_guaiwuchaoxue_info:'选择手牌中的一张杀、闪或酒,获得两张该牌的复制',
gw_shanbengshu:'山崩术',
gw_shanbengshu_info:'所有角色随机弃置一张牌',
2017-05-10 15:24:15 +00:00
},
cardType:{
2017-05-10 19:08:28 +00:00
spell:0.5,
2017-05-10 15:24:15 +00:00
spell_bronze:0.2,
spell_silver:0.3,
spell_gold:0.4
},
list:[
2017-05-11 04:46:11 +00:00
['club',3,'gw_zhihuanjun'],
['spade',2,'gw_zhihuanjun'],
2017-05-11 09:37:48 +00:00
['heart',7,'gw_poxiao'],
['diamond',4,'gw_poxiao'],
['spade',9,'gw_aozuzhilei','thunder'],
['club',7,'gw_aozuzhilei','thunder'],
['club',1,'gw_zumoshoukao'],
['spade',1,'gw_zumoshoukao'],
2017-05-12 14:08:50 +00:00
['diamond',5,'gw_qinpendayu'],
['club',7,'gw_qinpendayu'],
['spade',9,'gw_birinongwu'],
['heart',13,'gw_birinongwu'],
['diamond',11,'gw_ciguhanshuang'],
['club',7,'gw_ciguhanshuang'],
['heart',4,'gw_baoxueyaoshui'],
['spade',8,'gw_baoxueyaoshui'],
2017-05-10 15:24:15 +00:00
],
};
});