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c2deb93252
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170
card/gwent.js
170
card/gwent.js
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@ -930,6 +930,116 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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gw_qinpendayu:{
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fullborder:'bronze',
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type:'spell',
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subtype:'spell_bronze',
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enable:true,
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filterTarget:true,
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selectTarget:-1,
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content:function(){
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target.addTempSkill('gw_qinpendayu',{player:'phaseAfter'});
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},
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ai:{
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value:4,
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useful:[3,1],
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result:{
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target:function(player,target){
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if(target.needsToDiscard()) return -1;
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if(target.needsToDiscard(1)) return -0.7;
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if(target.needsToDiscard(2)) return -0.4;
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return -0.1;
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}
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},
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order:1.2,
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tag:{
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multitarget:1,
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multineg:1,
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}
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}
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},
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gw_birinongwu:{
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fullborder:'bronze',
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type:'spell',
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subtype:'spell_bronze',
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enable:true,
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filterTarget:function(card,player,target){
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return !target.isLinked();
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},
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selectTarget:-1,
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content:function(){
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target.addTempSkill('gw_birinongwu',{player:'phaseAfter'});
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},
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ai:{
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value:4,
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useful:[3,1],
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result:{
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target:-0.5
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},
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order:1.2,
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tag:{
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multitarget:1,
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multineg:1,
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}
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}
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},
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gw_ciguhanshuang:{
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fullborder:'bronze',
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type:'spell',
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subtype:'spell_bronze',
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enable:true,
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filterTarget:function(card,player,target){
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return !target.isLinked();
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},
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selectTarget:-1,
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content:function(){
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target.addSkill('gw_ciguhanshuang');
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},
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ai:{
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value:4,
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useful:[3,1],
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result:{
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target:-0.5
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},
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order:1.2,
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tag:{
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multitarget:1,
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multineg:1,
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}
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}
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},
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gw_baoxueyaoshui:{
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fullborder:'bronze',
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type:'spell',
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subtype:'spell_bronze',
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enable:true,
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filterTarget:true,
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content:function(){
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'step 0'
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target.chooseToDiscard('h',2,true);
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'step 1'
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target.draw();
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},
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ai:{
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value:4,
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useful:[3,1],
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result:{
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target:function(player,target){
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switch(target.countCards('h')){
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case 0:return 0.5;
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case 1:return 0;
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case 2:return -1.5;
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default:return -1;
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}
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}
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},
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order:8,
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tag:{
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loseCard:1,
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discard:1,
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}
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}
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},
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gw_zhihuanjun:{
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fullborder:'bronze',
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type:'spell',
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@ -1083,6 +1193,43 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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gw_qinpendayu:{
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mark:true,
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intro:{
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content:'手牌上限-1直到下一回合结束'
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},
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mod:{
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maxHandcard:function(player,num){
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return num-1;
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}
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}
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},
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gw_birinongwu:{
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mark:true,
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intro:{
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content:'不能使用杀直到下一回合结束'
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},
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mod:{
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cardEnabled:function(card){
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if(card.name=='sha') return false;
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}
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}
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},
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gw_ciguhanshuang:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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mark:true,
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intro:{
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content:'下个摸牌阶段摸牌数-1'
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},
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filter:function(event){
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return event.num>0;
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},
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content:function(){
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trigger.num--;
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player.removeSkill('gw_ciguhanshuang');
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}
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},
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gw_dieyi:{
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init:function(player){
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player.storage.gw_dieyi=1;
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@ -1288,11 +1435,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_baoxueyaoshui:'暴雪药水',
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gw_baoxueyaoshui_info:'令一名角色弃置两张手牌并摸一张牌',
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gw_birinongwu:'蔽日浓雾',
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gw_birinongwu_info:'所有角色不能使用杀直到下一回合结束',
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gw_birinongwu_bg:'雾',
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gw_birinongwu_info:'出牌阶段对所有角色使用,目标不能使用杀直到下一回合结束',
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gw_qinpendayu:'倾盆大雨',
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gw_qinpendayu_info:'所有角色进入横置状态',
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gw_cigubingshuang:'刺骨寒霜',
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gw_cigubingshuang_info:'所有角色下个摸牌阶段摸牌数-1',
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gw_qinpendayu_bg:'雨',
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gw_qinpendayu_info:'出牌阶段对所有角色使用,目标手牌上限-1直到下一回合结束',
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gw_ciguhanshuang:'刺骨寒霜',
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gw_ciguhanshuang_bg:'霜',
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gw_ciguhanshuang_info:'出牌阶段对所有角色使用,目标下个摸牌阶段摸牌数-1',
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gw_wenyi:'瘟疫',
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gw_wenyi_info:'令所有体力值为全场最少的角色随机弃置一张牌',
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gw_yanziyaoshui:'燕子药水',
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@ -1320,6 +1470,18 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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['club',1,'gw_zumoshoukao'],
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['spade',1,'gw_zumoshoukao'],
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['diamond',5,'gw_qinpendayu'],
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['club',7,'gw_qinpendayu'],
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['spade',9,'gw_birinongwu'],
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['heart',13,'gw_birinongwu'],
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['diamond',11,'gw_ciguhanshuang'],
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['club',7,'gw_ciguhanshuang'],
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['heart',4,'gw_baoxueyaoshui'],
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['spade',8,'gw_baoxueyaoshui'],
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],
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};
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});
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@ -55,13 +55,17 @@ window.noname_asset_list=[
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'image/card/gw_ansha.png',
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'image/card/gw_aozuzhilei.png',
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'image/card/gw_aerdeyin.png',
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'image/card/gw_baoxueyaoshui.png',
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'image/card/gw_birinongwu.png',
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'image/card/gw_butianshu.png',
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'image/card/gw_ciguhanshuang.png',
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'image/card/gw_dieyi.png',
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'image/card/gw_fuyuan.png',
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'image/card/gw_hudiewu.png',
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'image/card/gw_leizhoushu.png',
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'image/card/gw_niuquzhijing.png',
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'image/card/gw_poxiao.png',
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'image/card/gw_qinpendayu.png',
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'image/card/gw_shizizhaohuan.png',
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'image/card/gw_tongdi.png',
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'image/card/gw_xinsheng.png',
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