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@ -286,6 +286,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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useful:[6,1],
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result:{
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player:function(player,target){
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if(player.hasUnknown()) return 0;
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return -game.countPlayer(function(current){
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return current.countCards('he')*get.sgn(get.attitude(player,current));
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});
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@ -302,10 +303,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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vanish:true,
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enable:true,
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filterTarget:true,
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contentBefore:function(){
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player.$skill('卜天术','legend','water');
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game.delay(2);
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},
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// contentBefore:function(){
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// player.$skill('卜天术','legend','water');
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// game.delay(2);
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// },
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content:function(){
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'step 0'
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var list=[];
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@ -374,10 +375,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return target==player;
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},
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selectTarget:-1,
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contentBefore:function(){
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player.$skill('十字召唤','legend','water');
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game.delay(2);
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},
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// contentBefore:function(){
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// player.$skill('十字召唤','legend','water');
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// game.delay(2);
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// },
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content:function(){
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var list=[];
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list.push(get.cardPile('sha','cardPile'));
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@ -407,10 +408,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return target==player;
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},
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selectTarget:-1,
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contentBefore:function(){
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player.$skill('最后愿望','legend','water');
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game.delay(2);
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},
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// contentBefore:function(){
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// player.$skill('最后愿望','legend','water');
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// game.delay(2);
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// },
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content:function(){
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'step 0'
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event.num=game.countPlayer();
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@ -446,10 +447,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return true;
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},
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notarget:true,
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contentBefore:function(){
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player.$skill('自然馈赠','legend','water');
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game.delay(2);
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},
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// contentBefore:function(){
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// player.$skill('自然馈赠','legend','water');
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// game.delay(2);
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// },
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content:function(){
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'step 0'
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var info=player.storage.gw_zirankuizeng;
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@ -515,6 +516,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(target.hujia){
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threaten*=(target.hujia+1);
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}
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else if(target.hasSkill('fengyin')){
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return 0;
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}
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return -threaten;
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}
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},
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