* rotate general name when it becomes too long
* remember x and y pos of window
* config.language, and can change translations according to language
* standard i18n (WIP)
* client translation (WIP)
* translation for standard cards
* translate skill name and adjust UI
* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
* todo
* todo.md
* doc for move cards
* weapons excluding qinggang
* equip sound and emotion
* remove silence on the starting of using skill
* add audio skill for TMD equip
* fixbug: running and observing
* when PreUseCard is broken, jump to move cards to discardPile
* doc for diy
* addToPile
* viewPile (WIP)
* fix git bug
* auto update packages when md5 fail
* use thread when updating pack
* correct status() handling
* update fkp
* remove PKGBUILD since it's presented in AUR repo
* fix fkp md5 bug
* extensible qml
* set bigAnim's z to 999
* nioh sheild
* lijian
* now mod can return nil
* if dmg.nature == nil then = normal
* disable notifyUI when qWarning
* fix lijian and gender problem
* add translation for askforguanxing
* fix bug: observer will kill room that not take action
* fix bug: observe and reconnect
* fix bug: notifyCardMove
* fix bug: hegmony nullification
* fix bug: never show test generals in normal askforgeneral
* if game doesn't start, marshal() will only send simple information
* support fkp
* get default setting in qml
* correct zixing
* mark
* TODO: parse fkp in c++
* scale the drawer
* free assign
* fix free assign bug
* add submodule for official generals
* generate fkp in cpp code
* use UTF-8 in windows conhost
* use onUse for regular skill
* active skill for fkp
* add fkp function; change data for DMG and Heal
* add cancelable to askForDiscard
* don't let generals naked
* config bg and bgm
* fix exists for win
* bugfix: rewardandpunish
* fkp: vs skill
* room config
* observe
* god_salavation
* fkp: judge
* add read storage permission for android build
* remove submodule fk_official
* remove include/
* use a submodule as include directory
* libgit2
* remove debugging 'downloadNewPack'
* libgit2.dll for Windows
* rewrite system_enum, disable dangerous function
* fix bug in trigger()
* filter skill
* filter judgement card
* add about page for git2
* very basic general detail
* FKP: status skill
* libgit: android test
* libgit: build for android
* 1
* libgit2.dll
* android: load qm file after copy asset
* filter skill: if no filter skill then remove filtered card
* allow warning and critical to show a popup, and fix warnings from QML
* resource: move general audio/image to packages/
* move assets of cards
* FKP: modify
* use sqlite db to manage packages
* packman cli
* packman gui
* use Popup for error dialog
* android full screen note
* fix android ssl problem
* splash screen when app is loading
* doRaceRequest
* prepare to add fkparse feature
* player mark operation
* dont call lua in regular room
* dont call lua in lobby
* clean up
* idle_room in Cpp's class Server
* fix many small bugs
* Security enhancement (#27)
* use RSA encryption when sending password
* update fkp's url so other can clone it
* add salt to password
* save password
* fix default config bug
* fix room reuse bug
* disable empty usr name
* how to compile (#28)
* add some doc
* how to compile
* update readme
* Actions (#29)
* judge(not tested)
* logic of chat
* sendlog at most scenario
* adjust ui, add shortcuts
* ui, z axis of cardArea
* create server cli, improve logging
* basic shell using
* use gnu readline instead
* use static QRegularExp
* fix android build
* fix automoc problem
* MD5 check
* md5 check bugfix
* cardEffectEvent (#30)
* cardEffectEvent
* add TODOs
* thinking
Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
* fix running from running room
* fix: ~serverplayer()
* since room player's id won't change anymore, don't use :getId()
* we won't access lua from other thread, so drop the mutex
* bugfix
* the process of using card (uncompleted)
* code style: tab is 2 spaces(not \t or 4 space)
* update lua54.dll to MinGW version(no cygwin1.dll required)
* basic ui logic
* ActiveSkill
* modidy ActiveSkill defaults
* todo: defaultEquipSkill
* client
* send use card to server
* playing phase, equip
Co-authored-by: Ho-spair <linyuy@163.com>
* add tag to room
* add switch statement(util.lua)
* using emmylua
* gamerule(..)
* turnOver
* add many events
* stop the room when deleting
Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
* TriggerSkill
* update type comment
* events of phases
* lua annotation
* change style of enums
* clear lua stack
* multi lua_State at server side
* disable addPlayer when room is full or started
* logic:trigger
Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>