Commit Graph

66 Commits

Author SHA1 Message Date
notify a579cf2a59 Ci: check space and LF (#55) 2023-02-26 16:51:29 +08:00
notify 9ac89caa1f Random AI (#54)
* android: dont copy RSA key and test.lua(generated by fkp)

* remove debug code

* ai think

* fixbug: 100% cpu per thread

* init ai

* fix bug, next step is to remove all feasible

* remame vscode -> lsp

* add some lsp comment

* rewrite feasible

* Random AI

* fixbug: chooseplayer

* liuli

* move checkNoHuman to waitForAiReply

* prototype for cardLimitation skill

* add Exppattern:Parse to static.lua

* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify afb537a661 Merge 'standard' (#53)
* todo

* todo.md

* doc for move cards

* weapons excluding qinggang

* equip sound and emotion

* remove silence on the starting of using skill

* add audio skill for TMD equip

* fixbug: running and observing

* when PreUseCard is broken, jump to move cards to discardPile

* doc for diy

* addToPile

* viewPile (WIP)

* fix git bug

* auto update packages when md5 fail

* use thread when updating pack

* correct status() handling

* update fkp

* remove PKGBUILD since it's presented in AUR repo

* fix fkp md5 bug

* extensible qml

* set bigAnim's z to 999

* nioh sheild

* lijian

* now mod can return nil

* if dmg.nature == nil then = normal

* disable notifyUI when qWarning

* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
notify 4e1385fa6f Linux (#52)
* copy asset when execute /bin/FreeKill
* PKGBUILD test
* ready to makepkg
2023-02-16 03:54:53 +08:00
notify b2dfd69a16 Fixbug (#51)
* add translation for askforguanxing

* fix bug: observer will kill room that not take action

* fix bug: observe and reconnect

* fix bug: notifyCardMove

* fix bug: hegmony nullification

* fix bug: never show test generals in normal askforgeneral

* if game doesn't start, marshal() will only send simple information
2023-02-16 00:54:39 +08:00
Ho-spair 3fe92b4344 standard equip skills (#49)
* install and uninstall equip skill

* complete pr; filter skill viewAs equip

---------

Co-authored-by: notify <notify-ctrl@qq.com>
2023-02-15 21:20:40 +08:00
notify cc271bcdf8 Standard equips (#50)
* support fkp

* get default setting in qml

* correct zixing

* mark

* TODO: parse fkp in c++

* scale the drawer

* free assign

* fix free assign bug

* add submodule for official generals

* generate fkp in cpp code

* use UTF-8 in windows conhost

* use onUse for regular skill

* active skill for fkp

* add fkp function; change data for DMG and Heal

* add cancelable to askForDiscard

* don't let generals naked

* config bg and bgm

* fix exists for win

* bugfix: rewardandpunish

* fkp: vs skill

* room config

* observe

* god_salavation

* fkp: judge

* add read storage permission for android build

* remove submodule fk_official

* remove include/

* use a submodule as include directory

* libgit2

* remove debugging 'downloadNewPack'

* libgit2.dll for Windows

* rewrite system_enum, disable dangerous function

* fix bug in trigger()

* filter skill

* filter judgement card

* add about page for git2

* very basic general detail

* FKP: status skill

* libgit: android test

* libgit: build for android

* 1

* libgit2.dll

* android: load qm file after copy asset

* filter skill: if no filter skill then remove filtered card

* allow warning and critical to show a popup, and fix warnings from QML

* resource: move general audio/image to packages/

* move assets of cards

* FKP: modify

* use sqlite db to manage packages

* packman cli

* packman gui

* use Popup for error dialog

* android full screen note

* fix android ssl problem
2023-02-15 19:54:35 +08:00
notify c6d883eccf Standard skills (#48)
* huatuo

* biyue

* gender of player

* let tablepile smaller

* card emotions

* remove getOtherPlayers

* guicai

* skill audio

* card audio

* death audio

* bgm

* damage sound

* local bgm

* add more skill audio

* android: dont link to quickcontrol2

* android: fix ifndef

* yield only when need

* modify cpp according to clazy

* reduce malloc times

* revert yield

* qingguo

* fix back to lobby

* use compact json in cpp

* notifySkillInvoke animation

* util: string2json

* losehp; tablepile fix

* judge result animation

* add scrollbar for logedit

* add lock on waitForReply

* fix: virtual jink has no effect

* tiandu

* fix: duplicated cards when related to equiparea

* ui: disable okcancel when replying

* ui: disable invaild card when responding

* game: skill & card use history

* game: more judge on vsskill's canUse

* luoyi

* login page i18n

* i18n for server error message

* tuxi

* expand equip area when needed

* add footnote to cards from pile

* ui: only filter CanUseCard when playing

* expand equip when responding

* prompt

* prompt for askforchoice

* guanxing

* fix guanxing

* tieqi

* liuli

* doc for trigger skill

* xiaoji

* lianying

* fanjian

* rende

* add skill's subclass

* TODO: add tmd skill functions for other cards

* paoxiao

* qicai

* guose

* yiji (WIP)
2023-01-29 18:11:41 +08:00
notify fd072ca0b4 Status skill and some skills (#47)
* prototype for 3 status skills

* maxcards skill

* attack range skill

* prohibit skill

* kongcheng

* use general's skill instead of default

* skills
2023-01-22 00:49:11 +08:00
notify a8cd7431ef Reconnect (#46)
* 1

* room:delay and other coroutine

* yield in waitForReply

* fix stack overflow bug

* compress large message when transmiting

* delete useless func

* reconnect

* update doc for reconnect
2023-01-17 22:34:15 +08:00
notify 2ea7acfb7a use material style for all platform 2023-01-16 21:57:05 +08:00
notify 2ab79a26fb Better trigger (#45)
* set gamerule a refresh trigger skill

* cost and use of trigger skill
2023-01-16 21:04:28 +08:00
Ho-spair 1dd9abda14 remove second getOtherPlayers() (#43) 2023-01-16 19:14:14 +08:00
notify b6530eae9d Vs skill (#44)
* vs skill concept

* unify card:clone

* virtual card

* wusheng

* exppattern

* use virtual card(WIP)

* change cardId to card

* virtual card log

* notify skill invoked

* fix coroutine bug; allow vsskill to response

* extra_data for askForUseCard

Co-authored-by: Ho-spair <linyuy@163.com>
2023-01-16 19:13:07 +08:00
notify 88d40018db UI (#42)
* TileButton

* app icon

* about page
2023-01-12 22:53:22 +08:00
jazuo 1961cc365b Merge pull request #41 from Notify-ctrl/jieyin
jieyin
2023-01-09 19:18:41 +08:00
jazuo f34079e6c3 jieyin
jieyin and set gender
2023-01-09 19:15:18 +08:00
jazuo ccc7c7f99d Merge pull request #40 from Notify-ctrl/kurou
Kurou
2023-01-08 19:43:02 +08:00
jazuo 729c3c850d Update init.lua 2023-01-08 15:05:52 +08:00
jazuo 6121f7d66b kurou 2023-01-08 14:57:42 +08:00
jazuo ebacac8707 Merge pull request #38 from Notify-ctrl/fankui
Fankui
2023-01-07 16:48:57 +08:00
notify 9f3c17b405 fix bug 2023-01-07 15:34:52 +08:00
jazuo fcb6ce89a4 fankui
fankui and fix some bugs
2023-01-07 15:20:44 +08:00
notify 509cf29175 Distance skill (#37)
* global distance skill

* normal distance skill

* remove addGeneral from init.lua

* fixed distance
2023-01-04 14:21:29 +08:00
notify 9de041e969 move serverAddr to main.cpp (for wasm) 2023-01-04 10:19:51 +08:00
notify fb425e15fb Wasm (#36)
* compile with wasm

* pack into qrc

* disable colorized msg for browser and cmd.exe

* run lua in wasm

* run the game

* font & pixmap anim

* special init page for web

* doc for compile wasm
2023-01-03 23:37:14 +08:00
Ho-spair f434e9ee9b prevent enter dying loop 2022-12-20 21:32:38 +08:00
Ho-spair 2f9f13f74b common tricks completed (#35)
* common tricks completed

* fix muti-targets tricks
2022-12-20 21:15:49 +08:00
notify dfa88df214 Delaytrick (#34)
* skip phase (not tested)

* Keep alive

* fix peach

* update

* fix move card

* indulgence

* lightning

* complete skip phase
2022-12-20 18:40:17 +08:00
notify 0029949a40 Basiccard (#33)
* update nullification

* Slash

* kill player

* correct players to alive_players

* add log for changehp and dying

* usecard log & indicator

* setemotion, logevent

* fix distanceTo

* shutdown server when console start

* game over

* complete slash

* change format of flist.txt to avoid '\r\n'

* fix \r\n

* peach, zhiheng

* ask for peach
2022-12-20 12:51:54 +08:00
notify 22235ee6ec Jink&null (#32)
* rewrite toUtf8().data()

* jink, askforuse, askforresp

* nullification
2022-12-18 21:19:35 +08:00
notify c4f90a50c7 Windows building 2022-12-18 15:08:01 +08:00
notify a02410c282 Merge Dev (#31)
* splash screen when app is loading

* doRaceRequest

* prepare to add fkparse feature

* player mark operation

* dont call lua in regular room

* dont call lua in lobby

* clean up

* idle_room in Cpp's class Server

* fix many small bugs

* Security enhancement (#27)

* use RSA encryption when sending password

* update fkp's url so other can clone it

* add salt to password

* save password

* fix default config bug

* fix room reuse bug

* disable empty usr name

* how to compile (#28)

* add some doc

* how to compile

* update readme

* Actions (#29)

* judge(not tested)

* logic of chat

* sendlog at most scenario

* adjust ui, add shortcuts

* ui, z axis of cardArea

* create server cli, improve logging

* basic shell using

* use gnu readline instead

* use static QRegularExp

* fix android build

* fix automoc problem

* MD5 check

* md5 check bugfix

* cardEffectEvent (#30)

* cardEffectEvent

* add TODOs

* thinking

Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
2022-12-18 12:52:52 +08:00
notify 7b12d82683 askForUseActiveSkill (#26)
* askForUseActiveSkill (not tested)

* askForDiscard

* askForChoosePlayers (not tested)

* add comment, update readme
2022-09-15 11:17:13 +08:00
notify 162b3af505 Use skill (#25)
* distance & snatch

* distance & snatch - clean

* fix: client.alive_players

* room:askForCardChosen(todo: snatch)

* add skill to players(uncomplete)

* ui of skill btn

* expand pile(not completed)

* Use card2 (#23)

* snatch (todo: owner_map)

* owner_map

* remove too many snatch

* update

* call active skill's functions

* use zhiheng

* Qt6 (#24)

* use qt6

* android compiling

* remove version number of qml import

* correct anti-sql injection; update deprecated code

* add fkparse as submodule

* link fkparse, and write simple functions

* adjust ui

* adjust layout for photos; fix qml warning

* android problem fix (partially)

* move ico

* update copy_assets

* update logic for ok/cancel btn
2022-09-14 13:01:10 +08:00
notify 7da5fcfa2c fix: quit a started room block main thread 2022-08-03 19:13:27 +08:00
notify 60b9839fd7 Disable sync (#21)
* fix running from running room

* fix: ~serverplayer()

* since room player's id won't change anymore, don't use :getId()

* we won't access lua from other thread, so drop the mutex

* bugfix
2022-05-02 14:00:47 +08:00
notify 5628e67a78 UI-adjust-1 (#20)
* better general card item

* translation for UI

* optimize size of general card PNGs

* make overviews 'singleton' (only create once)

* background, small bug fix

* init & lobby's roomlist

* gitignore for win deploy, fonts
2022-05-01 18:37:13 +08:00
notify dedde94643
Use card (#19)
* the process of using card (uncompleted)

* code style: tab is 2 spaces(not \t or 4 space)

* update lua54.dll to MinGW version(no cygwin1.dll required)

* basic ui logic

* ActiveSkill

* modidy ActiveSkill defaults

* todo: defaultEquipSkill

* client

* send use card to server

* playing phase, equip

Co-authored-by: Ho-spair <linyuy@163.com>
2022-04-30 15:27:56 +08:00
notify fd2d7b4d10
General & Cards overview (#18)
* adjust room list of the lobby

* add client lua func

* overviews

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-15 18:37:20 +08:00
notify af4924c260
UI commands (#17)
* add cardarea

* move cards

* add util

* delaytrick

* equiparea

* var -> let

* photo loop anim

* setEmotion & damage

* photo status

* doIndicate

* add property to ClientPlayer

* todo: movecards, waiting

* handle moveCards at client

* ui - moveCards

* modify to lua

* move visible

* adjust position of tablepile

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-14 18:22:00 +08:00
Ho-spair 09e34cfef6
Gamecore 2 (#16)
* upgrade gamecore

* [Funtion] Room:moveCards() completed

* add some functions in Room

* fixup

* delete wrong files
2022-04-08 18:39:58 +08:00
notify 8b212c2a7a
player:play (#15)
* player:play

* proceed phase

* update readme

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-04 19:04:55 +08:00
Notify-ctrl d7d1873185 change cmake version to 3.16 (for pch) 2022-04-03 21:49:25 +08:00
Notify-ctrl 9e09e6e50d
Todo: disable sync (#14)
* lock room lua

* fixme

* add 'id' to lua Player

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-03 21:43:35 +08:00
Notify-ctrl 4c93c897b2
Trust ai (#13)
* add 'Robot' to Player::State

* add definition to Room::addRobot

* addRobot

* modify room abandon

* robot will wait for 1 second(not 1000)

* tell lua and js someone run

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-03 06:41:55 +08:00
Notify-ctrl 927c5f479b
gamerule:Turnstart (#12)
* add tag to room

* add switch statement(util.lua)

* using emmylua

* gamerule(..)

* turnOver

* add many events

* stop the room when deleting

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 21:39:44 +08:00
Notify-ctrl 8637356a04
Read lua from client (#11)
* access lua from client

* todo:robot

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 15:55:01 +08:00
Notify-ctrl c230d675ce
Invoke choice (#10)
* define askforskillinvoke

* states of room

* askForSkillInvoke

* askForChoice

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 15:11:13 +08:00
Notify-ctrl 4e25c032e6
Skill (#9)
* TriggerSkill

* update type comment

* events of phases

* lua annotation

* change style of enums

* clear lua stack

* multi lua_State at server side

* disable addPlayer when room is full or started

* logic:trigger

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-01 20:51:01 +08:00