2023-04-09 05:35:35 +00:00
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-- SPDX-License-Identifier: GPL-3.0-or-later
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2023-05-18 23:45:08 +00:00
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local extension = Package("test_p_0")
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2023-07-16 11:18:43 +00:00
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extension.extensionName = "test"
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2023-02-15 11:54:35 +00:00
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2023-02-15 13:20:40 +00:00
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local cheat = fk.CreateActiveSkill{
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name = "cheat",
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anim_type = "drawcard",
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2023-06-16 10:01:51 +00:00
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prompt = "#cheat",
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2023-02-15 13:20:40 +00:00
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can_use = function(self, player)
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return true
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end,
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2023-08-02 13:50:47 +00:00
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card_filter = function(self, card)
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return false
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end,
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target_num = 0,
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2023-02-15 13:20:40 +00:00
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on_use = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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2023-08-02 13:50:47 +00:00
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local cardType = { 'basic', 'trick', 'equip' }
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local cardTypeName = room:askForChoice(from, cardType, "cheat")
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local card_types = {Card.TypeBasic, Card.TypeTrick, Card.TypeEquip}
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cardType = card_types[table.indexOf(cardType, cardTypeName)]
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2023-02-15 13:20:40 +00:00
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local allCardIds = Fk:getAllCardIds()
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local allCardMapper = {}
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local allCardNames = {}
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for _, id in ipairs(allCardIds) do
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local card = Fk:getCardById(id)
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if card.type == cardType then
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if allCardMapper[card.name] == nil then
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table.insert(allCardNames, card.name)
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end
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allCardMapper[card.name] = allCardMapper[card.name] or {}
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table.insert(allCardMapper[card.name], id)
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end
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end
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if #allCardNames == 0 then
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return
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end
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2023-07-14 14:17:54 +00:00
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local cardName = room:askForChoice(from, allCardNames, "cheat")
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2023-08-10 19:19:59 +00:00
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local toGain = room:printCard(cardName, Card.Heart, 1)
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-- if #allCardMapper[cardName] > 0 then
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-- toGain = allCardMapper[cardName][math.random(1, #allCardMapper[cardName])]
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-- end
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2023-02-15 13:20:40 +00:00
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2023-08-10 19:19:59 +00:00
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-- from:addToPile(self.name, toGain, true, self.name)
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2023-07-14 14:17:54 +00:00
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-- room:setCardMark(Fk:getCardById(toGain), "@@test_cheat-phase", 1)
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-- room:setCardMark(Fk:getCardById(toGain), "@@test_cheat-inhand", 1)
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2023-02-15 13:20:40 +00:00
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room:obtainCard(effect.from, toGain, true, fk.ReasonPrey)
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end
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}
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2023-02-15 11:54:35 +00:00
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local test_filter = fk.CreateFilterSkill{
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name = "test_filter",
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card_filter = function(self, card)
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2023-02-15 13:20:40 +00:00
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return card.number > 11
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2023-02-15 11:54:35 +00:00
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end,
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view_as = function(self, card)
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2023-02-15 13:20:40 +00:00
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return Fk:cloneCard("crossbow", card.suit, card.number)
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2023-02-15 11:54:35 +00:00
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end,
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}
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2023-06-04 11:39:20 +00:00
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local control = fk.CreateActiveSkill{
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name = "control",
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2023-06-04 12:00:35 +00:00
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anim_type = "control",
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2023-02-21 05:44:24 +00:00
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can_use = function(self, player)
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return true
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end,
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2023-03-04 17:28:59 +00:00
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card_filter = function(self, card)
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2023-04-13 12:17:39 +00:00
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-- if self.interaction.data == "joy" then
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2023-04-04 16:49:54 +00:00
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--local c = Fk:getCardById(card)
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--return Self:getPileNameOfId(card) == self.name and c.color == Card.Red
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2023-06-04 11:39:20 +00:00
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return false
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2023-04-13 12:17:39 +00:00
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-- end
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2023-03-04 17:28:59 +00:00
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end,
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2023-06-04 11:39:20 +00:00
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card_num = 0,
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target_filter = function(self, to_select)
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return to_select ~= Self.id
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end,
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min_target_num = 1,
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--interaction = function()return UI.Spin {
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2023-04-29 16:52:39 +00:00
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--choices = Fk.package_names,
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2023-06-04 11:39:20 +00:00
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--from=2,to=8,
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2023-04-04 16:49:54 +00:00
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-- default = "guanyu",
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2023-06-04 11:39:20 +00:00
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--}end,
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2023-02-21 05:44:24 +00:00
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on_use = function(self, room, effect)
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--room:doSuperLightBox("packages/test/qml/Test.qml")
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local from = room:getPlayerById(effect.from)
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2023-04-27 06:15:08 +00:00
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-- room:swapSeat(from, to)
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2023-06-04 11:39:20 +00:00
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for _, pid in ipairs(effect.tos) do
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local to = room:getPlayerById(pid)
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if to:getMark("mouxushengcontrolled") == 0 then
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room:addPlayerMark(to, "mouxushengcontrolled")
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from:control(to)
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else
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room:setPlayerMark(to, "mouxushengcontrolled", 0)
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to:control(to)
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end
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2023-05-19 15:03:39 +00:00
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end
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2023-06-04 11:39:20 +00:00
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--local success, dat = room:askForUseViewAsSkill(from, "test_vs", nil, true)
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--if success then
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--local card = Fk.skills["test_vs"]:viewAs(dat.cards)
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--room:useCard{
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--from = from.id,
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--tos = table.map(dat.targets, function(e) return {e} end),
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--card = card,
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--}
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--end
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2023-04-27 06:15:08 +00:00
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-- from:pindian({to})
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2023-03-01 13:41:16 +00:00
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-- local result = room:askForCustomDialog(from, "simayi", "packages/test/qml/TestDialog.qml", "Hello, world. FROM LUA")
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-- print(result)
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-- room:fillAG(from, { 1, 43, 77 })
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-- local id = room:askForAG(from, { 1, 43, 77 })
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-- room:takeAG(from, id)
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-- room:delay(2000)
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-- room:closeAG(from)
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2023-04-13 12:17:39 +00:00
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-- local cards = room:askForCardsChosen(from, from, 2, 3, "hej", "")
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-- from:addToPile(self.name, cards)
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-- from.kingdom = "wei"
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-- room:broadcastProperty(from, "kingdom")
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2023-03-04 17:28:59 +00:00
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-- p(cards)
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2023-04-27 06:15:08 +00:00
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-- room:useVirtualCard("slash", nil, from, room:getOtherPlayers(from), self.name, true)
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2023-02-21 05:44:24 +00:00
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end,
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}
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2023-04-08 12:45:55 +00:00
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local test_vs = fk.CreateViewAsSkill{
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name = "test_vs",
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2023-04-30 10:51:05 +00:00
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pattern = "nullification",
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2023-06-16 10:01:51 +00:00
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prompt = "#test_vs",
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2023-04-08 12:45:55 +00:00
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card_filter = function(self, to_select, selected)
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return #selected == 0
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end,
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2023-04-13 12:17:39 +00:00
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interaction = function(self)
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return UI.ComboBox {
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choices = {
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"ex_nihilo",
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"duel",
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"snatch",
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"dismantlement",
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"savage_assault",
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"archery_attack",
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2023-04-30 10:51:05 +00:00
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"lightning",
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"nullification",
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2023-06-15 13:19:57 +00:00
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},
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detailed = true,
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2023-04-08 12:45:55 +00:00
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}
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2023-04-13 12:17:39 +00:00
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end,
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2023-04-08 12:45:55 +00:00
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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if not self.interaction.data then return end
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local c = Fk:cloneCard(self.interaction.data)
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c.skillName = self.name
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c:addSubcard(cards[1])
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return c
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end,
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}
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2023-04-22 06:10:06 +00:00
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local test_trig = fk.CreateTriggerSkill{
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name = "test_trig",
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2023-06-04 11:39:20 +00:00
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events = {fk.EventPhaseEnd},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.phase == Player.Discard
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end,
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on_cost = function(self, event, target, player, data)
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local cards = player.room:askForDiscard(player, 1, 1, false, self.name, true, nil, "#test_trig-ask", true)
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if #cards > 0 then
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self.cost_data = cards
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return true
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end
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end,
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2023-04-22 07:52:26 +00:00
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on_use = function(self, event, target, player, data)
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2023-06-04 11:39:20 +00:00
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player.room:throwCard(self.cost_data, self.name, player, player)
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end,
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}
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local damage_maker = fk.CreateActiveSkill{
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name = "damage_maker",
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2023-06-04 12:00:35 +00:00
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anim_type = "offensive",
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2023-08-02 13:50:47 +00:00
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prompt = "#damage_maker",
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2023-06-04 11:39:20 +00:00
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can_use = function(self, player)
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return true
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end,
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card_filter = function(self, card)
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return false
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end,
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card_num = 0,
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2023-08-02 13:50:47 +00:00
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target_filter = function(self, to_select, selected)
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if self.interaction.data == "revive" then return false end
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return #selected < 2
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2023-06-04 11:39:20 +00:00
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end,
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2023-08-02 13:50:47 +00:00
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min_target_num = function(self)
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return self.interaction.data == "revive" and 0 or 1
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end,
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max_target_num = function(self)
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return self.interaction.data == "revive" and 0 or 2
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end,
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interaction = function() return UI.ComboBox {
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choices = {"normal_damage", "thunder_damage", "fire_damage", "ice_damage", "lose_hp", "heal_hp", "lose_max_hp", "heal_max_hp", "revive"}
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} end,
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2023-06-04 11:39:20 +00:00
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on_use = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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2023-08-02 13:50:47 +00:00
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local victim = #effect.tos > 0 and room:getPlayerById(effect.tos[1])
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local target = #effect.tos > 1 and room:getPlayerById(effect.tos[2])
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2023-06-04 11:39:20 +00:00
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local choice = self.interaction.data
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2023-08-02 13:50:47 +00:00
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local number
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if choice ~= "revive" then
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local choices = {}
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for i = 1, 99 do
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table.insert(choices, tostring(i))
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end
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number = tonumber(room:askForChoice(from, choices, self.name, nil))
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2023-06-04 11:39:20 +00:00
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end
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2023-08-02 13:50:47 +00:00
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if target then from = target end
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2023-06-04 11:39:20 +00:00
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if choice == "heal_hp" then
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room:recover{
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2023-08-02 13:50:47 +00:00
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who = victim,
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2023-06-04 11:39:20 +00:00
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num = number,
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recoverBy = from,
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skillName = self.name
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}
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elseif choice == "heal_max_hp" then
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2023-08-02 13:50:47 +00:00
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room:changeMaxHp(victim, number)
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2023-06-04 11:39:20 +00:00
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elseif choice == "lose_max_hp" then
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2023-08-02 13:50:47 +00:00
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room:changeMaxHp(victim, -number)
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2023-06-04 11:39:20 +00:00
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elseif choice == "lose_hp" then
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2023-08-02 13:50:47 +00:00
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room:loseHp(victim, number, self.name)
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elseif choice == "revive" then
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local targets = table.map(table.filter(room.players, function(p) return p.dead end), function(p) return "seat#" .. tostring(p.seat) end)
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if #targets > 0 then
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targets = room:askForChoice(from, targets, self.name, "#revive-ask")
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if targets then
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target = tonumber(string.sub(targets, 6))
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for _, p in ipairs(room.players) do
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if p.seat == target then
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room:revivePlayer(p, true)
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break
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end
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end
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end
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end
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2023-06-04 11:39:20 +00:00
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else
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2023-08-02 13:50:47 +00:00
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local choices = {"normal_damage", "thunder_damage", "fire_damage", "ice_damage"}
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2023-06-04 11:39:20 +00:00
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room:damage({
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from = from,
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2023-08-02 13:50:47 +00:00
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to = victim,
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2023-06-04 11:39:20 +00:00
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damage = number,
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damageType = table.indexOf(choices, choice),
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skillName = self.name
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})
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end
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end,
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}
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local change_hero = fk.CreateActiveSkill{
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name = "change_hero",
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can_use = function(self, player)
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return true
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end,
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card_filter = function(self, card)
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|
|
|
|
return false
|
|
|
|
|
end,
|
|
|
|
|
card_num = 0,
|
|
|
|
|
target_filter = function(self, to_select, selected)
|
|
|
|
|
return #selected < 1
|
|
|
|
|
end,
|
|
|
|
|
target_num = 1,
|
2023-08-02 13:50:47 +00:00
|
|
|
|
interaction = function(self)
|
|
|
|
|
return UI.ComboBox {
|
|
|
|
|
choices = { "mainGeneral", "deputyGeneral"},
|
|
|
|
|
}
|
|
|
|
|
end,
|
2023-06-04 11:39:20 +00:00
|
|
|
|
on_use = function(self, room, effect)
|
|
|
|
|
local from = room:getPlayerById(effect.from)
|
|
|
|
|
local target = room:getPlayerById(effect.tos[1])
|
2023-08-02 13:50:47 +00:00
|
|
|
|
local choice = self.interaction.data
|
2023-06-04 11:39:20 +00:00
|
|
|
|
local generals = table.map(Fk:getGeneralsRandomly(8, Fk:getAllGenerals()), function(p) return p.name end)
|
|
|
|
|
local general = room:askForGeneral(from, generals, 1)
|
|
|
|
|
if general == nil then
|
|
|
|
|
general = table.random(generals)
|
|
|
|
|
end
|
2023-08-02 13:50:47 +00:00
|
|
|
|
room:changeHero(target, general, false, choice == "deputyGeneral", true)
|
2023-04-22 07:52:26 +00:00
|
|
|
|
end,
|
2023-04-22 06:10:06 +00:00
|
|
|
|
}
|
2023-06-11 08:53:27 +00:00
|
|
|
|
local test_zhenggong = fk.CreateTriggerSkill{
|
|
|
|
|
name = "test_zhenggong",
|
|
|
|
|
events = {fk.RoundStart},
|
|
|
|
|
frequency = Skill.Compulsory,
|
|
|
|
|
anim_type = "negative",
|
|
|
|
|
can_trigger = function(self, event, target, player, data)
|
|
|
|
|
return player:hasSkill(self.name) and player.room:getTag("RoundCount") == 1
|
|
|
|
|
end,
|
|
|
|
|
on_use = function(self, event, target, player, data)
|
|
|
|
|
player:gainAnExtraTurn()
|
|
|
|
|
end,
|
|
|
|
|
}
|
2023-08-12 18:25:04 +00:00
|
|
|
|
local test_feichu = fk.CreateActiveSkill{
|
|
|
|
|
name = "test_feichu",
|
|
|
|
|
can_use = function(self, player)
|
|
|
|
|
return true
|
|
|
|
|
end,
|
|
|
|
|
card_filter = function(self, card)
|
|
|
|
|
return false
|
|
|
|
|
end,
|
|
|
|
|
card_num = 0,
|
|
|
|
|
target_filter = function(self, to_select, selected)
|
|
|
|
|
return #selected < 1
|
|
|
|
|
end,
|
|
|
|
|
target_num = 1,
|
|
|
|
|
on_use = function(self, room, effect)
|
|
|
|
|
local from = room:getPlayerById(effect.from)
|
|
|
|
|
local eqipSlots = from:getAvailableEquipSlots()
|
|
|
|
|
table.insert(eqipSlots, Player.JudgeSlot)
|
|
|
|
|
room:abortPlayerArea(from, eqipSlots)
|
|
|
|
|
end,
|
|
|
|
|
}
|
2023-06-11 08:53:27 +00:00
|
|
|
|
local test2 = General(extension, "mouxusheng", "wu", 99, 99, General.Female)
|
2023-06-11 08:22:11 +00:00
|
|
|
|
test2.shield = 5
|
2023-02-21 05:44:24 +00:00
|
|
|
|
test2:addSkill("rende")
|
2023-02-15 13:20:40 +00:00
|
|
|
|
test2:addSkill(cheat)
|
2023-06-04 11:39:20 +00:00
|
|
|
|
test2:addSkill(control)
|
2023-07-11 13:15:38 +00:00
|
|
|
|
--test2:addSkill(test_vs)
|
2023-06-04 11:39:20 +00:00
|
|
|
|
--test2:addSkill(test_trig)
|
|
|
|
|
test2:addSkill(damage_maker)
|
|
|
|
|
test2:addSkill(change_hero)
|
2023-06-11 08:53:27 +00:00
|
|
|
|
test2:addSkill(test_zhenggong)
|
2023-08-12 18:25:04 +00:00
|
|
|
|
test2:addSkill(test_feichu)
|
2023-02-15 11:54:35 +00:00
|
|
|
|
|
2023-07-16 11:18:43 +00:00
|
|
|
|
local shibing = General(extension, "blank_shibing", "qun", 5)
|
|
|
|
|
shibing.hidden = true
|
|
|
|
|
Fk:loadTranslationTable{
|
|
|
|
|
["blank_shibing"] = "男士兵",
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local nvshibing = General(extension, "blank_nvshibing", "qun", 5, 5, General.Female)
|
|
|
|
|
Fk:loadTranslationTable{
|
|
|
|
|
["blank_nvshibing"] = "女士兵",
|
|
|
|
|
}
|
|
|
|
|
nvshibing.hidden = true
|
|
|
|
|
|
2023-02-15 11:54:35 +00:00
|
|
|
|
Fk:loadTranslationTable{
|
2023-05-18 23:45:08 +00:00
|
|
|
|
["test_p_0"] = "测试包",
|
2023-02-15 11:54:35 +00:00
|
|
|
|
["test"] = "测试",
|
|
|
|
|
["test_filter"] = "破军",
|
2023-02-15 13:20:40 +00:00
|
|
|
|
[":test_filter"] = "你的点数大于11的牌视为无中生有。",
|
2023-02-15 11:54:35 +00:00
|
|
|
|
["mouxusheng"] = "谋徐盛",
|
2023-06-04 12:00:35 +00:00
|
|
|
|
-- ["cheat"] = "小开",
|
2023-08-10 19:19:59 +00:00
|
|
|
|
[":cheat"] = "出牌阶段,你可以以红桃A打印一张想要的牌并获得之。",
|
2023-06-16 10:01:51 +00:00
|
|
|
|
["#cheat"] = "cheat:你可以获得一张想要的牌",
|
2023-07-14 14:17:54 +00:00
|
|
|
|
-- ["@@test_cheat-phase"] = "苦肉",
|
|
|
|
|
-- ["@@test_cheat-inhand"] = "连营",
|
2023-06-04 11:39:20 +00:00
|
|
|
|
--["#test_trig-ask"] = "你可弃置一张手牌",
|
|
|
|
|
["control"] = "控制",
|
2023-06-04 12:00:35 +00:00
|
|
|
|
[":control"] = "出牌阶段,你可以控制/解除控制若干名其他角色。",
|
|
|
|
|
|
|
|
|
|
["test_vs"] = "视为",
|
|
|
|
|
[":test_vs"] = "你可以将牌当包含无懈在内的某张锦囊使用。",
|
2023-06-16 02:58:28 +00:00
|
|
|
|
["#test_vs"] = "视为:你可以学习锦囊牌的用法",
|
2023-06-04 12:00:35 +00:00
|
|
|
|
|
|
|
|
|
["damage_maker"] = "制伤",
|
|
|
|
|
[":damage_maker"] = "出牌阶段,你可以进行一次伤害制造器。",
|
2023-08-02 13:50:47 +00:00
|
|
|
|
["#damage_maker"] = "制伤:选择一名小白鼠,可选另一名角色做伤害来源(默认谋徐盛)",
|
|
|
|
|
["#revive-ask"] = "复活一名角色!",
|
2023-06-04 12:00:35 +00:00
|
|
|
|
|
2023-06-04 11:39:20 +00:00
|
|
|
|
["change_hero"] = "变更",
|
2023-06-04 12:00:35 +00:00
|
|
|
|
[":change_hero"] = "出牌阶段,你可以变更一名角色武将牌。",
|
2023-06-11 08:53:27 +00:00
|
|
|
|
|
|
|
|
|
["test_zhenggong"] = "迅测",
|
|
|
|
|
[":test_zhenggong"] = "锁定技,首轮开始时,你执行额外的回合。",
|
2023-02-15 11:54:35 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-05-18 23:45:08 +00:00
|
|
|
|
return { extension }
|