FreeKill/packages/test/init.lua

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-- SPDX-License-Identifier: GPL-3.0-or-later
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local extension = Package("test_p_0")
local cheat = fk.CreateActiveSkill{
name = "cheat",
anim_type = "drawcard",
can_use = function(self, player)
return true
end,
on_use = function(self, room, effect)
local from = room:getPlayerById(effect.from)
local cardTypeName = room:askForChoice(from, { 'BasicCard', 'TrickCard', 'Equip' }, "cheat")
local cardType = Card.TypeBasic
if cardTypeName == 'TrickCard' then
cardType = Card.TypeTrick
elseif cardTypeName == 'Equip' then
cardType = Card.TypeEquip
end
local allCardIds = Fk:getAllCardIds()
local allCardMapper = {}
local allCardNames = {}
for _, id in ipairs(allCardIds) do
local card = Fk:getCardById(id)
if card.type == cardType then
if allCardMapper[card.name] == nil then
table.insert(allCardNames, card.name)
end
allCardMapper[card.name] = allCardMapper[card.name] or {}
table.insert(allCardMapper[card.name], id)
end
end
if #allCardNames == 0 then
return
end
local cardName = room:askForChoice(from, allCardNames, "cheat")
local toGain = nil
if #allCardMapper[cardName] > 0 then
toGain = allCardMapper[cardName][math.random(1, #allCardMapper[cardName])]
end
from:addToPile(self.name, toGain, true, self.name)
room:obtainCard(effect.from, toGain, true, fk.ReasonPrey)
end
}
local test_filter = fk.CreateFilterSkill{
name = "test_filter",
card_filter = function(self, card)
return card.number > 11
end,
view_as = function(self, card)
return Fk:cloneCard("crossbow", card.suit, card.number)
end,
}
local test_active = fk.CreateActiveSkill{
name = "test_active",
can_use = function(self, player)
return true
end,
card_filter = function(self, card)
-- if self.interaction.data == "joy" then
--local c = Fk:getCardById(card)
--return Self:getPileNameOfId(card) == self.name and c.color == Card.Red
return true
-- end
end,
card_num = 2,
target_filter = function() return true end,
interaction = function()return UI.Spin {
--choices = Fk.package_names,
from=2,to=8,
-- default = "guanyu",
}end,
on_use = function(self, room, effect)
--room:doSuperLightBox("packages/test/qml/Test.qml")
local from = room:getPlayerById(effect.from)
local to = room:getPlayerById(effect.tos[1])
-- room:swapSeat(from, to)
from:control(to)
-- from:pindian({to})
-- local result = room:askForCustomDialog(from, "simayi", "packages/test/qml/TestDialog.qml", "Hello, world. FROM LUA")
-- print(result)
-- room:fillAG(from, { 1, 43, 77 })
-- local id = room:askForAG(from, { 1, 43, 77 })
-- room:takeAG(from, id)
-- room:delay(2000)
-- room:closeAG(from)
-- local cards = room:askForCardsChosen(from, from, 2, 3, "hej", "")
-- from:addToPile(self.name, cards)
-- from.kingdom = "wei"
-- room:broadcastProperty(from, "kingdom")
-- p(cards)
-- room:useVirtualCard("slash", nil, from, room:getOtherPlayers(from), self.name, true)
end,
}
local test_vs = fk.CreateViewAsSkill{
name = "test_vs",
pattern = "nullification",
card_filter = function(self, to_select, selected)
return #selected == 0
end,
interaction = function(self)
return UI.ComboBox {
choices = {
"ex_nihilo",
"duel",
"snatch",
"dismantlement",
"savage_assault",
"archery_attack",
"lightning",
"nullification",
}
}
end,
view_as = function(self, cards)
if #cards ~= 1 then
return nil
end
if not self.interaction.data then return end
local c = Fk:cloneCard(self.interaction.data)
c.skillName = self.name
c:addSubcard(cards[1])
return c
end,
}
local test_trig = fk.CreateTriggerSkill{
name = "test_trig",
events = {fk.Damage},
on_use = function(self, event, target, player, data)
player:drawCards(1, self.name)
player.room.logic:breakTurn()
end,
}
local test2 = General(extension, "mouxusheng", "wu", 4, 4, General.Female)
test2.shield = 4
test2:addSkill("rende")
test2:addSkill(cheat)
test2:addSkill(test_active)
test2:addSkill(test_vs)
test2:addSkill(test_trig)
Fk:loadTranslationTable{
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["test_p_0"] = "测试包",
["test"] = "测试",
["test_filter"] = "破军",
[":test_filter"] = "你的点数大于11的牌视为无中生有。",
["mouxusheng"] = "谋徐盛",
--["cheat"] = "开挂",
[":cheat"] = "出牌阶段,你可以获得一张想要的牌。",
}
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return { extension }