This commit is contained in:
libccy 2016-05-29 10:40:12 +08:00
parent 57216a2577
commit ff14ff4651
214 changed files with 114 additions and 28 deletions

View File

@ -44,6 +44,7 @@ character.hearth={
hs_kcthun:['male','qun',4,['luanji','xianji']], hs_kcthun:['male','qun',4,['luanji','xianji']],
hs_anomalus:['male','wei',4,['mobao']], hs_anomalus:['male','wei',4,['mobao']],
hs_blingtron:['male','shu',3,['zengli','xiubu']], hs_blingtron:['male','shu',3,['zengli','xiubu']],
hs_yogg:['male','wu',4,['kuangluan']],
hs_zhishigushu:['male','shu',4,['jiaohui']], hs_zhishigushu:['male','shu',4,['jiaohui']],
hs_zhanzhenggushu:['male','wei',6,['biri']], hs_zhanzhenggushu:['male','wei',6,['biri']],
@ -73,6 +74,51 @@ character.hearth={
hs_malfurion:['hs_malorne'], hs_malfurion:['hs_malorne'],
}, },
skill:{ skill:{
kuangluan:{
trigger:{player:'damageEnd'},
forced:true,
priority:10,
filter:function(event,player){
return event.source&&event.source.isAlive()&&event.source!=player;
},
intro:{
content:'players'
},
content:function(){
trigger.source.goMad('phaseAfter');
if(!player.storage.kuangluan){
player.storage.kuangluan=[];
}
player.storage.kuangluan.add(trigger.source);
player.markSkill('kuangluan');
},
ai:{
threaten:0.3
},
group:['kuangluan2','kuangluan3']
},
kuangluan2:{
trigger:{player:'phaseBegin'},
priority:10,
forced:true,
filter:function(event,player){
return player.storage.kuangluan&&player.storage.kuangluan.length>=2;
},
content:function(){
player.recover(player.maxHp);
player.goMad('phaseAfter');
}
},
kuangluan3:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.kuangluan=[];
player.unmarkSkill('kuangluan');
}
},
xiubu:{ xiubu:{
trigger:{player:'equipEnd'}, trigger:{player:'equipEnd'},
frequent:true, frequent:true,
@ -3668,7 +3714,6 @@ character.hearth={
}, },
hsbaowu_cangbaotu:{ hsbaowu_cangbaotu:{
type:'hsbaowu', type:'hsbaowu',
image:'card/hsbaowu_cangbaotu',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3692,7 +3737,6 @@ character.hearth={
}, },
hsbaowu_huangjinyuanhou:{ hsbaowu_huangjinyuanhou:{
type:'hsbaowu', type:'hsbaowu',
image:'card/hsbaowu_huangjinyuanhou',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3727,7 +3771,6 @@ character.hearth={
}, },
hsshenqi_nengliangzhiguang:{ hsshenqi_nengliangzhiguang:{
type:'hsshenqi', type:'hsshenqi',
image:'card/hsshenqi_nengliangzhiguang',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3753,7 +3796,6 @@ character.hearth={
}, },
hsshenqi_kongbusangzhong:{ hsshenqi_kongbusangzhong:{
type:'hsshenqi', type:'hsshenqi',
image:'card/hsshenqi_kongbusangzhong',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3781,7 +3823,6 @@ character.hearth={
}, },
hsshenqi_morijingxiang:{ hsshenqi_morijingxiang:{
type:'hsshenqi', type:'hsshenqi',
image:'card/hsshenqi_morijingxiang',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3808,7 +3849,6 @@ character.hearth={
}, },
hsmengjing_feicuiyoulong:{ hsmengjing_feicuiyoulong:{
type:'hsmengjing', type:'hsmengjing',
image:'card/hsmengjing_feicuiyoulong',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3831,7 +3871,6 @@ character.hearth={
}, },
hsmengjing_suxing:{ hsmengjing_suxing:{
type:'hsmengjing', type:'hsmengjing',
image:'card/hsmengjing_suxing',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3858,7 +3897,6 @@ character.hearth={
}, },
hsmengjing_mengye:{ hsmengjing_mengye:{
type:'hsmengjing', type:'hsmengjing',
image:'card/hsmengjing_mengye',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3882,7 +3920,6 @@ character.hearth={
}, },
hsmengjing_mengjing:{ hsmengjing_mengjing:{
type:'hsmengjing', type:'hsmengjing',
image:'card/hsmengjing_mengjing',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3919,7 +3956,6 @@ character.hearth={
}, },
hsmengjing_huanxiaojiemei:{ hsmengjing_huanxiaojiemei:{
type:'hsmengjing', type:'hsmengjing',
image:'card/hsmengjing_huanxiaojiemei',
fullimage:true, fullimage:true,
vanish:true, vanish:true,
enable:true, enable:true,
@ -3947,44 +3983,52 @@ character.hearth={
} }
}, },
tuteng1:{ tuteng1:{
image:'card/tuteng1',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng2:{ tuteng2:{
image:'card/tuteng2',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng3:{ tuteng3:{
image:'card/tuteng3',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng4:{ tuteng4:{
image:'card/tuteng4',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng5:{ tuteng5:{
image:'card/tuteng5',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng6:{ tuteng6:{
image:'card/tuteng6',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng7:{ tuteng7:{
image:'card/tuteng7',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
tuteng8:{ tuteng8:{
image:'card/tuteng8',
noname:true, noname:true,
fullimage:true, fullimage:true,
type:'hstuteng',
// derivation:'hs_sthrall'
}, },
}, },
translate:{ translate:{
@ -4051,12 +4095,16 @@ character.hearth={
hs_hudunren:'护盾人', hs_hudunren:'护盾人',
hs_nate:'纳特', hs_nate:'纳特',
hs_shifazhe:'嗜法者', hs_shifazhe:'嗜法者',
hs_yogg:'尤格萨隆',
hstuteng:'图腾',
kuangluan:'狂乱',
kuangluan2:'狂乱',
kuangluan_info:'锁定技,每当一名其他角色对你造成伤害,该角色进入混乱状态直到当前回合结束;回合开始阶段,若上轮有至少两名不同角色因你而进入混乱状态,你回复全部体力并进入混乱状态进到本回合结束',
zengli:'赠礼', zengli:'赠礼',
zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器', zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器',
xiubu:'修补', xiubu:'修补',
xiubu_info:'每当你装备一把武器,你可以获得数量等同于武器攻击范围的随机零件', xiubu_info:'每当你装备一把武器,你可以获得数量等同于武器攻击范围的随机零件',
mobao:'魔爆', mobao:'魔爆',
mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害', mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害',
xianji:'献祭', xianji:'献祭',
@ -4276,13 +4324,21 @@ character.hearth={
zuling:'祖灵', zuling:'祖灵',
zuling_info:'觉醒技回合开始阶段若你拥有至少2个图腾你失去一点体力上限并将图腾描述中的“获得一个随机图腾”改为“获得任意一个图腾”', zuling_info:'觉醒技回合开始阶段若你拥有至少2个图腾你失去一点体力上限并将图腾描述中的“获得一个随机图腾”改为“获得任意一个图腾”',
tuteng1:'治疗图腾', tuteng1:'治疗图腾',
tuteng1_info:'回合结束阶段,你回复一点体力',
tuteng2:'灼热图腾', tuteng2:'灼热图腾',
tuteng2_info:'每当你造成一点伤害,你摸一张牌',
tuteng3:'石爪图腾', tuteng3:'石爪图腾',
tuteng3_info:'你受到的伤害-1',
tuteng4:'空气之怒图腾', tuteng4:'空气之怒图腾',
tuteng4_info:'你的锦囊牌造成的伤害+1',
tuteng5:'法力之潮图腾', tuteng5:'法力之潮图腾',
tuteng5_info:'回合结束阶段,你摸一张牌',
tuteng6:'火舌图腾', tuteng6:'火舌图腾',
tuteng6_info:'你的杀造成的伤害+1',
tuteng7:'活力图腾', tuteng7:'活力图腾',
tuteng7_info:'回合结束阶段,你令一名其他角色回复一点体力',
tuteng8:'图腾魔像', tuteng8:'图腾魔像',
tuteng8_info:'当计算你与其它角色的距离时,始终-1',
tzhenji:'震击', tzhenji:'震击',
tzhenji_info:'每当你因弃置而失去黑色牌可对一名角色造成1点雷电伤害并随机弃置其一张牌每回合限发动一次', tzhenji_info:'每当你因弃置而失去黑色牌可对一名角色造成1点雷电伤害并随机弃置其一张牌每回合限发动一次',
fenliu:'分流', fenliu:'分流',

View File

@ -472,6 +472,7 @@ window.noname_asset_list=[
'image/character/hs_yelise.jpg', 'image/character/hs_yelise.jpg',
'image/character/hs_yngvar.jpg', 'image/character/hs_yngvar.jpg',
'image/character/hs_ysera.jpg', 'image/character/hs_ysera.jpg',
'image/character/hs_yogg.jpg',
'image/character/hs_zhanzhenggushu.jpg', 'image/character/hs_zhanzhenggushu.jpg',
'image/character/hs_zhishigushu.jpg', 'image/character/hs_zhishigushu.jpg',
'image/character/hs_zhouzhuo.jpg', 'image/character/hs_zhouzhuo.jpg',

View File

@ -8997,13 +8997,17 @@
isMad:function(){ isMad:function(){
return this.skills.contains('mad'); return this.skills.contains('mad');
}, },
goMad:function(){ goMad:function(end){
this.addSkill('mad'); if(end){
this.addTempSkill('mad',end);
}
else{
this.addSkill('mad');
}
game.log(this,'进入混乱状态'); game.log(this,'进入混乱状态');
}, },
unMad:function(){ unMad:function(){
this.removeSkill('mad'); this.removeSkill('mad');
game.log(this,'解除混乱状态');
}, },
equip:function(card){ equip:function(card){
var next=game.createEvent('equip'); var next=game.createEvent('equip');
@ -11015,7 +11019,7 @@
if(this.node.background.innerHTML.length>1) this.node.background.classList.add('tight'); if(this.node.background.innerHTML.length>1) this.node.background.classList.add('tight');
else this.node.background.classList.remove('tight'); else this.node.background.classList.remove('tight');
} }
if(lib.card[card[2]].noname){ if(lib.card[card[2]].noname&&!this.classList.contains('button')){
this.node.name.style.display='none'; this.node.name.style.display='none';
} }
if(lib.card[card[2]].color){ if(lib.card[card[2]].color){
@ -11966,7 +11970,10 @@
mark:true, mark:true,
intro:{ intro:{
content:'已进入混乱状态', content:'已进入混乱状态',
name:'混乱' name:'混乱',
onunmark:function(storage,player){
game.log(player,'解除混乱状态');
}
} }
}, },
ghujia:{ ghujia:{
@ -23151,8 +23158,9 @@
break; break;
case 'vcard': case 'vcard':
node=ui.create.card(position,'noclick',noclick).init(item); node=ui.create.card(position,'noclick',noclick);
node.classList.add('button'); node.classList.add('button');
node.init(item);
node.link=item; node.link=item;
break; break;

View File

@ -10,6 +10,9 @@ window.noname_update={
'game/asset.js', 'game/asset.js',
'game/game.js', 'game/game.js',
'mode/versus.js', 'mode/versus.js',
'mode/identity.js',
'mode/guozhan.js',
'mode/stone.js',
'character/yijiang.js', 'character/yijiang.js',
'character/shenhua.js', 'character/shenhua.js',
'character/hearth.js', 'character/hearth.js',

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