From ff14ff4651e89e6a00b79a6cde1a441014e1c25c Mon Sep 17 00:00:00 2001 From: libccy Date: Sun, 29 May 2016 10:40:12 +0800 Subject: [PATCH] i --- character/hearth.js | 94 ++++++++++++++---- game/asset.js | 1 + game/game.js | 20 ++-- game/update.js | 3 + image/character/caozhang.jpg | Bin 121108 -> 37103 bytes image/character/chess_mech_mutong.jpg | Bin 105088 -> 40276 bytes .../character/chess_mech_weixingxianjing.jpg | Bin 111848 -> 39361 bytes image/character/guanxingzhangbao.jpg | Bin 117235 -> 35623 bytes image/character/guohuanghou.jpg | Bin 299855 -> 65162 bytes image/character/hs_jiaziruila.jpg | Bin 132398 -> 54327 bytes image/character/hs_wujiyuansu.jpg | Bin 117798 -> 117444 bytes image/character/hs_yogg.jpg | Bin 0 -> 40519 bytes image/character/jiangfei.jpg | Bin 127305 -> 35745 bytes image/character/jsp_huangyueying.jpg | Bin 127862 -> 89119 bytes image/character/liuyu.jpg | Bin 154774 -> 55494 bytes image/character/re_zhangliao.jpg | Bin 120230 -> 39171 bytes 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Bin 44746 -> 52828 bytes image/character/stone_zhujiashi.jpg | Bin 50043 -> 47778 bytes image/character/stone_zhumo.jpg | Bin 24273 -> 41001 bytes image/character/stone_zongxiong.jpg | Bin 68099 -> 34753 bytes image/character/stone_zousishangfan.jpg | Bin 39016 -> 37544 bytes image/character/sundeng.jpg | Bin 162587 -> 56498 bytes image/character/swd_quxian.jpg | Bin 138204 -> 118519 bytes mode/guozhan.js | 7 +- mode/identity.js | 7 +- mode/stone.js | 3 + mode/versus.js | 7 +- 214 files changed, 114 insertions(+), 28 deletions(-) create mode 100644 image/character/hs_yogg.jpg diff --git a/character/hearth.js b/character/hearth.js index 6c91b5780..12175ccd8 100755 --- a/character/hearth.js +++ b/character/hearth.js @@ -44,6 +44,7 @@ character.hearth={ hs_kcthun:['male','qun',4,['luanji','xianji']], hs_anomalus:['male','wei',4,['mobao']], hs_blingtron:['male','shu',3,['zengli','xiubu']], + hs_yogg:['male','wu',4,['kuangluan']], hs_zhishigushu:['male','shu',4,['jiaohui']], hs_zhanzhenggushu:['male','wei',6,['biri']], @@ -73,6 +74,51 @@ character.hearth={ hs_malfurion:['hs_malorne'], }, skill:{ + kuangluan:{ + trigger:{player:'damageEnd'}, + forced:true, + priority:10, + filter:function(event,player){ + return event.source&&event.source.isAlive()&&event.source!=player; + }, + intro:{ + content:'players' + }, + content:function(){ + trigger.source.goMad('phaseAfter'); + if(!player.storage.kuangluan){ + player.storage.kuangluan=[]; + } + player.storage.kuangluan.add(trigger.source); + player.markSkill('kuangluan'); + }, + ai:{ + threaten:0.3 + }, + group:['kuangluan2','kuangluan3'] + }, + kuangluan2:{ + trigger:{player:'phaseBegin'}, + priority:10, + forced:true, + filter:function(event,player){ + return player.storage.kuangluan&&player.storage.kuangluan.length>=2; + }, + content:function(){ + player.recover(player.maxHp); + player.goMad('phaseAfter'); + } + }, + kuangluan3:{ + trigger:{player:'phaseBegin'}, + forced:true, + popup:false, + silent:true, + content:function(){ + player.storage.kuangluan=[]; + player.unmarkSkill('kuangluan'); + } + }, xiubu:{ trigger:{player:'equipEnd'}, frequent:true, @@ -3668,7 +3714,6 @@ character.hearth={ }, hsbaowu_cangbaotu:{ type:'hsbaowu', - image:'card/hsbaowu_cangbaotu', fullimage:true, vanish:true, enable:true, @@ -3692,7 +3737,6 @@ character.hearth={ }, hsbaowu_huangjinyuanhou:{ type:'hsbaowu', - image:'card/hsbaowu_huangjinyuanhou', fullimage:true, vanish:true, enable:true, @@ -3727,7 +3771,6 @@ character.hearth={ }, hsshenqi_nengliangzhiguang:{ type:'hsshenqi', - image:'card/hsshenqi_nengliangzhiguang', fullimage:true, vanish:true, enable:true, @@ -3753,7 +3796,6 @@ character.hearth={ }, hsshenqi_kongbusangzhong:{ type:'hsshenqi', - image:'card/hsshenqi_kongbusangzhong', fullimage:true, vanish:true, enable:true, @@ -3781,7 +3823,6 @@ character.hearth={ }, hsshenqi_morijingxiang:{ type:'hsshenqi', - image:'card/hsshenqi_morijingxiang', fullimage:true, vanish:true, enable:true, @@ -3808,7 +3849,6 @@ character.hearth={ }, hsmengjing_feicuiyoulong:{ type:'hsmengjing', - image:'card/hsmengjing_feicuiyoulong', fullimage:true, vanish:true, enable:true, @@ -3831,7 +3871,6 @@ character.hearth={ }, hsmengjing_suxing:{ type:'hsmengjing', - image:'card/hsmengjing_suxing', fullimage:true, vanish:true, enable:true, @@ -3858,7 +3897,6 @@ character.hearth={ }, hsmengjing_mengye:{ type:'hsmengjing', - image:'card/hsmengjing_mengye', fullimage:true, vanish:true, enable:true, @@ -3882,7 +3920,6 @@ character.hearth={ }, hsmengjing_mengjing:{ type:'hsmengjing', - image:'card/hsmengjing_mengjing', fullimage:true, vanish:true, enable:true, @@ -3919,7 +3956,6 @@ character.hearth={ }, hsmengjing_huanxiaojiemei:{ type:'hsmengjing', - image:'card/hsmengjing_huanxiaojiemei', fullimage:true, vanish:true, enable:true, @@ -3947,44 +3983,52 @@ character.hearth={ } }, tuteng1:{ - image:'card/tuteng1', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng2:{ - image:'card/tuteng2', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng3:{ - image:'card/tuteng3', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng4:{ - image:'card/tuteng4', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng5:{ - image:'card/tuteng5', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng6:{ - image:'card/tuteng6', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng7:{ - image:'card/tuteng7', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, tuteng8:{ - image:'card/tuteng8', noname:true, fullimage:true, + type:'hstuteng', + // derivation:'hs_sthrall' }, }, translate:{ @@ -4051,12 +4095,16 @@ character.hearth={ hs_hudunren:'护盾人', hs_nate:'纳特', hs_shifazhe:'嗜法者', + hs_yogg:'尤格萨隆', + hstuteng:'图腾', + kuangluan:'狂乱', + kuangluan2:'狂乱', + kuangluan_info:'锁定技,每当一名其他角色对你造成伤害,该角色进入混乱状态直到当前回合结束;回合开始阶段,若上轮有至少两名不同角色因你而进入混乱状态,你回复全部体力并进入混乱状态进到本回合结束', zengli:'赠礼', zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器', xiubu:'修补', xiubu_info:'每当你装备一把武器,你可以获得数量等同于武器攻击范围的随机零件', - mobao:'魔爆', mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害', xianji:'献祭', @@ -4276,13 +4324,21 @@ character.hearth={ zuling:'祖灵', zuling_info:'觉醒技,回合开始阶段,若你拥有至少2个图腾,你失去一点体力上限,并将图腾描述中的“获得一个随机图腾”改为“获得任意一个图腾”', tuteng1:'治疗图腾', + tuteng1_info:'回合结束阶段,你回复一点体力', tuteng2:'灼热图腾', + tuteng2_info:'每当你造成一点伤害,你摸一张牌', tuteng3:'石爪图腾', + tuteng3_info:'你受到的伤害-1', tuteng4:'空气之怒图腾', + tuteng4_info:'你的锦囊牌造成的伤害+1', tuteng5:'法力之潮图腾', + tuteng5_info:'回合结束阶段,你摸一张牌', tuteng6:'火舌图腾', + tuteng6_info:'你的杀造成的伤害+1', tuteng7:'活力图腾', + tuteng7_info:'回合结束阶段,你令一名其他角色回复一点体力', tuteng8:'图腾魔像', + tuteng8_info:'当计算你与其它角色的距离时,始终-1', tzhenji:'震击', tzhenji_info:'每当你因弃置而失去黑色牌,可对一名角色造成1点雷电伤害,并随机弃置其一张牌,每回合限发动一次', fenliu:'分流', diff --git a/game/asset.js b/game/asset.js index 55e4e670f..ffbe65fc1 100644 --- a/game/asset.js +++ b/game/asset.js @@ -472,6 +472,7 @@ window.noname_asset_list=[ 'image/character/hs_yelise.jpg', 'image/character/hs_yngvar.jpg', 'image/character/hs_ysera.jpg', + 'image/character/hs_yogg.jpg', 'image/character/hs_zhanzhenggushu.jpg', 'image/character/hs_zhishigushu.jpg', 'image/character/hs_zhouzhuo.jpg', diff --git a/game/game.js b/game/game.js index 725ce9106..e7c9d6c24 100755 --- a/game/game.js +++ b/game/game.js @@ -8997,13 +8997,17 @@ isMad:function(){ return this.skills.contains('mad'); }, - goMad:function(){ - this.addSkill('mad'); + goMad:function(end){ + if(end){ + this.addTempSkill('mad',end); + } + else{ + this.addSkill('mad'); + } game.log(this,'进入混乱状态'); }, unMad:function(){ this.removeSkill('mad'); - game.log(this,'解除混乱状态'); }, equip:function(card){ var next=game.createEvent('equip'); @@ -11015,7 +11019,7 @@ if(this.node.background.innerHTML.length>1) this.node.background.classList.add('tight'); else this.node.background.classList.remove('tight'); } - if(lib.card[card[2]].noname){ + if(lib.card[card[2]].noname&&!this.classList.contains('button')){ this.node.name.style.display='none'; } if(lib.card[card[2]].color){ @@ -11966,7 +11970,10 @@ mark:true, intro:{ content:'已进入混乱状态', - name:'混乱' + name:'混乱', + onunmark:function(storage,player){ + game.log(player,'解除混乱状态'); + } } }, ghujia:{ @@ -23151,8 +23158,9 @@ break; case 'vcard': - node=ui.create.card(position,'noclick',noclick).init(item); + node=ui.create.card(position,'noclick',noclick); node.classList.add('button'); + node.init(item); node.link=item; break; diff --git a/game/update.js b/game/update.js index 298c7d07a..588f67cde 100644 --- a/game/update.js +++ b/game/update.js @@ -10,6 +10,9 @@ window.noname_update={ 'game/asset.js', 'game/game.js', 'mode/versus.js', + 'mode/identity.js', + 'mode/guozhan.js', + 'mode/stone.js', 'character/yijiang.js', 'character/shenhua.js', 'character/hearth.js', diff --git 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