This commit is contained in:
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9107594fc7
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@ -1004,8 +1004,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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sanbanfu2:{
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trigger:{player:'shaAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(player.storage.sanbanfu) player.damage(trigger.target);
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@ -1015,8 +1013,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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sanbanfu3:{
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trigger:{source:'damageBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&player.storage.sanbanfu2;
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@ -19490,8 +19490,6 @@
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},
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counttrigger:{
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trigger:{global:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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priority:-25,
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content:function(){
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@ -1,6 +1,6 @@
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window.noname_update={
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version:'1.9.28.3',
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update:'1.9.28',
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// update:'1.9.28',
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changeLog:[
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'bug修复',
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],
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16
mode/boss.js
16
mode/boss.js
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@ -1026,8 +1026,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_chiyan2x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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unique:true,
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filter:function(event,player){
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@ -1110,8 +1108,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_chiyan3x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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unique:true,
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filter:function(event,player){
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@ -1196,8 +1192,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_qingmu2x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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unique:true,
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filter:function(event,player){
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@ -1280,8 +1274,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_qingmu3x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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unique:true,
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filter:function(event,player){
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@ -2936,8 +2928,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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boss_damagecount2:{
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trigger:{source:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(!ui.damageCount) return false;
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@ -3020,8 +3010,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_bianshen2x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.hide();
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@ -3048,8 +3036,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_bianshen3x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.hide();
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@ -3076,8 +3062,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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mode:['boss'],
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global:'boss_bianshen4x',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.hide();
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@ -653,8 +653,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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count1:{
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trigger:{player:'loseAfter'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(event.type!='gain'&&event.type!='equip') return true;
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@ -744,8 +742,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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clear:{
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trigger:{global:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.zhangwu;
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@ -1157,8 +1153,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return event.card.name=='sha'&&event.cards.length&&
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event.player.isFriendOf(player)&&get.cardCount(true,event.player)==1;
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},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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trigger.gzyongjue=player;
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@ -1283,7 +1277,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gzduanchang:{
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audio:'duanchang',
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trigger:{player:'dieBegin'},
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forced:true,
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popup:true,
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silent:true,
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filter:function(event,player){
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return event.source&&event.source.isIn()&&event.source!=player&&
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@ -1333,6 +1327,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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trigger.source.disableSkill('gzduanchang_disable',list);
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trigger.source.syncSkills();
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player.line(trigger.source,'green');
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},
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logTarget:'source',
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ai:{
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@ -1512,8 +1507,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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gzrende1:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.gzrende=0;
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@ -4175,8 +4175,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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versus_ladder:{
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trigger:{global:['damageEnd','recoverEnd','dieEnd','gainEnd','phaseDiscardEnd']},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(!_status.ladder) return false;
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