This commit is contained in:
libccy 2017-05-19 18:14:31 +08:00
parent 9107594fc7
commit f9d51750fd
6 changed files with 3 additions and 34 deletions

View File

@ -1004,8 +1004,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
sanbanfu2:{
trigger:{player:'shaAfter'},
forced:true,
popup:false,
silent:true,
content:function(){
if(player.storage.sanbanfu) player.damage(trigger.target);
@ -1015,8 +1013,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
sanbanfu3:{
trigger:{source:'damageBegin'},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
return event.card&&event.card.name=='sha'&&player.storage.sanbanfu2;

View File

@ -19490,8 +19490,6 @@
},
counttrigger:{
trigger:{global:'phaseAfter'},
forced:true,
popup:false,
silent:true,
priority:-25,
content:function(){

View File

@ -1,6 +1,6 @@
window.noname_update={
version:'1.9.28.3',
update:'1.9.28',
// update:'1.9.28',
changeLog:[
'bug修复',
],

View File

@ -1026,8 +1026,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_chiyan2x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
unique:true,
filter:function(event,player){
@ -1110,8 +1108,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_chiyan3x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
unique:true,
filter:function(event,player){
@ -1196,8 +1192,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_qingmu2x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
unique:true,
filter:function(event,player){
@ -1280,8 +1274,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_qingmu3x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
unique:true,
filter:function(event,player){
@ -2936,8 +2928,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
boss_damagecount2:{
trigger:{source:'damageEnd'},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
if(!ui.damageCount) return false;
@ -3020,8 +3010,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_bianshen2x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.hide();
@ -3048,8 +3036,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_bianshen3x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.hide();
@ -3076,8 +3062,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mode:['boss'],
global:'boss_bianshen4x',
trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.hide();

View File

@ -653,8 +653,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
count1:{
trigger:{player:'loseAfter'},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
if(event.type!='gain'&&event.type!='equip') return true;
@ -744,8 +742,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
clear:{
trigger:{global:'phaseAfter'},
forced:true,
popup:false,
silent:true,
content:function(){
delete player.storage.zhangwu;
@ -1157,8 +1153,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return event.card.name=='sha'&&event.cards.length&&
event.player.isFriendOf(player)&&get.cardCount(true,event.player)==1;
},
forced:true,
popup:false,
silent:true,
content:function(){
trigger.gzyongjue=player;
@ -1283,7 +1277,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gzduanchang:{
audio:'duanchang',
trigger:{player:'dieBegin'},
forced:true,
popup:true,
silent:true,
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player&&
@ -1333,6 +1327,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
trigger.source.disableSkill('gzduanchang_disable',list);
trigger.source.syncSkills();
player.line(trigger.source,'green');
},
logTarget:'source',
ai:{
@ -1512,8 +1507,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
gzrende1:{
trigger:{player:'phaseUseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.gzrende=0;

View File

@ -4175,8 +4175,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
versus_ladder:{
trigger:{global:['damageEnd','recoverEnd','dieEnd','gainEnd','phaseDiscardEnd']},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
if(!_status.ladder) return false;