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@ -978,7 +978,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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player.chooseButton(dialog,true,function(button){
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player.chooseButton(dialog,true,function(button){
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var name=button.link[2];
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var name=button.link[2];
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switch(name){
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switch(name){
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case 'gw_birinongwu':
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case 'gw_ciguhanshuang':
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if(nongwu2) return 3;
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if(nongwu2) return 3;
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if(nongwu) return 1;
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if(nongwu) return 1;
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return 0;
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return 0;
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@ -1431,10 +1431,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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intro:{
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intro:{
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content:function(storage,player){
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content:function(storage,player){
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if(storage>=2){
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if(storage>=2){
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return '锁定技,准备阶段,你令手牌数为全场最多的所有其他角色各随机弃置一张手牌,若目标不包含敌方角色,将一名随机敌方角色追加为额外目标,结算X次(重复'+storage+'次)';
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return '锁定技,准备阶段,你令手牌数为全场最多的所有其他角色各随机弃置一张手牌,若目标不包含敌方角色,将一名随机敌方角色追加为额外目标(重复'+storage+'次)';
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}
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}
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else{
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else{
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return '锁定技,准备阶段,你令手牌数为全场最多的所有其他角色各随机弃置一张手牌,若目标不包含敌方角色,将一名随机敌方角色追加为额外目标,结算X次';
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return '锁定技,准备阶段,你令手牌数为全场最多的所有其他角色各随机弃置一张手牌,若目标不包含敌方角色,将一名随机敌方角色追加为额外目标';
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}
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}
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}
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}
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},
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},
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@ -8376,6 +8376,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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songci:{
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songci:{
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audio:2,
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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unique:true,
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filter:function(){
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filter:function(){
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return game.hasPlayer(function(current){
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return game.hasPlayer(function(current){
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return !current.storage.songci;
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return !current.storage.songci;
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@ -41692,7 +41692,7 @@
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for(var j=0;j<lib.character[i][3].length;j++){
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for(var j=0;j<lib.character[i][3].length;j++){
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var skill=lib.character[i][3][j];
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var skill=lib.character[i][3][j];
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var info=lib.skill[skill];
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var info=lib.skill[skill];
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if(info&&!info.unique&&!info.temp&&info.bond){
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if(info&&!info.unique&&!info.temp){
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if(func&&!func(info,skill)) continue;
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if(func&&!func(info,skill)) continue;
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list.add(skill);
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list.add(skill);
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}
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}
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