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79a861d142
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f509645125
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@ -3714,7 +3714,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget:function(card,player,target){
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return player!=target;
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},
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position:'he',
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// position:'he',
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ai1:function(card){
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return 10-get.value(card);
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},
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12
game/game.js
12
game/game.js
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@ -9583,7 +9583,15 @@
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}
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}
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else{
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event.finish();
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var keep=false;
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for(var i in player.additionalSkills){
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if(i.indexOf('hidden:')==0&&player.additionalSkills[i].contains(event.skill)){
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keep=true;break;
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}
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}
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if(!keep){
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event.finish();
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}
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}
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}
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}
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@ -14821,7 +14829,7 @@
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}
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}
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for(var i in this.additionalSkills){
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if(Array.isArray(this.additionalSkills[i])){
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if(Array.isArray(this.additionalSkills[i])&&(arg2||i.indexOf('hidden:')!==0)){
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for(j=0;j<this.additionalSkills[i].length;j++){
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if(this.additionalSkills[i][j]){
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skills.add(this.additionalSkills[i][j]);
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@ -641,7 +641,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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player.chooseTarget('选择一个目标装备'+get.translation(card),function(card,player,target){
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return target.canEquip(_status.event.subtype);
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}).set('subtype',get.equiptype(card)).set('ai',function(target){
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return get.attitude(_status.event.player,target);
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var att=get.attitude(_status.event.player,target);
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if(target.hasSkillTag('noe')) att+=3;
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return att;
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});
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}
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else{
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@ -1307,7 +1309,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(skills.length){
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player.storage.gzhuashen_map[name]=skills;
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for(var i=0;i<skills.length;i++){
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player.addAdditionalSkill('gzhuashen',skills[i],true);
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player.addAdditionalSkill('hidden:gzhuashen',skills[i],true);
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}
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}
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player.storage.gzhuashen.add(name);
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@ -1346,7 +1348,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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if(remove){
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player.removeAdditionalSkill('gzhuashen',skills[i]);
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player.removeAdditionalSkill('hidden:gzhuashen',skills[i]);
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player.storage.gzhuashen_removing.remove(skills[i]);
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}
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}
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