This commit is contained in:
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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character:{
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gjqt_bailitusu:['male','shu',4,['xuelu','fanshi','shahun']],
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gjqt_fengqingxue:['female','wu',3,['qinglan','yuehua','swd_wuxie']],
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gjqt_xiangling:['female','wu',3,['qianhuan','meihu','xidie']],
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gjqt_xiangling:['female','wu',3,['xlqianhuan','meihu','xidie']],
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gjqt_fanglansheng:['male','wu',3,['fanyin','mingkong','fumo']],
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gjqt_yinqianshang:['male','qun',4,['zuiji','zuizhan']],
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gjqt_hongyu:['female','shu',4,['jianwu','meiying']],
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@ -673,7 +673,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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qianhuan:{
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xlqianhuan:{
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trigger:{player:'phaseAfter'},
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check:function(event,player){
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return player.hp==1||player.isTurnedOver();
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@ -1568,8 +1568,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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meiying_info:'一名其他角色的回合结束时,若其未于此回合内使用过指定另一名角色为目标的牌,你可以弃置一张红色牌视为对其使用一张杀',
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zuizhan:'乱斩',
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zuizhan_info:'每当你使用一张杀,可以摸一张牌,然后此杀随机增加一个额外目标',
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qianhuan:'千幻',
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qianhuan_info:'回合结束后,若你已受伤,你可以回复一点体力并将武将牌翻面。若你的武将牌背面朝上,你不能使用卡牌,也不能成为卡牌的目标',
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xlqianhuan:'千幻',
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xlqianhuan_info:'回合结束后,若你已受伤,你可以回复一点体力并将武将牌翻面。若你的武将牌背面朝上,你不能使用卡牌,也不能成为卡牌的目标',
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fumo:'伏魔',
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fumo_info:'每当你受到一次伤害,可以弃置两张颜色相同的手牌并对伤害来源造成一点雷电伤害',
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fanyin:'梵音',
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@ -3450,7 +3450,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_yioufeisisp',
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image:'character:gw_yioufeisisp',
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enable:function(){
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return game.countPlayer()>2;
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},
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@ -3489,7 +3489,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_luoqi',
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image:'character:gw_luoqi',
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enable:true,
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filterTarget:function(card,player,target){
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return player.canUse('sha',target,false);
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@ -3532,7 +3532,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_jieluote',
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image:'character:gw_jieluote',
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enable:true,
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filterTarget:true,
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content:function(){
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@ -3586,7 +3586,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_yenaifa',
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image:'character:gw_yenaifa',
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enable:true,
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notarget:true,
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content:function(){
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@ -3619,7 +3619,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_telisi',
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image:'character:gw_telisi',
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enable:true,
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notarget:true,
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content:function(){
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@ -3654,7 +3654,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_hengsaite',
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image:'character:gw_hengsaite',
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enable:true,
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notarget:true,
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content:function(){
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@ -3694,7 +3694,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_fuertaisite',
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image:'character:gw_fuertaisite',
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enable:true,
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filterTarget:true,
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selectTarget:[1,2],
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@ -3729,7 +3729,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_laduoweide',
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image:'character:gw_laduoweide',
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enable:true,
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filterTarget:true,
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content:function(){
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@ -3761,7 +3761,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_enxier',
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image:'character:gw_enxier',
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enable:true,
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filterTarget:function(card,player,target){
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return Math.abs(target.countCards('h')-player.countCards('h'))<=1;
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@ -3793,7 +3793,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_fulisi',
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image:'character:gw_fulisi',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h');
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@ -3846,7 +3846,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_kaerweite',
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image:'character:gw_kaerweite',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h');
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@ -3881,7 +3881,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_bulanwang',
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image:'character:gw_bulanwang',
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enable:true,
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notarget:true,
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content:function(){
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@ -3921,7 +3921,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_kuite',
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image:'character:gw_kuite',
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enable:true,
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filterTarget:function(card,player,target){
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return target.countCards('h')>=player.countCards('h')&&player.canUse('juedou',target);
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@ -3955,7 +3955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_haluo',
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image:'character:gw_haluo',
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enable:true,
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filterTarget:function(card,player,target){
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return target.isMinHp();
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@ -3986,7 +3986,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_dagong',
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image:'character:gw_dagong',
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enable:true,
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content:function(){
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target.addSkill('gw_ciguhanshuang');
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@ -4024,7 +4024,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_gaier',
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image:'character:gw_gaier',
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enable:true,
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filterTarget:true,
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content:function(){
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@ -4070,7 +4070,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_airuiting',
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image:'character:gw_airuiting',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player;
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@ -4114,7 +4114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_aisinie',
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image:'character:gw_aisinie',
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enable:true,
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notarget:true,
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content:function(){
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@ -4152,7 +4152,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_falanxisika',
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image:'character:gw_falanxisika',
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enable:true,
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notarget:true,
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content:function(){
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@ -4195,7 +4195,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fullborder:'gold',
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vanish:true,
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derivation:'gw_diandian',
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image:'character/gw_huoge',
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image:'character:gw_huoge',
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enable:true,
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notarget:true,
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content:function(){
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@ -762,7 +762,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lib.card[cardname]=lib.card[cardname]||{
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enable:true,
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type:'character',
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image:'character/'+name,
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image:'character:'+name,
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fullimage:true,
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vanish:true,
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skills:skills,
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@ -887,7 +887,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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var next=player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过判定阶段');
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next.set('ai',get.unuseful2);
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next.set('logSkill','qiaobian');
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next.set('logSkill','qiaobian1');
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}
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"step 1"
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if(result.bool){
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@ -921,7 +921,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过摸牌阶段,然后可以获得至多两名角色各一张手牌',lib.filter.cardDiscardable).set('ai',function(card){
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if(!_status.event.check) return 0;
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return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian');
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}).set('check',check).set('logSkill','qiaobian2');
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"step 1"
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if(result.bool){
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trigger.cancel();
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@ -984,7 +984,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过出牌阶段,然后可以移动场上的一张牌',lib.filter.cardDiscardable).set('ai',function(card){
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if(!_status.event.check) return 0;
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return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian');
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}).set('check',check).set('logSkill','qiaobian3');
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"step 1"
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if(result.bool){
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trigger.cancel();
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@ -1008,7 +1008,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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"step 0"
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var discard=player.countCards('h')>player.hp;
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var next=player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过弃牌阶段');
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var next=player.chooseToDiscard(get.prompt('qiaobian4'),'弃置一张手牌并跳过弃牌阶段');
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next.logSkill='qiaobian';
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next.ai=function(card){
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if(discard){
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@ -1342,11 +1342,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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guzheng:{
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audio:2,
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unique:true,
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gainable:true,
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// unique:true,
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// gainable:true,
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trigger:{global:'discardAfter'},
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filter:function(event,player){
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if(event.player!=player&&event.player.classList.contains('dead')==false&&
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if(event.player!=player&&event.player.isIn()&&
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event.cards&&event.cards.length&&event.getParent(2).name=='phaseDiscard'){
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for(var i=0;i<event.cards.length;i++){
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if(get.position(event.cards[i])=='d'){
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@ -1497,6 +1497,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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get:function(player,num){
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if(typeof num!='number') num=1;
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var list=[];
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while(num--){
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var name=player.storage.huashen.list.randomRemove();
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var skills=lib.character[name][3].slice(0);
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@ -1509,9 +1510,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.huashen.owned[name]=skills;
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// player.popup(name);
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game.log(player,'获得了一个化身');
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if(player.isUnderControl(true)){
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player.flashAvatar('huashen',name);
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list.push(name);
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}
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if(player.isUnderControl(true)){
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var cards=[];
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for(var i=0;i<list.length;i++){
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var cardname='huashen_card_'+list[i];
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lib.card[cardname]={
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fullimage:true,
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image:'character:'+list[i]
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}
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lib.translate[cardname]=lib.translate[list[i]];
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cards.push(game.createCard(cardname,'',''));
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}
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player.$draw(cards);
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}
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},
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group:['huashen1','huashen2'],
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@ -6035,7 +6035,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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"step 0"
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player.awakenSkill('fuli');
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player.recover(player.maxHp);
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player.recover(player.maxHp-player.hp);
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"step 1"
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player.turnOver();
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player.storage.fuli=true;
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@ -6126,6 +6126,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return false;
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},
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logTarget:'player',
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content:function(){
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if(trigger.player.countGainableCards(player,'ej')){
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player.gainPlayerCard(trigger.player,'ej',true);
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.54',
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'1.9.55',
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'audio/background/music_danji.mp3',
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'audio/background/music_default.mp3',
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'audio/background/music_diaochan.mp3',
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@ -2881,6 +2881,7 @@ window.noname_skin_list={
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yuanshu:4,
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yuejin:3,
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yufan:1,
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yuji:1,
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yujin:1,
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zhangbao:1,
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zhangchunhua:4,
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@ -2901,4 +2902,4 @@ window.noname_skin_list={
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zhuran:1,
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zhurong:3,
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zuoci:4
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};
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};
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18
game/game.js
18
game/game.js
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@ -12749,6 +12749,7 @@
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event.delayed=false;
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event.num=0;
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event.cardlist=[];
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event.cards=[];
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'step 1'
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player.gainPlayerCard(targets[num],event.position,true).set('boolline',false).set('chooseonly',true);
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'step 2'
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@ -12758,6 +12759,7 @@
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card=result.cards[0];
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}
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if(card){
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event.cards.add(card);
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current.lose(card,ui.special).set('type','gain');
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}
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event.cardlist[num]=card||null;
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@ -12771,7 +12773,7 @@
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'step 3'
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var current=targets[num];
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var card=event.cardlist[num];
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if(card){
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if(card&&event.cards.contains(card)){
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if(current==game.me||current.isOnline()||(player==game.me&&!event.delayed)){
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player.gain(card,current);
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event.delayed=true;
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@ -18681,6 +18683,10 @@
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if(this.hasSkillTag('respondShan',true,null,true)) return true;
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return false;
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},
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mayHaveShan:function(){
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return this.hasShan();
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// modify: later
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},
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hasCard:function(name,position){
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if(typeof name=='function'){
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var hs=this.getCards(position);
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@ -20320,7 +20326,12 @@
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}
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}
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else if(lib.card[bg].image){
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this.setBackground(lib.card[bg].image);
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if(lib.card[bg].image.indexOf('character:')==0){
|
||||
this.setBackground(lib.card[bg].image.slice(10),'character');
|
||||
}
|
||||
else{
|
||||
this.setBackground(lib.card[bg].image);
|
||||
}
|
||||
}
|
||||
else{
|
||||
var cardPack=lib.cardPack['mode_'+get.mode()];
|
||||
|
@ -45270,6 +45281,9 @@
|
|||
return get.translation(content);
|
||||
}
|
||||
}
|
||||
if(Array.isArray(content)&&!content.length){
|
||||
return '没有卡牌';
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case 'player':case 'players':{
|
||||
|
|
|
@ -1,26 +1,17 @@
|
|||
window.noname_update={
|
||||
version:'1.9.54.1',
|
||||
update:'1.9.53.1',
|
||||
version:'1.9.55',
|
||||
update:'1.9.54.1',
|
||||
changeLog:[
|
||||
'变包武将',
|
||||
'bug修复'
|
||||
],
|
||||
files:[
|
||||
'card/standard.js',
|
||||
'card/guozhan.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/gujian.js',
|
||||
'character/gwent.js',
|
||||
'character/hearth.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/yijiang.js',
|
||||
'character/standard.js',
|
||||
'character/xianjian.js',
|
||||
'game/asset.js',
|
||||
'game/game.js',
|
||||
'game/directory.js',
|
||||
'layout/default/layout.css',
|
||||
'mode/guozhan.js'
|
||||
]
|
||||
};
|
||||
};
|
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
159
mode/guozhan.js
159
mode/guozhan.js
|
@ -215,6 +215,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_menghuo:['male','shu',4,['huoshou','zaiqi']],
|
||||
gz_zhurong:['female','shu',4,['juxiang','lieren']],
|
||||
gz_ganfuren:['female','shu',3,['shushen','shenzhi']],
|
||||
gz_yuji:['male','qun',3,['qianhuan']],
|
||||
|
||||
gz_sunquan:['male','wu',4,['gzzhiheng']],
|
||||
gz_ganning:['male','wu',4,['qixi']],
|
||||
|
@ -280,6 +281,109 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
qianhuan:{
|
||||
group:['qianhuan_add','qianhuan_use'],
|
||||
init:function(player){
|
||||
player.storage.qianhuan=[];
|
||||
},
|
||||
intro:{
|
||||
content:'cards'
|
||||
},
|
||||
subSkill:{
|
||||
add:{
|
||||
trigger:{global:'damageEnd'},
|
||||
filter:function(event,player){
|
||||
var suits=[];
|
||||
for(var i=0;i<player.storage.qianhuan.length;i++){
|
||||
suits.add(get.suit(player.storage.qianhuan[i]));
|
||||
}
|
||||
return event.player.sameIdentityAs(player)&&player.countCards('h',function(card){
|
||||
return !suits.contains(get.suit(card));
|
||||
});
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var suits=[];
|
||||
for(var i=0;i<player.storage.qianhuan.length;i++){
|
||||
suits.add(get.suit(player.storage.qianhuan[i]));
|
||||
}
|
||||
player.chooseCard('he',get.prompt2('qianhuan'),function(card){
|
||||
return !_status.event.suits.contains(get.suit(card));
|
||||
}).set('ai',function(card){
|
||||
if(!_status.event.temp){
|
||||
return 9-get.value(card);
|
||||
}
|
||||
return 0;
|
||||
}).set('temp',!player.hasStockSkill('qianhuan')).set('suits',suits);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var card=result.cards[0]
|
||||
player.storage.qianhuan.add(card);
|
||||
player.lose(card,ui.special);
|
||||
player.$give(card,player);
|
||||
player.markSkill('qianhuan',true);
|
||||
player.logSkill('qianhuan');
|
||||
}
|
||||
}
|
||||
},
|
||||
use:{
|
||||
trigger:{global:'useCardToBefore'},
|
||||
filter:function(event,player){
|
||||
if(!['basic','trick'].contains(get.type(event.card,'trick'))) return false;
|
||||
return event.target&&event.target.sameIdentityAs(player)&&event.targets.length==1&&player.storage.qianhuan.length;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var goon=get.effect(trigger.target,trigger.card,trigger.player,player)<0;
|
||||
if(goon){
|
||||
if(['tiesuo','diaohulishan','lianjunshengyan','zhibi','chiling','lulitongxin'].contains(trigger.card.name)){
|
||||
goon=false;
|
||||
}
|
||||
else if(trigger.card.name=='sha'){
|
||||
if(trigger.target.mayHaveShan()||trigger.target.hp>=3){
|
||||
goon=false;
|
||||
}
|
||||
}
|
||||
else if(trigger.card.name=='guohe'){
|
||||
if(trigger.target.countCards('he')>=3||!trigger.target.countCards('h')){
|
||||
goon=false;
|
||||
}
|
||||
}
|
||||
else if(trigger.card.name=='shuiyanqijunx'){
|
||||
if(trigger.target.countCards('e')<=1||trigger.target.hp>=3){
|
||||
goon=false;
|
||||
}
|
||||
}
|
||||
else if(get.tag(trigger.card,'damage')&&trigger.target.hp>=3){
|
||||
goon=false;
|
||||
}
|
||||
}
|
||||
player.chooseButton().set('goon',goon).set('ai',function(button){
|
||||
if(_status.event.goon) return 1;
|
||||
return 0;
|
||||
}).set('createDialog',[get.prompt('qianhuan'),'<div class="text center">移去一张“千幻”牌令'+
|
||||
get.translation(trigger.player)+'对'+get.translation(trigger.target)+'的'+get.translation(trigger.card)+'失效</div>',player.storage.qianhuan]);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var card=result.links[0];
|
||||
player.storage.qianhuan.remove(card);
|
||||
if(player.storage.qianhuan.length){
|
||||
player.updateMarks('qianhuan');
|
||||
}
|
||||
else{
|
||||
player.unmarkSkill('qianhuan');
|
||||
}
|
||||
card.discard();
|
||||
player.$throw(card);
|
||||
player.logSkill('qianhuan',trigger.player);
|
||||
trigger.cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
gzjili:{
|
||||
subSkill:{
|
||||
count:{
|
||||
|
@ -692,6 +796,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(get.type(event.shown[i],'trick')==type){
|
||||
list.push(event.shown[i]);
|
||||
}
|
||||
else{
|
||||
event.shown[i].discard();
|
||||
}
|
||||
}
|
||||
if(list.length){
|
||||
player.gain(list,'gain2');
|
||||
|
@ -794,7 +901,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
check:function(card){
|
||||
var num=7-get.value(card);
|
||||
if(get.position(card)=='h'){
|
||||
num+=3;
|
||||
if(zhu.storage.yuanjiangfenghuotu>=5){
|
||||
return num-3;
|
||||
}
|
||||
return num+3;
|
||||
}
|
||||
else{
|
||||
var player=_status.event.player;
|
||||
|
@ -1126,10 +1236,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
gzxinsheng:{
|
||||
trigger:{player:'damageEnd'},
|
||||
frequent:true,
|
||||
// frequent:true,
|
||||
content:function(){
|
||||
game.log(player,'获得了一张','#g化身');
|
||||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet());
|
||||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet(),true);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
|
@ -1192,7 +1302,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return skills;
|
||||
},
|
||||
addCharacter:function(player,name){
|
||||
addCharacter:function(player,name,show){
|
||||
var skills=lib.skill.gzhuashen.filterSkill(name);
|
||||
if(skills.length){
|
||||
player.storage.gzhuashen_map[name]=skills;
|
||||
|
@ -1203,6 +1313,26 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.gzhuashen.add(name);
|
||||
player.updateMarks('gzhuashen');
|
||||
_status.characterlist.remove(name);
|
||||
if(show){
|
||||
lib.skill.gzhuashen.drawCharacter(player,[name]);
|
||||
}
|
||||
},
|
||||
drawCharacter:function(player,list){
|
||||
game.broadcastAll(function(player,list){
|
||||
if(player.isUnderControl(true)){
|
||||
var cards=[];
|
||||
for(var i=0;i<list.length;i++){
|
||||
var cardname='huashen_card_'+list[i];
|
||||
lib.card[cardname]={
|
||||
fullimage:true,
|
||||
image:'character:'+list[i]
|
||||
}
|
||||
lib.translate[cardname]=lib.translate[list[i]];
|
||||
cards.push(game.createCard(cardname,'',''));
|
||||
}
|
||||
player.$draw(cards);
|
||||
}
|
||||
},player,list);
|
||||
},
|
||||
removeCharacter:function(player,name){
|
||||
var skills=lib.skill.gzhuashen.filterSkill(name);
|
||||
|
@ -1256,6 +1386,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
for(var i=0;i<result.links.length;i++){
|
||||
lib.skill.gzhuashen.addCharacter(player,result.links[i]);
|
||||
}
|
||||
lib.skill.gzhuashen.drawCharacter(player,result.links.slice(0));
|
||||
game.delayx();
|
||||
player.addTempSkill('gzhuashen_triggered');
|
||||
game.log(player,'获得了'+get.cnNumber(result.links.length)+'张','#g化身');
|
||||
|
@ -1284,7 +1415,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('gzhuashen');
|
||||
game.log(player,'替换了一张','#g化身');
|
||||
lib.skill.gzhuashen.removeCharacter(player,result.links[0]);
|
||||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet());
|
||||
lib.skill.gzhuashen.addCharacter(player,_status.characterlist.randomGet(),true);
|
||||
game.delayx();
|
||||
}
|
||||
}
|
||||
|
@ -1363,23 +1494,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(!event.directresult&&result&&result.links[0]){
|
||||
event.directresult=result.links[0];
|
||||
}
|
||||
// game.broadcastAll(function(name){
|
||||
// var img=name;
|
||||
// if(img.indexOf('gz_')==0){
|
||||
// img=name.slice(3);
|
||||
// }
|
||||
// lib.card['gzhuashen_'+name]={
|
||||
// fullborder:'bronze',
|
||||
// image:'character/'+img
|
||||
// }
|
||||
// lib.translate['gzhuashen_'+name]=lib.translate[name];
|
||||
// },event.directresult);
|
||||
// 'step 2'
|
||||
var name=event.directresult;
|
||||
lib.skill.gzhuashen.removeCharacter(player,name);
|
||||
// player.$throw(game.createCard('gzhuashen_'+name),'','');
|
||||
game.log(player,'移除了化身牌','#g'+get.translation(name));
|
||||
// game.delayx(2);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -3992,7 +4109,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_lvfan:'吕范',
|
||||
gz_shamoke:'沙摩柯',
|
||||
gz_masu:'马谡',
|
||||
gz_yuji:'于吉',
|
||||
|
||||
qianhuan:'千幻',
|
||||
qianhuan_bg:'幻',
|
||||
qianhuan_info:'当与你势力相同的一名角色受到伤害后,你可以将一张与你武将牌上花色均不同的牌置于你的武将牌上。当一名与你势力相同的角色成为基本牌或锦囊牌的唯一目标时,你可以移去一张“千幻”牌,取消之。',
|
||||
gzjili:'蒺藜',
|
||||
gzjili_info:'当你于一回合内使用或打出第X张牌时,你可以摸X张牌(X为你的攻击范围)。',
|
||||
gzzhiman:'制蛮',
|
||||
|
|
Loading…
Reference in New Issue