将部分player、card构造方法中部分函数抽出
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game/game.js
91
game/game.js
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@ -20495,6 +20495,18 @@
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*/
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const player=ui.create.div('.player',position);
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Object.setPrototypeOf(player,lib.element.Player.prototype);
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player.build(noclick);
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return player;
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}
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build(noclick){
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let player = this;
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player.buildNode();
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player.buildProperty();
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player.buildExtra();
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player.buildEventListener(noclick);
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}
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buildNode(){
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let player = this;
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const node=player.node={
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avatar:ui.create.div('.avatar',player,ui.click.avatar).hide(),
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avatar2:ui.create.div('.avatar2',player,ui.click.avatar2).hide(),
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@ -20521,7 +20533,19 @@
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ui.create.div(node.chain.firstChild,'.cardbg').style.transform=`translateX(${repetition*5-5}px)`;
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}
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node.action=ui.create.div('.action',node.avatar);
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}
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buildExtra(){
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let player = this;
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let node = player.node;
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node.link=player.mark(' ',{
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mark:get.linkintro
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});
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node.link.firstChild.setBackgroundImage('image/card/tiesuo_mark.png');
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node.link.firstChild.style.backgroundSize='cover';
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ui.create.div(node.identity);
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}
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buildProperty(){
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let player = this;
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player.phaseNumber=0;
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player.skipList=[];
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player.skills=[];
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@ -20567,21 +20591,16 @@
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};
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player.queueCount=0;
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player.outCount=0;
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node.link=player.mark(' ',{
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mark:get.linkintro
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});
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node.link.firstChild.setBackgroundImage('image/card/tiesuo_mark.png');
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node.link.firstChild.style.backgroundSize='cover';
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ui.create.div(node.identity);
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}
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buildEventListener(noclick){
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let player = this;
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let node = player.node;
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if(noclick) player.noclick=true;
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else{
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player.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.target);
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node.identity.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.identity);
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if(lib.config.touchscreen) player.addEventListener('touchstart',ui.click.playertouchstart);
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}
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return player;
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}
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//新函数
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/**
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@ -29679,22 +29698,18 @@
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constructor(position,info,noclick){
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const card=ui.create.div('.card',position);
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Object.setPrototypeOf(card,lib.element.Card.prototype);
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card.node={
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image:ui.create.div('.image',card),
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info:ui.create.div('.info',card),
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name:ui.create.div('.name',card),
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name2:ui.create.div('.name2',card),
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background:ui.create.div('.background',card),
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intro:ui.create.div('.intro',card),
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range:ui.create.div('.range',card),
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gaintag:ui.create.div('.gaintag',card),
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}
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card.node.intro.innerHTML=lib.config.intro;
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if(!noclick) lib.setIntro(card);
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card.storage={};
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card.vanishtag=[];
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card.gaintag=[];
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card._uncheck=[];
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card.build(info,noclick);
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return card;
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}
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build(info,noclick){
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let card = this;
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card.buildNode();
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card.buildIntro(noclick);
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card.buildProperty();
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card.buildEventListener(info);
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}
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buildEventListener(info){
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let card = this;
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if(info!='noclick'){
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card.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.card);
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if(lib.config.touchscreen){
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@ -29705,7 +29720,29 @@
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attributes:true
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});
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}
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return card;
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}
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buildProperty(){
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let card = this;
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card.storage={};
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card.vanishtag=[];
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card.gaintag=[];
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card._uncheck=[];
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}
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buildNode(){
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this.node = {
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image:ui.create.div('.image',this),
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info:ui.create.div('.info',this),
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name:ui.create.div('.name',this),
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name2:ui.create.div('.name2',this),
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background:ui.create.div('.background',this),
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intro:ui.create.div('.intro',this),
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range:ui.create.div('.range',this),
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gaintag:ui.create.div('.gaintag',this),
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};
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this.node.intro.innerHTML=lib.config.intro;
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}
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buildIntro(noclick){
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if(!noclick) lib.setIntro(this);
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}
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hasNature(nature,player){
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return game.hasNature(this,nature,player);
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