This commit is contained in:
libccy 2017-04-16 14:19:44 +08:00
parent e02465d722
commit db1161cd22
5 changed files with 16 additions and 6 deletions

View File

@ -7712,7 +7712,7 @@
localStorage.setItem(lib.configprefix+'background',lib.config.image_background); localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
} }
else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){ else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
localStorage.setItem(lib.configprefix+'background','shengshi_bg'); localStorage.setItem(lib.configprefix+'background','ol_bg');
} }
else{ else{
localStorage.removeItem(lib.configprefix+'background'); localStorage.removeItem(lib.configprefix+'background');

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@ -651,7 +651,7 @@
background: linear-gradient(#4b4b4b, #464646); background: linear-gradient(#4b4b4b, #464646);
} }
.themebutton.simple{ .themebutton.simple{
background:url('../../image/background/shengshi_bg.jpg'); background:url('../../image/background/ol_bg.jpg');
background-size: cover; background-size: cover;
} }
.themebutton.simple>div:not(*:first-child){ .themebutton.simple>div:not(*:first-child){

View File

@ -1,6 +1,6 @@
#bosslist{ #bosslist{
width:100%; width:100%;
/*height:250px;*/ height:260px;
text-align:center; text-align:center;
top:calc(50% - 200px); top:calc(50% - 200px);
top:60px; top:60px;
@ -26,6 +26,12 @@
width: 164px; width: 164px;
height: 200px; height: 200px;
} }
#bosslist.slim.uslim>.player>.avatar{
left: 4px;
top: 4px;
width: 172px;
height: 208px;
}
.bosspaused>#bosslist, .bosspaused>#bosslist,
.bosspaused>#control, .bosspaused>#control,
.bosspaused>.dialog.bosscharacter{ .bosspaused>.dialog.bosscharacter{

View File

@ -53,6 +53,9 @@ game.import('mode',function(){
"step 1" "step 1"
var bosslist=ui.create.div('#bosslist.hidden'); var bosslist=ui.create.div('#bosslist.hidden');
if(lib.config.player_border!='wide'){ if(lib.config.player_border!='wide'){
if(lib.config.player_border=='slim'){
bosslist.classList.add('uslim');
}
bosslist.classList.add('slim'); bosslist.classList.add('slim');
} }
event.bosslist=bosslist; event.bosslist=bosslist;
@ -4877,7 +4880,7 @@ game.import('mode',function(){
boss_chiyan_intro2_info:'挑战火神祝融、焰灵', boss_chiyan_intro2_info:'挑战火神祝融、焰灵',
boss_chiyan_intro3:' 第三关', boss_chiyan_intro3:' 第三关',
boss_chiyan_intro3_info:'挑战炎帝、火神祝融、焰灵', boss_chiyan_intro3_info:'挑战炎帝、火神祝融、焰灵',
boss_chiyan_intro3_append:'每通过一关,游戏轮数清零,所有角色复活、重置武将牌并回复全部体力移去区域内的的牌并将手牌补至4-X张X为阵亡角色数', boss_chiyan_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活所有角色重置武将和区域内的牌并获得4-X张起始手牌X为阵亡角色数',
boss_qingmu_intro1:' 第一关', boss_qingmu_intro1:' 第一关',
boss_qingmu_intro1_info:'挑战青龙', boss_qingmu_intro1_info:'挑战青龙',
@ -4885,7 +4888,7 @@ game.import('mode',function(){
boss_qingmu_intro2_info:'挑战木神勾芒、树精', boss_qingmu_intro2_info:'挑战木神勾芒、树精',
boss_qingmu_intro3:' 第三关', boss_qingmu_intro3:' 第三关',
boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精', boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,所有角色复活、重置武将牌并回复全部体力移去区域内的的牌并将手牌补至4-X张X为阵亡角色数', boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活所有角色重置武将和区域内的牌并获得4-X张起始手牌X为阵亡角色数',
boss_bianshen_intro1:' 第一关', boss_bianshen_intro1:' 第一关',
boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个', boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个',

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@ -2,8 +2,9 @@ html{
color: white; color: white;
text-shadow: black 0 0 2px; text-shadow: black 0 0 2px;
min-height: 100%; min-height: 100%;
background-image: url('../../image/background/shengshi_bg.jpg'); background-image: url('../../image/background/ol_bg.jpg');
background-size: cover; background-size: cover;
background-position: 50% 50%;
} }
body{ body{
width: 100%; width: 100%;