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e02465d722
commit
db1161cd22
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@ -7712,7 +7712,7 @@
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localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
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localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
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}
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}
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else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
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else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
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localStorage.setItem(lib.configprefix+'background','shengshi_bg');
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localStorage.setItem(lib.configprefix+'background','ol_bg');
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}
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}
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else{
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else{
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localStorage.removeItem(lib.configprefix+'background');
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localStorage.removeItem(lib.configprefix+'background');
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@ -651,7 +651,7 @@
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background: linear-gradient(#4b4b4b, #464646);
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background: linear-gradient(#4b4b4b, #464646);
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}
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}
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.themebutton.simple{
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.themebutton.simple{
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background:url('../../image/background/shengshi_bg.jpg');
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background:url('../../image/background/ol_bg.jpg');
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background-size: cover;
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background-size: cover;
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}
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}
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.themebutton.simple>div:not(*:first-child){
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.themebutton.simple>div:not(*:first-child){
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@ -1,6 +1,6 @@
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#bosslist{
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#bosslist{
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width:100%;
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width:100%;
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/*height:250px;*/
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height:260px;
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text-align:center;
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text-align:center;
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top:calc(50% - 200px);
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top:calc(50% - 200px);
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top:60px;
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top:60px;
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@ -26,6 +26,12 @@
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width: 164px;
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width: 164px;
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height: 200px;
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height: 200px;
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}
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}
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#bosslist.slim.uslim>.player>.avatar{
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left: 4px;
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top: 4px;
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width: 172px;
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height: 208px;
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}
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.bosspaused>#bosslist,
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.bosspaused>#bosslist,
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.bosspaused>#control,
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.bosspaused>#control,
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.bosspaused>.dialog.bosscharacter{
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.bosspaused>.dialog.bosscharacter{
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@ -53,6 +53,9 @@ game.import('mode',function(){
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"step 1"
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"step 1"
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var bosslist=ui.create.div('#bosslist.hidden');
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var bosslist=ui.create.div('#bosslist.hidden');
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if(lib.config.player_border!='wide'){
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if(lib.config.player_border!='wide'){
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if(lib.config.player_border=='slim'){
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bosslist.classList.add('uslim');
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}
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bosslist.classList.add('slim');
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bosslist.classList.add('slim');
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}
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}
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event.bosslist=bosslist;
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event.bosslist=bosslist;
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@ -4877,7 +4880,7 @@ game.import('mode',function(){
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boss_chiyan_intro2_info:'挑战火神祝融、焰灵',
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boss_chiyan_intro2_info:'挑战火神祝融、焰灵',
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boss_chiyan_intro3:' 第三关',
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boss_chiyan_intro3:' 第三关',
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boss_chiyan_intro3_info:'挑战炎帝、火神祝融、焰灵',
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boss_chiyan_intro3_info:'挑战炎帝、火神祝融、焰灵',
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boss_chiyan_intro3_append:'每通过一关,游戏轮数清零,所有角色复活、重置武将牌并回复全部体力,移去区域内的的牌并将手牌补至4-X张,X为阵亡角色数',
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boss_chiyan_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
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boss_qingmu_intro1:' 第一关',
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boss_qingmu_intro1:' 第一关',
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boss_qingmu_intro1_info:'挑战青龙',
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boss_qingmu_intro1_info:'挑战青龙',
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@ -4885,7 +4888,7 @@ game.import('mode',function(){
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boss_qingmu_intro2_info:'挑战木神勾芒、树精',
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boss_qingmu_intro2_info:'挑战木神勾芒、树精',
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boss_qingmu_intro3:' 第三关',
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boss_qingmu_intro3:' 第三关',
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boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
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boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
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boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,所有角色复活、重置武将牌并回复全部体力,移去区域内的的牌并将手牌补至4-X张,X为阵亡角色数',
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boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
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boss_bianshen_intro1:' 第一关',
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boss_bianshen_intro1:' 第一关',
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boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个',
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boss_bianshen_intro1_info:'挑战魑、魅、魍、魉中的随机一个',
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@ -2,8 +2,9 @@ html{
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color: white;
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color: white;
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text-shadow: black 0 0 2px;
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text-shadow: black 0 0 2px;
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min-height: 100%;
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min-height: 100%;
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background-image: url('../../image/background/shengshi_bg.jpg');
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background-image: url('../../image/background/ol_bg.jpg');
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background-size: cover;
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background-size: cover;
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background-position: 50% 50%;
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}
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}
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body{
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body{
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width: 100%;
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width: 100%;
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