进一步增加hook
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1936eb4cff
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@ -5891,19 +5891,10 @@ export class Game extends Uninstantable {
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game.Check.skill(event);
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game.Check.skill(event);
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player.node.equips.classList.remove('popequip');
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if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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_status.multitarget = false;
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_status.multitarget = false;
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const skillinfo = get.info(_status.event.skill);
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const skillinfo = get.info(event.skill)||{};
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if (_status.event.multitarget) _status.multitarget = true;
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if (_status.event.multitarget) _status.multitarget = true;
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else if (_status.event.name === 'chooseToUse' && skillinfo) {
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else if (_status.event.name === 'chooseToUse') {
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if (skillinfo.multitarget && !skillinfo.multiline) _status.multitarget = true;
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if (skillinfo.multitarget && !skillinfo.multiline) _status.multitarget = true;
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if (skillinfo.viewAs && typeof skillinfo.viewAs !== 'function') {
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if (skillinfo.viewAs && typeof skillinfo.viewAs !== 'function') {
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const cardinfo = get.info(get.card());
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const cardinfo = get.info(get.card());
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@ -5913,6 +5904,13 @@ export class Game extends Uninstantable {
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}
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}
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}
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}
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player.node.equips.classList.remove('popequip');
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if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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if (event.isMine() && game.chess && get.config('show_distance') && game.me) {
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if (event.isMine() && game.chess && get.config('show_distance') && game.me) {
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const players = game.players.slice();
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const players = game.players.slice();
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@ -5928,7 +5926,22 @@ export class Game extends Uninstantable {
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});
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});
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}
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}
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if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm });
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let confirm = '';
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if (ok && (!event.filterOk || event.filterOk())) confirm += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) confirm += 'c';
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if (event.isMine()) game.Check.confirm(event, confirm);
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game.callHook("checkEnd", [event]);
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if (event.isMine() && confirm.includes('o')
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&& auto && (auto_confirm || skillinfo.direct) && !_status.touchnocheck
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&& !_status.mousedown && (!_status.mousedragging || !_status.mouseleft)) {
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if (ui.confirm) ui.confirm.close();
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if (event.skillDialog === true) event.skillDialog = false;
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ui.click.ok();
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_status.mousedragging = null;
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if (skillinfo.preservecancel) ui.create.confirm('c');
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}
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// if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
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// if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
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// if (_status.event.type == 'phase' && !_status.event.skill) {
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// if (_status.event.type == 'phase' && !_status.event.skill) {
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@ -5938,12 +5951,10 @@ export class Game extends Uninstantable {
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// ui.confirm.lastChild.innerHTML = '取消';
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// ui.confirm.lastChild.innerHTML = '取消';
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// }
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// }
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// }
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// }
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game.callHook("checkEnd", [event]);
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return ok;
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return ok;
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}
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}
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static Check = class extends Uninstantable {
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static Check = class extends Uninstantable {
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static processSelection({ type, items, event, useCache, isSelectable, custom }) {
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static processSelection({ type, items, event, useCache, isSelectable }) {
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let ok = true, auto;
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let ok = true, auto;
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let selectableItems = false;
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let selectableItems = false;
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const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
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const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
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@ -5997,7 +6008,7 @@ export class Game extends Uninstantable {
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if (item.classList.contains('selectable')) selectableItems = true;
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if (item.classList.contains('selectable')) selectableItems = true;
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else if (item.classList.contains('selected')) item.classList.add('selectable');
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else if (item.classList.contains('selected')) item.classList.add('selectable');
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if (custom) custom(item);
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game.callHook(`check${uppercaseType(type)}`, [item, event]);
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});
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});
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if (event[`${type}Required`] && uiSelected.length === 0) ok = false;
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if (event[`${type}Required`] && uiSelected.length === 0) ok = false;
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@ -6010,7 +6021,7 @@ export class Game extends Uninstantable {
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static button(event, useCache) {
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static button(event, useCache) {
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const player = event.player;
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const player = event.player;
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const buttons = event.dialog.buttons;
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const buttons = event.dialog.buttons;
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const isSelectable = button => {
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const isSelectable = (button, event) => {
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if (!lib.filter.buttonIncluded(button)) return false;
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if (!lib.filter.buttonIncluded(button)) return false;
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if (button.classList.contains('unselectable')) return false;
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if (button.classList.contains('unselectable')) return false;
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return event.filterButton(button, player);
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return event.filterButton(button, player);
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@ -6019,21 +6030,14 @@ export class Game extends Uninstantable {
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}
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}
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static card(event, useCache) {
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static card(event, useCache) {
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const player = event.player;
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const player = event.player;
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const players = game.players.slice();
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if (event.deadTarget) players.addArray(game.dead);
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const cards = player.getCards(event.position);
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const cards = player.getCards(event.position);
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const isSelectable = card => {
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const isSelectable = (card, event) => {
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if (card.classList.contains('uncheck')) return false;
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if (card.classList.contains('uncheck')) return false;
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if (player.isOut()) return false;
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if (player.isOut()) return false;
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if (!lib.filter.cardRespondable(card, player)) return false;
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if (!lib.filter.cardRespondable(card, player)) return false;
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return event.filterCard(card, player);
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return event.filterCard(card, player);
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}
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}
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const custom = lib.config.cardtempname === 'off' ? null : card => {
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return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable });
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if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
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const node = ui.create.cardTempName(card);
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if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
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}
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return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable, custom });
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}
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}
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static target(event, useCache) {
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static target(event, useCache) {
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const player = event.player;
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const player = event.player;
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@ -6045,17 +6049,7 @@ export class Game extends Uninstantable {
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if (target.isOut()) return false;
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if (target.isOut()) return false;
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return event.filterTarget(card, player, target);
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return event.filterTarget(card, player, target);
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}
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}
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const custom = target => {
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return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable });
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if (!target.instance) return;
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['selected', 'selectable'].forEach(className => {
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if (target.classList.contains(className)) {
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target.instance.classList.add(className);
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} else {
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target.instance.classList.remove(className);
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}
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});
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}
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return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable, custom });
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}
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}
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static skill(event) {
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static skill(event) {
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if (ui.skills) ui.skills.close();
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if (ui.skills) ui.skills.close();
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@ -6081,53 +6075,36 @@ export class Game extends Uninstantable {
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if (globalSkills.length) ui.create.skills2(globalSkills);
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if (globalSkills.length) ui.create.skills2(globalSkills);
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if (equipSkills.length) ui.create.skills3(equipSkills);
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if (equipSkills.length) ui.create.skills3(equipSkills);
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}
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}
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static confirm(event, { ok, auto, auto_confirm }) {
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static confirm(event, confirm) {
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const skillinfo = get.info(event.skill) || {};
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if (ok && (!event.filterOk || event.filterOk())
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&& auto && (auto_confirm || skillinfo.direct)
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&& (!_status.mousedragging || !_status.mouseleft) && !_status.mousedown && !_status.touchnocheck) {
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if (ui.confirm && !skillinfo.preservecancel) {
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ui.confirm.close();
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}
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if (!ui.confirm && skillinfo.preservecancel) {
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ui.create.confirm('c');
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}
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if (event.skillDialog === true) event.skillDialog = false;
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ui.click.ok();
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_status.mousedragging = null;
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}
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else {
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ui.arena.classList.add('selecting');
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ui.arena.classList.add('selecting');
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
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ui.arena.classList.add('tempnoe');
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ui.arena.classList.add('tempnoe');
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}
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}
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game.countChoose();
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game.countChoose();
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if (!_status.noconfirm && !_status.event.noconfirm
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if (!_status.noconfirm && !_status.event.noconfirm && (_status.mouseleft || !_status.mousedown)) {
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&& (_status.mouseleft || !_status.mousedown)) {
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ui.create.confirm(confirm);
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let str = '';
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if (ok && (!event.filterOk || event.filterOk())) str += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c';
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ui.create.confirm(str);
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}
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}
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}
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}
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}
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}
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}
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static uncheck(...args) {
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static uncheck(...args) {
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if (args.length === 0) args = ['button', 'card', 'target'];
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const event = _status.event;
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const event = _status.event;
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const players = game.players.slice();
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const players = game.players.slice();
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if (_status.event.deadTarget) players.addArray(game.dead);
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if (_status.event.deadTarget) players.addArray(game.dead);
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game.callHook("uncheckBegin", [event]);
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game.callHook("uncheckBegin", [event, args]);
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if (game.chess) {
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if (game.chess) {
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let shadows = ui.chessContainer.getElementsByClassName('playergrid temp');
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const shadows = Array.from(ui.chessContainer.querySelectorAll('.playergrid.temp'));
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while (shadows.length) shadows[0].remove();
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shadows.forEach(i => i.remove());
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}
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}
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if (args.length === 0) args = ['button', 'card', 'target'];
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if(event.player) event.player.node.equips.classList.remove('popequip');
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_status.event.player.node.equips.classList.remove('popequip');
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if (args.includes('button') && event.dialog && event.dialog.buttons) {
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if (args.includes('button') && event.dialog && event.dialog.buttons) {
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event.dialog.buttons.forEach(button => {
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event.dialog.buttons.forEach(button => {
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button.classList.remove('selectable');
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button.classList.remove('selectable');
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button.classList.remove('selected');
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button.classList.remove('selected');
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game.callHook("uncheckButton", [button, event]);
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});
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});
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ui.selected.buttons.length = 0;
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ui.selected.buttons.length = 0;
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}
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}
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@ -6136,11 +6113,8 @@ export class Game extends Uninstantable {
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cards.forEach(card => {
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cards.forEach(card => {
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card.classList.remove('selected');
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card.classList.remove('selected');
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card.classList.remove('selectable');
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card.classList.remove('selectable');
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if (card._tempName) {
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card.updateTransform(false);
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card._tempName.delete();
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game.callHook("uncheckCard", [card, event]);
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delete card._tempName;
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}
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card.updateTransform();
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});
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});
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ui.selected.cards.length = 0;
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ui.selected.cards.length = 0;
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}
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}
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players.forEach(target => {
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players.forEach(target => {
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target.classList.remove('selected');
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target.classList.remove('selected');
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target.classList.remove('selectable');
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target.classList.remove('selectable');
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if (target.instance) {
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game.callHook("uncheckTarget", [target, event]);
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target.instance.classList.remove('selected');
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target.instance.classList.remove('selectable');
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}
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});
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});
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ui.selected.targets.length = 0;
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ui.selected.targets.length = 0;
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}
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}
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@ -6172,7 +6143,8 @@ export class Game extends Uninstantable {
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_status.dragline.forEach(i => i && i.remove());
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_status.dragline.forEach(i => i && i.remove());
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_status.dragline.length = 0;
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_status.dragline.length = 0;
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ui.arena.classList.remove('dragging');
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ui.arena.classList.remove('dragging');
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game.callHook("uncheckEnd", [event]);
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game.callHook("uncheckEnd", [event, args]);
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}
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}
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/**
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/**
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* @param { Player } player1
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* @param { Player } player1
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game.dynamicStyle.addObject(result2);
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game.dynamicStyle.addObject(result2);
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}
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}
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}],
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}],
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//game.check美化
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//game.check
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checkBegin: [],
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checkBegin: [],
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checkEnd: [],
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checkEnd: [],
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checkButton: [],
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checkCard: [
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function updateTempname(card, event) {
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if (lib.config.cardtempname === 'off') return;
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if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
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const node = ui.create.cardTempName(card);
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if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
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},
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],
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checkTarget: [
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function updateInstance(target, event) {
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if (!target.instance) return;
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['selected', 'selectable'].forEach(className => {
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if (target.classList.contains(className)) {
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target.instance.classList.add(className);
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} else {
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target.instance.classList.remove(className);
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}
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});
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},
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],
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uncheckBegin: [],
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uncheckBegin: [],
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uncheckEnd: [],
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uncheckEnd: [],
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uncheckButton: [],
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uncheckCard: [
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function removeTempname(card, event) {
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if (!card._tempName) return;
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card._tempName.delete();
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delete card._tempName;
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},
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],
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uncheckTarget: [
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function removeInstance(target, event) {
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if (!target.instance) return;
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target.instance.classList.remove('selected');
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target.instance.classList.remove('selectable');
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},
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],
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};
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};
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/**
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/**
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@ -7926,7 +7962,9 @@ export class Library extends Uninstantable {
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let type;
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let type;
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try {
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try {
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type = typeof obj[text];
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type = typeof obj[text];
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} catch {}
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} catch {
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void 0;
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}
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if (type == 'function') {
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if (type == 'function') {
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className += 'function';
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className += 'function';
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}
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}
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