revert拆顺ai.result

This commit is contained in:
157 2024-04-18 23:56:23 +08:00
parent 00b6347be5
commit d101393319
1 changed files with 67 additions and 211 deletions

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@ -2146,138 +2146,48 @@ game.import("card", function () {
}, },
result: { result: {
player: function (player, target) { player: function (player, target) {
let att = get.attitude(player, target), const hs = target.getGainableCards(player, 'h');
hs = target.hasCard( const es = target.getGainableCards(player, 'e');
(card) => lib.filter.canBeGained(card, player, target), const js = target.getGainableCards(player, 'j');
"h" const att = get.attitude(player, target);
), if (att < 0) {
lose = hs, if (!hs.length && !es.some(card => {
gain = att > 0 ? 0.52 : 1.28; return get.value(card, target) > 0 && card != target.getEquip('jinhe');
if (Math.abs(att) < 5.03) { }) && !js.some(card => {
let temp = 0.015 * att * att; var cardj = card.viewAs ? { name: card.viewAs } : card;
if (att < 0) gain = 0.9 + temp; return get.effect(target, cardj, target, player) < 0;
else gain = 0.9 - temp; })) return 0;
} }
target.countCards("e", function (card) { else if (att > 1) {
if ( return (es.some(card => {
card.name != "jinhe" && return get.value(card, target) <= 0;
lib.filter.canBeGained(card, player, target) && }) || js.some(card => {
att * get.value(card, target) < 0 var cardj = card.viewAs ? { name: card.viewAs } : card;
) { return get.effect(target, cardj, target, player) < 0;
lose = true; })) ? 1.5 : 0;
let val = get.value(card, player);
if (val > 0) gain = Math.max(gain, val / 7);
} }
}); return 1;
target.countCards("j", function (card) {
let cardj = card.viewAs ? new lib.element.VCard({ name: card.viewAs }) : card;
if (
lib.filter.canBeGained(card, player, target) &&
att * get.effect(target, cardj, target, target) < 0
) {
lose = true;
if (cardj.name == "lebu") {
let needs = target.needsToDiscard(2);
if (att > 0) gain = Math.max(gain, 1.6 + needs / 10);
} else if (
cardj.name == "shandian" ||
cardj.name == "fulei" ||
cardj.name == "plague"
)
gain = Math.max(gain, 1.5 / Math.max(1, target.hp));
else if (att > 0) gain = Math.max(gain, 1.7);
}
});
if (!lose) return 0;
return gain;
}, },
target: function (player, target) { target: function (player, target) {
let att = get.attitude(player, target), const hs = target.getGainableCards(player, 'h');
hs = target.countCards("h", (card) => const es = target.getGainableCards(player, 'e');
lib.filter.canBeGained(card, player, target) const js = target.getGainableCards(player, 'j');
),
es = target.countCards("e", (card) => if (get.attitude(player, target) <= 0) {
lib.filter.canBeGained(card, player, target) if (hs.length > 0) return -1.5;
), return (es.some(card => {
js = target.countCards("j", (card) => return get.value(card, target) > 0 && card != target.getEquip('jinhe');
lib.filter.canBeGained(card, player, target) }) || js.some(card => {
), var cardj = card.viewAs ? { name: card.viewAs } : card;
noh = !hs || target.hasSkillTag("noh"), return get.effect(target, cardj, target, player) < 0;
noe = !es || target.hasSkillTag("noe"), })) ? -1.5 : 1.5;
check = [-1, att > 0 ? -1.3 : 1.3, att > 0 ? -2.5 : 2.5],
idx = -1;
if (hs) {
idx = 0;
if (noh) check[0] = 0.7;
} }
if (es) { return (es.some(card => {
if (idx < 0) idx = 1; return get.value(card, target) <= 0;
if ( }) || js.some(card => {
target.getEquip("baiyin") && var cardj = card.viewAs ? { name: card.viewAs } : card;
target.isDamaged() && return get.effect(target, cardj, target, player) < 0;
lib.filter.canBeGained(target.getEquip("baiyin"), player, target) })) ? 1.5 : -1.5;
) {
let rec = get.recoverEffect(target, player, target);
if (es == 1 || att * rec > 0) {
let val = 3 - 0.6 * Math.min(5, target.hp);
if (rec > 0) check[1] = val;
else if (rec < 0) check[1] = -val;
}
}
target.countCards("e", function (card) {
let val = get.value(card, target);
if (
card.name == "jinhe" ||
att * val >= 0 ||
!lib.filter.canBeGained(card, player, target)
)
return false;
if (att > 0) {
check[1] = Math.max(1.3, check[1]);
return true;
}
let sub = get.subtype(card);
if (sub == "equip2" || sub == "equip5") val += 4;
else if (sub == "equip1") val *= 0.4 * Math.min(3.6, target.hp);
else val *= 0.6;
if (target.hp < 3 && sub != "equip2" && sub != "equip5") val *= 0.4;
check[1] = Math.min(-0.16 * val, check[1]);
});
if (noe) check[1] += 0.9;
}
if (js) {
let func = function (num) {
if (att > 0) check[2] = Math.max(check[2], num);
else check[2] = Math.min(check[2], 0.6 - num);
};
if (idx < 0) idx = 2;
target.countCards("j", function (card) {
let cardj = card.viewAs
? new lib.element.VCard({ name: card.viewAs })
: card;
if (
!lib.filter.canBeGained(card, player, target) ||
att * get.effect(target, cardj, target, target) >= 0
)
return false;
if (cardj.name == "lebu") func(2.1 + 0.4 * target.needsToDiscard(2));
else if (cardj.name == "bingliang") func(2.4);
else if (
cardj.name == "shandian" ||
cardj.name == "fulei" ||
cardj.name == "plague"
)
func(Math.abs(check[2]) / (1 + target.hp));
else func(2.1);
});
}
if (idx < 0) return 0;
for (let i = idx + 1; i < 3; i++) {
if ((i == 1 && !es) || (i == 2 && !js)) continue;
if ((att > 0 && check[i] > check[idx]) || (att <= 0 && check[i] < check[idx]))
idx = i;
}
return check[idx];
}, },
}, },
tag: { tag: {
@ -2546,92 +2456,38 @@ game.import("card", function () {
}, },
result: { result: {
target: function (player, target) { target: function (player, target) {
let att = get.attitude(player, target), const att = get.attitude(player, target);
hs = target.countCards("h", (card) => const hs = target.getDiscardableCards(player, 'h');
lib.filter.canBeDiscarded(card, player, target) const es = target.getDiscardableCards(player, 'e');
), const js = target.getDiscardableCards(player, 'j');
es = target.countCards("e", (card) => if (!hs.length && !es.length && !js.length) return 0;
lib.filter.canBeDiscarded(card, player, target)
),
js = target.countCards("j", (card) =>
lib.filter.canBeDiscarded(card, player, target)
),
noh = !hs || target.hasSkillTag("noh"),
noe = !es || target.hasSkillTag("noe"),
check = [-1, att > 0 ? -1.3 : 1.3, att > 0 ? -2.5 : 2.5],
idx = -1;
if (hs) {
idx = 0;
if (noh) check[0] = 0.7;
}
if (es) {
if (idx < 0) idx = 1;
if (
target.getEquip("baiyin") &&
target.isDamaged() &&
lib.filter.canBeDiscarded(target.getEquip("baiyin"), player, target)
) {
let rec = get.recoverEffect(target, player, target);
if (es == 1 || att * rec > 0) {
let val = 3 - 0.6 * Math.min(5, target.hp);
if (rec > 0) check[1] = val;
else if (rec < 0) check[1] = -val;
}
}
target.countCards("e", function (card) {
let val = get.value(card, target);
if (
card.name == "jinhe" ||
att * val >= 0 ||
!lib.filter.canBeDiscarded(card, player, target)
)
return false;
if (att > 0) { if (att > 0) {
check[1] = Math.max(1.3, check[1]); if (js.some(card => {
return true; const cardj = card.viewAs ? { name: card.viewAs } : card;
return get.effect(target, cardj, target, player) < 0;
})) return 3;
if (target.isDamaged() && es.some(card => card.name == 'baiyin') &&
get.recoverEffect(target, player, player) > 0) {
if (target.hp == 1 && !target.hujia) return 1.6;
} }
let sub = get.subtype(card); if (es.some(card => {
if (sub == "equip2" || sub == "equip5") val += 4; return get.value(card, target) < 0;
else if (sub == "equip1") val *= 0.4 * Math.min(3.6, target.hp); })) return 1;
else val *= 0.6; return -1.5;
if (target.hp < 3 && sub != "equip2" && sub != "equip5") val *= 0.4;
check[1] = Math.min(-0.16 * val, check[1]);
});
if (noe) check[1] += 0.9;
} }
if (js) { else {
let func = function (num) { const noh = (hs.length == 0 || target.hasSkillTag('noh'));
if (att > 0) check[2] = Math.max(check[2], num); const noe = (es.length == 0 || target.hasSkillTag('noe'));
else check[2] = Math.min(check[2], 0.6 - num); const noe2 = (noe || !es.some(card => {
}; return get.value(card, target) > 0;
if (idx < 0) idx = 2; }));
target.countCards("j", function (card) { const noj = (js.length == 0 || !js.some(card => {
let cardj = card.viewAs const cardj = card.viewAs ? { name: card.viewAs } : card;
? new lib.element.VCard({ name: card.viewAs }) return get.effect(target, cardj, target, player) < 0;
: card; }))
if ( if (noh && noe2 && noj) return 1.5;
!lib.filter.canBeDiscarded(card, player, target) || return -1.5;
att * get.effect(target, cardj, target, target) >= 0
)
return false;
if (cardj.name == "lebu") func(2.1 + 0.4 * target.needsToDiscard(2));
else if (cardj.name == "bingliang") func(2.4);
else if (
cardj.name == "shandian" ||
cardj.name == "fulei" ||
cardj.name == "plague"
)
func(Math.abs(check[2]) / (1 + target.hp));
else func(2.1);
});
} }
if (idx < 0) return 0;
for (let i = idx + 1; i < 3; i++) {
if ((i == 1 && !es) || (i == 2 && !js)) continue;
if ((att > 0 && check[i] > check[idx]) || (att <= 0 && check[i] < check[idx]))
idx = i;
}
return check[idx];
}, },
}, },
tag: { tag: {