diff --git a/card/standard.js b/card/standard.js index 1ce37f51d..9ea1a0d37 100644 --- a/card/standard.js +++ b/card/standard.js @@ -2146,138 +2146,48 @@ game.import("card", function () { }, result: { player: function (player, target) { - let att = get.attitude(player, target), - hs = target.hasCard( - (card) => lib.filter.canBeGained(card, player, target), - "h" - ), - lose = hs, - gain = att > 0 ? 0.52 : 1.28; - if (Math.abs(att) < 5.03) { - let temp = 0.015 * att * att; - if (att < 0) gain = 0.9 + temp; - else gain = 0.9 - temp; + const hs = target.getGainableCards(player, 'h'); + const es = target.getGainableCards(player, 'e'); + const js = target.getGainableCards(player, 'j'); + const att = get.attitude(player, target); + if (att < 0) { + if (!hs.length && !es.some(card => { + return get.value(card, target) > 0 && card != target.getEquip('jinhe'); + }) && !js.some(card => { + var cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) return 0; } - target.countCards("e", function (card) { - if ( - card.name != "jinhe" && - lib.filter.canBeGained(card, player, target) && - att * get.value(card, target) < 0 - ) { - lose = true; - let val = get.value(card, player); - if (val > 0) gain = Math.max(gain, val / 7); - } - }); - target.countCards("j", function (card) { - let cardj = card.viewAs ? new lib.element.VCard({ name: card.viewAs }) : card; - if ( - lib.filter.canBeGained(card, player, target) && - att * get.effect(target, cardj, target, target) < 0 - ) { - lose = true; - if (cardj.name == "lebu") { - let needs = target.needsToDiscard(2); - if (att > 0) gain = Math.max(gain, 1.6 + needs / 10); - } else if ( - cardj.name == "shandian" || - cardj.name == "fulei" || - cardj.name == "plague" - ) - gain = Math.max(gain, 1.5 / Math.max(1, target.hp)); - else if (att > 0) gain = Math.max(gain, 1.7); - } - }); - if (!lose) return 0; - return gain; + else if (att > 1) { + return (es.some(card => { + return get.value(card, target) <= 0; + }) || js.some(card => { + var cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) ? 1.5 : 0; + } + return 1; }, target: function (player, target) { - let att = get.attitude(player, target), - hs = target.countCards("h", (card) => - lib.filter.canBeGained(card, player, target) - ), - es = target.countCards("e", (card) => - lib.filter.canBeGained(card, player, target) - ), - js = target.countCards("j", (card) => - lib.filter.canBeGained(card, player, target) - ), - noh = !hs || target.hasSkillTag("noh"), - noe = !es || target.hasSkillTag("noe"), - check = [-1, att > 0 ? -1.3 : 1.3, att > 0 ? -2.5 : 2.5], - idx = -1; - if (hs) { - idx = 0; - if (noh) check[0] = 0.7; + const hs = target.getGainableCards(player, 'h'); + const es = target.getGainableCards(player, 'e'); + const js = target.getGainableCards(player, 'j'); + + if (get.attitude(player, target) <= 0) { + if (hs.length > 0) return -1.5; + return (es.some(card => { + return get.value(card, target) > 0 && card != target.getEquip('jinhe'); + }) || js.some(card => { + var cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) ? -1.5 : 1.5; } - if (es) { - if (idx < 0) idx = 1; - if ( - target.getEquip("baiyin") && - target.isDamaged() && - lib.filter.canBeGained(target.getEquip("baiyin"), player, target) - ) { - let rec = get.recoverEffect(target, player, target); - if (es == 1 || att * rec > 0) { - let val = 3 - 0.6 * Math.min(5, target.hp); - if (rec > 0) check[1] = val; - else if (rec < 0) check[1] = -val; - } - } - target.countCards("e", function (card) { - let val = get.value(card, target); - if ( - card.name == "jinhe" || - att * val >= 0 || - !lib.filter.canBeGained(card, player, target) - ) - return false; - if (att > 0) { - check[1] = Math.max(1.3, check[1]); - return true; - } - let sub = get.subtype(card); - if (sub == "equip2" || sub == "equip5") val += 4; - else if (sub == "equip1") val *= 0.4 * Math.min(3.6, target.hp); - else val *= 0.6; - if (target.hp < 3 && sub != "equip2" && sub != "equip5") val *= 0.4; - check[1] = Math.min(-0.16 * val, check[1]); - }); - if (noe) check[1] += 0.9; - } - if (js) { - let func = function (num) { - if (att > 0) check[2] = Math.max(check[2], num); - else check[2] = Math.min(check[2], 0.6 - num); - }; - if (idx < 0) idx = 2; - target.countCards("j", function (card) { - let cardj = card.viewAs - ? new lib.element.VCard({ name: card.viewAs }) - : card; - if ( - !lib.filter.canBeGained(card, player, target) || - att * get.effect(target, cardj, target, target) >= 0 - ) - return false; - if (cardj.name == "lebu") func(2.1 + 0.4 * target.needsToDiscard(2)); - else if (cardj.name == "bingliang") func(2.4); - else if ( - cardj.name == "shandian" || - cardj.name == "fulei" || - cardj.name == "plague" - ) - func(Math.abs(check[2]) / (1 + target.hp)); - else func(2.1); - }); - } - if (idx < 0) return 0; - for (let i = idx + 1; i < 3; i++) { - if ((i == 1 && !es) || (i == 2 && !js)) continue; - if ((att > 0 && check[i] > check[idx]) || (att <= 0 && check[i] < check[idx])) - idx = i; - } - return check[idx]; + return (es.some(card => { + return get.value(card, target) <= 0; + }) || js.some(card => { + var cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) ? 1.5 : -1.5; }, }, tag: { @@ -2546,92 +2456,38 @@ game.import("card", function () { }, result: { target: function (player, target) { - let att = get.attitude(player, target), - hs = target.countCards("h", (card) => - lib.filter.canBeDiscarded(card, player, target) - ), - es = target.countCards("e", (card) => - lib.filter.canBeDiscarded(card, player, target) - ), - js = target.countCards("j", (card) => - lib.filter.canBeDiscarded(card, player, target) - ), - noh = !hs || target.hasSkillTag("noh"), - noe = !es || target.hasSkillTag("noe"), - check = [-1, att > 0 ? -1.3 : 1.3, att > 0 ? -2.5 : 2.5], - idx = -1; - if (hs) { - idx = 0; - if (noh) check[0] = 0.7; - } - if (es) { - if (idx < 0) idx = 1; - if ( - target.getEquip("baiyin") && - target.isDamaged() && - lib.filter.canBeDiscarded(target.getEquip("baiyin"), player, target) - ) { - let rec = get.recoverEffect(target, player, target); - if (es == 1 || att * rec > 0) { - let val = 3 - 0.6 * Math.min(5, target.hp); - if (rec > 0) check[1] = val; - else if (rec < 0) check[1] = -val; - } + const att = get.attitude(player, target); + const hs = target.getDiscardableCards(player, 'h'); + const es = target.getDiscardableCards(player, 'e'); + const js = target.getDiscardableCards(player, 'j'); + if (!hs.length && !es.length && !js.length) return 0; + if (att > 0) { + if (js.some(card => { + const cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) return 3; + if (target.isDamaged() && es.some(card => card.name == 'baiyin') && + get.recoverEffect(target, player, player) > 0) { + if (target.hp == 1 && !target.hujia) return 1.6; } - target.countCards("e", function (card) { - let val = get.value(card, target); - if ( - card.name == "jinhe" || - att * val >= 0 || - !lib.filter.canBeDiscarded(card, player, target) - ) - return false; - if (att > 0) { - check[1] = Math.max(1.3, check[1]); - return true; - } - let sub = get.subtype(card); - if (sub == "equip2" || sub == "equip5") val += 4; - else if (sub == "equip1") val *= 0.4 * Math.min(3.6, target.hp); - else val *= 0.6; - if (target.hp < 3 && sub != "equip2" && sub != "equip5") val *= 0.4; - check[1] = Math.min(-0.16 * val, check[1]); - }); - if (noe) check[1] += 0.9; + if (es.some(card => { + return get.value(card, target) < 0; + })) return 1; + return -1.5; } - if (js) { - let func = function (num) { - if (att > 0) check[2] = Math.max(check[2], num); - else check[2] = Math.min(check[2], 0.6 - num); - }; - if (idx < 0) idx = 2; - target.countCards("j", function (card) { - let cardj = card.viewAs - ? new lib.element.VCard({ name: card.viewAs }) - : card; - if ( - !lib.filter.canBeDiscarded(card, player, target) || - att * get.effect(target, cardj, target, target) >= 0 - ) - return false; - if (cardj.name == "lebu") func(2.1 + 0.4 * target.needsToDiscard(2)); - else if (cardj.name == "bingliang") func(2.4); - else if ( - cardj.name == "shandian" || - cardj.name == "fulei" || - cardj.name == "plague" - ) - func(Math.abs(check[2]) / (1 + target.hp)); - else func(2.1); - }); + else { + const noh = (hs.length == 0 || target.hasSkillTag('noh')); + const noe = (es.length == 0 || target.hasSkillTag('noe')); + const noe2 = (noe || !es.some(card => { + return get.value(card, target) > 0; + })); + const noj = (js.length == 0 || !js.some(card => { + const cardj = card.viewAs ? { name: card.viewAs } : card; + return get.effect(target, cardj, target, player) < 0; + })) + if (noh && noe2 && noj) return 1.5; + return -1.5; } - if (idx < 0) return 0; - for (let i = idx + 1; i < 3; i++) { - if ((i == 1 && !es) || (i == 2 && !js)) continue; - if ((att > 0 && check[i] > check[idx]) || (att <= 0 && check[i] < check[idx])) - idx = i; - } - return check[idx]; }, }, tag: {