Kyou
This commit is contained in:
parent
5562c9653e
commit
d095f7cc16
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@ -14,6 +14,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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content:function(){
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cards=cards.filterInD();
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if(cards.length&&target.isAlive()){
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game.cardsGotoSpecial(cards);
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game.log(cards,'被移出了游戏');
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player.$gain2(cards,false);
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target.markAuto('zhaoshu_skill',cards);
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target.addSkill('zhaoshu_skill');
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124
character/diy.js
124
character/diy.js
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@ -79,6 +79,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_kotarou:['male','key',3,['kotarou_rewrite','kotarou_aurora']],
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key_tenzen:['male','key',4,['tenzen_yixing','tenzen_lingyu']],
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key_kyouko:['female','key',3,['kyouko_rongzhu','kyouko_gongmian']],
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key_kyou:['female','key',3,['kyou_zhidian','kyou_duanfa']],
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ns_huangchengyan:['male','shu',3,['nslongyue','nszhenyin']],
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ns_sunchensunjun:['male','wu',5,['nsxianhai','nsxingchu']],
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@ -280,6 +281,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_misuzu:'#b长发及腰黑长直',
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key_kamome:'#b仿生纱',
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key_nao:'#b潮鸣',
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key_kyou:'#b长发及腰黑长直',
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key_yuuki:'#b4399司命',
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key_kyouko:'#b阿阿阿687',
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key_tenzen:'#b皋耳击',
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@ -455,6 +457,123 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_lucia:['key_shizuru'],
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},
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skill:{
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kyou_zhidian:{
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locked:false,
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mod:{
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targetInRange:function(card){
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if(card.kyou_zhidian) return true;
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},
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aiOrder:function(player,card,numx){
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var num=_status.event._kyou_zhidian_baseValue;
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if(num>0&&get.type2(card)=='trick'&&player.getUseValue(card)<num) return numx/10;
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},
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},
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enable:'chooseToUse',
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filter:function(event,player){
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return player.countCards('hs',(card)=>get.type2(card)=='trick')>0;
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},
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filterCard:function(card){
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return get.type2(card)=='trick';
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},
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onChooseToUse:function(event){
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event._kyou_zhidian_baseValue=event.player.getUseValue({name:'sha'});
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},
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check:function(card){
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var num=_status.event._kyou_zhidian_baseValue,player=_status.event.player;
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return num-player.getUseValue(card);
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},
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prompt:'将一张锦囊牌当做【杀】使用',
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viewAs:{
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name:'sha',
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kyou_zhidian:true,
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},
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group:'kyou_zhidian_aim',
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ai:{
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respondSha:true,
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skillTagFilter:(player)=>player.countCards('hs',(card)=>get.type2(card)=='trick')>0,
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},
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subSkill:{
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aim:{
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trigger:{
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player:'useCardToPlayered',
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},
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forced:true,
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locked:false,
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filter:function(event,player){
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return event.isFirstTarget&&event.card.name=='sha';
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},
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logTarget:'target',
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content:function(){
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'step 0'
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var list=['不可被响应','无视防具','伤害+1','不计入次数'];
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list.remove(player.storage.kyou_zhidian);
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player.chooseControl(list).set('prompt','掷典:请为'+get.translation(trigger.card)+'选择一种效果').set('choice',function(){
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if(list.contains('不计入次数')&&player.hasSha()) return '不计入次数';
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if(list.contains('不可被响应')&&trigger.target.mayHaveShan()) return '不可被响应';
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if(list.contains('伤害+1')) return '伤害+1';
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return list.randomGet();
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}()).set('ai',()=>_status.event.choice);
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'step 1'
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var target=trigger.target;
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player.storage.kyou_zhidian=result.control;
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game.log(player,'对',target,'的',trigger.card,'#g'+result.control);
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switch(result.control){
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case '不可被响应':
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trigger.directHit.add(target);
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break;
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case '无视防具':
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target.addTempSkill('qinggang2');
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target.storage.qinggang2.add(trigger.card);
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break;
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case '伤害+1':
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var map=trigger.customArgs;
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var id=target.playerid;
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if(!map[id]) map[id]={};
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if(!map[id].extraDamage) map[id].extraDamage=0;
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map[id].extraDamage++;
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break;
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case '不计入次数':
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var evt=trigger.getParent();
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if(evt.addCount!==false){
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evt.addCount=false;
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player.getStat().card.sha--;
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}
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break;
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}
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},
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}
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},
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},
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kyou_duanfa:{
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trigger:{player:'damageBegin2'},
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limited:true,
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skillAnimation:true,
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animationColor:'thunder',
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filter:function(event,player){
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return player.hp<=event.num;
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},
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content:function(){
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player.awakenSkill('kyou_duanfa');
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if(player.countCards('h')>0) player.chooseToDiscard('h',true,player.countCards('h'));
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player.recover();
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trigger.cancel();
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player.addTempSkill('kyou_duanfa_draw',{player:'phaseBegin'});
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},
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subSkill:{
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draw:{
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trigger:{target:'useCardToTargeted'},
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forced:true,
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charlotte:true,
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filter:function(event,player){
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if(event.card.name=='sha') return true;
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return get.type(event.card,false)=='trick'&&get.tag(event.card,'damage')>0;
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},
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content:function(){
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player.draw();
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},
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},
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},
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},
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kotarou_aurora:{
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trigger:{
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player:['damageEnd','loseHpEnd','gainMaxHpEnd']
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@ -15157,6 +15276,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kotarou_rewrite_sha:'改写',
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kotarou_rewrite_block:'改写',
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kotarou_rewrite_info:'出牌阶段,你可选择:①视为使用一张本局游戏没有以此法使用过的基本牌或普通锦囊牌;②移动场上的一张牌;③增加一点体力上限并失去1点体力(体力上限至多为5);④下一次造成的伤害+1;⑤下一次回复的体力值+1;⑥本回合内的手牌上限和使用【杀】的使用次数+1。若你于本回合内发动过〖改写〗的次数超过两次,则你令此技能失效,且于回合结束后将体力上限降至3点,失去〖丝刃〗和〖改写〗。',
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key_kyou:'藤林杏',
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kyou_zhidian:'掷典',
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kyou_zhidian_info:'你可以将一张锦囊牌当做【杀】使用(无距离限制)。当你使用【杀】指定第一个目标后,你选择一个与上次不同的选项:①此【杀】不可被响应。②此【杀】无视防具。③此【杀】伤害+1。④此【杀】不计入次数限制。',
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kyou_duanfa:'断发',
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kyou_duanfa_info:'限定技,当你受到伤害时,若伤害值不小于你的体力值,则你可弃置所有手牌,防止此伤害并回复1点体力;且当你于你的下回合开始前成为【杀】或伤害性锦囊牌的目标后,你摸一张牌。',
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noname:"小无",
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noname_zhuyuan:"祝愿",
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@ -8923,7 +8923,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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perfectPair:{
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wujing:['sunce','sunben','wuguotai'],
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wujing:['sunce','sunben','wuguotai'],
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simazhao:['simayi','jin_simayi','jin_wangyuanji'],
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},
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characterReplace:{
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caochun:['caochun','old_caochun'],
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@ -268,6 +268,7 @@ window.noname_character_rank={
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'key_hiroto',
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'key_nao',
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'key_kotarou',
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'key_kyou',
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'mini_zhugeliang',
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'mini_lvmeng',
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],
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@ -1212,6 +1213,7 @@ window.noname_character_rank={
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'key_kyouko',
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'key_tenzen',
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'key_kotarou',
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'key_kyou',
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'noname',
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],
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epic:[
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@ -7418,7 +7418,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.count=trigger.num;
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"step 1"
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event.count--;
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player.gainPlayerCard(get.prompt('refankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['refankui',trigger.source]);
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player.gainPlayerCard(get.prompt('refankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',[event.name,trigger.source]);
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"step 2"
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if(result.bool&&event.count>0&&trigger.source.countGainableCards(player,'he')>0) event.goto(1);
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},
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@ -517,7 +517,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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player.chooseTarget(function(card,player,current){
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player.chooseTarget(function(card,player,target){
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return target!=player&&target.countCards('j',function(card){
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return player.canAddJudge(card);
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})>0;
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@ -271,7 +271,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return (event.source&&event.source.countGainableCards(player,'he')&&event.num>0&&event.source!=player);
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},
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content:function(){
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player.gainPlayerCard(get.prompt('fankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['fankui',trigger.source]);
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player.gainPlayerCard(get.prompt('fankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',[event.name,trigger.source]);
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},
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ai:{
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maixie_defend:true,
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@ -191,6 +191,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuchen:['liushan'],
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yujin:['xiahoudun'],
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fazheng:['liubei'],
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zhonghui:['jiangwei','dengai'],
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},
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skill:{
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rejingce:{
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'v1.9.110.8.3.1',
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'v1.9.110.8.3.2',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -4201,6 +4201,7 @@ window.noname_asset_list=[
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'image/character/tangji.jpg',
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'image/character/yangwan.jpg',
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'image/character/zhangheng.jpg',
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'image/character/key_kyou.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baosanniang.jpg',
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@ -1,15 +1,15 @@
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window.noname_update={
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version:'1.9.110.8.3.1',
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update:'1.9.110.8.3',
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version:'1.9.110.8.3.2',
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update:'1.9.110.8.3.1',
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changeLog:[
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'国战石苞',
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'诏书',
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'藤林杏',
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'国战许攸、夏侯霸、野司马昭',
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'bug修复',
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],
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files:[
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//'card/extra.js',
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//'card/gujian.js',
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//'card/guozhan.js',
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'card/guozhan.js',
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//'card/gwent.js',
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//'card/huanlekapai.js',
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//'card/mtg.js',
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@ -19,9 +19,9 @@ window.noname_update={
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//'card/yunchou.js',
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//'card/yingbian.js',
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//'card/zhenfa.js',
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'card/zhulu.js',
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//'card/zhulu.js',
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'character/diy.js',
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'character/extra.js',
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//'character/extra.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gwent.js',
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@ -33,14 +33,14 @@ window.noname_update={
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'character/rank.js',
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'character/refresh.js',
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//'character/shenhua.js',
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'character/sp.js',
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//'character/sp.js',
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'character/sp2.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/standard.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xinghuoliaoyuan.js',
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'character/yingbian.js',
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//'character/yingbian.js',
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'character/yijiang.js',
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//'character/yxs.js',
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//'extension/boss/extension.js',
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@ -57,7 +57,7 @@ window.noname_update={
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//'mode/stone.js',
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//'mode/tafang.js',
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//'mode/versus.js',
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'game/game.js',
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//'game/game.js',
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//'game/keyWords.js',
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//'game/NoSleep.js',
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//'game/config.js',
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Binary file not shown.
After Width: | Height: | Size: 163 KiB |
469
mode/guozhan.js
469
mode/guozhan.js
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@ -264,11 +264,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'4':[
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'gz_re_lidian','gz_yuejin','gz_huangzhong',
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'gz_menghuo','gz_sunshangxiang','gz_lvmeng',
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'gz_lvbu',
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'gz_lvbu','gz_xiahouba',
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],
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'3':[
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'gz_simayi','gz_luxun','gz_wuguotai',
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'gz_caiwenji','gz_shibao',
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'gz_caiwenji','gz_shibao','gz_xuyou',
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],
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'2':[
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'gz_re_lusu','gz_zhangzhang',
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@ -288,7 +288,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'gz_xiaoqiao','gz_zhoutai','gz_lvfan',
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'gz_beimihu','gz_mateng','gz_jiaxu',
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'gz_jin_wangyuanji','gz_huaxin','gz_duyu',
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'gz_zhonghui',
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'gz_zhonghui','gz_xuyou','gz_simazhao',
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],
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'7':[
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'gz_zhanghe','gz_jianggan','gz_simayi',
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@ -332,7 +332,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'gz_zhurong','gz_zhurong','gz_jiangfei',
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'gz_xusheng','gz_luyusheng','gz_sunjian',
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'gz_zhangren','gz_kongrong','gz_yanwen',
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'gz_jin_simayi','gz_mengda',
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'gz_jin_simayi','gz_mengda','gz_xiahouba',
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],
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'1':[
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'gz_zangba','gz_bianfuren','gz_xuzhu',
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@ -351,8 +351,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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guozhan_jun:["gz_jun_caocao","gz_jun_sunquan","gz_jun_liubei","gz_jun_zhangjiao"],
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guozhan_jin:['gz_jin_simayi','gz_jin_simazhao','gz_jin_simashi','gz_jin_zhangchunhua','gz_jin_wangyuanji','gz_jin_xiahouhui','gz_duyu','gz_zhanghuyuechen','gz_jin_yanghuiyu','gz_simazhou','gz_shibao','gz_weiguan','gz_zhongyan'],
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guozhan_single:['gz_re_xushu','gz_yanbaihu','gz_wujing','gz_dongzhao'],
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guozhan_double:['gz_tangzi','gz_liuqi','gz_mengda','gz_mifangfushiren','gz_zhanglu','gz_shixie'],
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guozhan_yexinjia:['gz_zhonghui'],
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guozhan_double:['gz_tangzi','gz_liuqi','gz_mengda','gz_mifangfushiren','gz_zhanglu','gz_shixie','gz_xuyou','gz_xiahouba'],
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guozhan_yexinjia:['gz_zhonghui','gz_simazhao'],
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guozhan_zongheng:['gz_huaxin','gz_luyusheng','gz_zongyu','gz_miheng'],
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guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan","gz_key_ushio","gz_sp_duyu"],
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}
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@ -375,8 +375,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_shibing2key:['female','key',0,[],['unseen']],
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gz_zhonghui:['male','ye',4,['gzquanji','gzpaiyi']],
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gz_simazhao:['male','ye',3,['gzzhaoxin','gzsuzhi']],
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gz_tangzi:['male','wei',4,['gzxingzhao'],['doublegroup:wei:wu','gzskin']],
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gz_mengda:['male','shu',4,['qiuan','liangfan'],['doublegroup:shu:wei']],
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gz_mengda:['male','wei',4,['qiuan','liangfan'],['doublegroup:wei:shu']],
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gz_liuqi:['male','qun',3,['gzwenji','gztunjiang'],['doublegroup:qun:shu','gzskin']],
|
||||
gz_mifangfushiren:['male','wu',4,['mffengshi'],['doublegroup:wu:shu']],
|
||||
gz_shixie:['male','qun',3,['gzbiluan','gzlixia'],['doublegroup:qun:wu','gzskin']],
|
||||
|
@ -385,6 +386,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_re_xushu:['male','shu',4,['gzzhuhai','gzpozhen','gzjiancai'],['gzskin']],
|
||||
gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']],
|
||||
gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']],
|
||||
gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun']],
|
||||
gz_xiahouba:['male','shu',4,['gzbaolie'],['doublegroup:shu:wei']],
|
||||
|
||||
gz_caocao:['male','wei',4,['jianxiong']],
|
||||
gz_simayi:['male','wei',3,['fankui','guicai']],
|
||||
|
@ -519,6 +522,228 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//司马昭
|
||||
gzzhaoxin:{
|
||||
audio:'zhaoran',
|
||||
trigger:{player:'damageEnd'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
check:()=>false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.showHandcards();
|
||||
'step 1'
|
||||
var hs=player.countCards('h');
|
||||
if(game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('h')<=hs;
|
||||
})){
|
||||
player.chooseTarget(true,'请选择要交换手牌的目标角色',function(card,player,target){
|
||||
return target!=player&&target.countCards('h')<=player.countCards('h');
|
||||
})
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
player.swapHandcards(target);
|
||||
}
|
||||
},
|
||||
},
|
||||
gzsuzhi:{
|
||||
audio:'choufa',
|
||||
derivation:'gzfankui',
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
if(player==_status.currentPhase&&player.countMark('gzsuzhi_count')<3&&get.type2(card)=='trick') return true;
|
||||
},
|
||||
},
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.countMark('gzsuzhi_count')<3;
|
||||
},
|
||||
content:function(){
|
||||
player.addTempSkill('fankui',{player:'phaseBegin'});
|
||||
},
|
||||
group:['gzsuzhi_damage','gzsuzhi_draw','gzsuzhi_gain'],
|
||||
subSkill:{
|
||||
damage:{
|
||||
audio:'choufa',
|
||||
trigger:{source:'damageBegin1'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player==_status.currentPhase&&player.countMark('gzsuzhi_count')<3&&event.card&&
|
||||
(event.card.name=='sha'||event.card.name=='juedou')&&event.getParent().type=='card';
|
||||
},
|
||||
content:function(){
|
||||
trigger.num++;
|
||||
player.addTempSkill('gzsuzhi_count');
|
||||
player.addMark('gzsuzhi_count',1,false);
|
||||
},
|
||||
},
|
||||
draw:{
|
||||
audio:'choufa',
|
||||
trigger:{player:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player==_status.currentPhase&&player.countMark('gzsuzhi_count')<3&&get.type2(event.card)=='trick';
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.addTempSkill('gzsuzhi_count');
|
||||
player.addMark('gzsuzhi_count',1,false);
|
||||
},
|
||||
},
|
||||
gain:{
|
||||
audio:'choufa',
|
||||
trigger:{global:'loseAfter'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(player!=_status.currentPhase||event.type!='discard'||player==event.player||player.countMark('gzsuzhi_count')>=3) return false;
|
||||
return event.cards2&&event.cards2.filterInD('d').length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.addTempSkill('gzsuzhi_count');
|
||||
player.addMark('gzsuzhi_count',1,false);
|
||||
if(trigger.delay==false) game.delay();
|
||||
'step 1'
|
||||
var cards=trigger.cards2.filterInD('d');
|
||||
if(cards.length==1){
|
||||
event._result={
|
||||
bool:true,
|
||||
links:cards,
|
||||
}
|
||||
}
|
||||
else player.chooseButton(['夙智:选择获得一张牌',cards],true);
|
||||
'step 2'
|
||||
if(result.bool) player.gain(result.links[0],'gain2');
|
||||
},
|
||||
},
|
||||
count:{
|
||||
onremove:true,
|
||||
},
|
||||
},
|
||||
},
|
||||
gzfankui:{
|
||||
audio:'tuishi',
|
||||
inherit:'fankui',
|
||||
},
|
||||
//夏侯霸
|
||||
gzbaolie:{
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
if(card.name=='sha'&&target.hp>=player.hp) return true;
|
||||
},
|
||||
cardUsableTarget:function(card,player,target){
|
||||
if(card.name=='sha'&&target.hp>=player.hp) return true;
|
||||
},
|
||||
},
|
||||
audio:'baobian',
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current.isEnemyOf(player)&&player.inRangeOf(current);
|
||||
});
|
||||
},
|
||||
logTarget:function(event,player){
|
||||
return game.filterPlayer(function(current){
|
||||
return current.isEnemyOf(player)&&player.inRangeOf(current);
|
||||
});
|
||||
},
|
||||
check:()=>false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=game.filterPlayer(function(current){
|
||||
return current.isEnemyOf(player)&&player.inRangeOf(current);
|
||||
}).sortBySeat();
|
||||
'step 1'
|
||||
var target=event.targets.shift();
|
||||
if(target.isIn()){
|
||||
event.target=target;
|
||||
target.chooseToUse(function(card,player,event){
|
||||
if(get.name(card)!='sha') return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},'豹烈:对'+get.translation(player)+'使用一张杀,或令其弃置你的一张牌').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.filterTarget.apply(this,arguments);
|
||||
}).set('sourcex',player);
|
||||
}
|
||||
else if(targets.length) event.redo();
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool==false&&target.countCards('he')>0){
|
||||
player.discardPlayerCard(target,'he',true);
|
||||
}
|
||||
if(targets.length) event.goto(1);
|
||||
},
|
||||
},
|
||||
//许攸
|
||||
gzchenglve:{
|
||||
audio:'nzry_chenglve',
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
filter:function(event,player){
|
||||
return event.isFirstTarget&&event.targets.length>1
|
||||
&&event.player.isIn()&&event.player.isFriendOf(player);
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.player)>0;
|
||||
},
|
||||
content:function(){
|
||||
trigger.getParent().gzchenglve_buffed=true;
|
||||
trigger.player.draw();
|
||||
player.addTempSkill('gzchenglve_effect');
|
||||
},
|
||||
subSkill:{
|
||||
effect:{
|
||||
trigger:{global:'useCardAfter'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.gzchenglve_buffed==true&&player.getHistory('damage',function(evt){
|
||||
return evt.card==event.card;
|
||||
}).length>0&&game.hasPlayer(function(current){
|
||||
return current.isFriendOf(player)&&!current.hasMark('yinyang_mark');
|
||||
})
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否令一名己方角色获得“阴阳鱼”标记?',function(card,player,target){
|
||||
return target.isFriendOf(player)&&!target.hasMark('yinyang_mark');
|
||||
}).set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target)*Math.sqrt(1+target.needsToDiscard());
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('gzchenglve_effect',target);
|
||||
target.addMark('yinyang_mark',1,false);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzshicai:{
|
||||
audio:'nzry_shicai',
|
||||
trigger:{player:'damage'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.num==1||player.countCards('h')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
return event.num==1;
|
||||
},
|
||||
content:function(){
|
||||
if(trigger.num==1) player.draw(2);
|
||||
else player.chooseToDiscard(true,player.countCards('h'));
|
||||
},
|
||||
},
|
||||
gzzhuosheng:{
|
||||
trigger:{global:'damageEnd'},
|
||||
logTarget:'player',
|
||||
|
@ -5003,9 +5228,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(_status._aozhan) return false;
|
||||
if(game.players.length>4) return false;
|
||||
if(game.players.length>3&&game.players.length+game.dead.length<=7) return false;
|
||||
for(var i=0;i<lib.group.length;i++){
|
||||
var num=get.population(lib.group[i]);
|
||||
if(num>1) return false;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
for(var j=i+1;j<game.players.length;j++){
|
||||
if(game.players[i].isFriendOf(game.players[j])) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
|
@ -5045,19 +5271,72 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.countPlayer(function(current){current.addSkill('aozhan')});
|
||||
},
|
||||
},
|
||||
"_xianqu_skill":{
|
||||
_guozhan_marks:{
|
||||
ruleSkill:true,
|
||||
enable:"phaseUse",
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.hasMark('_xianqu_skill')||player.hasMark('yexinjia_mark');
|
||||
return player.hasMark('yexinjia_mark')||player.hasMark('xianqu_mark')||player.hasMark('yinyang_mark')||player.hasMark('zhulianbihe_mark');
|
||||
},
|
||||
mark:true,
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
return ui.create.dialog('###国战标记###弃置一枚对应的标记,发动其对应的效果');
|
||||
},
|
||||
chooseControl:function(event,player){
|
||||
var list=[],bool=player.hasMark('yexinjia_mark');
|
||||
if(bool||player.hasMark('xianqu_mark')) list.push('先驱');
|
||||
if(bool||player.hasMark('zhulianbihe_mark')){
|
||||
list.push('珠联(摸牌)');
|
||||
if(event.filterCard({name:'tao',isCard:true},player,event)) list.push('珠联(桃)');
|
||||
}
|
||||
if(bool||player.hasMark('yinyang_mark')) list.push('阴阳鱼');
|
||||
list.push('cancel2');
|
||||
return list;
|
||||
},
|
||||
check:function(){
|
||||
var player=_status.event.player,bool=player.hasMark('yexinjia_mark');
|
||||
if((bool||player.hasMark('xianqu_mark'))&&(4-player.countCards('h'))>1) return '先驱';
|
||||
if(bool||player.hasMark('zhulianbihe_mark')){
|
||||
if(_status.event.getParent().filterCard({name:'tao',isCard:true},player,event)&&get.effect_use(player,{name:'tao'},player)>0) return '珠联(桃)';
|
||||
if(player.getHandcardLimit()-player.countCards('h')>1&&!game.hasPlayer(function(current){
|
||||
return current!=player&¤t.isFriendOf(player)&¤t.hp+current.countCards('h','shan')<=2;
|
||||
})) return '珠联(摸牌)';
|
||||
}
|
||||
if(player.hasMark('yinyang_mark')&&player.getHandcardLimit()-player.countCards('h')>0) return '阴阳鱼';
|
||||
return 'cancel2';
|
||||
},
|
||||
backup:function(result,player){
|
||||
switch(result.control){
|
||||
case '珠联(桃)': return get.copy(lib.skill._zhulianbihe_mark_tao);
|
||||
case '珠联(摸牌)': return {
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
player.removeMark(player.hasMark('zhulianbihe_mark')?'zhulianbihe_mark':'yexinjia_mark',1);
|
||||
},
|
||||
};
|
||||
case '阴阳鱼': return {
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.removeMark(player.hasMark('yinyang_mark')?'yinyang_mark':'yexinjia_mark',1);
|
||||
}
|
||||
};
|
||||
case '先驱': return {content:lib.skill.xianqu_mark.content};
|
||||
}
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
xianqu_mark:{
|
||||
intro:{
|
||||
content:"◇出牌阶段,你可以弃置此标记,然后将手牌摸至四张并观看一名其他角色的一张武将牌。",
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.removeMark(player.hasMark('_xianqu_skill')?'_xianqu_skill':'yexinjia_mark',1);
|
||||
player.removeMark(player.hasMark('xianqu_mark')?'xianqu_mark':'yexinjia_mark',1);
|
||||
var num=4-player.countCards('h');
|
||||
if(num) player.draw(num);
|
||||
"step 1"
|
||||
|
@ -5087,7 +5366,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(controls.length==0) event.finish();
|
||||
}
|
||||
else{
|
||||
player.removeSkill('_xianqu_skill');
|
||||
player.removeSkill('xianqu_mark');
|
||||
event.finish();
|
||||
}
|
||||
"step 3"
|
||||
|
@ -5106,82 +5385,25 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
player.viewCharacter(event.target,1);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(4-player.countCards('h')<2) return 0;
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
"zhulianbihe_skill":{
|
||||
ruleSkill:true,
|
||||
mark:true,
|
||||
zhulianbihe_mark:{
|
||||
intro:{
|
||||
content:"◇出牌阶段,你可以弃置此标记 然后摸两张牌。<br>◇你可以将此标记当做【桃】使用。",
|
||||
},
|
||||
},
|
||||
"yinyang_skill":{
|
||||
mark:true,
|
||||
yinyang_mark:{
|
||||
intro:{
|
||||
content:"◇出牌阶段,你可以弃置此标记,然后摸一张牌。<br>◇弃牌阶段,你可以弃置此标记,然后本回合手牌上限+2。",
|
||||
},
|
||||
},
|
||||
"_zhulianbihe_skill_draw":{
|
||||
ruleSkill:true,
|
||||
enable:"phaseUse",
|
||||
filter:function(event,player){
|
||||
return player.hasMark('zhulianbihe_skill')||player.hasMark('yexinjia_mark');
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
return ui.create.dialog('珠联璧合',[[
|
||||
['摸牌','','zhulian_card'],
|
||||
['基本','','tao']
|
||||
],'vcard'],'hidden');
|
||||
},
|
||||
filter:function(button,player){
|
||||
if(button.link[2]!='tao') return true;
|
||||
return lib.filter.filterCard({name:'tao',isCard:true},player,_status.event.getParent());
|
||||
},
|
||||
check:function(button){
|
||||
var player=_status.event.player;
|
||||
if(button.link[2]=='tao') return get.effect_use(player,{name:'tao'},player)>0?2:0;
|
||||
if(player.getHandcardLimit()-player.countCards('h')>1&&!game.hasPlayer(function(current){
|
||||
return current!=player&¤t.isFriendOf(player)&¤t.hp+current.countCards('h','shan')<=2;
|
||||
})) return 1;
|
||||
return 0;
|
||||
},
|
||||
backup:function(links,player){
|
||||
if(links[0][2]=='tao') return get.copy(lib.skill._zhulianbihe_skill_tao);
|
||||
return {
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
player.removeMark(player.hasMark('zhulianbihe_skill')?'zhulianbihe_skill':'yexinjia_mark',1);
|
||||
},
|
||||
};
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
order:function(item,player){
|
||||
if(get.effect_use(player,{name:'tao'},player)>0) return get.order({name:'tao'},player)-0.1;
|
||||
return 7.2;
|
||||
},
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
"_zhulianbihe_skill_tao":{
|
||||
_zhulianbihe_mark_tao:{
|
||||
ruleSkill:true,
|
||||
enable:"chooseToUse",
|
||||
filter:function(event,player){
|
||||
return event.type!='phase'&&(player.hasMark('zhulianbihe_skill')||player.hasMark('yexinjia_mark'));
|
||||
return event.type!='phase'&&(player.hasMark('zhulianbihe_mark')||player.hasMark('yexinjia_mark'));
|
||||
},
|
||||
viewAsFilter:function(player){
|
||||
return player.hasMark('zhulianbihe_skill')||player.hasMark('yexinjia_mark');
|
||||
return player.hasMark('zhulianbihe_mark')||player.hasMark('yexinjia_mark');
|
||||
},
|
||||
viewAs:{
|
||||
name:"tao",
|
||||
|
@ -5190,51 +5412,26 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
filterCard:function(){return false},
|
||||
selectCard:-1,
|
||||
precontent:function(){
|
||||
player.removeMark(player.hasMark('zhulianbihe_skill')?'zhulianbihe_skill':'yexinjia_mark',1);
|
||||
player.removeMark(player.hasMark('zhulianbihe_mark')?'zhulianbihe_mark':'yexinjia_mark',1);
|
||||
},
|
||||
},
|
||||
"_yinyang_skill_draw":{
|
||||
ruleSkill:true,
|
||||
enable:"phaseUse",
|
||||
filter:function(event,player){
|
||||
return player.hasMark('yinyang_skill')||player.hasMark('yexinjia_mark');
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.removeMark(player.hasMark('yinyang_skill')?'yinyang_skill':'yexinjia_mark',1);
|
||||
},
|
||||
ai:{
|
||||
order:function(item,player){
|
||||
if(player.countCards('h')<player.getHandcardLimit()){
|
||||
return 7.2;
|
||||
}
|
||||
else return 1;
|
||||
},
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.countCards('h')>player.getHandcardLimit()) return 0;
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
"_yinyang_skill_add":{
|
||||
_yinyang_mark_add:{
|
||||
ruleSkill:true,
|
||||
trigger:{
|
||||
player:"phaseDiscardBegin",
|
||||
},
|
||||
filter:function(event,player){
|
||||
return (player.hasMark('yinyang_skill')||player.hasMark('yexinjia_mark'))&&player.needsToDiscard();
|
||||
return (player.hasMark('yinyang_mark')||player.hasMark('yexinjia_mark'))&&player.needsToDiscard();
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否弃置一枚【'+(player.hasMark('yinyang_skill')?'阴阳鱼':'野心家')+'】标记,使本回合的手牌上限+2?';
|
||||
return '是否弃置一枚【'+(player.hasMark('yinyang_mark')?'阴阳鱼':'野心家')+'】标记,使本回合的手牌上限+2?';
|
||||
},
|
||||
content:function(){
|
||||
player.addTempSkill('yinyang_add','phaseAfter');
|
||||
player.removeMark(player.hasMark('yinyang_skill')?'yinyang_skill':'yexinjia_mark',1);
|
||||
player.removeMark(player.hasMark('yinyang_mark')?'yinyang_mark':'yexinjia_mark',1);
|
||||
},
|
||||
},
|
||||
"yinyang_add":{
|
||||
yinyang_add:{
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+2;
|
||||
|
@ -9085,12 +9282,23 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzzhuosheng2:'擢升',
|
||||
gzzhuosheng_info:'当一名与你势力相同的角色受到伤害后,你可令其摸一张牌。然后直到其下个结束阶段前,其使用此牌根据类型执行以下效果:1. 基本牌,不计入次数且无距离限制;2. 普通锦囊牌,此牌目标可+1或-1;3. 装备牌,可摸1张牌。',
|
||||
|
||||
gzzhaoxin:'昭心',
|
||||
gzzhaoxin_info:'当你受到伤害后,你可展示所有手牌,然后与一名手牌数不大于你的其他角色交换手牌。',
|
||||
gzsuzhi:'夙智',
|
||||
gzsuzhi_info:'锁定技,每回合累计限三次;①当你于回合内因执行【杀】或【决斗】造成伤害时,此伤害+1;②你于回合内使用锦囊牌时摸一张牌,且无距离限制;③当有其他角色于你的回合内弃置牌后,你获得其中的一张;④结束阶段,你获得〖反馈〗直到下回合开始。',
|
||||
|
||||
gz_tangzi:'唐咨',
|
||||
gz_mengda:'孟达',
|
||||
gz_liuqi:'刘琦',
|
||||
gz_mifangfushiren:'糜芳傅士仁',
|
||||
gz_shixie:'士燮',
|
||||
gz_zhanglu:'张鲁',
|
||||
gzchenglve:'成略',
|
||||
gzchenglve_info:'己方角色使用牌指定第一个目标后,若此牌的目标数大于1,则你可以令其摸一张牌。此牌结算结束后,若你受到过渠道为此牌的伤害,则你可以令一名没有“阴阳鱼”的己方角色获得一枚“阴阳鱼”。',
|
||||
gzbaolie:'豹烈',
|
||||
gzbaolie_info:'锁定技,出牌阶段开始时,你令所有攻击范围内包含你的非己方角色依次选择:①对你使用一张【杀】;②令你弃置其一张牌。锁定技,你对体力值不小于你的角色使用【杀】没有距离和次数限制。',
|
||||
gzshicai:'恃才',
|
||||
gzshicai_info:'锁定技,当你受到的伤害点数确定时,若伤害值:为1,你摸两张牌;大于1,你弃置所有手牌。',
|
||||
gzxingzhao:'兴棹',
|
||||
gzxingzhao_info:'锁定技:①摸牌阶段开始时,若X不小于1,则你可以发动〖恂恂〗的效果。②当你受到伤害后或使用装备牌时,若X不小于2且你的手牌数不为全场最多,则你摸一张牌。③若X不小于3,则你的手牌上限+4。④当你失去装备区的牌后,若X不小于4,则你摸一张牌。(X为场上有受伤角色的势力数)',
|
||||
gzxingzhao_old_info:'锁定技:①摸牌阶段开始时,若X不小于1,则你可以发动〖恂恂〗的效果。②当你受到伤害后,若X不小于2且你和伤害来源的手牌数不相等,则你于伤害来源中手牌数较少的角色摸一张牌。③若X不小于3,则你的手牌上限+4。④当你失去装备区的牌后,若X不小于4,则你摸一张牌。(X为场上有受伤角色的势力数)',
|
||||
|
@ -9197,27 +9405,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
jihun:"汲魂",
|
||||
jihun_info:"当你受到伤害后,或与你势力不同的角色脱离濒死状态后,你可以将剩余武将牌堆的一张牌当做“魂”扣置于游戏外。",
|
||||
|
||||
|
||||
"_xianqu_skill":"先驱",
|
||||
"_xianqu_skill_info":"",
|
||||
"zhulianbihe_skill":"珠联璧合",
|
||||
"zhulianbihe_skill_info":"",
|
||||
_zhulianbihe_skill_draw_backup:'珠联',
|
||||
zhulian_card:'摸两张牌',
|
||||
zhulian_card_info:'弃置【珠联璧合】标记并摸两张牌',
|
||||
zhulian_card_bg:'摸',
|
||||
"yinyang_skill":"阴阳鱼",
|
||||
"yinyang_skill_info":"",
|
||||
"_zhulianbihe_skill_draw":"珠联",
|
||||
"_zhulianbihe_skill_draw_info":"",
|
||||
"_zhulianbihe_skill_tao":"珠联",
|
||||
"_zhulianbihe_skill_tao_info":"",
|
||||
"_yinyang_skill_draw":"阴阳鱼",
|
||||
"_yinyang_skill_draw_info":"",
|
||||
"_yinyang_skill_add":"阴阳鱼",
|
||||
"_yinyang_skill_add_info":"",
|
||||
"yinyang_add":"阴阳鱼",
|
||||
"yinyang_add_info":"",
|
||||
_guozhan_marks:'标记',
|
||||
_guozhan_marks_backup:'标记',
|
||||
xianqu_mark:"先驱",
|
||||
zhulianbihe_mark:"珠联璧合",
|
||||
yinyang_mark:"阴阳鱼",
|
||||
_zhulianbihe_mark_tao:"珠联",
|
||||
_yinyang_mark_add:"阴阳鱼",
|
||||
yinyang_add:"阴阳鱼",
|
||||
|
||||
"new_jushou":"据守",
|
||||
"new_jushou_info":"结束阶段,你可以摸X张牌(X为亮明势力数),然后弃置一张手牌。若以此法弃置的牌为装备牌,则改为使用此牌。若X大于2,则你将武将牌叠置。",
|
||||
|
@ -9958,7 +10153,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
doubleDraw:function(){
|
||||
if(!player.hasMark('yinyang_skill')) player.addMark('yinyang_skill',1);
|
||||
if(!player.hasMark('yinyang_mark')) player.addMark('yinyang_mark',1);
|
||||
},
|
||||
changeViceOnline:function(){
|
||||
'step 0'
|
||||
|
@ -10042,7 +10237,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
zhulian:function(){
|
||||
player.popup('珠联璧合');
|
||||
if(!player.hasMark('zhulianbihe_skill')) player.addMark('zhulianbihe_skill',1);
|
||||
if(!player.hasMark('zhulianbihe_mark')) player.addMark('zhulianbihe_mark',1);
|
||||
},
|
||||
},
|
||||
player:{
|
||||
|
@ -10453,7 +10648,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
this.draw(2).log=false;
|
||||
}
|
||||
else{
|
||||
this.addMark('_xianqu_skill',1);
|
||||
this.addMark('xianqu_mark',1);
|
||||
}
|
||||
_status.initshown=true;
|
||||
}
|
||||
|
@ -10467,9 +10662,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
next.player=this;
|
||||
next.setContent('zhulian');
|
||||
}
|
||||
if(showYe){
|
||||
this.addMark('yexinjia_mark',1);
|
||||
}
|
||||
}
|
||||
if(showYe){
|
||||
this.addMark('yexinjia_mark',1);
|
||||
}
|
||||
}
|
||||
game.tryResult();
|
||||
|
@ -10491,7 +10686,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var name2=this.name2;
|
||||
if(name1.indexOf('gz_shibing')==0) return false;
|
||||
if(name2.indexOf('gz_shibing')==0) return false;
|
||||
if(lib.character[name1][1]!=lib.character[name2][1]) return false;
|
||||
if(lib.character[name1][1]!='ye'&&lib.character[name2][1]!='ye'&&lib.character[name1][1]!=lib.character[name2][1]) return false;
|
||||
if(get.is.jun(this.name1)) return true;
|
||||
var list=['re','diy','sp','jsp','shen','jg','xin','old','gz','ol'];
|
||||
for(var i=0;i<list.length;i++){
|
||||
|
|
Loading…
Reference in New Issue