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176
card/guozhan.js
176
card/guozhan.js
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@ -4,6 +4,40 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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name:'guozhan',
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connect:true,
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card:{
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zhaoshu:{
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audio:true,
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mode:['guozhan'],
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fullskin:true,
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type:'equip',
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subtype:'equip5',
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skills:['zhaoshu_skill'],
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content:function(){
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cards=cards.filterInD();
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if(cards.length&&target.isAlive()){
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player.$gain2(cards,false);
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target.markAuto('zhaoshu_skill',cards);
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target.addSkill('zhaoshu_skill');
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game.addGlobalSkill('zhaoshu_global');
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}
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},
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onEquip:function(){
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if(player.isAlive()){
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player.lose(card)._triggered=null;
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player.markAuto('zhaoshu_skill',[card]);
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player.addSkill('zhaoshu_skill');
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game.addGlobalSkill('zhaoshu_global');
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}
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},
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ai:{
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order:12,
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value:3,
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useful:1,
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result:{
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keepAI:true,
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target:1,
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},
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}
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},
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gz_haolingtianxia:{
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audio:true,
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mode:['guozhan'],
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@ -1060,6 +1094,135 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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zhaoshu_skill:{
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equipSkill:true,
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charlotte:true,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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var cards=player.getStorage('zhaoshu_cards');
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if(cards.length<4) return false;
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var list=[];
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for(var i of cards){
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list.add(get.suit(i,false));
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if(list.length>=4) return true;
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}
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return false;
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},
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delay:false,
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content:function(){
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'step 0'
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var cards=player.getStorage('zhaoshu_cards');
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game.cardsDiscard(cards);
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player.$throw(cards);
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game.log(player,'移去了',cards);
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cards.length=0;
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player.markSkill('zhaoshu_cards');
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game.delayx();
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'step 1'
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var list=[
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['spade',12,'gz_haolingtianxia'],
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['diamond',1,'gz_kefuzhongyuan'],
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['heart',1,'gz_guguoanbang'],
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['club',12,'gz_wenheluanwu'],
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];
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for(var i=0;i<list.length;i++){
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if(lib.inpile.contains(list[i][2])) list.splice(i--,1);
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}
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if(list.length){
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var card=list.randomGet();
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lib.inpile.add(card[2]);
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player.gain(game.createCard2(card[2],card[0],card[1]),'gain2');
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}
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},
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ai:{
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order:10,
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result:{player:1},
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},
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mark:true,
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marktext:'诏',
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intro:{
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name:'诏书',
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mark:function(dialog,content,player){
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dialog.add(content);
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dialog.addText('<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',false);
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if(player.storage.zhaoshu_cards&&player.storage.zhaoshu_cards.length){
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dialog.addAuto(player.storage.zhaoshu_cards)
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}
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},
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content:'cards',
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markcount:function(content,player){
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return player.getStorage('zhaoshu_cards').length;
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},
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onunmark:function(storage,player){
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var cards=player.getStorage('zhaoshu_skill').concat(player.getStorage('zhaoshu_cards'));
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if(cards.length){
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game.log(cards,'进入了弃牌堆');
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game.cardsDiscard(cards);
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player.$throw(cards,1000);
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}
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delete player.storage.zhaoshu_skill;
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delete player.storage.zhaoshu_cards;
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player.removeSkill('zhaoshu_skill');
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},
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},
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},
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zhaoshu_global:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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if(!player.countCards('h')) return false;
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return game.hasPlayer(function(current){
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return current.hasSkill('zhaoshu_skill')&¤t.isFriendOf(player);
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});
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},
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filterCard:true,
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selectCard:function(){
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if(_status.event.player.isNotMajor()) return [1,2];
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return [1,1];
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},
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position:'h',
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discard:false,
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toStorage:true,
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check:function(card){
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var player=_status.event.player,cards=ui.selected.cards.concat(game.findPlayer(function(current){
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return current.hasSkill('zhaoshu_skill')&¤t.isFriendOf(player);
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}).getStorage('zhaoshu_cards')),suit=get.suit(card,false);
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for(var i of cards){
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if(get.suit(i)==suit) return 0;
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}
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return 5+player.needsToDiscard()*1.5-get.value(card);
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},
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filterTarget:function(card,player,target){
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return target.hasSkill('zhaoshu_skill')&&target.isFriendOf(player);
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},
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selectTarget:function(){
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if(game.countPlayer(function(current){
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return current.hasSkill('zhaoshu_skill')&¤t.isFriendOf(_status.event.player);
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})==1) return -1;
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return 1;
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},
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prompt:function(){
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var player=_status.event.player;
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return '将'+(player.isNotMajor()?'至多两':'一')+'张手牌置于'+get.translation(game.filterPlayer(function(current){
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return current.hasSkill('zhaoshu_skill')&¤t.isFriendOf(player);
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}))+'的【诏书】上';
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},
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prepare:function(cards,player,targets){
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var target=targets[0]
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player.$give(cards,target,false);
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game.log(player,'将',cards,'放在了',target,'的',target.getStorage('zhaoshu_skill'),'上');
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target.markAuto('zhaoshu_cards',cards);
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target.markSkill('zhaoshu_skill');
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},
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content:function(){},
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ai:{
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order:1,
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result:{
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player:1,
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},
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},
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},
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liulongcanjia:{
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equipSkill:true,
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mod:{
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@ -1463,6 +1626,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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_status.chiling=true;
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if(player&&player.popup) player.popup('敕令');
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}
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if(!lib.inpile.contains('zhaoshu')){
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lib.inpile.push('zhaoshu');
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var card=game.createCard2('zhaoshu','club',3);
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game.log(card,'被置于了牌堆底');
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ui.cardPile.appendChild(card);
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game.updateRoundNumber();
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}
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},
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},
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g_chiling2:{},
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@ -1683,7 +1853,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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lianjunshengyan_info:'出牌阶段,对你和你选择的除你的势力外的一个势力的所有角色。若目标角色:为你,你选择摸Y张牌并回复X-Y点体力(X为该势力的角色数,Y∈[0,X]);不为你,其摸一张牌,然后重置。',
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lianjunshengyan_info_boss:'出牌阶段,对场上所有角色使用。你摸X张牌(X为目存活角色数),其他角色依次选择回复1点体力或摸一张牌。',
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chiling:'敕令',
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chiling_info:'出牌阶段,对所有没有势力的角色使用。目标角色选择一项:1、明置一张武将牌,然后摸一张牌;2、弃置一张装备牌;3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时,系统将之移出游戏,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】',
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chiling_info:'出牌阶段,对所有没有势力的角色使用。目标角色选择一项:1、明置一张武将牌,然后摸一张牌;2、弃置一张装备牌;3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时,系统将之移出游戏并将【诏书】置于牌堆底,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】。',
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diaohulishan:'调虎离山',
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diaohulishan_info:'出牌阶段,对至多两名其他角色使用。目标角色于此回合结束之前不计入距离的计算且不能使用牌且不是牌的合法目标且不能失去或回复体力或受到伤害。',
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huoshaolianying:'火烧连营',
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@ -1721,6 +1891,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gz_guguoanbang_info:'出牌阶段,对你自己使用。你摸八张牌,然后弃置至少六张手牌。然后若你的势力为吴,则你可以将你以此法弃置的牌交给其他吴势力角色(每名角色至多获得两张牌)。',
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gz_wenheluanwu:'文和乱武',
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gz_wenheluanwu_info:'出牌阶段,对所有角色使用。目标角色展示所有手牌,然后你选择一项:①令其弃置两张类型不同的手牌;②你弃置其一张手牌。然后若其为群势力角色且其没有手牌,则其将手牌摸至当前体力值(至多为5)。',
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zhaoshu:'诏书',
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zhaoshu_skill:'锦囊召唤',
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zhaoshu_global:'诏书',
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zhaoshu_info:'<li>出牌阶段,对你自己使用。你将此牌置于目标的武将牌上。<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',
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},
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list:[
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['heart',9,'yuanjiao'],
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@ -4145,7 +4145,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return Math.min(5,target.maxHp,target.countMark('zhengjian_mark'));
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});
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}
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else if(list.length==1) list[0].draw(Math.min(5,target.maxHp,target.countMark('zhengjian_mark')));
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else if(list.length==1) list[0].draw(Math.min(5,list[0].maxHp,list[0].countMark('zhengjian_mark')));
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'step 1'
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game.countPlayer(function(current){
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current.removeSkill('zhengjian_mark');
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@ -183,7 +183,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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var next=player.chooseToDiscard(get.prompt('longyin'),'弃置一张牌'+(get.color(trigger.card)=='red'?'并摸一张牌':'')+',令'+get.translation(trigger.player)+'本次使用的【杀】不计入使用次数','he');
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next.logSkill=['longyin',trigger.player];
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next.logSkill=['relongyin',trigger.player];
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next.set('ai',function(card){
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if(_status.event.go){
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return 6-get.value(card);
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@ -208,6 +208,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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jiezhong:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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limited:true,
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skillAnimation:true,
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@ -6534,7 +6535,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reguanxing:{
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audio:'guanxing',
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audioname:['jiangwei','re_jiangwei','re_zhugeliang','gexuan'],
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audioname:['jiangwei','re_jiangwei','re_zhugeliang','gexuan','ol_jiangwei'],
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trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
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frequent:true,
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filter:function(event,player,name){
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@ -2824,7 +2824,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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tiaoxin:{
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audio:2,
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audioname:['sp_jiangwei','xiahouba','re_jiangwei','gz_jiangwei'],
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audioname:['sp_jiangwei','xiahouba','re_jiangwei','gz_jiangwei','ol_jiangwei'],
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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@ -4239,7 +4239,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//unique:true,
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locked:true,
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audio:"juxiang1",
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audioname:['re_zhurong'],
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audioname:['re_zhurong','ol_zhurong'],
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group:['juxiang1','juxiang2'],
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ai:{
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effect:{
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@ -4251,7 +4251,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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juxiang1:{
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audio:2,
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audioname:['re_zhurong'],
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audioname:['re_zhurong','ol_zhurong'],
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trigger:{target:'useCardToBefore'},
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forced:true,
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priority:15,
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@ -4264,7 +4264,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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juxiang2:{
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audio:"juxiang1",
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audioname:['re_zhurong'],
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audioname:['re_zhurong','ol_zhurong'],
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trigger:{global:'useCardAfter'},
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forced:true,
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filter:function(event,player){
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@ -4277,7 +4277,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lieren:{
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shaRelated:true,
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audio:2,
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audioname:['boss_lvbu3'],
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audioname:['boss_lvbu3','ol_zhurong'],
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trigger:{source:'damageSource'},
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filter:function(event,player){
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if(event._notrigger.contains(event.player)) return false;
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@ -536,6 +536,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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order:2,
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},
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group:'olzhennan2',
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},
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olzhennan2:{
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trigger:{target:'useCardToBefore'},
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forced:true,
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locked:false,
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audio:'olzhennan',
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filter:function(event,player){
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return event.card.name=='nanman';
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},
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||||
content:function(){
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trigger.cancel();
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||||
},
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},
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//糜芳傅士仁
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mffengshi:{
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@ -17533,6 +17546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olxushen:'许身',
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olxushen_info:'限定技,当你进入濒死状态时,你可将体力回复至1点并获得技能〖镇南〗。然后若场上没有存活的“关索”,则你可以令一名其他男性角色选择是否将一张武将牌替换为“关索”。',
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olzhennan:'镇南',
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olzhennan2:'镇南',
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olzhennan_info:'【南蛮入侵】对你无效。出牌阶段限一次,你可以将任意张手牌当做【南蛮入侵】对等量的角色使用。',
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||||
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sp_default:"常规",
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|
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@ -447,8 +447,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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check:function(event,player){
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return get.attitude(player,event.player)>0;
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||||
},
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||||
prompt2:'令其将体力值回复至1点',
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||||
content:function(){
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||||
trigger.player.recover(1-player.hp);
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||||
trigger.player.recover(1-trigger.player.hp);
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||||
player.addTempSkill('jielie_temp','roundStart');
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||||
},
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||||
},
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@ -459,6 +460,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return event.player==player.storage.jielie;
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},
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||||
forced:true,
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||||
content:function(){
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||||
var cards=player.getCards('he');
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||||
if(cards.length) player.discard(cards);
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||||
|
@ -472,7 +474,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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||||
kangge:{
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audio:2,
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||||
trigger:{player:'damageBegin2'},
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||||
trigger:{player:'damageBegin4'},
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||||
direct:true,
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||||
filter:function(event,player){
|
||||
return event.source!=player&&event.source!=player.storage.jielie;
|
||||
|
@ -487,7 +489,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.suit=result.control;
|
||||
player.logSkill('kangge');
|
||||
trigger.cancel();
|
||||
player.loseHp();
|
||||
player.loseHp(trigger.num);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
|
|
|
@ -1982,7 +1982,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
characterFilter:{},
|
||||
dynamicTranslate:{},
|
||||
perfectPair:{
|
||||
jin_simayi:['jin_zhangchunhua'],
|
||||
jin_simayi:['jin_zhangchunhua','shibao'],
|
||||
jin_simazhao:['jin_wangyuanji'],
|
||||
jin_simashi:['jin_xiahouhui','jin_yanghuiyu'],
|
||||
},
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.8.3',
|
||||
'v1.9.110.8.3.1',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -746,6 +746,10 @@ window.noname_asset_list=[
|
|||
'audio/die/tangji.mp3',
|
||||
'audio/die/yangwan.mp3',
|
||||
'audio/die/zhangheng.mp3',
|
||||
'audio/die/huangchengyan.mp3',
|
||||
'audio/die/ol_jiangwei.mp3',
|
||||
'audio/die/ol_zhurong.mp3',
|
||||
'audio/die/zhongyan.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3298,6 +3302,26 @@ window.noname_asset_list=[
|
|||
'audio/skill/youyan2.mp3',
|
||||
'audio/skill/zhuihuan1.mp3',
|
||||
'audio/skill/zhuihuan2.mp3',
|
||||
'audio/skill/bolan1.mp3',
|
||||
'audio/skill/bolan2.mp3',
|
||||
'audio/skill/changbiao1.mp3',
|
||||
'audio/skill/changbiao2.mp3',
|
||||
'audio/skill/guanxing_ol_jiangwei1.mp3',
|
||||
'audio/skill/guanxing_ol_jiangwei2.mp3',
|
||||
'audio/skill/guanxu1.mp3',
|
||||
'audio/skill/guanxu2.mp3',
|
||||
'audio/skill/juxiang1_ol_zhurong1.mp3',
|
||||
'audio/skill/juxiang1_ol_zhurong2.mp3',
|
||||
'audio/skill/lieren_ol_zhurong1.mp3',
|
||||
'audio/skill/lieren_ol_zhurong2.mp3',
|
||||
'audio/skill/olzhiji1.mp3',
|
||||
'audio/skill/olzhiji2.mp3',
|
||||
'audio/skill/tiaoxin_ol_jiangwei1.mp3',
|
||||
'audio/skill/tiaoxin_ol_jiangwei2.mp3',
|
||||
'audio/skill/yashi1.mp3',
|
||||
'audio/skill/yashi2.mp3',
|
||||
'audio/skill/yifa1.mp3',
|
||||
'audio/skill/yifa2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3412,6 +3436,7 @@ window.noname_asset_list=[
|
|||
'image/card/miki_hydrogladiator.png',
|
||||
'image/card/hina_shenji.png',
|
||||
'image/card/miki_binoculars.png',
|
||||
'image/card/zhaoshu.png',
|
||||
|
||||
'image/card/bagua.png',
|
||||
'image/card/baihupifeng.png',
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.8.3',
|
||||
update:'1.9.110.8.2',
|
||||
version:'1.9.110.8.3.1',
|
||||
update:'1.9.110.8.3',
|
||||
changeLog:[
|
||||
'天王寺瑚太朗',
|
||||
'界于禁、界郭淮、界关平',
|
||||
'华歆、糜芳傅士仁、董承、胡车儿、唐姬、杨婉、张横',
|
||||
'国战石苞',
|
||||
'诏书',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 56 KiB |
161
mode/guozhan.js
161
mode/guozhan.js
|
@ -158,9 +158,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.chooseCharacter();
|
||||
}
|
||||
"step 2"
|
||||
game.broadcastAll(function(){
|
||||
lib.inpile.removeArray(['gz_haolingtianxia','gz_kefuzhongyuan','gz_guguoanbang','gz_wenheluanwu']);
|
||||
});
|
||||
//game.broadcastAll(function(){
|
||||
// lib.inpile.removeArray(['gz_haolingtianxia','gz_kefuzhongyuan','gz_guguoanbang','gz_wenheluanwu']);
|
||||
//});
|
||||
if(ui.coin){
|
||||
_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
|
||||
}
|
||||
|
@ -264,11 +264,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'4':[
|
||||
'gz_re_lidian','gz_yuejin','gz_huangzhong',
|
||||
'gz_menghuo','gz_sunshangxiang','gz_lvmeng',
|
||||
'gz_lvbu','gz_shibao',
|
||||
'gz_lvbu',
|
||||
],
|
||||
'3':[
|
||||
'gz_simayi','gz_luxun','gz_wuguotai',
|
||||
'gz_caiwenji',
|
||||
'gz_caiwenji','gz_shibao',
|
||||
],
|
||||
'2':[
|
||||
'gz_re_lusu','gz_zhangzhang',
|
||||
|
@ -295,7 +295,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_weiyan','gz_huangyueying','gz_zhugeliang',
|
||||
'gz_lingtong','gz_sunshangxiang','gz_sunce',
|
||||
'gz_re_yuanshao','gz_yuanshu','gz_hetaihou',
|
||||
'gz_jin_simashi','gz_sp_duyu',
|
||||
'gz_jin_simashi','gz_sp_duyu','gz_shibao',
|
||||
],
|
||||
'6':[
|
||||
'gz_zhenji','gz_guojia','gz_yujin',
|
||||
|
@ -311,7 +311,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_zhangxiu','gz_liqueguosi','gz_huatuo',
|
||||
'gz_zhanghuyuechen','gz_re_xushu','gz_mifangfushiren',
|
||||
'gz_wujing','gz_weiguan','gz_miheng',
|
||||
'gz_shibao',
|
||||
],
|
||||
'4':[
|
||||
'gz_dianwei','gz_dengai','gz_xunyu',
|
||||
|
@ -512,7 +511,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_zhanghuyuechen:['male','jin',4,['xijue']],
|
||||
gz_jin_yanghuiyu:['female','jin',3,['ciwei','caiyuan']],
|
||||
gz_simazhou:['male','jin',4,['caiwang','naxiang']],
|
||||
gz_shibao:['male','jin',4,['zhuosheng']],
|
||||
gz_shibao:['male','jin',4,['gzzhuosheng']],
|
||||
gz_weiguan:['male','jin',3,['zhongyun','shenpin']],
|
||||
gz_zhongyan:['female','jin',3,['bolan','yifa']],
|
||||
|
||||
|
@ -520,6 +519,123 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
gzzhuosheng:{
|
||||
trigger:{global:'damageEnd'},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
return event.player.isFriendOf(player);
|
||||
},
|
||||
content:function(){
|
||||
var target=trigger.player;
|
||||
target.addTempSkill('gzzhuosheng2',{player:'phaseJieshuBegin'});
|
||||
target.draw().gaintag=['gzzhuosheng2'];
|
||||
},
|
||||
},
|
||||
gzzhuosheng2:{
|
||||
onremove:function(player,skill){
|
||||
player.removeGaintag(skill);
|
||||
},
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
if(!card.cards||get.type(card)!='basic') return;
|
||||
for(var i of card.cards){
|
||||
if(i.hasGaintag('gzzhuosheng2')) return (game.online?player==_status.currentPhase:player.isPhaseUsing());
|
||||
}
|
||||
},
|
||||
cardUsable:function(card,player,target){
|
||||
if(!card.cards||get.type(card)!='basic'||!(game.online?player==_status.currentPhase:player.isPhaseUsing())) return;
|
||||
for(var i of card.cards){
|
||||
if(i.hasGaintag('gzzhuosheng2')) return Infinity;
|
||||
}
|
||||
},
|
||||
aiOrder:function(player,card,num){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('gzzhuosheng2')&&get.type(card)=='basic') return num-0.1;
|
||||
},
|
||||
},
|
||||
trigger:{player:'useCard2'},
|
||||
direct:true,
|
||||
filterx:function(event,player){
|
||||
if(!player.isPhaseUsing()) return false;
|
||||
return player.getHistory('lose',function(evt){
|
||||
if(evt.getParent()!=event) return false;
|
||||
for(var i in evt.gaintag_map){
|
||||
if(evt.gaintag_map[i].contains('gzzhuosheng2')) return true;
|
||||
}
|
||||
return false;
|
||||
}).length>0;
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(!lib.skill.gzzhuosheng2.filterx(event,player)) return false;
|
||||
if(get.type(event.card)!='trick') return false;
|
||||
if(event.targets&&event.targets.length>0) return true;
|
||||
var info=get.info(event.card);
|
||||
if(info.allowMultiple==false) return false;
|
||||
if(event.targets&&!info.multitarget){
|
||||
if(game.hasPlayer(function(current){
|
||||
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
|
||||
})){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var prompt2='为'+get.translation(trigger.card)+'增加或减少一个目标'
|
||||
player.chooseTarget(get.prompt('gzzhuosheng2'),function(card,player,target){
|
||||
var player=_status.event.player;
|
||||
if(_status.event.targets.contains(target)) return true;
|
||||
return lib.filter.targetEnabled2(_status.event.card,player,target)&&lib.filter.targetInRange(_status.event.card,player,target);
|
||||
}).set('prompt2',prompt2).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,trigger.card,player,player)*(_status.event.targets.contains(target)?-1:1);
|
||||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||
event.targets=result.targets;
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(event.targets){
|
||||
player.logSkill('gzzhuosheng2',event.targets);
|
||||
if(trigger.targets.contains(event.targets[0])) trigger.targets.removeArray(event.targets);
|
||||
else trigger.targets.addArray(event.targets);
|
||||
}
|
||||
},
|
||||
group:['gzzhuosheng2_equip','gzzhuosheng2_silent'],
|
||||
subSkill:{
|
||||
equip:{
|
||||
audio:'gzzhuosheng2',
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
return get.type(event.card)=='equip'&&lib.skill.gzzhuosheng2.filterx(event,player);
|
||||
},
|
||||
prompt:'是否发动【擢升】摸一张牌?',
|
||||
content:function(){
|
||||
player.draw();
|
||||
},
|
||||
},
|
||||
silent:{
|
||||
trigger:{
|
||||
player:'useCard1',
|
||||
},
|
||||
silent:true,
|
||||
firstDo:true,
|
||||
filter:function(event,player){
|
||||
return get.type(event.card)=='basic'&&lib.skill.gzzhuosheng2.filterx(event,player)&&event.addCount!==false;
|
||||
},
|
||||
content:function(){
|
||||
trigger.addCount=false;
|
||||
var stat=player.getStat();
|
||||
if(stat&&stat.card&&stat.card[trigger.card.name]) stat.card[trigger.card.name]--;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzzhuhai:{
|
||||
audio:'zhuhai',
|
||||
audioname:['gz_re_xushu'],
|
||||
|
@ -551,8 +667,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
unequip_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
var evt=_status.event.getParent();
|
||||
if(evt.name!='gzzhuhai') return false;
|
||||
if(!target.getHistory('sourceDamage',function(evt){
|
||||
if(evt.name!='gzzhuhai'||!arg||!arg.target) return false;
|
||||
if(!arg.target.getHistory('sourceDamage',function(evt){
|
||||
return evt.player.sameIdentityAs(player);
|
||||
}).length) return false;
|
||||
return true;
|
||||
|
@ -3184,13 +3300,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return current.isFriendOf(player)||current.isUnseen();
|
||||
}).sort(lib.sort.seat);
|
||||
event.num=0;
|
||||
event.filterName=function(name){
|
||||
return lib.character[name][1]==player.identity&&!get.is.double(name);
|
||||
}
|
||||
'step 2'
|
||||
if(num<event.players.length) event.current=event.players[num];
|
||||
if(event.current&&event.current.isAlive()){
|
||||
event.showCharacter=false;
|
||||
var choiceList=['执行该军令,增加一点体力上限,然后回复一点体力','不执行该军令'];
|
||||
if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
|
||||
else if((lib.character[event.current.name1][1]==player.identity||lib.character[event.current.name2][1]==player.identity)&&event.current.wontYe(player.identity)){
|
||||
else if((event.filterName(event.current.name1)||event.filterName(event.current.name2))&&event.current.wontYe(player.identity)){
|
||||
event.showCharacter=true;
|
||||
choiceList[0]='明置一张武将牌以'+choiceList[0];
|
||||
choiceList[1]='不明置武将牌且'+choiceList[1];
|
||||
|
@ -3205,8 +3324,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.carry=true;
|
||||
if(event.showCharacter){
|
||||
var list=[];
|
||||
if(lib.character[event.current.name1][1]==player.identity) list.push('主将');
|
||||
if(lib.character[event.current.name2][1]==player.identity) list.push('副将');
|
||||
if(event.filterName(event.current.name1)) list.push('主将');
|
||||
if(event.filterName(event.current.name2)) list.push('副将');
|
||||
if(list.length>1) event.current.chooseControl(['主将','副将']).set('ai',function(){
|
||||
if(player.name1=='gz_fazheng') return 0;
|
||||
if(player.name2=='gz_fazheng') return 1;
|
||||
|
@ -8962,6 +9081,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzjiancai_info:'副将技,此武将牌上单独的阴阳鱼个数-1。与你势力相同的角色即将受到伤害而进入濒死状态时,你可以防止此伤害,若如此做,你须变更副将;与你势力相同的角色变更副将时,其额外获得两张备选武将牌。',
|
||||
gzzhuhai:'诛害',
|
||||
gzzhuhai_info:'其他角色的结束阶段开始时,若其本回合内造成过伤害,则你可以对其使用一张【杀】(无距离限制)。若其本回合内对与你势力相同的角色造成过伤害,则此【杀】无视防具,且当其抵消此【杀】后,其须弃置一张牌。',
|
||||
gzzhuosheng:'擢升',
|
||||
gzzhuosheng2:'擢升',
|
||||
gzzhuosheng_info:'当一名与你势力相同的角色受到伤害后,你可令其摸一张牌。然后直到其下个结束阶段前,其使用此牌根据类型执行以下效果:1. 基本牌,不计入次数且无距离限制;2. 普通锦囊牌,此牌目标可+1或-1;3. 装备牌,可摸1张牌。',
|
||||
|
||||
gz_tangzi:'唐咨',
|
||||
gz_mengda:'孟达',
|
||||
|
@ -9023,9 +9145,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzjieyue:'节钺',
|
||||
gzjieyue_info:'准备阶段开始时,你可以将一张手牌交给一名非魏势力角色,然后选择一个“军令”并令其选择一项:执行该军令,然后你摸一张牌;或令你于此回合摸牌阶段额外摸三张牌。',
|
||||
gz_wangping:'王平',
|
||||
|
||||
jianglue:'将略',
|
||||
jianglue_info:'限定技,出牌阶段,你可以选择一个“军令”,然后与你势力相同的其他角色可以执行该军令(未确定势力角色可以在此时明置一张武将牌)。你与所有执行该军令的角色增加一点体力上限,然后回复一点体力,然后你摸X张牌(X为以此法回复了体力的角色数)。',
|
||||
jianglue:'将略',
|
||||
jianglue_info:'限定技,出牌阶段,你可以选择一个“军令”,然后与你势力相同的其他角色可以执行该军令(未确定势力角色可以在此时明置一张单势力武将牌)。你与所有执行该军令的角色增加一点体力上限,然后回复一点体力,然后你摸X张牌(X为以此法回复了体力的角色数)。',
|
||||
gz_fazheng:'法正',
|
||||
gzxuanhuo:'眩惑',
|
||||
gzxuanhuo_info:'与你势力相同的其他角色的出牌阶段限一次,其可弃置一张手牌,然后选择获得以下一项技能直到回合结束:〖武圣〗、〖咆哮〗、〖龙胆〗、〖铁骑〗、〖烈弓〗、〖狂骨〗。',
|
||||
|
@ -9722,10 +9843,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
['diamond',6,'dinglanyemingzhu'],
|
||||
['heart',13,'liulongcanjia'],
|
||||
|
||||
['spade',12,'gz_haolingtianxia'],
|
||||
['diamond',1,'gz_kefuzhongyuan'],
|
||||
['heart',1,'gz_guguoanbang'],
|
||||
['club',12,'gz_wenheluanwu'],
|
||||
//['spade',12,'gz_haolingtianxia'],
|
||||
//['diamond',1,'gz_kefuzhongyuan'],
|
||||
//['heart',1,'gz_guguoanbang'],
|
||||
//['club',12,'gz_wenheluanwu'],
|
||||
],
|
||||
element:{
|
||||
content:{
|
||||
|
|
Loading…
Reference in New Issue