This commit is contained in:
Spmario233 2021-08-05 19:46:11 +08:00
parent f93527c87a
commit 5562c9653e
35 changed files with 375 additions and 39 deletions

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@ -4,6 +4,40 @@ game.import('card',function(lib,game,ui,get,ai,_status){
name:'guozhan',
connect:true,
card:{
zhaoshu:{
audio:true,
mode:['guozhan'],
fullskin:true,
type:'equip',
subtype:'equip5',
skills:['zhaoshu_skill'],
content:function(){
cards=cards.filterInD();
if(cards.length&&target.isAlive()){
player.$gain2(cards,false);
target.markAuto('zhaoshu_skill',cards);
target.addSkill('zhaoshu_skill');
game.addGlobalSkill('zhaoshu_global');
}
},
onEquip:function(){
if(player.isAlive()){
player.lose(card)._triggered=null;
player.markAuto('zhaoshu_skill',[card]);
player.addSkill('zhaoshu_skill');
game.addGlobalSkill('zhaoshu_global');
}
},
ai:{
order:12,
value:3,
useful:1,
result:{
keepAI:true,
target:1,
},
}
},
gz_haolingtianxia:{
audio:true,
mode:['guozhan'],
@ -1060,6 +1094,135 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
},
skill:{
zhaoshu_skill:{
equipSkill:true,
charlotte:true,
enable:'phaseUse',
usable:1,
filter:function(event,player){
var cards=player.getStorage('zhaoshu_cards');
if(cards.length<4) return false;
var list=[];
for(var i of cards){
list.add(get.suit(i,false));
if(list.length>=4) return true;
}
return false;
},
delay:false,
content:function(){
'step 0'
var cards=player.getStorage('zhaoshu_cards');
game.cardsDiscard(cards);
player.$throw(cards);
game.log(player,'移去了',cards);
cards.length=0;
player.markSkill('zhaoshu_cards');
game.delayx();
'step 1'
var list=[
['spade',12,'gz_haolingtianxia'],
['diamond',1,'gz_kefuzhongyuan'],
['heart',1,'gz_guguoanbang'],
['club',12,'gz_wenheluanwu'],
];
for(var i=0;i<list.length;i++){
if(lib.inpile.contains(list[i][2])) list.splice(i--,1);
}
if(list.length){
var card=list.randomGet();
lib.inpile.add(card[2]);
player.gain(game.createCard2(card[2],card[0],card[1]),'gain2');
}
},
ai:{
order:10,
result:{player:1},
},
mark:true,
marktext:'诏',
intro:{
name:'诏书',
mark:function(dialog,content,player){
dialog.add(content);
dialog.addText('<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',false);
if(player.storage.zhaoshu_cards&&player.storage.zhaoshu_cards.length){
dialog.addAuto(player.storage.zhaoshu_cards)
}
},
content:'cards',
markcount:function(content,player){
return player.getStorage('zhaoshu_cards').length;
},
onunmark:function(storage,player){
var cards=player.getStorage('zhaoshu_skill').concat(player.getStorage('zhaoshu_cards'));
if(cards.length){
game.log(cards,'进入了弃牌堆');
game.cardsDiscard(cards);
player.$throw(cards,1000);
}
delete player.storage.zhaoshu_skill;
delete player.storage.zhaoshu_cards;
player.removeSkill('zhaoshu_skill');
},
},
},
zhaoshu_global:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
if(!player.countCards('h')) return false;
return game.hasPlayer(function(current){
return current.hasSkill('zhaoshu_skill')&&current.isFriendOf(player);
});
},
filterCard:true,
selectCard:function(){
if(_status.event.player.isNotMajor()) return [1,2];
return [1,1];
},
position:'h',
discard:false,
toStorage:true,
check:function(card){
var player=_status.event.player,cards=ui.selected.cards.concat(game.findPlayer(function(current){
return current.hasSkill('zhaoshu_skill')&&current.isFriendOf(player);
}).getStorage('zhaoshu_cards')),suit=get.suit(card,false);
for(var i of cards){
if(get.suit(i)==suit) return 0;
}
return 5+player.needsToDiscard()*1.5-get.value(card);
},
filterTarget:function(card,player,target){
return target.hasSkill('zhaoshu_skill')&&target.isFriendOf(player);
},
selectTarget:function(){
if(game.countPlayer(function(current){
return current.hasSkill('zhaoshu_skill')&&current.isFriendOf(_status.event.player);
})==1) return -1;
return 1;
},
prompt:function(){
var player=_status.event.player;
return '将'+(player.isNotMajor()?'至多两':'一')+'张手牌置于'+get.translation(game.filterPlayer(function(current){
return current.hasSkill('zhaoshu_skill')&&current.isFriendOf(player);
}))+'的【诏书】上';
},
prepare:function(cards,player,targets){
var target=targets[0]
player.$give(cards,target,false);
game.log(player,'将',cards,'放在了',target,'的',target.getStorage('zhaoshu_skill'),'上');
target.markAuto('zhaoshu_cards',cards);
target.markSkill('zhaoshu_skill');
},
content:function(){},
ai:{
order:1,
result:{
player:1,
},
},
},
liulongcanjia:{
equipSkill:true,
mod:{
@ -1463,6 +1626,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
_status.chiling=true;
if(player&&player.popup) player.popup('敕令');
}
if(!lib.inpile.contains('zhaoshu')){
lib.inpile.push('zhaoshu');
var card=game.createCard2('zhaoshu','club',3);
game.log(card,'被置于了牌堆底');
ui.cardPile.appendChild(card);
game.updateRoundNumber();
}
},
},
g_chiling2:{},
@ -1683,7 +1853,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
lianjunshengyan_info:'出牌阶段对你和你选择的除你的势力外的一个势力的所有角色。若目标角色为你你选择摸Y张牌并回复X-Y点体力X为该势力的角色数Y∈[0,X]);不为你,其摸一张牌,然后重置。',
lianjunshengyan_info_boss:'出牌阶段对场上所有角色使用。你摸X张牌X为目存活角色数其他角色依次选择回复1点体力或摸一张牌。',
chiling:'敕令',
chiling_info:'出牌阶段对所有没有势力的角色使用。目标角色选择一项1、明置一张武将牌然后摸一张牌2、弃置一张装备牌3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时系统将之移出游戏,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】',
chiling_info:'出牌阶段对所有没有势力的角色使用。目标角色选择一项1、明置一张武将牌然后摸一张牌2、弃置一张装备牌3、失去1点体力。当【敕令】因判定或弃置而置入弃牌堆时系统将之移出游戏并将【诏书】置于牌堆底,然后系统于当前回合结束后视为对所有没有势力的角色使用【敕令】',
diaohulishan:'调虎离山',
diaohulishan_info:'出牌阶段,对至多两名其他角色使用。目标角色于此回合结束之前不计入距离的计算且不能使用牌且不是牌的合法目标且不能失去或回复体力或受到伤害。',
huoshaolianying:'火烧连营',
@ -1721,6 +1891,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
gz_guguoanbang_info:'出牌阶段,对你自己使用。你摸八张牌,然后弃置至少六张手牌。然后若你的势力为吴,则你可以将你以此法弃置的牌交给其他吴势力角色(每名角色至多获得两张牌)。',
gz_wenheluanwu:'文和乱武',
gz_wenheluanwu_info:'出牌阶段对所有角色使用。目标角色展示所有手牌然后你选择一项①令其弃置两张类型不同的手牌②你弃置其一张手牌。然后若其为群势力角色且其没有手牌则其将手牌摸至当前体力值至多为5。',
zhaoshu:'诏书',
zhaoshu_skill:'锦囊召唤',
zhaoshu_global:'诏书',
zhaoshu_info:'<li>出牌阶段,对你自己使用。你将此牌置于目标的武将牌上。<br><li>与你势力相同的角色的出牌阶段限一次,其可以将一张手牌(小势力角色改为至多两张)置于【诏书】上,称为“应”。<br><li>出牌阶段限一次,若你的“应”中包含至少四种花色,则你可以发动“锦囊召唤”,将所有“应”置入弃牌堆,然后随机获得一张未加入游戏的势力锦囊牌。',
},
list:[
['heart',9,'yuanjiao'],

View File

@ -4145,7 +4145,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return Math.min(5,target.maxHp,target.countMark('zhengjian_mark'));
});
}
else if(list.length==1) list[0].draw(Math.min(5,target.maxHp,target.countMark('zhengjian_mark')));
else if(list.length==1) list[0].draw(Math.min(5,list[0].maxHp,list[0].countMark('zhengjian_mark')));
'step 1'
game.countPlayer(function(current){
current.removeSkill('zhengjian_mark');

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@ -183,7 +183,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
var next=player.chooseToDiscard(get.prompt('longyin'),'弃置一张牌'+(get.color(trigger.card)=='red'?'并摸一张牌':'')+',令'+get.translation(trigger.player)+'本次使用的【杀】不计入使用次数','he');
next.logSkill=['longyin',trigger.player];
next.logSkill=['relongyin',trigger.player];
next.set('ai',function(card){
if(_status.event.go){
return 6-get.value(card);
@ -208,6 +208,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
jiezhong:{
audio:2,
trigger:{player:'phaseUseBegin'},
limited:true,
skillAnimation:true,
@ -6534,7 +6535,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
reguanxing:{
audio:'guanxing',
audioname:['jiangwei','re_jiangwei','re_zhugeliang','gexuan'],
audioname:['jiangwei','re_jiangwei','re_zhugeliang','gexuan','ol_jiangwei'],
trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
frequent:true,
filter:function(event,player,name){

View File

@ -2824,7 +2824,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
tiaoxin:{
audio:2,
audioname:['sp_jiangwei','xiahouba','re_jiangwei','gz_jiangwei'],
audioname:['sp_jiangwei','xiahouba','re_jiangwei','gz_jiangwei','ol_jiangwei'],
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
@ -4239,7 +4239,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//unique:true,
locked:true,
audio:"juxiang1",
audioname:['re_zhurong'],
audioname:['re_zhurong','ol_zhurong'],
group:['juxiang1','juxiang2'],
ai:{
effect:{
@ -4251,7 +4251,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
juxiang1:{
audio:2,
audioname:['re_zhurong'],
audioname:['re_zhurong','ol_zhurong'],
trigger:{target:'useCardToBefore'},
forced:true,
priority:15,
@ -4264,7 +4264,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
juxiang2:{
audio:"juxiang1",
audioname:['re_zhurong'],
audioname:['re_zhurong','ol_zhurong'],
trigger:{global:'useCardAfter'},
forced:true,
filter:function(event,player){
@ -4277,7 +4277,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lieren:{
shaRelated:true,
audio:2,
audioname:['boss_lvbu3'],
audioname:['boss_lvbu3','ol_zhurong'],
trigger:{source:'damageSource'},
filter:function(event,player){
if(event._notrigger.contains(event.player)) return false;

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@ -536,6 +536,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ai:{
order:2,
},
group:'olzhennan2',
},
olzhennan2:{
trigger:{target:'useCardToBefore'},
forced:true,
locked:false,
audio:'olzhennan',
filter:function(event,player){
return event.card.name=='nanman';
},
content:function(){
trigger.cancel();
},
},
//糜芳傅士仁
mffengshi:{
@ -17533,6 +17546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olxushen:'许身',
olxushen_info:'限定技当你进入濒死状态时你可将体力回复至1点并获得技能〖镇南〗。然后若场上没有存活的“关索”则你可以令一名其他男性角色选择是否将一张武将牌替换为“关索”。',
olzhennan:'镇南',
olzhennan2:'镇南',
olzhennan_info:'【南蛮入侵】对你无效。出牌阶段限一次,你可以将任意张手牌当做【南蛮入侵】对等量的角色使用。',
sp_default:"常规",

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@ -447,8 +447,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
check:function(event,player){
return get.attitude(player,event.player)>0;
},
prompt2:'令其将体力值回复至1点',
content:function(){
trigger.player.recover(1-player.hp);
trigger.player.recover(1-trigger.player.hp);
player.addTempSkill('jielie_temp','roundStart');
},
},
@ -459,6 +460,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){
return event.player==player.storage.jielie;
},
forced:true,
content:function(){
var cards=player.getCards('he');
if(cards.length) player.discard(cards);
@ -472,7 +474,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
kangge:{
audio:2,
trigger:{player:'damageBegin2'},
trigger:{player:'damageBegin4'},
direct:true,
filter:function(event,player){
return event.source!=player&&event.source!=player.storage.jielie;
@ -487,7 +489,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.suit=result.control;
player.logSkill('kangge');
trigger.cancel();
player.loseHp();
player.loseHp(trigger.num);
}
else event.finish();
'step 2'

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@ -1982,7 +1982,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterFilter:{},
dynamicTranslate:{},
perfectPair:{
jin_simayi:['jin_zhangchunhua'],
jin_simayi:['jin_zhangchunhua','shibao'],
jin_simazhao:['jin_wangyuanji'],
jin_simashi:['jin_xiahouhui','jin_yanghuiyu'],
},

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@ -1,5 +1,5 @@
window.noname_asset_list=[
'v1.9.110.8.3',
'v1.9.110.8.3.1',
'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
@ -746,6 +746,10 @@ window.noname_asset_list=[
'audio/die/tangji.mp3',
'audio/die/yangwan.mp3',
'audio/die/zhangheng.mp3',
'audio/die/huangchengyan.mp3',
'audio/die/ol_jiangwei.mp3',
'audio/die/ol_zhurong.mp3',
'audio/die/zhongyan.mp3',
'audio/skill/decadezishou1.mp3',
'audio/skill/decadezishou2.mp3',
@ -3298,6 +3302,26 @@ window.noname_asset_list=[
'audio/skill/youyan2.mp3',
'audio/skill/zhuihuan1.mp3',
'audio/skill/zhuihuan2.mp3',
'audio/skill/bolan1.mp3',
'audio/skill/bolan2.mp3',
'audio/skill/changbiao1.mp3',
'audio/skill/changbiao2.mp3',
'audio/skill/guanxing_ol_jiangwei1.mp3',
'audio/skill/guanxing_ol_jiangwei2.mp3',
'audio/skill/guanxu1.mp3',
'audio/skill/guanxu2.mp3',
'audio/skill/juxiang1_ol_zhurong1.mp3',
'audio/skill/juxiang1_ol_zhurong2.mp3',
'audio/skill/lieren_ol_zhurong1.mp3',
'audio/skill/lieren_ol_zhurong2.mp3',
'audio/skill/olzhiji1.mp3',
'audio/skill/olzhiji2.mp3',
'audio/skill/tiaoxin_ol_jiangwei1.mp3',
'audio/skill/tiaoxin_ol_jiangwei2.mp3',
'audio/skill/yashi1.mp3',
'audio/skill/yashi2.mp3',
'audio/skill/yifa1.mp3',
'audio/skill/yifa2.mp3',
'audio/voice/male/0.mp3',
'audio/voice/male/1.mp3',
@ -3412,6 +3436,7 @@ window.noname_asset_list=[
'image/card/miki_hydrogladiator.png',
'image/card/hina_shenji.png',
'image/card/miki_binoculars.png',
'image/card/zhaoshu.png',
'image/card/bagua.png',
'image/card/baihupifeng.png',

View File

@ -1,10 +1,9 @@
window.noname_update={
version:'1.9.110.8.3',
update:'1.9.110.8.2',
version:'1.9.110.8.3.1',
update:'1.9.110.8.3',
changeLog:[
'天王寺瑚太朗',
'界于禁、界郭淮、界关平',
'华歆、糜芳傅士仁、董承、胡车儿、唐姬、杨婉、张横',
'国战石苞',
'诏书',
'bug修复',
],
files:[

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@ -158,9 +158,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacter();
}
"step 2"
game.broadcastAll(function(){
lib.inpile.removeArray(['gz_haolingtianxia','gz_kefuzhongyuan','gz_guguoanbang','gz_wenheluanwu']);
});
//game.broadcastAll(function(){
// lib.inpile.removeArray(['gz_haolingtianxia','gz_kefuzhongyuan','gz_guguoanbang','gz_wenheluanwu']);
//});
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name1,game.me.name2]);
}
@ -264,11 +264,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'4':[
'gz_re_lidian','gz_yuejin','gz_huangzhong',
'gz_menghuo','gz_sunshangxiang','gz_lvmeng',
'gz_lvbu','gz_shibao',
'gz_lvbu',
],
'3':[
'gz_simayi','gz_luxun','gz_wuguotai',
'gz_caiwenji',
'gz_caiwenji','gz_shibao',
],
'2':[
'gz_re_lusu','gz_zhangzhang',
@ -295,7 +295,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'gz_weiyan','gz_huangyueying','gz_zhugeliang',
'gz_lingtong','gz_sunshangxiang','gz_sunce',
'gz_re_yuanshao','gz_yuanshu','gz_hetaihou',
'gz_jin_simashi','gz_sp_duyu',
'gz_jin_simashi','gz_sp_duyu','gz_shibao',
],
'6':[
'gz_zhenji','gz_guojia','gz_yujin',
@ -311,7 +311,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'gz_zhangxiu','gz_liqueguosi','gz_huatuo',
'gz_zhanghuyuechen','gz_re_xushu','gz_mifangfushiren',
'gz_wujing','gz_weiguan','gz_miheng',
'gz_shibao',
],
'4':[
'gz_dianwei','gz_dengai','gz_xunyu',
@ -512,7 +511,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gz_zhanghuyuechen:['male','jin',4,['xijue']],
gz_jin_yanghuiyu:['female','jin',3,['ciwei','caiyuan']],
gz_simazhou:['male','jin',4,['caiwang','naxiang']],
gz_shibao:['male','jin',4,['zhuosheng']],
gz_shibao:['male','jin',4,['gzzhuosheng']],
gz_weiguan:['male','jin',3,['zhongyun','shenpin']],
gz_zhongyan:['female','jin',3,['bolan','yifa']],
@ -520,6 +519,123 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
skill:{
gzzhuosheng:{
trigger:{global:'damageEnd'},
logTarget:'player',
filter:function(event,player){
return event.player.isFriendOf(player);
},
content:function(){
var target=trigger.player;
target.addTempSkill('gzzhuosheng2',{player:'phaseJieshuBegin'});
target.draw().gaintag=['gzzhuosheng2'];
},
},
gzzhuosheng2:{
onremove:function(player,skill){
player.removeGaintag(skill);
},
mod:{
targetInRange:function(card,player,target){
if(!card.cards||get.type(card)!='basic') return;
for(var i of card.cards){
if(i.hasGaintag('gzzhuosheng2')) return (game.online?player==_status.currentPhase:player.isPhaseUsing());
}
},
cardUsable:function(card,player,target){
if(!card.cards||get.type(card)!='basic'||!(game.online?player==_status.currentPhase:player.isPhaseUsing())) return;
for(var i of card.cards){
if(i.hasGaintag('gzzhuosheng2')) return Infinity;
}
},
aiOrder:function(player,card,num){
if(get.itemtype(card)=='card'&&card.hasGaintag('gzzhuosheng2')&&get.type(card)=='basic') return num-0.1;
},
},
trigger:{player:'useCard2'},
direct:true,
filterx:function(event,player){
if(!player.isPhaseUsing()) return false;
return player.getHistory('lose',function(evt){
if(evt.getParent()!=event) return false;
for(var i in evt.gaintag_map){
if(evt.gaintag_map[i].contains('gzzhuosheng2')) return true;
}
return false;
}).length>0;
},
filter:function(event,player){
if(!lib.skill.gzzhuosheng2.filterx(event,player)) return false;
if(get.type(event.card)!='trick') return false;
if(event.targets&&event.targets.length>0) return true;
var info=get.info(event.card);
if(info.allowMultiple==false) return false;
if(event.targets&&!info.multitarget){
if(game.hasPlayer(function(current){
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
})){
return true;
}
}
return false;
},
content:function(){
'step 0'
var prompt2='为'+get.translation(trigger.card)+'增加或减少一个目标'
player.chooseTarget(get.prompt('gzzhuosheng2'),function(card,player,target){
var player=_status.event.player;
if(_status.event.targets.contains(target)) return true;
return lib.filter.targetEnabled2(_status.event.card,player,target)&&lib.filter.targetInRange(_status.event.card,player,target);
}).set('prompt2',prompt2).set('ai',function(target){
var trigger=_status.event.getTrigger();
var player=_status.event.player;
return get.effect(target,trigger.card,player,player)*(_status.event.targets.contains(target)?-1:1);
}).set('targets',trigger.targets).set('card',trigger.card);
'step 1'
if(result.bool){
if(!event.isMine()&&!event.isOnline()) game.delayx();
event.targets=result.targets;
}
else{
event.finish();
}
'step 2'
if(event.targets){
player.logSkill('gzzhuosheng2',event.targets);
if(trigger.targets.contains(event.targets[0])) trigger.targets.removeArray(event.targets);
else trigger.targets.addArray(event.targets);
}
},
group:['gzzhuosheng2_equip','gzzhuosheng2_silent'],
subSkill:{
equip:{
audio:'gzzhuosheng2',
trigger:{player:'useCard'},
filter:function(event,player){
return get.type(event.card)=='equip'&&lib.skill.gzzhuosheng2.filterx(event,player);
},
prompt:'是否发动【擢升】摸一张牌?',
content:function(){
player.draw();
},
},
silent:{
trigger:{
player:'useCard1',
},
silent:true,
firstDo:true,
filter:function(event,player){
return get.type(event.card)=='basic'&&lib.skill.gzzhuosheng2.filterx(event,player)&&event.addCount!==false;
},
content:function(){
trigger.addCount=false;
var stat=player.getStat();
if(stat&&stat.card&&stat.card[trigger.card.name]) stat.card[trigger.card.name]--;
},
},
},
},
gzzhuhai:{
audio:'zhuhai',
audioname:['gz_re_xushu'],
@ -551,8 +667,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
unequip_ai:true,
skillTagFilter:function(player,tag,arg){
var evt=_status.event.getParent();
if(evt.name!='gzzhuhai') return false;
if(!target.getHistory('sourceDamage',function(evt){
if(evt.name!='gzzhuhai'||!arg||!arg.target) return false;
if(!arg.target.getHistory('sourceDamage',function(evt){
return evt.player.sameIdentityAs(player);
}).length) return false;
return true;
@ -3184,13 +3300,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return current.isFriendOf(player)||current.isUnseen();
}).sort(lib.sort.seat);
event.num=0;
event.filterName=function(name){
return lib.character[name][1]==player.identity&&!get.is.double(name);
}
'step 2'
if(num<event.players.length) event.current=event.players[num];
if(event.current&&event.current.isAlive()){
event.showCharacter=false;
var choiceList=['执行该军令,增加一点体力上限,然后回复一点体力','不执行该军令'];
if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
else if((lib.character[event.current.name1][1]==player.identity||lib.character[event.current.name2][1]==player.identity)&&event.current.wontYe(player.identity)){
else if((event.filterName(event.current.name1)||event.filterName(event.current.name2))&&event.current.wontYe(player.identity)){
event.showCharacter=true;
choiceList[0]='明置一张武将牌以'+choiceList[0];
choiceList[1]='不明置武将牌且'+choiceList[1];
@ -3205,8 +3324,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
event.carry=true;
if(event.showCharacter){
var list=[];
if(lib.character[event.current.name1][1]==player.identity) list.push('主将');
if(lib.character[event.current.name2][1]==player.identity) list.push('副将');
if(event.filterName(event.current.name1)) list.push('主将');
if(event.filterName(event.current.name2)) list.push('副将');
if(list.length>1) event.current.chooseControl(['主将','副将']).set('ai',function(){
if(player.name1=='gz_fazheng') return 0;
if(player.name2=='gz_fazheng') return 1;
@ -8962,6 +9081,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gzjiancai_info:'副将技,此武将牌上单独的阴阳鱼个数-1。与你势力相同的角色即将受到伤害而进入濒死状态时你可以防止此伤害若如此做你须变更副将与你势力相同的角色变更副将时其额外获得两张备选武将牌。',
gzzhuhai:'诛害',
gzzhuhai_info:'其他角色的结束阶段开始时,若其本回合内造成过伤害,则你可以对其使用一张【杀】(无距离限制)。若其本回合内对与你势力相同的角色造成过伤害,则此【杀】无视防具,且当其抵消此【杀】后,其须弃置一张牌。',
gzzhuosheng:'擢升',
gzzhuosheng2:'擢升',
gzzhuosheng_info:'当一名与你势力相同的角色受到伤害后你可令其摸一张牌。然后直到其下个结束阶段前其使用此牌根据类型执行以下效果1. 基本牌不计入次数且无距离限制2. 普通锦囊牌,此牌目标可+1或-13. 装备牌可摸1张牌。',
gz_tangzi:'唐咨',
gz_mengda:'孟达',
@ -9023,9 +9145,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gzjieyue:'节钺',
gzjieyue_info:'准备阶段开始时,你可以将一张手牌交给一名非魏势力角色,然后选择一个“军令”并令其选择一项:执行该军令,然后你摸一张牌;或令你于此回合摸牌阶段额外摸三张牌。',
gz_wangping:'王平',
jianglue:'将略',
jianglue_info:'限定技出牌阶段你可以选择一个“军令”然后与你势力相同的其他角色可以执行该军令未确定势力角色可以在此时明置一张武将牌。你与所有执行该军令的角色增加一点体力上限然后回复一点体力然后你摸X张牌X为以此法回复了体力的角色数。',
jianglue:'将略',
jianglue_info:'限定技出牌阶段你可以选择一个“军令”然后与你势力相同的其他角色可以执行该军令未确定势力角色可以在此时明置一张单势力武将牌。你与所有执行该军令的角色增加一点体力上限然后回复一点体力然后你摸X张牌X为以此法回复了体力的角色数。',
gz_fazheng:'法正',
gzxuanhuo:'眩惑',
gzxuanhuo_info:'与你势力相同的其他角色的出牌阶段限一次,其可弃置一张手牌,然后选择获得以下一项技能直到回合结束:〖武圣〗、〖咆哮〗、〖龙胆〗、〖铁骑〗、〖烈弓〗、〖狂骨〗。',
@ -9722,10 +9843,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
['diamond',6,'dinglanyemingzhu'],
['heart',13,'liulongcanjia'],
['spade',12,'gz_haolingtianxia'],
['diamond',1,'gz_kefuzhongyuan'],
['heart',1,'gz_guguoanbang'],
['club',12,'gz_wenheluanwu'],
//['spade',12,'gz_haolingtianxia'],
//['diamond',1,'gz_kefuzhongyuan'],
//['heart',1,'gz_guguoanbang'],
//['club',12,'gz_wenheluanwu'],
],
element:{
content:{