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@ -273,7 +273,19 @@ character.gujian={
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return ai.get.attitude(player,event.player)<0;
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},
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content:function(){
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'step 0'
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if(get.info(trigger.card).multitarget){
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event.list=trigger.targets.slice(0);
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}
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else{
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trigger.target.loseHp();
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event.finish();
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}
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'step 1'
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if(event.list.length){
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event.list.shift().loseHp();
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event.redo();
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}
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},
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ai:{
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effect:{
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@ -247,7 +247,7 @@ character.ow={
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unique:true,
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init2:function(player){
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if(!player.storage.zhongdun){
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player.changeHujia(8);
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player.changeHujia(6);
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player.storage.zhongdun=true;
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}
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},
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@ -2972,7 +2972,7 @@ character.ow={
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mengji:'猛击',
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mengji_info:'锁定技,若你已发动重盾,当你没有护甲时,你的杀造成的伤害+1',
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zhongdun:'重盾',
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zhongdun_info:'游戏开始时,你获得8点护甲;出牌阶段限一次,你可以弃置一张牌并将一点护甲分给一名没有护甲的其他角色',
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zhongdun_info:'游戏开始时,你获得6点护甲;出牌阶段限一次,你可以弃置一张牌并将一点护甲分给一名没有护甲的其他角色',
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paotai:'炮台',
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paotai2:'炮台',
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paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);回合结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到一点伤害,炮台降低一级',
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@ -2596,7 +2596,9 @@ character.swd={
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player.storage.pozhou=0;
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},
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content:function(){
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if(typeof trigger.num=='number'){
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player.storage.pozhou+=trigger.num;
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}
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if(player.storage.pozhou){
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player.markSkill('pozhou');
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}
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@ -11922,7 +11922,9 @@
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game.addVideo('markSkill',this,[name]);
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}
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game.broadcastAll(function(storage,player,name,info,card){
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if(storage!=undefined){
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player.storage[name]=storage;
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}
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if(!info){
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if(player.marks[name]){
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player.updateMarks();
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@ -873,9 +873,14 @@ div:not(.handcards)>.card>.info>span,
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transform:scale(0.8);
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transform-origin:top left;
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}
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.buttons.smallzoom .card.button>.name{
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/*.buttons.smallzoom .card.button>.name,
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.buttons.smallzoom .card.button>.info{
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transform: scale(0.8) !important;
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}
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.buttons.smallzoom .card.button>.range{
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transform: scale(0.8);
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transform-origin: bottom right;
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}*/
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.buttons .card.button>.info{
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transform:scale(0.8);
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transform-origin:top right;
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