去除重复内容

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copcap 2024-04-18 03:50:17 +08:00
parent c61d6a8279
commit c6bf3f5006
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1 changed files with 16 additions and 26 deletions

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@ -394,8 +394,6 @@ game.import("character", function () {
"南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。", "南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
chenzhen: chenzhen:
"陈震—公元235年字孝起。荆州南阳郡今河南南阳人。三国时期蜀汉官员。刘备领荆州牧时辟陈震为从事。后随刘备入蜀为蜀郡北部都尉、汶山太守、犍为太守。建兴三年225年拜尚书迁尚书令。建兴七年229年孙权称帝。蜀汉以陈震为卫尉前往祝贺与孙权开坛歃盟交分天下。还蜀封城阳亭侯。建兴十三年235年卒。", "陈震—公元235年字孝起。荆州南阳郡今河南南阳人。三国时期蜀汉官员。刘备领荆州牧时辟陈震为从事。后随刘备入蜀为蜀郡北部都尉、汶山太守、犍为太守。建兴三年225年拜尚书迁尚书令。建兴七年229年孙权称帝。蜀汉以陈震为卫尉前往祝贺与孙权开坛歃盟交分天下。还蜀封城阳亭侯。建兴十三年235年卒。",
nanhualaoxian:
"南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
hucheer: hucheer:
"胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。", "胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。",
simashi: simashi:
@ -660,7 +658,6 @@ game.import("character", function () {
}, },
mbshishou: { mbshishou: {
audio: 2, audio: 2,
forced: true,
trigger: { player: "useSkillAfter" }, trigger: { player: "useSkillAfter" },
filter(event, player) { filter(event, player) {
return event.skill === "mbzuoyou" && !event.targets.includes(player); return event.skill === "mbzuoyou" && !event.targets.includes(player);
@ -2714,7 +2711,6 @@ game.import("character", function () {
}, },
forced: true, forced: true,
popup: false, popup: false,
onremove: true,
firstDo: true, firstDo: true,
init: function (player, skill) { init: function (player, skill) {
player.storage[skill] = 0; player.storage[skill] = 0;
@ -10578,23 +10574,6 @@ game.import("character", function () {
//钟会 //钟会
requanji: { requanji: {
audio: 2, audio: 2,
mod: {
aiOrder: (player, card, num) => {
if (
num <= 0 ||
typeof card !== "object" ||
!player.isPhaseUsing() ||
!player.hasSkill("zili") ||
player.needsToDiscard()
)
return num;
if (
player.getExpansions("quanji").length < 3 &&
player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
)
return 0;
},
},
trigger: { player: ["damageEnd", "phaseUseEnd"] }, trigger: { player: ["damageEnd", "phaseUseEnd"] },
frequent: true, frequent: true,
locked: false, locked: false,
@ -10634,9 +10613,24 @@ game.import("character", function () {
} }
}, },
mod: { mod: {
maxHandcard: function (player, num) { maxHandcard(player, num) {
return num + player.getExpansions("quanji").length; return num + player.getExpansions("quanji").length;
}, },
aiOrder(player, card, num) {
if (
num <= 0 ||
typeof card !== "object" ||
!player.isPhaseUsing() ||
!player.hasSkill("zili") ||
player.needsToDiscard()
)
return num;
if (
player.getExpansions("quanji").length < 3 &&
player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
)
return 0;
},
}, },
onremove: function (player, skill) { onremove: function (player, skill) {
var cards = player.getExpansions("quanji"); var cards = player.getExpansions("quanji");
@ -21081,10 +21075,6 @@ game.import("character", function () {
re_liru_prefix: "手杀界", re_liru_prefix: "手杀界",
re_chenqun: "手杀界陈群", re_chenqun: "手杀界陈群",
re_chenqun_prefix: "手杀界", re_chenqun_prefix: "手杀界",
re_liru: "手杀界李儒",
re_liru_prefix: "手杀界",
re_chenqun: "手杀界陈群",
re_chenqun_prefix: "手杀界",
old_yuanshu: "手杀袁术", old_yuanshu: "手杀袁术",
old_yuanshu_prefix: "手杀", old_yuanshu_prefix: "手杀",
baoxin: "鲍信", baoxin: "鲍信",