From c6bf3f50060be84ce7ac959ab1d6024f08bf8a5b Mon Sep 17 00:00:00 2001 From: copcap Date: Thu, 18 Apr 2024 03:50:17 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=BB=E9=99=A4=E9=87=8D=E5=A4=8D=E5=86=85?= =?UTF-8?q?=E5=AE=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/mobile.js | 42 ++++++++++++++++-------------------------- 1 file changed, 16 insertions(+), 26 deletions(-) diff --git a/character/mobile.js b/character/mobile.js index 0a4992fc2..027bd8210 100644 --- a/character/mobile.js +++ b/character/mobile.js @@ -394,8 +394,6 @@ game.import("character", function () { "南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。", chenzhen: "陈震(?—公元235年),字孝起。荆州南阳郡(今河南南阳)人。三国时期蜀汉官员。刘备领荆州牧时,辟陈震为从事。后随刘备入蜀,为蜀郡北部都尉、汶山太守、犍为太守。建兴三年(225年),拜尚书,迁尚书令。建兴七年(229年),孙权称帝。蜀汉以陈震为卫尉,前往祝贺,与孙权开坛歃盟,交分天下。还蜀,封城阳亭侯。建兴十三年(235年),卒。", - nanhualaoxian: - "南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。", hucheer: "胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。", simashi: @@ -660,7 +658,6 @@ game.import("character", function () { }, mbshishou: { audio: 2, - forced: true, trigger: { player: "useSkillAfter" }, filter(event, player) { return event.skill === "mbzuoyou" && !event.targets.includes(player); @@ -2714,7 +2711,6 @@ game.import("character", function () { }, forced: true, popup: false, - onremove: true, firstDo: true, init: function (player, skill) { player.storage[skill] = 0; @@ -10578,23 +10574,6 @@ game.import("character", function () { //钟会 requanji: { audio: 2, - mod: { - aiOrder: (player, card, num) => { - if ( - num <= 0 || - typeof card !== "object" || - !player.isPhaseUsing() || - !player.hasSkill("zili") || - player.needsToDiscard() - ) - return num; - if ( - player.getExpansions("quanji").length < 3 && - player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4) - ) - return 0; - }, - }, trigger: { player: ["damageEnd", "phaseUseEnd"] }, frequent: true, locked: false, @@ -10634,9 +10613,24 @@ game.import("character", function () { } }, mod: { - maxHandcard: function (player, num) { + maxHandcard(player, num) { return num + player.getExpansions("quanji").length; }, + aiOrder(player, card, num) { + if ( + num <= 0 || + typeof card !== "object" || + !player.isPhaseUsing() || + !player.hasSkill("zili") || + player.needsToDiscard() + ) + return num; + if ( + player.getExpansions("quanji").length < 3 && + player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4) + ) + return 0; + }, }, onremove: function (player, skill) { var cards = player.getExpansions("quanji"); @@ -21081,10 +21075,6 @@ game.import("character", function () { re_liru_prefix: "手杀界", re_chenqun: "手杀界陈群", re_chenqun_prefix: "手杀界", - re_liru: "手杀界李儒", - re_liru_prefix: "手杀界", - re_chenqun: "手杀界陈群", - re_chenqun_prefix: "手杀界", old_yuanshu: "手杀袁术", old_yuanshu_prefix: "手杀", baoxin: "鲍信",