Merge pull request #1228 from copcap/dev

神鲁肃榻谟修改;去除欢乐成双模式中换座位技能的禁用
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Spmario233 2024-04-18 14:30:58 +08:00 committed by GitHub
commit bc74b17961
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3 changed files with 50 additions and 37 deletions

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@ -753,6 +753,7 @@ game.import("character", function () {
}, },
direct: true, direct: true,
changeSeat: true, changeSeat: true,
derivation: "tamo_faq",
async content(event, trigger, player) { async content(event, trigger, player) {
const toSortPlayers = game.filterPlayer((current) => !current.isZhu2()); const toSortPlayers = game.filterPlayer((current) => !current.isZhu2());
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true)); toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
@ -870,7 +871,7 @@ game.import("character", function () {
}); });
const { result } = await next; const { result } = await next;
if (!result.bool) return; if (!result.bool) return;
player.logSkill("tamo"); await player.logSkill("tamo");
const resultList = result.moved[0].map((info) => { const resultList = result.moved[0].map((info) => {
return parseInt(info.split("|")[0]); return parseInt(info.split("|")[0]);
}); });
@ -891,6 +892,25 @@ game.import("character", function () {
game.swapSeat(list[0], list[1], false); game.swapSeat(list[0], list[1], false);
} }
}, toSwapList); }, toSwapList);
if (trigger.name === "phase" && trigger.player !== toSortPlayers[0] && !trigger._finished) {
trigger.finish();
trigger._triggered = 5;
const evt = toSortPlayers[0].insertPhase();
delete evt.skill;
const evt2 = trigger.getParent();
if (evt2.name == "phaseLoop" && evt2._isStandardLoop) {
evt2.player = toSortPlayers[0];
}
//跳过新回合的phaseBefore
evt.pushHandler("onPhase", (event, option) => {
if (
event.step === 0 &&
option.state === "begin"
) {
event.step = 1;
}
});
}
await game.asyncDelay(); await game.asyncDelay();
}, },
}, },
@ -1164,7 +1184,6 @@ game.import("character", function () {
default: default:
return false; return false;
} }
break;
} }
}, },
forced: true, forced: true,
@ -10814,7 +10833,11 @@ game.import("character", function () {
dingzhou_info: dingzhou_info:
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色然后你获得其场上的所有牌X为其场上的牌数+1。", "出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色然后你获得其场上的所有牌X为其场上的牌数+1。",
tamo: "榻谟", tamo: "榻谟",
tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。", tamo_info:
"游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_faq: "FAQ",
tamo_faq_info:
"<br><li>Q在一号位不为主公的情况下〖榻谟〗如何结算</li><li>A该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化则以排列后的一号位角色为起始角色开始本局游戏。</li>",
zhimeng: "智盟", zhimeng: "智盟",
zhimeng_info: zhimeng_info:
"回合结束后,你可以与一名其他角色将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。", "回合结束后,你可以与一名其他角色将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",

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@ -394,8 +394,6 @@ game.import("character", function () {
"南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。", "南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
chenzhen: chenzhen:
"陈震—公元235年字孝起。荆州南阳郡今河南南阳人。三国时期蜀汉官员。刘备领荆州牧时辟陈震为从事。后随刘备入蜀为蜀郡北部都尉、汶山太守、犍为太守。建兴三年225年拜尚书迁尚书令。建兴七年229年孙权称帝。蜀汉以陈震为卫尉前往祝贺与孙权开坛歃盟交分天下。还蜀封城阳亭侯。建兴十三年235年卒。", "陈震—公元235年字孝起。荆州南阳郡今河南南阳人。三国时期蜀汉官员。刘备领荆州牧时辟陈震为从事。后随刘备入蜀为蜀郡北部都尉、汶山太守、犍为太守。建兴三年225年拜尚书迁尚书令。建兴七年229年孙权称帝。蜀汉以陈震为卫尉前往祝贺与孙权开坛歃盟交分天下。还蜀封城阳亭侯。建兴十三年235年卒。",
nanhualaoxian:
"南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
hucheer: hucheer:
"胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。", "胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。",
simashi: simashi:
@ -660,7 +658,6 @@ game.import("character", function () {
}, },
mbshishou: { mbshishou: {
audio: 2, audio: 2,
forced: true,
trigger: { player: "useSkillAfter" }, trigger: { player: "useSkillAfter" },
filter(event, player) { filter(event, player) {
return event.skill === "mbzuoyou" && !event.targets.includes(player); return event.skill === "mbzuoyou" && !event.targets.includes(player);
@ -2714,7 +2711,6 @@ game.import("character", function () {
}, },
forced: true, forced: true,
popup: false, popup: false,
onremove: true,
firstDo: true, firstDo: true,
init: function (player, skill) { init: function (player, skill) {
player.storage[skill] = 0; player.storage[skill] = 0;
@ -10578,23 +10574,6 @@ game.import("character", function () {
//钟会 //钟会
requanji: { requanji: {
audio: 2, audio: 2,
mod: {
aiOrder: (player, card, num) => {
if (
num <= 0 ||
typeof card !== "object" ||
!player.isPhaseUsing() ||
!player.hasSkill("zili") ||
player.needsToDiscard()
)
return num;
if (
player.getExpansions("quanji").length < 3 &&
player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
)
return 0;
},
},
trigger: { player: ["damageEnd", "phaseUseEnd"] }, trigger: { player: ["damageEnd", "phaseUseEnd"] },
frequent: true, frequent: true,
locked: false, locked: false,
@ -10634,9 +10613,24 @@ game.import("character", function () {
} }
}, },
mod: { mod: {
maxHandcard: function (player, num) { maxHandcard(player, num) {
return num + player.getExpansions("quanji").length; return num + player.getExpansions("quanji").length;
}, },
aiOrder(player, card, num) {
if (
num <= 0 ||
typeof card !== "object" ||
!player.isPhaseUsing() ||
!player.hasSkill("zili") ||
player.needsToDiscard()
)
return num;
if (
player.getExpansions("quanji").length < 3 &&
player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
)
return 0;
},
}, },
onremove: function (player, skill) { onremove: function (player, skill) {
var cards = player.getExpansions("quanji"); var cards = player.getExpansions("quanji");
@ -21081,10 +21075,6 @@ game.import("character", function () {
re_liru_prefix: "手杀界", re_liru_prefix: "手杀界",
re_chenqun: "手杀界陈群", re_chenqun: "手杀界陈群",
re_chenqun_prefix: "手杀界", re_chenqun_prefix: "手杀界",
re_liru: "手杀界李儒",
re_liru_prefix: "手杀界",
re_chenqun: "手杀界陈群",
re_chenqun_prefix: "手杀界",
old_yuanshu: "手杀袁术", old_yuanshu: "手杀袁术",
old_yuanshu_prefix: "手杀", old_yuanshu_prefix: "手杀",
baoxin: "鲍信", baoxin: "鲍信",

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@ -1248,14 +1248,14 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
next.setContent(function () { next.setContent(function () {
"step 0"; "step 0";
ui.arena.classList.add("choose-character"); ui.arena.classList.add("choose-character");
for (var i in lib.skill) { // for (var i in lib.skill) {
if (lib.skill[i].changeSeat) { // if (lib.skill[i].changeSeat) {
lib.skill[i] = {}; // lib.skill[i] = {};
if (lib.translate[i + "_info"]) { // if (lib.translate[i + "_info"]) {
lib.translate[i + "_info"] = "此模式下不可用"; // lib.translate[i + "_info"] = "此模式下不可用";
} // }
} // }
} // }
var bool = Math.random() < 0.5; var bool = Math.random() < 0.5;
var bool2 = Math.random() < 0.5; var bool2 = Math.random() < 0.5;
var ref = game.players[0]; var ref = game.players[0];