diff --git a/character/extra.js b/character/extra.js
index 1be166f7a..7f6c41343 100755
--- a/character/extra.js
+++ b/character/extra.js
@@ -753,6 +753,7 @@ game.import("character", function () {
},
direct: true,
changeSeat: true,
+ derivation: "tamo_faq",
async content(event, trigger, player) {
const toSortPlayers = game.filterPlayer((current) => !current.isZhu2());
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
@@ -870,7 +871,7 @@ game.import("character", function () {
});
const { result } = await next;
if (!result.bool) return;
- player.logSkill("tamo");
+ await player.logSkill("tamo");
const resultList = result.moved[0].map((info) => {
return parseInt(info.split("|")[0]);
});
@@ -891,6 +892,25 @@ game.import("character", function () {
game.swapSeat(list[0], list[1], false);
}
}, toSwapList);
+ if (trigger.name === "phase" && trigger.player !== toSortPlayers[0] && !trigger._finished) {
+ trigger.finish();
+ trigger._triggered = 5;
+ const evt = toSortPlayers[0].insertPhase();
+ delete evt.skill;
+ const evt2 = trigger.getParent();
+ if (evt2.name == "phaseLoop" && evt2._isStandardLoop) {
+ evt2.player = toSortPlayers[0];
+ }
+ //跳过新回合的phaseBefore
+ evt.pushHandler("onPhase", (event, option) => {
+ if (
+ event.step === 0 &&
+ option.state === "begin"
+ ) {
+ event.step = 1;
+ }
+ });
+ }
await game.asyncDelay();
},
},
@@ -1164,7 +1184,6 @@ game.import("character", function () {
default:
return false;
}
- break;
}
},
forced: true,
@@ -10814,7 +10833,11 @@ game.import("character", function () {
dingzhou_info:
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数+1)。",
tamo: "榻谟",
- tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
+ tamo_info:
+ "游戏开始时,你可以重新分配除主公外所有角色的座次。",
+ tamo_faq: "FAQ",
+ tamo_faq_info:
+ "
Q:在一号位不为主公的情况下,〖榻谟〗如何结算?A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。",
zhimeng: "智盟",
zhimeng_info:
"回合结束后,你可以与一名其他角色将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
diff --git a/character/mobile.js b/character/mobile.js
index 0a4992fc2..027bd8210 100644
--- a/character/mobile.js
+++ b/character/mobile.js
@@ -394,8 +394,6 @@ game.import("character", function () {
"南华老仙,是古典小说《三国演义》中的虚拟人物。其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
chenzhen:
"陈震(?—公元235年),字孝起。荆州南阳郡(今河南南阳)人。三国时期蜀汉官员。刘备领荆州牧时,辟陈震为从事。后随刘备入蜀,为蜀郡北部都尉、汶山太守、犍为太守。建兴三年(225年),拜尚书,迁尚书令。建兴七年(229年),孙权称帝。蜀汉以陈震为卫尉,前往祝贺,与孙权开坛歃盟,交分天下。还蜀,封城阳亭侯。建兴十三年(235年),卒。",
- nanhualaoxian:
- "南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。",
hucheer:
"胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。",
simashi:
@@ -660,7 +658,6 @@ game.import("character", function () {
},
mbshishou: {
audio: 2,
- forced: true,
trigger: { player: "useSkillAfter" },
filter(event, player) {
return event.skill === "mbzuoyou" && !event.targets.includes(player);
@@ -2714,7 +2711,6 @@ game.import("character", function () {
},
forced: true,
popup: false,
- onremove: true,
firstDo: true,
init: function (player, skill) {
player.storage[skill] = 0;
@@ -10578,23 +10574,6 @@ game.import("character", function () {
//钟会
requanji: {
audio: 2,
- mod: {
- aiOrder: (player, card, num) => {
- if (
- num <= 0 ||
- typeof card !== "object" ||
- !player.isPhaseUsing() ||
- !player.hasSkill("zili") ||
- player.needsToDiscard()
- )
- return num;
- if (
- player.getExpansions("quanji").length < 3 &&
- player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
- )
- return 0;
- },
- },
trigger: { player: ["damageEnd", "phaseUseEnd"] },
frequent: true,
locked: false,
@@ -10634,9 +10613,24 @@ game.import("character", function () {
}
},
mod: {
- maxHandcard: function (player, num) {
+ maxHandcard(player, num) {
return num + player.getExpansions("quanji").length;
},
+ aiOrder(player, card, num) {
+ if (
+ num <= 0 ||
+ typeof card !== "object" ||
+ !player.isPhaseUsing() ||
+ !player.hasSkill("zili") ||
+ player.needsToDiscard()
+ )
+ return num;
+ if (
+ player.getExpansions("quanji").length < 3 &&
+ player.getUseValue(card) < Math.min(4, (player.hp * player.hp) / 4)
+ )
+ return 0;
+ },
},
onremove: function (player, skill) {
var cards = player.getExpansions("quanji");
@@ -21081,10 +21075,6 @@ game.import("character", function () {
re_liru_prefix: "手杀界",
re_chenqun: "手杀界陈群",
re_chenqun_prefix: "手杀界",
- re_liru: "手杀界李儒",
- re_liru_prefix: "手杀界",
- re_chenqun: "手杀界陈群",
- re_chenqun_prefix: "手杀界",
old_yuanshu: "手杀袁术",
old_yuanshu_prefix: "手杀",
baoxin: "鲍信",
diff --git a/mode/versus.js b/mode/versus.js
index 952c2dc8c..8a1967da4 100644
--- a/mode/versus.js
+++ b/mode/versus.js
@@ -1248,14 +1248,14 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
next.setContent(function () {
"step 0";
ui.arena.classList.add("choose-character");
- for (var i in lib.skill) {
- if (lib.skill[i].changeSeat) {
- lib.skill[i] = {};
- if (lib.translate[i + "_info"]) {
- lib.translate[i + "_info"] = "此模式下不可用";
- }
- }
- }
+ // for (var i in lib.skill) {
+ // if (lib.skill[i].changeSeat) {
+ // lib.skill[i] = {};
+ // if (lib.translate[i + "_info"]) {
+ // lib.translate[i + "_info"] = "此模式下不可用";
+ // }
+ // }
+ // }
var bool = Math.random() < 0.5;
var bool2 = Math.random() < 0.5;
var ref = game.players[0];