Update sp.js
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@ -1096,19 +1096,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'chooseToUseAfter'},
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forced:true,
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charlotte:true,
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filter:function(event,player){
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filter:(event,player)=>{
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if(!event.olqifan_discard) return false;
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var num=player.getStorage('olqifan').length,pos=('jeh').slice(0,num);
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return num>0&&player.countCards(pos)>0;
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},
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content:function(){
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'step 0'
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event.num=Math.min(3,player.getStorage('olqifan').length);
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'step 1'
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event.num--;
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var pos=('jeh')[event.num],hs=player.countCards(pos);
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if(hs>0) player.chooseToDiscard(hs,pos,true);
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if(event.num>0) event.redo();
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event.num++;
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if(event.num<event.maxNum) event.redo();
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},
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},
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},
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@ -1125,7 +1122,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.result.card=card;
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player.markAuto('olqifan',[get.type2(card,false)]);
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event.getParent().set('olqifan_discard',true);
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player.addTempSkill('olqifan_discard');
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player.when('chooseToUseAfter')
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.filter(lib.skill.olqifan_discard.filter)
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.then(()=>{
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event.maxNum=Math.min(3,player.getStorage('olqifan').length);
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event.num=0;
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})
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.then(lib.skill.olqifan_discard.content)
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},
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filterCard:function(){return false},
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selectCard:-1,
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