Merge branch 'PR-Branch' of https://github.com/libccy/noname into PR-Branch

This commit is contained in:
Spmario233 2023-09-18 10:51:46 +08:00
commit 9b08c5b684
2 changed files with 138 additions and 7 deletions

View File

@ -18763,7 +18763,7 @@
var reg=new RegExp("^ext:(.+)?/");
var match=tag.match(/^die:(.+)$/);
if(match){
let path=match[1];
var path=match[1];
if(reg.test(path)) path=path.replace(reg,(_o,p)=>`../extension/${p}/`);
game.playAudio(path);
}
@ -19167,6 +19167,98 @@
},
},
player:{
/**
* version 1.2
*
* 链式创建一次性技能的api
*
* 使用者只需要关注技能的效果而不是技能的本身
*/
when:function(){
var triggerNames=Array.from(arguments);
if(triggerNames.length==0) throw 'player.when的参数数量应大于0';
var skillName='player_when_'+Math.random().toString(36).slice(-8);
while(lib.skill[skillName]!=null){
skillName='player_when_'+Math.random().toString(36).slice(-8);
}
var skill={
forced:true,
charlotte:true,
popup:false,
filterFuns:[],
contentFuns:[],
get filter(){
return function(event, player, name){
if(name==`${skillName}After`){
skill.popup=false;
return true;
}
return skill.filterFuns.every(fun=>Boolean(fun(event,player,name)));
}
},
};
skill.trigger={player:triggerNames};
skill.filterFuns.push((event, player, name) => {
return !name||(triggerNames.includes(name)&&event.player==player);
});
Object.defineProperty(lib.skill,skillName,{
configurable:true,
enumerable:false,
writable:true,
value:skill
});
this.addSkill(skillName);
return{
filter(fun){
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
skill.filterFuns.push(fun);
return this;
},
removeFilter(fun){
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
skill.filterFuns.remove(fun);
return this;
},
then(fun){
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
skill.contentFuns.push(fun);
var str=`
function content(){
if(event.triggername=='${skillName}After'){
player.removeSkill('${skillName}');
delete lib.skill['${skillName}'];
delete lib.translate['${skillName}']
console.log('remove ${skillName}');
return event.finish();
}
`;
for(var i=0;i<skill.contentFuns.length;i++){
var fun2=skill.contentFuns[i];
var a=fun2.toString();
var str2=a.slice(a.indexOf("{")+1,a.lastIndexOf("}")!=-1?a.lastIndexOf("}"):undefined).trim().split('\n').map(v=>v[v.length - 1]!= ';'?(v+';').trim():v.trim()).join('\n');
str+=`'step ${i}'\n\t${str2}\n\t`;
}
var result=eval(str+`\n};content;`);
skill.content=result;
return this;
},
popup(str){
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
if(typeof str=='string') skill.popup=str;
return this;
},
translation(translation){
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
if(typeof translation=='string') lib.translate[skillName]=translation;
return this;
},
assgin(obj) {
if(!lib.skill[skillName]) throw `This skill has been destroyed`;
if(typeof obj=='object'&&obj!==null) Object.assign(skill,obj);
return this;
}
};
},
//新函数
//让一名角色明置一些手牌
addShownCards:function(){
@ -41100,6 +41192,7 @@
updateConnectDisplayMap();
}
};
if(!lib.config.new_tutorial) node._initLink();
return node;
};
var modeorder=lib.config.modeorder||[];
@ -42182,6 +42275,7 @@
createDash('字','字体文件',dash3);
createDash('全','全部文件',dash4);
};
if(!lib.config.new_tutorial) node._initLink();
}());
createModeConfig('others',start.firstChild);
@ -42556,6 +42650,7 @@
}
}
};
if(!lib.config.new_tutorial) node._initLink();
return node;
};
if(lib.config.show_favourite_menu&&!connectMenu&&Array.isArray(lib.config.favouriteCharacter)){
@ -43024,6 +43119,7 @@
ui.create.div('.menuplaceholder',page);
}
};
if(!lib.config.new_tutorial) node._initLink();
return node;
};
if(!connectMenu&&lib.config.show_ban_menu){
@ -43670,9 +43766,36 @@
buttonExport.style.marginRight='2px';
buttonExport.style.display='none';
buttonExport.onclick=function(){
processExtension(true);
if(lib.config.show_extensionshare){
shareExtLine.style.display='';
function oldExport(){
processExtension(true);
if(lib.config.show_extensionshare){
shareExtLine.style.display='';
}
}
if(typeof game.readFile=='function'&&
window.noname_shijianInterfaces&&
typeof window.noname_shijianInterfaces.shareExtensionWithPassWordAsync=='function'&&
confirm('是否使用诗笺版自带的导出功能来导出扩展?')){
const extName=inputExtName.value;
if (!extName) {
alert('未检测到扩展名,将使用无名杀自带的导出功能');
oldExport();
return;
}
game.readFile(`extension/${extName}/extension.js`, () => {
const pwd=prompt("请输入压缩包密码,不设密码直接点确定");
let result;
if(pwd===''||pwd=== null){
window.noname_shijianInterfaces.shareExtensionAsync(extName);
}else{
window.noname_shijianInterfaces.shareExtensionWithPassWordAsync(extName, pwd);
}
},()=>{
alert('未检测到扩展文件,将使用无名杀自带的导出功能');
oldExport();
});
}else{
oldExport();
}
};
inputExtLine.appendChild(buttonExport);
@ -43702,8 +43825,11 @@
shareExtLine.style.textAlign='left';
shareExtLine.style.marginBottom='5px';
shareExtLine.innerHTML='已导出扩展。<span class="hrefnode">分享扩展</span><span class="closenode">×</span>';
shareExtLine.querySelectorAll('span')[0].onclick=function(){
game.open('https://tieba.baidu.com/p/5439380222');
shareExtLine.querySelectorAll('span')[0].onclick = function () {
//这个链接404了
//game.open('https://tieba.baidu.com/p/5439380222');
//无名杀贴吧首页
game.open('https://tieba.baidu.com/f?ie=utf-8&kw=%E6%97%A0%E5%90%8D%E6%9D%80');
};
shareExtLine.querySelectorAll('span')[1].onclick=function(){
shareExtLine.style.display='none';
@ -45471,6 +45597,7 @@
createDash('技','编辑技能',dash3);
createDash('码','编辑代码',dash4);
};
if(!lib.config.new_tutorial) node._initLink();
}());
(function(){
var page=ui.create.div('');
@ -45781,6 +45908,7 @@
};
if(_thisUpdate) node.update();
};
if(!lib.config.new_tutorial) node._initLink();
}());
var active=start.firstChild.querySelector('.active');
if(!active){
@ -46990,6 +47118,7 @@
pre.innerHTML='';
});
};
if(!lib.config.new_tutorial) node._initLink();
}());
(function(){
var page=ui.create.div('');
@ -47025,6 +47154,7 @@
}
}
};
if(!lib.config.new_tutorial) node._initLink();
}());
(function(){
if(!window.indexedDB||window.nodb) return;
@ -47213,6 +47343,7 @@
}
};
};
if(!lib.config.new_tutorial) node._initLink();
}());

View File

@ -134,7 +134,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
step4();
}
};
var step4=lib.gnc.async(function*(){
var step4=lib.genAsync(function*(){
clear();
ui.window.classList.add('noclick_important');
ui.click.configMenu();