修改十周年滕芳兰【落宠】操作逻辑
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@ -5095,58 +5095,77 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return game.hasPlayer(current=>current.countDiscardableCards(player,'hej')>0);
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},
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direct:true,
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content:function(){
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'step 0'
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var num=4-player.countMark('dcluochong');
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var dialog=[];
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dialog.push('###'+get.prompt('dcluochong')+'###<div class="text center">弃置任意名角色区域内共计至多'+get.cnNumber(num)+'张牌</div>');
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game.filterPlayer().sortBySeat().forEach(target=>{
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if(target.countDiscardableCards(player,'hej')<=0) return false;
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var name=(target==player?'你':get.translation(target));
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if(target.countCards('h')){
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dialog.add('<div class="text center">'+name+'的手牌区</div>');
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if(player.hasSkillTag('viewHandcard',null,target,true)||player==target) dialog.push(target.getCards('h'));
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else dialog.push([target.getCards('h'),'blank']);
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}
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if(target.countCards('e')) dialog.addArray(['<div class="text center">'+name+'的装备区</div>',target.getCards('e')]);
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if(target.countCards('j')) dialog.addArray(['<div class="text center">'+name+'的判定区</div>',target.getCards('j')]);
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});
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player.chooseButton([1,num]).set('createDialog',dialog).set('filterButton',button=>{
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return lib.filter.canBeDiscarded(button.link,_status.event.player,get.owner(button.link));
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}).set('ai',button=>{
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var player=_status.event.player,
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target=get.owner(button.link),
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num=ui.selected.buttons.filter(i=>get.owner(i.link)==target).length;
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if(num>1&&player.hp+player.hujia>2) return 0;
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if(target==player){
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if(num) return -get.value(button.link,target);
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if(ui.cardPile.childNodes.length>80) return 6-get.value(button.link,player);
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return 0;
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}
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var val=get.buttonValue(button);
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if(num===2) val/=4;
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if(get.attitude(player,target)>0) return -val;
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return val;
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//return -(get.position(card)!='h'?get.value(card,target):(4.5+Math.random()-0.2*(num>2?1:0)))*get.attitude(player,target);
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});
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'step 1'
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if(result.bool){
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var links=result.links;
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var lose_list=[];
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var log=false;
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for(var target of game.players){
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var cards=links.filter(card=>get.owner(card)==target);
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if(cards.length){
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if(cards.length>2){
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player.addMark('dcluochong',1,false);
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log=true;
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}
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lose_list.push([target,cards]);
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async content(event,trigger,player){
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if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
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const lose_list = [];
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let num = 4 - player.countMark('dcluochong');
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while (num>0) {
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const result = await player.chooseTarget(
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get.prompt('dcluochong'),
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`弃置任意名角色区域内的累计至多${num}张牌`,
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(card,player,target)=>{
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return target.hasCard(card => {
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const discarded = _status.event.lose_list.find(item => item[0] == target);
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if (discarded && discarded[1].includes(card)) return false;
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return lib.filter.canBeDiscarded(card,player,target,'dcluochong');
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}, 'hej')
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}
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).set('ai',target=>{
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const player = _status.event.player, discarded = _status.event.lose_list.find(item => item[0] == target);
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if(discarded){
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if (target == player) return 0;
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const num = discarded[1].length;
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if (num > 1 && player.hp + player.hujia > 2) return 0;
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}
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if (target == player){
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if(ui.cardPile.childNodes.length > 80 && player.hasCard(card => get.value(card) < 8)) return 20;
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return 0;
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}
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return get.effect(target, {name:'guohe_copy2'}, player, player);
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}).set('lose_list',lose_list).forResult();
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if (result.bool) {
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const target = result.targets[0];
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const cards = await player.choosePlayerCard(target, true, 'hej', [1,num], `选择弃置${get.translation(target)}区域内的牌`, (button) => {
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const card = button.link, target = _status.event.target;
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const discarded = _status.event.lose_list.find(item => item[0] == target);
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if (discarded && discarded[1].includes(card)) return false;
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return lib.filter.canBeDiscarded(card,player,target,'dcluochong');
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}).set('lose_list',lose_list).set('ai', button => {
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if (ui.selected.buttons.length>0) return false;
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var val = get.buttonValue(button);
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if (get.attitude(_status.event.player, _status.event.target) > 0) return -val;
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return val;
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}).forResultCards();
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num -= cards.length;
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const index = lose_list.find(item => item[0] == target);
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if (!index) {
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lose_list.push([target, cards]);
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}
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else {
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index[1].addArray(cards);
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}
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}
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player.logSkill('dcluochong',lose_list.map(i=>i[0]));
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if(log) game.log(player,'可弃置牌数','#g-1');
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if(lose_list[0].length==1) lose_list[0][0].discard(lose_list[0][1]);
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else {
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break;
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}
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}
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if (_status.connectMode) {
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game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
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}
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if (lose_list.length>0) {
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lib.tempSortSeat = trigger.player;
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lose_list.sort((a,b)=>{
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return lib.sort.seat(a[0],b[0]);
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});
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delete lib.tempSortSeat;
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player.logSkill('dcluochong',lose_list.map(i => i[0]));
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if (lose_list.some(i => i[1].length > 2)) {
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game.log(player,'可弃置牌数','#g-1');
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player.addMark('dcluochong',1,false);
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}
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if (lose_list[0].length==1) {
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lose_list[0][0].discard(lose_list[0][1]);
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}
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else{
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game.loseAsync({
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lose_list:lose_list,
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