diff --git a/character/xianding.js b/character/xianding.js
index 0784078ef..b472446f0 100644
--- a/character/xianding.js
+++ b/character/xianding.js
@@ -5095,58 +5095,77 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return game.hasPlayer(current=>current.countDiscardableCards(player,'hej')>0);
},
direct:true,
- content:function(){
- 'step 0'
- var num=4-player.countMark('dcluochong');
- var dialog=[];
- dialog.push('###'+get.prompt('dcluochong')+'###
弃置任意名角色区域内共计至多'+get.cnNumber(num)+'张牌
');
- game.filterPlayer().sortBySeat().forEach(target=>{
- if(target.countDiscardableCards(player,'hej')<=0) return false;
- var name=(target==player?'你':get.translation(target));
- if(target.countCards('h')){
- dialog.add(''+name+'的手牌区
');
- if(player.hasSkillTag('viewHandcard',null,target,true)||player==target) dialog.push(target.getCards('h'));
- else dialog.push([target.getCards('h'),'blank']);
- }
- if(target.countCards('e')) dialog.addArray([''+name+'的装备区
',target.getCards('e')]);
- if(target.countCards('j')) dialog.addArray([''+name+'的判定区
',target.getCards('j')]);
- });
- player.chooseButton([1,num]).set('createDialog',dialog).set('filterButton',button=>{
- return lib.filter.canBeDiscarded(button.link,_status.event.player,get.owner(button.link));
- }).set('ai',button=>{
- var player=_status.event.player,
- target=get.owner(button.link),
- num=ui.selected.buttons.filter(i=>get.owner(i.link)==target).length;
- if(num>1&&player.hp+player.hujia>2) return 0;
- if(target==player){
- if(num) return -get.value(button.link,target);
- if(ui.cardPile.childNodes.length>80) return 6-get.value(button.link,player);
- return 0;
- }
- var val=get.buttonValue(button);
- if(num===2) val/=4;
- if(get.attitude(player,target)>0) return -val;
- return val;
- //return -(get.position(card)!='h'?get.value(card,target):(4.5+Math.random()-0.2*(num>2?1:0)))*get.attitude(player,target);
- });
- 'step 1'
- if(result.bool){
- var links=result.links;
- var lose_list=[];
- var log=false;
- for(var target of game.players){
- var cards=links.filter(card=>get.owner(card)==target);
- if(cards.length){
- if(cards.length>2){
- player.addMark('dcluochong',1,false);
- log=true;
- }
- lose_list.push([target,cards]);
+ async content(event,trigger,player){
+ if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
+ const lose_list = [];
+ let num = 4 - player.countMark('dcluochong');
+ while (num>0) {
+ const result = await player.chooseTarget(
+ get.prompt('dcluochong'),
+ `弃置任意名角色区域内的累计至多${num}张牌`,
+ (card,player,target)=>{
+ return target.hasCard(card => {
+ const discarded = _status.event.lose_list.find(item => item[0] == target);
+ if (discarded && discarded[1].includes(card)) return false;
+ return lib.filter.canBeDiscarded(card,player,target,'dcluochong');
+ }, 'hej')
+ }
+ ).set('ai',target=>{
+ const player = _status.event.player, discarded = _status.event.lose_list.find(item => item[0] == target);
+ if(discarded){
+ if (target == player) return 0;
+ const num = discarded[1].length;
+ if (num > 1 && player.hp + player.hujia > 2) return 0;
+ }
+ if (target == player){
+ if(ui.cardPile.childNodes.length > 80 && player.hasCard(card => get.value(card) < 8)) return 20;
+ return 0;
+ }
+ return get.effect(target, {name:'guohe_copy2'}, player, player);
+ }).set('lose_list',lose_list).forResult();
+ if (result.bool) {
+ const target = result.targets[0];
+ const cards = await player.choosePlayerCard(target, true, 'hej', [1,num], `选择弃置${get.translation(target)}区域内的牌`, (button) => {
+ const card = button.link, target = _status.event.target;
+ const discarded = _status.event.lose_list.find(item => item[0] == target);
+ if (discarded && discarded[1].includes(card)) return false;
+ return lib.filter.canBeDiscarded(card,player,target,'dcluochong');
+ }).set('lose_list',lose_list).set('ai', button => {
+ if (ui.selected.buttons.length>0) return false;
+ var val = get.buttonValue(button);
+ if (get.attitude(_status.event.player, _status.event.target) > 0) return -val;
+ return val;
+ }).forResultCards();
+ num -= cards.length;
+ const index = lose_list.find(item => item[0] == target);
+ if (!index) {
+ lose_list.push([target, cards]);
+ }
+ else {
+ index[1].addArray(cards);
}
}
- player.logSkill('dcluochong',lose_list.map(i=>i[0]));
- if(log) game.log(player,'可弃置牌数','#g-1');
- if(lose_list[0].length==1) lose_list[0][0].discard(lose_list[0][1]);
+ else {
+ break;
+ }
+ }
+ if (_status.connectMode) {
+ game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
+ }
+ if (lose_list.length>0) {
+ lib.tempSortSeat = trigger.player;
+ lose_list.sort((a,b)=>{
+ return lib.sort.seat(a[0],b[0]);
+ });
+ delete lib.tempSortSeat;
+ player.logSkill('dcluochong',lose_list.map(i => i[0]));
+ if (lose_list.some(i => i[1].length > 2)) {
+ game.log(player,'可弃置牌数','#g-1');
+ player.addMark('dcluochong',1,false);
+ }
+ if (lose_list[0].length==1) {
+ lose_list[0][0].discard(lose_list[0][1]);
+ }
else{
game.loseAsync({
lose_list:lose_list,