bugfix
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@ -665,7 +665,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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mtg_feixu_skill_info:'准备阶段,随机将弃牌堆的一张牌置于牌堆顶。',
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mtg_haidao:'海岛',
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mtg_haidao_skill:'海岛',
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mtg_haidao_info:'选项一:获得1点护甲(无视地图效果);选项二:弃置一张牌并回复1点体力。地图效果:锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。',
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mtg_haidao_info:'选项一:获得1点护甲(无视地图效果);选项二:弃置一张牌并回复1点体力。地图效果:锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。',
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mtg_haidao_skill_info:'锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。',
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mtg_youlin:'幽林',
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mtg_youlin_skill:'幽林',
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@ -686,7 +686,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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mtg_linzhongjianta_skill_info:'若你装备区内有武器牌,你可以将一张基本牌当作杀使用。',
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mtg_cangbaohaiwan:'藏宝海湾',
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mtg_cangbaohaiwan_skill:'藏宝海湾',
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mtg_cangbaohaiwan_info:'选择一个护展包,随机获得来自该扩展包的一张衍生牌。地图效果:你在摸牌时有可能摸到衍生牌。',
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mtg_cangbaohaiwan_info:'选择一个扩展包,随机获得来自该扩展包的一张衍生牌。地图效果:你在摸牌时有可能摸到衍生牌。',
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mtg_cangbaohaiwan_skill_info:'你在摸牌时有可能摸到衍生牌。',
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mtg_longlushanfeng:'龙颅山峰',
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mtg_longlushanfeng_skill:'龙颅山峰',
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@ -6086,8 +6086,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.baseDamage++;
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player.addSkill('dccuijin_damage');
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player.markAuto('dccuijin_damage',[trigger.card]);
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if(!player.storage.dccuijin_map) player.storage.dccuijin_map={};
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player.storage.dccuijin_map[trigger.card.cardid]=trigger.targets.slice();
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if(!player.storage.dccuijin_map) player.storage.dccuijin_map={cards:[],targets:[]};
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player.storage.dccuijin_map.cards.push(trigger.card);
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player.storage.dccuijin_map.targets.push(trigger.targets.slice());
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}
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},
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subSkill:{
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@ -6108,7 +6109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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var card=trigger.card;
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var card=trigger.card,idx=player.storage.dccuijin_map.cards.indexOf(card);
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if(event.triggername=='useCardAfter'){
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var cards=player.getStorage('dccuijin_damage');
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cards=cards.remove(card);
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@ -6116,10 +6117,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.removeSkill('dccuijin_damage');
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delete player.storage.dccuijin_map;
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}
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else delete player.storage.dccuijin_map[card.cardid];
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else if(idx!==-1){
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player.storage.dccuijin_map.cards.splice(idx,1);
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player.storage.dccuijin_map.targets.splice(idx,1);
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}
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event.finish();
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}
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else{
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else if(idx!==-1){
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var target,source;
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if(trigger.name.indexOf('damage')==0){
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target=trigger.player;
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@ -6129,11 +6133,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target=trigger.target;
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source=trigger.player;
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}
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if(player.storage.dccuijin_map[card.cardid].includes(target)&&!target.hasHistory('damage',evt=>{
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if(player.storage.dccuijin_map.targets[idx].includes(target)&&!target.hasHistory('damage',evt=>{
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return evt.card==card;
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})){
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player.logSkill('dccuijin_damage',source);
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player.storage.dccuijin_map[card.cardid].remove(target);
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player.storage.dccuijin_map.targets[idx].remove(target);
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player.draw(2);
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if(source&&source.isIn()){
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player.line(trigger.player,'green');
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