From b52a0f7e9aff7dde7fc45f2a26040842f35b7ac9 Mon Sep 17 00:00:00 2001 From: 157 <3619242020@qq.com> Date: Sat, 9 Mar 2024 14:59:51 +0800 Subject: [PATCH] bugfix --- card/mtg.js | 4 ++-- character/huicui.js | 18 +++++++++++------- 2 files changed, 13 insertions(+), 9 deletions(-) diff --git a/card/mtg.js b/card/mtg.js index 7924d7cc7..a3965aab6 100644 --- a/card/mtg.js +++ b/card/mtg.js @@ -665,7 +665,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ mtg_feixu_skill_info:'准备阶段,随机将弃牌堆的一张牌置于牌堆顶。', mtg_haidao:'海岛', mtg_haidao_skill:'海岛', - mtg_haidao_info:'选项一:获得1点护甲(无视地图效果);选项二:弃置一张牌并回复1点体力。地图效果:锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。', + mtg_haidao_info:'选项一:获得1点护甲(无视地图效果);选项二:弃置一张牌并回复1点体力。地图效果:锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。', mtg_haidao_skill_info:'锁定技,当你获得护甲时,若你已受伤,改为回复等量体力。', mtg_youlin:'幽林', mtg_youlin_skill:'幽林', @@ -686,7 +686,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){ mtg_linzhongjianta_skill_info:'若你装备区内有武器牌,你可以将一张基本牌当作杀使用。', mtg_cangbaohaiwan:'藏宝海湾', mtg_cangbaohaiwan_skill:'藏宝海湾', - mtg_cangbaohaiwan_info:'选择一个护展包,随机获得来自该扩展包的一张衍生牌。地图效果:你在摸牌时有可能摸到衍生牌。', + mtg_cangbaohaiwan_info:'选择一个扩展包,随机获得来自该扩展包的一张衍生牌。地图效果:你在摸牌时有可能摸到衍生牌。', mtg_cangbaohaiwan_skill_info:'你在摸牌时有可能摸到衍生牌。', mtg_longlushanfeng:'龙颅山峰', mtg_longlushanfeng_skill:'龙颅山峰', diff --git a/character/huicui.js b/character/huicui.js index 783493b81..8d2425486 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -6086,8 +6086,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger.baseDamage++; player.addSkill('dccuijin_damage'); player.markAuto('dccuijin_damage',[trigger.card]); - if(!player.storage.dccuijin_map) player.storage.dccuijin_map={}; - player.storage.dccuijin_map[trigger.card.cardid]=trigger.targets.slice(); + if(!player.storage.dccuijin_map) player.storage.dccuijin_map={cards:[],targets:[]}; + player.storage.dccuijin_map.cards.push(trigger.card); + player.storage.dccuijin_map.targets.push(trigger.targets.slice()); } }, subSkill:{ @@ -6108,7 +6109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, content:function(){ 'step 0' - var card=trigger.card; + var card=trigger.card,idx=player.storage.dccuijin_map.cards.indexOf(card); if(event.triggername=='useCardAfter'){ var cards=player.getStorage('dccuijin_damage'); cards=cards.remove(card); @@ -6116,10 +6117,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.removeSkill('dccuijin_damage'); delete player.storage.dccuijin_map; } - else delete player.storage.dccuijin_map[card.cardid]; + else if(idx!==-1){ + player.storage.dccuijin_map.cards.splice(idx,1); + player.storage.dccuijin_map.targets.splice(idx,1); + } event.finish(); } - else{ + else if(idx!==-1){ var target,source; if(trigger.name.indexOf('damage')==0){ target=trigger.player; @@ -6129,11 +6133,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){ target=trigger.target; source=trigger.player; } - if(player.storage.dccuijin_map[card.cardid].includes(target)&&!target.hasHistory('damage',evt=>{ + if(player.storage.dccuijin_map.targets[idx].includes(target)&&!target.hasHistory('damage',evt=>{ return evt.card==card; })){ player.logSkill('dccuijin_damage',source); - player.storage.dccuijin_map[card.cardid].remove(target); + player.storage.dccuijin_map.targets[idx].remove(target); player.draw(2); if(source&&source.isIn()){ player.line(trigger.player,'green');