This commit is contained in:
parent
8b7cd78596
commit
b4f0a9e1c9
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@ -953,10 +953,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return (target.countCards('hej')>0);
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return target.countGainableCards(player,'hej')>0;
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},
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content:function(){
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if(target.countCards('hej')){
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if(target.countGainableCards(player,'hej')){
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player.gainPlayerCard('hej',target,true);
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}
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},
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@ -1043,7 +1043,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
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return 2;
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return 3;
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}
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}
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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@ -1127,8 +1127,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gain:1,
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use:1,
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useSha:1,
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multitarget:1,
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multineg:1,
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loseCard:1,
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}
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}
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@ -47,7 +47,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuanshao:['yanwen'],
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menghuo:['zhurong'],
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sp_zhugeliang:['pangtong'],
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sunce:['zhouyu','taishici','daqiao']
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sunce:['zhouyu','taishici','daqiao'],
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zuoci:['yuji'],
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xunyu:['xunyou'],
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},
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characterFilter:{
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zuoci:function(mode){
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@ -61,7 +61,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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perfectPair:{
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xiahoudun:['xiahouyuan'],
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zhenji:['caopi'],
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caocao:['xuzhu','dianwei'],
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caocao:['xuzhu','dianwei','bianfuren'],
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huangzhong:['weiyan'],
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zhugeliang:['huangyueying'],
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liubei:['guanyu','zhangfei','ganfuren'],
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@ -71,7 +71,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sunquan:['zhoutai'],
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lvbu:['diaochan'],
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machao:['madai','mayunlu'],
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zhangliao:['zangba']
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zhangliao:['zangba'],
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ganning:['lingtong'],
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},
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skill:{
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hujia:{
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@ -8054,6 +8054,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player;
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var recover=0,lose=1,players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].hp==1&&get.damageEffect(players[i],player,player)>0&&!players[i].hasSha()){
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return (button.link[2]=='juedou')?2:-1;
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}
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if(!players[i].isOut()){
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if(players[i].hp<players[i].maxHp){
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if(get.attitude(player,players[i])>0){
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@ -1510,6 +1510,7 @@ window.noname_asset_list=[
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'image/card/zong.png',
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'image/character/baiwuchang.jpg',
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'image/character/beimihu.jpg',
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'image/character/bianfuren.jpg',
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'image/character/bulianshi.jpg',
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'image/character/buzhi.jpg',
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'image/character/caifuren.jpg',
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128
game/game.js
128
game/game.js
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@ -11425,28 +11425,36 @@
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}
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'&&target.countCards('h')){
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event.dialog.addText('手牌区');
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if(event.position[i]=='h'){
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var hs=target.getCards('h');
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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event.dialog.add(hs);
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if(hs.length){
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event.dialog.addText('手牌区');
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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event.dialog.add(hs);
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directh=false;
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}
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else{
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event.dialog.add([hs,'blank']);
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}
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}
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}
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else if(event.position[i]=='e'){
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var es=target.getCards('e');
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if(es.length){
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event.dialog.addText('装备区');
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event.dialog.add(es);
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directh=false;
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}
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else{
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event.dialog.add([hs,'blank']);
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}
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else if(event.position[i]=='j'){
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var js=target.getCards('j');
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if(js.length){
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event.dialog.addText('判定区');
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event.dialog.add(js);
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directh=false;
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}
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}
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else if(event.position[i]=='e'&&target.countCards('e')){
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event.dialog.addText('装备区');
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event.dialog.add(target.getCards('e'));
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directh=false;
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}
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else if(event.position[i]=='j'&&target.countCards('j')){
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event.dialog.addText('判定区');
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event.dialog.add(target.getCards('j'));
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directh=false;
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}
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}
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if(event.dialog.buttons.length==0){
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event.finish();
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@ -11498,6 +11506,19 @@
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},
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discardPlayerCard:function(){
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"step 0"
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if(event.directresult){
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event.result={
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buttons:[],
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cards:event.directresult.slice(0),
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links:event.directresult.slice(0),
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targets:[],
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confirm:'ok',
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bool:true
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};
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event.cards=event.directresult.slice(0);
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event.goto(2);
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return;
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}
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if(!event.dialog) event.dialog=ui.create.dialog('hidden');
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else if(!event.isMine){
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event.dialog.style.display='none';
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@ -11595,7 +11616,7 @@
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event.dialog.close();
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"step 2"
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event.resume();
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if(event.result.bool&&event.result.buttons&&!game.online){
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if(event.result.bool&&event.result.links&&!game.online){
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if(event.logSkill){
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if(typeof event.logSkill=='string'){
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player.logSkill(event.logSkill);
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@ -11609,17 +11630,34 @@
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cards.push(event.result.links[i]);
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}
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event.result.cards=event.result.links.slice(0);
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if(event.boolline){
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player.line(target,'green');
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}
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var next=target.discard(cards);
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event.cards=cards;
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}
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"step 3"
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if(event.boolline){
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player.line(target,'green');
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}
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if(!event.chooseonly){
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var next=target.discard(event.cards);
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if(event.delay===false){
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next.delay=event.delay;
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next.set('delay',false);
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}
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}
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},
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gainPlayerCard:function(){
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"step 0"
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if(event.directresult){
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event.result={
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buttons:[],
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cards:event.directresult.slice(0),
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links:event.directresult.slice(0),
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targets:[],
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confirm:'ok',
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bool:true
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};
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event.cards=event.directresult.slice(0);
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event.goto(2);
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return;
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}
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if(!event.dialog) event.dialog=ui.create.dialog('hidden');
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else if(!event.isMine){
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event.dialog.style.display='none';
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@ -11656,7 +11694,7 @@
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}
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}
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else if(event.position[i]=='e'){
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var es=target.getGainableCards('e');
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var es=target.getGainableCards(player,'e');
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if(es.length){
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event.dialog.addText('装备区');
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event.dialog.add(es);
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@ -11664,7 +11702,7 @@
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}
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}
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else if(event.position[i]=='j'){
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var js=target.getGainableCards('j');
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var js=target.getGainableCards(player,'j');
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if(js.length){
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event.dialog.addText('判定区');
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event.dialog.add(js);
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if(event.boolline){
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player.line(target,'green');
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}
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player.gain(event.cards,target);
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if(!event.chooseonly){
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var next=player.gain(event.cards,target);
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if(event.delay===false){
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next.set('delay',false);
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}
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}
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},
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showHandcards:function(){
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"step 0"
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event.num=0;
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event.cardlist=[];
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'step 1'
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player.gainPlayerCard(targets[num],event.position,true).set('boolline',false).set('chooseonly',true);
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'step 2'
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var current=targets[num];
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var card;
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if(cards){
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card=cards[num];
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}
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else{
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card=current.getCards(event.position).randomGet();
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var card=null;
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if(result.bool){
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card=result.cards[0];
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}
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if(card){
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if(typeof event.animation=='string'){
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current['$'+event.animation](card,player);
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}
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else{
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current.$giveAuto(card,player);
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}
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current.lose(card,ui.special).set('type','gain');
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}
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event.cardlist[num]=card||null;
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event.num++;
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if(event.num<targets.length){
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event.redo();
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event.goto(1);
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}
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else{
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event.num=0;
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}
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'step 2'
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'step 3'
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var current=targets[num];
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var card=event.cardlist[num];
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if(card){
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if(event.num<targets.length){
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event.redo();
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}
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'step 2'
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'step 4'
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if(!event.delayed) game.delay();
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},
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gain:function(){
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@ -16313,18 +16349,12 @@
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},this,cards);
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return this;
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},
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gainMultiple:function(targets,position,animation){
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gainMultiple:function(targets,position){
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var next=game.createEvent('gainMultiple',false);
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next.setContent('gainMultiple');
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next.player=this;
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next.targets=targets;
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next.animation=animation;
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if(Array.isArray(position)){
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next.cards=position;
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}
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else{
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next.position=position||'h';
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}
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next.position=position||'h';
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return next;
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},
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gain:function(){
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@ -7,6 +7,10 @@ window.noname_update={
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files:[
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'card/standard.js',
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'character/shenhua.js',
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'game/game.js'
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'character/standard.js',
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'character/yijiang.js',
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'game/asset.js',
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'game/game.js',
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'mode/guozhan.js'
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]
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};
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Binary file not shown.
After Width: | Height: | Size: 50 KiB |
304
mode/guozhan.js
304
mode/guozhan.js
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@ -270,9 +270,230 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_liqueguosi:['male','qun',4,['xiongsuan']],
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gz_zuoci:['male','qun',3,['gzhuashen','gzxinsheng']],
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gz_bianfuren:['female','wei',3,['wanwei','yuejian']],
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gz_xunyou:['male','wei',3,['gzqice','zhiyu']],
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}
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},
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skill:{
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gzqice:{
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enable:'phaseUse',
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usable:1,
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audio:2,
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filter:function(event,player){
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return player.countCards('h')>0
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},
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group:'gzqice_change',
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subSkill:{
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change:{
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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return event.skill=='gzqice_backup'&&player.hasViceCharacter();
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},
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check:function(event,player){
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return get.rank(player.name2,true)<=5;
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},
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prompt:'是否变更副将?',
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popup:false,
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content:function(){
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player.changeVice();
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}
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}
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},
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chooseButton:{
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dialog:function(){
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var list=[
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'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
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'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan'
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];
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for(var i=0;i<list.length;i++){
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list[i]=['锦囊','',list[i]];
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}
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return ui.create.dialog([list,'vcard']);
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},
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filter:function(button,player){
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var card={name:button.link[2]};
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var info=get.info(card);
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var num=player.countCards('h');
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if(get.tag(card,'multitarget')&&get.select(info.selectTarget)[1]==-1){
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if(game.countPlayer(function(current){
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return player.canUse(card,current)
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})>num){
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return false;
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}
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}
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else if(info.changeTarget){
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var giveup=true;
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var list=game.filterPlayer(function(current){
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return player.canUse(card,current);
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});
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for(var i=0;i<list.length;i++){
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var targets=[list[i]];
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info.changeTarget(player,targets);
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if(targets.length<=num){
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giveup=false;break;
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}
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}
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if(giveup){
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return false;
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}
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}
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return lib.filter.filterCard(card,player,_status.event.getParent());
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},
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check:function(button){
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if(['chiling','xietianzi','lianjunshengyan'].contains(button.link[2])) return 0;
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var player=_status.event.player;
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var players=game.filterPlayer();
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var shunshou=false;
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for(var i=0;i<players.length;i++){
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if(!players[i].isOut()){
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if(players[i].hp==1&&get.damageEffect(players[i],player,player)>0&&!players[i].hasSha()){
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return (button.link[2]=='juedou')?2:-1;
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}
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if(player.canUse('shunshou',players[i])&&get.attitude(player,players[i])<0){
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shunshou=true;
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}
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if(players[i].countCards('j')&&get.attitude(player,players[i])>2){
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guohe=true;
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}
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}
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}
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if(guohe) return (button.link[2]=='guohe')?1.5:-1;
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if(shunshou) return (button.link[2]=='shunshou')?1:-1;
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return (button.link[2]=='wuzhong')?1:-1;
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},
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backup:function(links,player){
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return {
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filterCard:true,
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selectCard:-1,
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selectTarget:function(){
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var select=get.select(get.info(get.card()).selectTarget);
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var nh=_status.event.player.countCards('h');
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if(select[1]>nh){
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select[1]=nh;
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}
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return select;
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},
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filterTarget:function(card,player,target){
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var info=get.info(card);
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if(info.changeTarget){
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var targets=[target];
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info.changeTarget(player,targets);
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if(targets.length>player.countCards('h')){
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return false;
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}
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}
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return lib.filter.filterTarget(card,player,target);
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},
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audio:2,
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popname:true,
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viewAs:{name:links[0][2]},
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}
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},
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prompt:function(links,player){
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return '将全部手牌当作'+get.translation(links[0][2])+'使用';
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}
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},
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ai:{
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order:1,
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result:{
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player:function(player){
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var num=0;
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var cards=player.getCards('h');
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if(cards.length>=3&&player.hp>=3) return 0;
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for(var i=0;i<cards.length;i++){
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num+=Math.max(0,get.value(cards[i],player,'raw'));
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}
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num/=cards.length;
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num*=Math.min(cards.length,player.hp);
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return 12-num;
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}
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},
|
||||
threaten:1.6,
|
||||
}
|
||||
},
|
||||
wanwei:{
|
||||
trigger:{target:['discardPlayerCardBegin','gainPlayerCardBegin']},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&!event.directresult;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.choosePlayerCard(player,get.prompt('wanwei'),trigger.position).set('ai',function(button){
|
||||
return 20-get.value(button.link);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('wanwei');
|
||||
trigger.directresult=result.links.slice(0);
|
||||
trigger.untrigger();
|
||||
}
|
||||
}
|
||||
},
|
||||
yuejian:{
|
||||
trigger:{global:'phaseDiscardBegin'},
|
||||
init:function(player){
|
||||
player.storage.yuejian={};
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(player.sameIdentityAs(event.player)){
|
||||
var targets=player.storage.yuejian[event.player.playerid];
|
||||
if(targets){
|
||||
for(var i=0;i<targets.length;i++){
|
||||
if(event.player.differentIdentityFrom(targets[i],player==event.player)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
trigger.player.addTempSkill('yuejian_num');
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
return event.player.needsToDiscard()&&event.player.isDamaged();
|
||||
},
|
||||
frequent:true,
|
||||
group:['yuejian_count','yuejian_clear'],
|
||||
subSkill:{
|
||||
num:{
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+player.maxHp-player.hp;
|
||||
}
|
||||
}
|
||||
},
|
||||
count:{
|
||||
trigger:{global:'useCard'},
|
||||
filter:function(event,player){
|
||||
if(event.player.identity!='unknown'&&!player.sameIdentityAs(event.player)){
|
||||
return false;
|
||||
}
|
||||
return _status.currentPhase==event.player;
|
||||
},
|
||||
silent:true,
|
||||
content:function(){
|
||||
if(!player.storage.yuejian[trigger.player.playerid]){
|
||||
player.storage.yuejian[trigger.player.playerid]=[];
|
||||
}
|
||||
player.storage.yuejian[trigger.player.playerid].addArray(trigger.targets);
|
||||
}
|
||||
},
|
||||
clear:{
|
||||
trigger:{global:'phaseAfter'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.yuejian[event.player.playerid]?true:false;
|
||||
},
|
||||
content:function(){
|
||||
delete player.storage.yuejian[trigger.player.playerid];
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
gzxinsheng:{
|
||||
trigger:{player:'damageEnd'},
|
||||
frequent:true,
|
||||
|
@ -3124,7 +3345,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_jun_liubei:'君刘备',
|
||||
gz_jun_zhangjiao:'君张角',
|
||||
gz_liqueguosi:'李傕郭汜',
|
||||
gz_bianfuren:'卞夫人',
|
||||
|
||||
gzqice:'奇策',
|
||||
gzqice_info:'出牌阶段限一次,你可以将所有手牌当任意一张普通锦囊牌使用,你不能以此法使用目标数超过X的牌(X为你的手牌数),然后你可以变更副将。',
|
||||
wanwei:'挽危',
|
||||
wanwei_info:'当你因被其他角色获得或弃置而失去牌时,你可以改为自己选择失去的牌',
|
||||
yuejian:'约俭',
|
||||
yuejian_info:'与你势力相同角色的弃牌阶段开始时,若其本回合未使用指定过其他势力的角色为目标,则该角色本回合手牌上限等同于其体力上限',
|
||||
xiongsuan:'凶算',
|
||||
xiongsuan_info:'限定技,出牌阶段,你可以弃置一张手牌并选择与你势力相同的一名角色,对其造成1点伤害,然后你摸三张牌。若该角色有已发动的限定技,则你选择其中一个限定技,此回合结束后视为该限定技未发动过。',
|
||||
gzhuashen:'化身',
|
||||
|
@ -3434,9 +3662,26 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
player:{
|
||||
differentIdentityFrom:function(target,self){
|
||||
if(this==target) return false;
|
||||
if(self){
|
||||
if(target.identity=='unknown') return false;
|
||||
if(target.identity=='ye'||this.identity=='ye') return true;
|
||||
if(this.identity=='unknown'){
|
||||
var identity=lib.character[this.name1][1];
|
||||
if(this.wontYe()) return identity!=target.identity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(this.identity=='unknown'||target.identity=='unknown') return false;
|
||||
if(this.identity=='ye'||target.identity=='ye') return true;
|
||||
}
|
||||
return this.identity!=target.identity;
|
||||
},
|
||||
sameIdentityAs:function(target){
|
||||
if(this==target) return true;
|
||||
if(target.identity=='unknown'||target.identity=='ye') return false;
|
||||
if(target.identity=='unknown'||target.identity=='ye'||this.identity=='ye') return false;
|
||||
if(this.identity=='unknown'){
|
||||
var identity=lib.character[this.name1][1];
|
||||
if(this.wontYe()) return identity==target.identity;
|
||||
|
@ -3616,6 +3861,27 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.log(this,'移除了'+(num?'副将':'主将'),'#b'+name);
|
||||
this.reinit(name,to,false);
|
||||
this.showCharacter(num,false);
|
||||
_status.characterlist.add(name);
|
||||
},
|
||||
changeVice:function(){
|
||||
if(!this.hasViceCharacter()) return this;
|
||||
var group=lib.character[this.name1][1];
|
||||
var name;
|
||||
_status.characterlist.randomSort();
|
||||
for(var i=0;i<_status.characterlist.length;i++){
|
||||
name=_status.characterlist[i];
|
||||
if(lib.character[name][1]==group) break;
|
||||
}
|
||||
if(name){
|
||||
_status.characterlist.remove(name);
|
||||
_status.characterlist.add(this.name2);
|
||||
game.log(this,'将副将变更为','#g'+get.translation(name));
|
||||
if(this.isUnseen(1)){
|
||||
this.showCharacter(1,false,true);
|
||||
}
|
||||
this.reinit(this.name2,name,false);
|
||||
}
|
||||
return this;
|
||||
},
|
||||
hasMainCharacter:function(){
|
||||
return this.name1.indexOf('gz_shibing')!=0;
|
||||
|
@ -3623,7 +3889,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
hasViceCharacter:function(){
|
||||
return this.name2.indexOf('gz_shibing')!=0;
|
||||
},
|
||||
showCharacter:function(num,log){
|
||||
showCharacter:function(num,log,notrigger){
|
||||
if(num==0&&!this.isUnseen(0)){
|
||||
return;
|
||||
}
|
||||
|
@ -3717,28 +3983,30 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},this,this.name,this.sex,num,this.identity);
|
||||
this.identityShown=true;
|
||||
var initdraw=parseInt(get.config('initshow_draw'));
|
||||
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&_status.mode!='mingjiang'){
|
||||
this.popup('首亮');
|
||||
game.log(this,'首先明置武将,得到奖励');
|
||||
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');
|
||||
this.draw(initdraw).log=false;
|
||||
_status.initshown=true;
|
||||
}
|
||||
for(var i=0;i<skills.length;i++){
|
||||
this.hiddenSkills.remove(skills[i]);
|
||||
this.addSkill(skills[i]);
|
||||
}
|
||||
this.checkConflict();
|
||||
if(!this.isUnseen(2)&&!this._mingzhied){
|
||||
this._mingzhied=true;
|
||||
if(this.singleHp){
|
||||
this.doubleDraw();
|
||||
if(!notrigger){
|
||||
var initdraw=parseInt(get.config('initshow_draw'));
|
||||
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&_status.mode!='mingjiang'){
|
||||
this.popup('首亮');
|
||||
game.log(this,'首先明置武将,得到奖励');
|
||||
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');
|
||||
this.draw(initdraw).log=false;
|
||||
_status.initshown=true;
|
||||
}
|
||||
if(this.perfectPair()){
|
||||
var next=game.createEvent('guozhanDraw');
|
||||
next.player=this;
|
||||
next.setContent('zhulian');
|
||||
if(!this.isUnseen(2)&&!this._mingzhied){
|
||||
this._mingzhied=true;
|
||||
if(this.singleHp){
|
||||
this.doubleDraw();
|
||||
}
|
||||
if(this.perfectPair()){
|
||||
var next=game.createEvent('guozhanDraw');
|
||||
next.player=this;
|
||||
next.setContent('zhulian');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue