gain
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1c93b97474
commit
8b7cd78596
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@ -1021,14 +1021,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return target.countCards('hej',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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})>0;
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return target.countDiscardableCards(player,'hej');
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},
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content:function(){
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if(target.countCards('hej',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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})){
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if(target.countDiscardableCards(player,'hej')){
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player.discardPlayerCard('hej',target,true);
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}
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},
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@ -1606,7 +1606,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:['phaseBeginStart','phaseEnd','huashenStart']},
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filter:function(event,player,name){
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if(name=='phaseBegin'&&game.phaseNumber==1) return false;
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if(name=='phaseBeginStart'&&game.phaseNumber==1) return false;
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return true;
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},
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priority:50,
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86
game/game.js
86
game/game.js
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@ -11520,9 +11520,7 @@
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'){
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var hs=target.getCards('h',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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});
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var hs=target.getDiscardableCards(player,'h');
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if(hs.length){
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event.dialog.addText('手牌区');
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hs.randomSort();
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@ -11536,9 +11534,7 @@
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}
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}
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else if(event.position[i]=='e'){
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var es=target.getCards('e',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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});
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var es=target.getDiscardableCards(player,'e');
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if(es.length){
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event.dialog.addText('装备区');
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event.dialog.add(es);
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@ -11546,9 +11542,7 @@
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}
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}
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else if(event.position[i]=='j'){
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var js=target.getCards('j',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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});
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var js=target.getDiscardableCards(player,'j');
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if(js.length){
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event.dialog.addText('判定区');
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event.dialog.add(js);
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@ -11647,28 +11641,36 @@
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}
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var directh=true;
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for(var i=0;i<event.position.length;i++){
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if(event.position[i]=='h'&&target.countCards('h')){
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event.dialog.addText('手牌区');
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var hs=target.getCards('h');
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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event.dialog.add(hs);
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if(event.position[i]=='h'){
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var hs=target.getGainableCards(player,'h');
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if(hs.length){
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event.dialog.addText('手牌区');
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hs.randomSort();
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if(event.visible||target.isUnderControl(true)){
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event.dialog.add(hs);
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directh=false;
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}
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else{
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event.dialog.add([hs,'blank']);
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}
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}
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}
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else if(event.position[i]=='e'){
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var es=target.getGainableCards('e');
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if(es.length){
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event.dialog.addText('装备区');
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event.dialog.add(es);
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directh=false;
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}
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else{
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event.dialog.add([hs,'blank']);
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}
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else if(event.position[i]=='j'){
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var js=target.getGainableCards('j');
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if(js.length){
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event.dialog.addText('判定区');
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event.dialog.add(js);
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directh=false;
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}
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}
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else if(event.position[i]=='e'&&target.countCards('e')){
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event.dialog.addText('装备区');
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event.dialog.add(target.getCards('e'));
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directh=false;
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}
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else if(event.position[i]=='j'&&target.countCards('j')){
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event.dialog.addText('判定区');
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event.dialog.add(target.getCards('j'));
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directh=false;
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}
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}
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if(event.dialog.buttons.length==0){
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event.dialog.close();
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@ -14723,9 +14725,33 @@
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}
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return cards;
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},
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getDiscardableCards:function(player,arg1,arg2){
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var cards=this.getCards(arg1,arg2);
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for(var i=0;i<cards.length;i++){
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if(!lib.filter.canBeDiscarded(cards[i],player,this)){
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cards.splice(i--,1);
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}
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}
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return cards;
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},
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getGainableCards:function(player,arg1,arg2){
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var cards=this.getCards(arg1,arg2);
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for(var i=0;i<cards.length;i++){
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if(!lib.filter.canBeGained(cards[i],player,this)){
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cards.splice(i--,1);
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}
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}
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return cards;
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},
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countCards:function(arg1,arg2){
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return this.getCards(arg1,arg2).length;
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},
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countDiscardableCards:function(player,arg1,arg2){
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return this.getDiscardableCards(player,arg1,arg2).length;
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},
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countGainableCards:function(player,arg1,arg2){
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return this.getGainableCards(player,arg1,arg2).length;
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},
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getOriginalSkills:function(){
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var skills=[];
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if(lib.character[this.name]&&!this.isUnseen(0)){
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@ -21447,6 +21473,12 @@
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if(mod!='unchanged') return mod;
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return true;
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},
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canBeGained:function(card,player,target,event){
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event=event||_status.event;
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var mod=game.checkMod(card,player,target,event.getParent().name,'unchanged','canBeGained',target);
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if(mod!='unchanged') return mod;
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return true;
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},
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cardAiIncluded:function(card){
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if(_status.event.isMine()) return true;
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return (_status.event._aiexclude.contains(card)==false);
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@ -5,15 +5,8 @@ window.noname_update={
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'变包武将'
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],
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files:[
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'character/diy.js',
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'character/extra.js',
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'character/hearth.js',
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'card/standard.js',
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'character/shenhua.js',
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'character/sp.js',
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'character/yijiang.js',
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'game/asset.js',
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'game/directory.js',
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'game/game.js',
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'mode/guozhan.js'
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'game/game.js'
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]
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};
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